1 Keigo Uchiha [jutsu update] Fri Jun 20, 2014 11:56 am
Keigo Uchiha
D-rank
~~Two Tome Sharingan~~
- Powers of the Two Tomoe Sharingan:
- During this mode, the visual reaction time of the Uchiha is increased by a tier [Two Tiers if Amaterasu path], meaning a genin will react to visual cues at the rank of a chunin.
The Uchiha can see the chakra of people up to 40 metres away. They cannot however, cannot see the finer details of the chakra network like the Tenketsu or the actual pathways within a person. They instead see it as burning masses travelling throughout someone's body.
The Uchiha can see through genjutsu of up to B rank effortlessly, and can tell when someone other than themselves is effected by a genjutsu of any rank below S by the changes in their chakra pathways [limited by above details]. This also allows them to tell apart non-shadow clone bunshins.
The Double Tomoe version of the Sharingan gives the user basic movement tracking abilities. This is not very advanced, however, but it does allow the Uchiha to roughly estimate the trajectory of a punch or where someone will land, allowing them to respond rapidly and effectively
The Double Tomoe Sharingan is the first stage of the Sharingan that allows the Uchiha to use the copy wheel technique.
When active, the Two Tomoe Sharingan consumes Ten chakra a post.
- Clan Jutsu:
- Name: Fire Style: Great Fireball Jutsu (火遁・豪火球の術 ~ Katon: Gōkakyū no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 80 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user forms the Tiger hand seal and breathes deep, filling their throat and lungs with chakra. They then exhale this chakra as a massive orb of roaring flames. It can either be fired as a gigantic sphere of flame or used as a flame-thrower style stream of flames. Either way, the released flames will engulf their target, causing second degree burns to all exposed flesh. The ball of flame will be the size of a bus, regardless of which form it is used in. When used as a flame-thrower, the attack will extend 15 metres in-front of the user. When the user stops breathing the stream of flame or a post lapses, the stream will end and the fireball will simply evaporate. When used as a fireball the sphere will travel at 30 mph. While this form of the attack can travel 80 metres, after it spans 25 metres it will begin to fade, gradually shrinking and becoming less potent. After 50 metres, it can only cause mild first degree burns.
Name: Copy Wheel Eye (Sharingan ~ 写輪眼)
Canon/Custom: Canon
Rank: E-S
Type: Supplementary
Element: N/A
Range: Within eyesight
Specialty: Doujutsu [Two Tomoe Sharingan or Above]
Duration: N/A
Cooldown: None
Description: The Copy Wheel Eye is a side-effect of the Sharingan, usable by any Sharingan user at any time when they have two Tomoes or above active, and is the iconic technique after which the Doujutsu itself is named. By using the ability of the Sharingan to observe the minute details of a technique, down to the very muscle twitches and the composition of the chakra, the Sharingan user essentially takes a "snap shot" of the state the Shinobi is in when performing this technique. This allows them to learn the most subtle neuance of a technique rapidly, allowing them to learn it without dedicating the time most Shinobi would have to. The Chakra cost of this jutsu is equal to the chakra cost of the technique being learned. Once you can cite the technique having been seen the required number of times, you must link those times in your Jutsu registration where you App the copied technique. You are still required to pay the ryo cost for Jutsu learned with the Copy Wheel, but you do not have to train them. Using the copy wheel to train a new specialization or rank up a specialization with a teacher halves the word count requirement for doing so. Teacher must be another player's character.
E-B Rank Techniques: Must see the technique performed once to learn it.
A Rank Techniques: Must see the technique performed twice [Once if Tsukuyomi Path] to learn it.
S Rank Techniques: Must see the technique performed three [Twice if Tsukuyomi Path] times to learn it.
SS Rank Techniques: Must see the technique performed four times [Three if Tsukuyomi Path] to learn it.
Name: Fire Style: Great Dragon Flame (火遁・豪龍火の術 ~ Katon: Goryūka no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: 80 metres
Specialty: Ninjutsu
Duration: Instant.
Cooldown: 6 posts
Description: The user inhales deeply, flooding their throat with an immensely thick layer of chakra, which they hold for a few seconds. They then exhale this chakra, converting it into flames as it leaves their lips. The fireball takes the form of a Chinese Dragon Head which rapidly flies towards the intended target. On impact, the fireball will explode towards the object it hit, devouring it in flames. These flames will cause third degree burns on the surrounding area, and will cause fourth degree burns in the centre of the impact area.
- Academy Jutsu:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Self/Sight
Specialty: None
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be visually and physically the same as the original, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This jutsu is purely appearance-based, and does not give a ninja the abilities or jutsu of a person they transform into. Dojutsu can easily pick out this technique, and if the user has transformed into someone larger than themselves, the bits beyond their natural body will have no heat signature. This, and the fact that the chakra of the user wouldn't look normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Short (0-5m)
Speciality: None
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clone has no physical form, and as such cannot attack. When any object passes through the clone, be it a fist, a rock or a blade, the clone will evaporate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out. Costs 5 chakra to create clones.
Name: Subtitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: N/A
Specialty: None
Duration: 1 post
Cooldown: 5 post
Description: With this technique, a ninja replaces moves at high speed and switches with a nearby object at the exact moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful; experienced ninja can even make it appear that their Substitution is bleeding. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon
Rank: E
Type: Defensive/Supplementary
Element: N/A
Range: N/A
Specialty: None
Duration: 1 post.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. This is an E-ranked technique, but has variable chakra costs. The user must pay 15 more chakra for every rank the Genjutsu is above their own rank.- Genin: 15 chakra for a D-ranked Genjutsu. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 25 chakra for a C-ranked Genjutsu. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 35 chakra for a B-ranked Genjutsu. Sp.Jou. cannot dispel S-ranked Genjutsu.
- Jounin: 45 chakra for an A-ranked Genjutsu. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 50 chakra for an S-ranked Genjutsu. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
Name: Supernatural Walking Practice (不自然歩く型 ~ Fushizen Aruk'kata)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None
Range: Self
Specialty: None
Duration: -5 chakra every 3 posts (every 2 posts if using on water)
Cooldown: None
Description: Supernatural walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater. - Genin: 15 chakra for a D-ranked Genjutsu. Genin cannot dispel B-ranked Genjutsu.
- D-Rank:
- Name: Fire Style: Misty Flame Dance (火遁・霞炎舞 ~ Katon: Kasumi Enbu)
Canon/Custom: Canon.
Rank: D.
Type: Supplementary.
Element: Katon.
Range: 10 cubic meters of gas, expelled in front of the user.
Specialty: Ninjutsu.
Duration: The cloud lasts for 2 posts before dissipating. Ignition causes an instant fireball.
Cooldown: 5 posts
Description: The user breathes deep, filling their mouth and throat with chakra. They then convert this chakra into a gaseous substance which they exhale rapidly. This gas is highly flammable, and is impossible to see without a Doujutsu. It does however, have a very distinct noxious odor. When exposed to a spark, it ignites, creating a large fireball that causes first-degree burns. This technique can be combined with another Fire Release jutsu to increase its degree of burns by 1 degree. The gas spreads at a rate of 5m/s, as do the flames when it's ignited.
Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock projectiles aside, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 metres or less away from the person being hit.
Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
Name: Running Flame
Canon/Custom: custom
Rank: D
Type: Supplementary
Element: Katon
Range: up to 20 meters from the user then creates a flame circle around the intended target or targets
Specialty: Ninjutsu
Duration: 2 post
Cooldown: 3 post
Description: The user shoots a stream of fire toward his opponent then manipulates the flame around the target to create a circle of fire that is 7 meters wide and the flames extend 3 meters high which creates a ring of fire that's meant to limit the opponents movement and limiting there field of view because of the flames. A wind based jutsu can be used to cause the flames to expand within the circle and cause 2nd degree burns. The only drawback is your opponent can use the flames to their advantage to create a strategy.
- C-Rank:
- Name: Fire Style: Phoenix Fire Jutsu (火遁・鳳仙火の術 ~ Katon: Hōsenka no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 25 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user inhales deeply, flooding their throat and mouth with chakra. They then expel this chakra in the form of multiple tiny spheres of fire, roughly twenty in total. These spheres all travel at roughly the speed of a thrown kunai, and are about the size of a basketball. On impact, the area the ball hits will be given first degree burns, with the centre of the impact having second degree burns. These spheres can have projectiles hidden inside them for an added punch. As the flames heat the projectiles, they hit with more force than they normally would, cutting through the muscle fibres easier. While this is a C rank technique, it produces many small spheres which each function as D rank moves in terms of blocking or countering.
Last edited by Keigo Uchiha on Thu Jun 26, 2014 3:19 am; edited 1 time in total