1 Naota Uchiha [Jutsu List Update] Sun May 25, 2014 11:16 pm
Naota
S-rank
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Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: A movement technique with no offensive application, this technique is designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This burst of wind has enough force to accelerate the user's movement mid-air (in the opposite direction of where the stream is directed) or allow them them to rapidly change the direction they're going in by temporarily giving them a short burst of speed at 5 m/s. Beyond this, however, it has several unintended effects. The stream has enough force to knock basic, non-chakra projectiles aside, as well as to make someone hit by it stagger back 2 meters with no additional damage, assuming the caster is 5 metres or less away from the person being hit.
Name: Dragon Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: Close(0-5m)
Specialty: Taijutsu
Duration: One post
Cooldown: Five Posts
Description: The user flows and focus's chakra into their dominant hand, filling it to the point that the chakra begins to leak, and covers their fist and lower arm. With this being done the user will attempt to connect a punch with the dominant hand. Just before impact, the chakra stored within the released is released outward, and ignited by the user, with the ignited chakra molding and shaping itself into the head and gaping maw of a dragon. When the attack actually connects, the dragon's head will 'bite' the target, causing intense pain and and severe burns. The teeth are able to pierce the flesh up to a half inch deep, and cauterize the wound to increase the pain. (To better illustrate this attack, consider the following. The dragon's head, one ignited and formed, will cover the entire forearm of the user. The user's fist will rest in the back of the dragon's throat once the chakra is shaped. If the technique connects with a target's bare chest, the area immediately under the impact point will suffer severe second degree burns, including damage to the deep partial thickness. Approximately two inches away from the impact point, the burn degree will lessen to that of damage to the superficial partial thickness. Approximately three inches after that, will be first degree burns that lessen into unharmed skin.)
Name: Burning Arrow
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: Close(0-5m) Mid(5-10m)
Specialty: Taijutsu
Duration: One post
Cooldown: Five posts
Description: The user flows and focus's chakra into their dominant leg, filling it to the point that the chakra begins to leak, and covers their leg. With this being done the user will attempt to connect a straight kick with the dominant leg. Upon impact, the chakra stored within the leg is released outward, and ignited by the user, causing intense pain to the struck area. If the target is struck in he head with the initial blow, they will most likely be stunned from the force of the strike. The after explosion will leave their face, and upper torso with first and second degree burns (Superficial partial thickness and deep partial thickness).
Name: Lightning Release: Javelin (雷遁・槍 ~ Raiton: Yari)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 25m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: After weaving the appropriate sequence of hand signs the user generates raiton chakra from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once. Each spear interacts with other jutsu as an independent D-Rank jutsu. When fired they travel up to 20m/s and can pierce 1 inch deep into unprotected flesh while dealing major first degree burns at the point of contact. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels at the same speed as the smaller versions. The higher concentration of chakra makes the jutsu capable of piercing non-fuuton C-rank defenses or below as well as piercing an inch and a half into flesh and inflicting minor 2nd degree burns.
Name: Fuuami (Air Walking)
Canon/Custom:Custom
Rank: C
Type: Supplementary
Element: Fuuton
Range: Self
Specialty: Taijutsu
Duration: -5 per post, up to 5 posts
Cooldown: Duration * 2
Description: Through the use of this advanced technique, the user is able to flow their chakra through their body in such a way that it makes them almost weightless. As long as the user keeps moving, they can walk over any sort of substance imaginable, running across very small and thin tree limbs, jumping off of falling leaves, and even 'gliding' through the air over great distances (Up to 25 meters vertically).
Name: Shadow Doppelganger Technique (影分身の術 ~ Kage Bunshin no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: None
Range: The clone can be created up to 6 meters away from the user.
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: Three posts after clones are dispersed.
Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below. The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.
When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.
Name: Inner Harmony
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu
Duration: Five posts
Cooldown: Fifteen posts, twice per topic
Description: A body is only as strong as the mind it houses. With that being said, with a flawless bond between the two, the mind is capable of pushing the body past its normal limits, allowing it to achieve things beyond imagination. This jutsu is proof of such. going by his father's method of teaching that the only limits a person has is the ones placed on themselves by themself, Naota developed this jutsu. With a moment's concentration, the user's mind and body achieves perfect synchronization for several minutes; allowing them to 'break thier own limits'. The user's base speed and strength is increased by One rank for a duration of five posts posts, allowing the user to attack faster, hit harder, and proving that the connection between body and mind is a deadly thing to master.
Name: Body of The Sun
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive, Supplementary
Element: Katon
Range: Self
Specialty: Taijutsu
Duration: Five posts, -10 per post
Cooldown: Seven Posts, Three times per topic
Description: By coating one's body in Fuuton and Katon chakra, then igniting it, one will be covered in flames. The flames are rumored to be hot as the sun, hence giving the jutsu its name. The user's skin and flesh are left virtually unharmed by the technique, thanks to the layer of wind chakra that is at-level with their skin. The flames are capable of blocking up to two fire style jutsu [Doubled for every rank below S] or three wind style jutsu [Doubled for every rank below S] used against the person of equal rank or below]. If the justu threshold is breached, the jutsu will lose its defensive capabilities, becoming purely offensice/supplementary. In addition, Wind style jutsu are now super heated to the point of causing first degree burns if they come in contact with bare flesh, if not, outright ablaze. Fire jutsu of higher rank will instantly remove the defensive properties of the jutsu -- wind style will still require two jutsu. Water jutsu of C-rank or below will evaporate long before reaching the user-- B rank and above will instantly kill the jutsu in its entirety.
Simple punches and kicks are now more dangerous; every attack now will cause guaranteed second degree burns contact on with bare flesh; third degree burns are possible if contact is maintained for more than one post. Needless to say, the area around the user becomes super heated, causing dry flora to be set ablaze after two posts. These flames last for three posts before dying out. Anyone that is not sufficiently prepared for this kind of heat will potentially suffer heat-related health conditions such as dehydration after four posts and heat stroke after six.
Once this jutsu ends, the user suffers a -2 tiers in power to thier Speed and strength due to damage done to the body for three posts.
Name: Collapse of Heaven
Canon/Custom: Custom
Rank: SS
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu
Duration: One post
Cooldown: Once per topic.
Description: This technique... is devastating, to put it lightly. It is only able to be performed under the influence of Inner Harmony, which is needed to focus the power required to perform this technique. This technique is really simple in terms of performance. One Punch. A simple punch, delivered with all the strenghth the user can muster up. The user will focus 90% of thier chakra into thier dominant limb. Given the effects of Inner Harmony, this jutsu is performed at a very high speed, one said to rival that of Jinton (Roughly 110 m/s). As the user moves to perform the technique, the world around them is said to warp and bend, caused by the large amounts of chakra coursing through thier body leaking out and affecting the world around them.
Upon impact, the chakra is violently released; utterly destroying the target in a massive release of explosive force. Even if the user so happens to miss with the target, this attack will still be effective If the user strikes near the target. The immediate surrounding area (Roughly an area the size of Konoha) is obliterated, save for the user, who is protected from the forces by the chakra distorting area around him. However, he user is left incredibly weakened (No matter how much chakra you had when you first performed this attack, you will be left with 15 chakra.). In addition, the bones of the user's arm will be broken, and the muscules torn to shreds. You will require an S rank medic to tend to your wounds. If not, the arm used to perform this technique will be completely useless. [This jutsu must be performed with at least 90 chakra availible]
Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: A movement technique with no offensive application, this technique is designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This burst of wind has enough force to accelerate the user's movement mid-air (in the opposite direction of where the stream is directed) or allow them them to rapidly change the direction they're going in by temporarily giving them a short burst of speed at 5 m/s. Beyond this, however, it has several unintended effects. The stream has enough force to knock basic, non-chakra projectiles aside, as well as to make someone hit by it stagger back 2 meters with no additional damage, assuming the caster is 5 metres or less away from the person being hit.
Name: Dragon Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: Close(0-5m)
Specialty: Taijutsu
Duration: One post
Cooldown: Five Posts
Description: The user flows and focus's chakra into their dominant hand, filling it to the point that the chakra begins to leak, and covers their fist and lower arm. With this being done the user will attempt to connect a punch with the dominant hand. Just before impact, the chakra stored within the released is released outward, and ignited by the user, with the ignited chakra molding and shaping itself into the head and gaping maw of a dragon. When the attack actually connects, the dragon's head will 'bite' the target, causing intense pain and and severe burns. The teeth are able to pierce the flesh up to a half inch deep, and cauterize the wound to increase the pain. (To better illustrate this attack, consider the following. The dragon's head, one ignited and formed, will cover the entire forearm of the user. The user's fist will rest in the back of the dragon's throat once the chakra is shaped. If the technique connects with a target's bare chest, the area immediately under the impact point will suffer severe second degree burns, including damage to the deep partial thickness. Approximately two inches away from the impact point, the burn degree will lessen to that of damage to the superficial partial thickness. Approximately three inches after that, will be first degree burns that lessen into unharmed skin.)
Name: Burning Arrow
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: Close(0-5m) Mid(5-10m)
Specialty: Taijutsu
Duration: One post
Cooldown: Five posts
Description: The user flows and focus's chakra into their dominant leg, filling it to the point that the chakra begins to leak, and covers their leg. With this being done the user will attempt to connect a straight kick with the dominant leg. Upon impact, the chakra stored within the leg is released outward, and ignited by the user, causing intense pain to the struck area. If the target is struck in he head with the initial blow, they will most likely be stunned from the force of the strike. The after explosion will leave their face, and upper torso with first and second degree burns (Superficial partial thickness and deep partial thickness).
Name: Lightning Release: Javelin (雷遁・槍 ~ Raiton: Yari)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 25m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: After weaving the appropriate sequence of hand signs the user generates raiton chakra from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once. Each spear interacts with other jutsu as an independent D-Rank jutsu. When fired they travel up to 20m/s and can pierce 1 inch deep into unprotected flesh while dealing major first degree burns at the point of contact. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels at the same speed as the smaller versions. The higher concentration of chakra makes the jutsu capable of piercing non-fuuton C-rank defenses or below as well as piercing an inch and a half into flesh and inflicting minor 2nd degree burns.
Name: Fuuami (Air Walking)
Canon/Custom:Custom
Rank: C
Type: Supplementary
Element: Fuuton
Range: Self
Specialty: Taijutsu
Duration: -5 per post, up to 5 posts
Cooldown: Duration * 2
Description: Through the use of this advanced technique, the user is able to flow their chakra through their body in such a way that it makes them almost weightless. As long as the user keeps moving, they can walk over any sort of substance imaginable, running across very small and thin tree limbs, jumping off of falling leaves, and even 'gliding' through the air over great distances (Up to 25 meters vertically).
Name: Shadow Doppelganger Technique (影分身の術 ~ Kage Bunshin no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: None
Range: The clone can be created up to 6 meters away from the user.
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: Three posts after clones are dispersed.
Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below. The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.
When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.
Name: Inner Harmony
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu
Duration: Five posts
Cooldown: Fifteen posts, twice per topic
Description: A body is only as strong as the mind it houses. With that being said, with a flawless bond between the two, the mind is capable of pushing the body past its normal limits, allowing it to achieve things beyond imagination. This jutsu is proof of such. going by his father's method of teaching that the only limits a person has is the ones placed on themselves by themself, Naota developed this jutsu. With a moment's concentration, the user's mind and body achieves perfect synchronization for several minutes; allowing them to 'break thier own limits'. The user's base speed and strength is increased by One rank for a duration of five posts posts, allowing the user to attack faster, hit harder, and proving that the connection between body and mind is a deadly thing to master.
Name: Body of The Sun
Canon/Custom: Custom
Rank: S
Type: Offensive, Defensive, Supplementary
Element: Katon
Range: Self
Specialty: Taijutsu
Duration: Five posts, -10 per post
Cooldown: Seven Posts, Three times per topic
Description: By coating one's body in Fuuton and Katon chakra, then igniting it, one will be covered in flames. The flames are rumored to be hot as the sun, hence giving the jutsu its name. The user's skin and flesh are left virtually unharmed by the technique, thanks to the layer of wind chakra that is at-level with their skin. The flames are capable of blocking up to two fire style jutsu [Doubled for every rank below S] or three wind style jutsu [Doubled for every rank below S] used against the person of equal rank or below]. If the justu threshold is breached, the jutsu will lose its defensive capabilities, becoming purely offensice/supplementary. In addition, Wind style jutsu are now super heated to the point of causing first degree burns if they come in contact with bare flesh, if not, outright ablaze. Fire jutsu of higher rank will instantly remove the defensive properties of the jutsu -- wind style will still require two jutsu. Water jutsu of C-rank or below will evaporate long before reaching the user-- B rank and above will instantly kill the jutsu in its entirety.
Simple punches and kicks are now more dangerous; every attack now will cause guaranteed second degree burns contact on with bare flesh; third degree burns are possible if contact is maintained for more than one post. Needless to say, the area around the user becomes super heated, causing dry flora to be set ablaze after two posts. These flames last for three posts before dying out. Anyone that is not sufficiently prepared for this kind of heat will potentially suffer heat-related health conditions such as dehydration after four posts and heat stroke after six.
Once this jutsu ends, the user suffers a -2 tiers in power to thier Speed and strength due to damage done to the body for three posts.
Name: Collapse of Heaven
Canon/Custom: Custom
Rank: SS
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu
Duration: One post
Cooldown: Once per topic.
Description: This technique... is devastating, to put it lightly. It is only able to be performed under the influence of Inner Harmony, which is needed to focus the power required to perform this technique. This technique is really simple in terms of performance. One Punch. A simple punch, delivered with all the strenghth the user can muster up. The user will focus 90% of thier chakra into thier dominant limb. Given the effects of Inner Harmony, this jutsu is performed at a very high speed, one said to rival that of Jinton (Roughly 110 m/s). As the user moves to perform the technique, the world around them is said to warp and bend, caused by the large amounts of chakra coursing through thier body leaking out and affecting the world around them.
Upon impact, the chakra is violently released; utterly destroying the target in a massive release of explosive force. Even if the user so happens to miss with the target, this attack will still be effective If the user strikes near the target. The immediate surrounding area (Roughly an area the size of Konoha) is obliterated, save for the user, who is protected from the forces by the chakra distorting area around him. However, he user is left incredibly weakened (No matter how much chakra you had when you first performed this attack, you will be left with 15 chakra.). In addition, the bones of the user's arm will be broken, and the muscules torn to shreds. You will require an S rank medic to tend to your wounds. If not, the arm used to perform this technique will be completely useless. [This jutsu must be performed with at least 90 chakra availible]
Last edited by Naota on Mon Jan 12, 2015 5:25 pm; edited 5 times in total