1 Koran,Zaiaku [Jutsu List Update] Fri May 30, 2014 6:20 pm
Zaiaku
D-rank
- Academy Jutsu:
- Name: Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. This gives this technique an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon. Doujutsu and other sensory techniques can easily pick out the use of this jutsu. This, and the fact that the chakra of the user would be active, normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Create within 5m of the user.
Specialty: Ninjutsu.
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out in applicable situations. The clone has no physical form, and as such cannot attack. When any foreign presence, be it physical or an opponent's jutsu, passes through the clone, be it a fist, a rock or a blade, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: Instant
Cooldown: 6 posts
Description: The Substitution Technique is an age-old skill which enables the user to move at speeds beyond readable perception for a fraction of a moment. Switching with a solid item previously mentioned in the thread in place of themselves, the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Though, a skilled user's afterimage is able to show some of the signs of natural impact as if it were solid, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. Though, as they move at such high speeds, it is impossible to coordinate a physical attack in any form. Ninja using Kawarimi, therefore, while being able to maneuver close to an opponent, are unable to set up or follow through with any pre-prepared strike at high speed. (Though it can be used to appear, 'and then' launch an attack, a ninja cannot appear 'in mid strike' as it is impossible to coordinate on such a scale at those speeds.)
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 25 chakra for a C-ranked Genjutsu, 40 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 35 chakra for a B-ranked Genjutsu, 50 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 45 chakra for an A-ranked Genjutsu, 60 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 50 chakra for an S-ranked Genjutsu, 80 for unboosted SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 30 chakra to dispel the C-rank jutsu, 10 to dispel the second, and 5 to dispel the third.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: D.
Type: Supplementary
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: 2 posts.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. The condensed chakra takes a hue of variable colour depending on the user. Use of this technique on puppets is only allowed by those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons in a flail or even yo-yo fashion within a 20m radius.
Use on humans is restricted to only human puppets in your locker (you cannot control living people). All chakra strings are able to be cut using a jutsu with substantial force (blunt attacks, cutting, piercing) of C-rank or higher. However, the user can expend 15 chakra to reattach the strings however they see fit.- Three types of strings:
- Multiple control (-5 chakra per turn):
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at -1 of the user's unaugmented speed and reaction time (meaning jutsu, item and SC buffs/ +1's are not included, but ones from clans are.)
D rank = 2 puppets
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control (-5 chakra per turn):
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
D-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control (-5 chakra per turn):
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's unaugmented speed and reaction times.
C-B rank = 1 Puppet max
A rank and up can use 2.
Name: Generic Sealing Technique (Han'yōfūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: 2 posts
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use.
The jutsu can be used to either store an item in something or to summon it from something. But it can’t be both.
This jutsu has a variable chakra cost depending on the item summoned from the scroll.- E-Rank: Zero Chakra.
- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- D-Rank:
- Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
Name: Temporary Paralysis Technique (金縛りの術 ~ Kanashibari no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: 10 meters
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 4 posts
Description: Temporary Paralysis Technique is a technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time by binding their arms to their torso and chaining their legs together, which allows the user to either strike again, or take the target into custody. This jutsu will only work on people who are below your rank [eg if you're a chuunin it won't work on another chuunin, but it will work on a genin] The user of this technique must state the name of the ability out loud, as well as forming a hand seal. The air around the user will be disturbed as the "chains" move into place, giving the victim a chance to dodge the technique. This technique can be overpowered with raw physical strength. An individual with C rank Taijutsu or A rank Kenjutsu can force themselves free, breaking the ability. This process would take a few seconds, during which time their arms and legs will still be restrained.
Name: Doton: Shinjū Zanshu no Jutsu/Earth Release: Double Suicide Decapitation Technique
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: Doton
Range: Short-Long
Specialty: Ninjutsu
Duration: -5 every 2 posts
Cooldown: 3 posts
Description: This jutsu conceals the user underground,allowing them to sneak up on the opponent.The user will then grab the opponent(arm comes out of ground to grab) and attempt to drag the opponent inside,leaving only the head out and robbing them of theri freedom.A attack can be then proformed once topside,finishing of the defenseless enemy.
Name: Haze Clone Jutsu (朧分身の術: Oboro Bunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: None
Duration: Clones initially last 1 post/ -5 per post
Cooldown: 2 posts /+1 post to cooldown for every post maintained
Description:Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clones have no physical form, and as such cannot attack. These clones are similar to those made by the Doppleganger technique, only they do not vaporate when objects/jutsu pass through them. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. The clones do not disturb the area around them, dont cast shadow, dont have body heat, and as such experienced ninja can easily pick them out. Costs 10 chakra to create clones. The level of jutsu/items that can pass through the clone before dissipating it depends on the user's rank.- Genin (D rank): 1 C rank, 2 D,
- Chunin (C rank): 1 B, 2 C, 3 D,
- Special Jounin (B rank): 1 A, 2 B, 3C, 4 D,
- Jounin (A rank): 1 S, 2 A, 3 B, 4 C, 5 D,
- Sanin (S rank): 2 S, 3 A, 4 B, 5 C, 6 D,
Name: Demonic Dual Palm Of Pleasure
Canon/Custom: Custom
Rank: D-B
Type: Offensive
Element: None
Range: Close
Specialty: Taijutsu,Ninjutsu
Duration: Instant
Cooldown: D-3 Posts,C-4 Posts,B-5 Posts
Description: This a simple attack of slamming one's palms,both side by side,onto the opponent,perferably the chest or torso.This true power of this technique,however,is how strong it can augmented.
D-Rank will cause a very large bruise on the area of impact.
C-Rank is capable of severe internal bruising.
B-Rank,being the strongest, can easily snap bone in two.It can cause brusing of the organs,thus leading to internal bleeding which if not treated after 7 posts,will kill the opponent from blood loss.If used directly one the head,however,will break the skull and directly hurt the brain,making the opponent's head bleed via inside and out unless treated.If not,he/she will die if not treated after 7 posts. - Genin (D rank): 1 C rank, 2 D,
- C-Rank:
- Name: Doton: Doroku Gaeshi/Earth Release: Earth Shore Return
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Doton
Range: Right in-front of the user
Specialty: Ninjutsu
Duration: Remander of the thread or until broken
Cooldown: 5 Posts
Description: This is a rather minor Earth Release jutsu.The user must slam his/her hands to the ground,then the ground in-front of the user will then rise up like a trap door,providing defense for the front.The wall is large,bigger and wider than the user(15 ft tall,7 ft wide).After the wall is made,it will remain in it's position until broken, becoming a formation of Earth.The wall itself isn't very strong,a hard or drilling impact being able to break it. It also only covers the front,allowing the enemy to attack from the left,right,or even from above.A sure-fire way to easily destroy it would require paper bombs.It can take 3 D-rank attacks before breaking, 2 C-Rank, 1 B-Rank, and will break from any A-Rank Jutsu or higher.Any Raiton jutsu can break it on the first try given it's stronger then Doton while it will add 1 to the trys already needed to break the wall with Suiton(4 D-Rank Suiton and so on) due to it being weaker to Doton.This can only be done on solid ground.As such, it cannot be done in a place such as the desert unless on solid ground.
- Kekkei Genkai:
Name: Doton: Kyousei Sukin no Iwa (Earth Release: Great Skin of Rock)
Canon/Custom: Custom
Rank: C-A
Type: Defensive
Element: Doton
Range: Personal
Specialty: Ninjutsu
Duration: 2 Posts
Cooldown: 4 Posts
Description: The user draws numerous small stones from the ground to cover the entire body, creating an effective bodily shield.
C Rank: The shield can handle two jutsu of its own rank but none higher. The user of this rank cannot jump at all and running and turning is difficult.
B Rank: The user draws more stones to their body, the shield can handle two jutsu of its own rank or one above. Several small, sharp protrusions of rock jut out from the users body, making it harder to get in close without risking injury. The user of this rank can now turn and run with only a small amount of extra effort, but jumping is still impossible.
A Rank: Even more stones are drawn to the users body, the shield can handle three jutsu of its own rank or one higher. A great many long, sharp protrusions of rock now jut out from the users back in addition to the ones present from B Rank, making a close combat assault from behind foolhardy at best. The user of this rank allows unrestricted movement while using the armor.
Name: Shoutou Genkotsu (Extinction Fists)
Canon/Custom: Custom
Rank: B-Rank
Type: Offensive
Element: None
Range: Close
Specialty: Taijutsu
Duration: -10 Chakra per post up to 2 posts
Cooldown: 5 Posts
Description: The user drives the opponent to the ground and climbs on top of them before unleashing a barrage of chakra enhanced (a factor of x.5 their strength) hammer fists from above. The ferocity of this technique is capable of breaking bones and causing internal and external bruising.
Last edited by Zaiaku Jiendo on Sat Jun 21, 2014 5:59 pm; edited 3 times in total