1 Naito, Leanna (Justu list Update) Sun May 11, 2014 4:50 am
Azumi Hyuga
D-rank
- Academy Techniques :
- Transformation Technique :
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Substitution Technique:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Genjustu Dissipation:
- Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
[*]
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank. - Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Supernatural Walking Practice:
- Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Kekkai Genkai :
- Ryuuibuki (Dragon's Breath):
Name: Ryuuibuki (Dragon's Breath
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Primary/Secondary Element Only
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Specialty: Kekkai Genkai (Kimura)
Duration: Instantaneous
Cooldown: 3 Posts
Description: Ryuuibuki is the Kekkai Genkai of the Kimura. Because of their ability to mold chakra through their mouths without the aid of hand seals, they're able to fire a single shot of their primary or secondary element from their mouths. The ability is incompatible with their tertiary elements, as well as any advanced elements the user may possess.
Fire: The user ejects a ball of fire from their mouth. The size of the fireball is comparable to a Goukakyuu fireball with similar destructive power. It will leave a crater like Goukakyuu, but is not strong enough to kill. If flesh comes in direct contact with the flames, the resulting damage will be first to second degree burns.
Water: The user ejects a jet of water from their mouths that is similar to the Water Trumpet technique. The destructive power of the jutsu is not very similar to the technique, however, and can expel up to 100 gallons of water in total. The jutsu is not strong enough to break bones, but the likelihood of moderate bruising from direct hits is high.
Wind: The user inhales a large amount of air into their lungs and expels a concussive spherical projectile similar to Renkuudan from their mouths, but on a much smaller scale. The power of the jutsu is more comparable to Reppushou. The blast of air has enough power to blow enemies back away from the user, but doesn't do much damage other than that.
Earth: The user exhales a stream of muddy earth from their mouths. The mud doesn't have much effect offensively, but it can be used to create a slick battlefield or blind an opponent if shot at point blank range towards the face. No actual damage occurs from the mud, however.
Lightning: The user is able to exhale a single bolt of lightning out of their mouths. The bolt of lightning cannot be precisely aimed and will dissipate quickly, however if released at point blank range the most severe resulting effect can be momentary paralysis(one post). The victim may also experience moderate numbness in the areas that were hit, and the technique itself does very little damage.
- Ryuuibuki:
- Name: Ryuuibuki: Hinote (炎; Dragon's Breath: Flame)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fire
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Specialty: Kekkai Genkai (Kimura) / Ninjutsu
Duration: 2 Posts
Cooldown: 3 Posts
Description: Hinote is a modified version of the Kimura's Kekkai Genkai technique known as "Ryuuibuki". Because of the Kimura's natural ability to mold chakra through their lungs and mouths without using any seals, the jutsu can be performed simply by the user opening their mouth and exhaling. In the same instance, the user exhales a stream of gas, similar to "Mist Blaze Dance", only with quite a bit more potency. The user then ignites the gas from their mouth and releases a flamethrower towards their target. Due to the nature of the gas, molten liquid drops from the flames while the technique is in use. Given the fluid-like nature of the flames, they tend to "stick" to their target much easier than normal flames. This same fluid-like nature causes the flame to burn longer, and the flames themselves last two posts whereas the actual fire breathing only lasts one.The fire inflicts moderate to high damage, leaving second to third degree burns if the flames are in physical contact with the user for more than one post. Otherwise, the flames will inflict first to second degree burns depending on the total inflicted area.
- Katon Techniques :
- Fire Style:
- Name: Fire Style: Dragon Fire Jutsu (火遁・龍火の術 ~ Katon: Ryūka no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: Without Wire: 5 metres | With Wire: 20 metres
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: The user forms the Tiger hand seal, filling their throat and lungs with chakra. They then exhale it in a small stream of intense flames that cause first and second degree burns on impact. While it can be used as a straight flame-thrower style technique, it's true strength comes in being combined with wire. The user can channel this attack down the surface of a series of wires, allowing for long range precision strikes. The user can sustain the stream for a maximum of six seconds.
- Raiton Techniques :
- Lightning Release:
- Name: Lightning Release: Lightning Rod (雷遁・避雷針 ~ Raiton: Hiraishin)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Raiton
Range: Short (Contact)
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user gathers a large amount of lightning at the tip of their fingers which then travels down throughout their body, shocking anyone in direct contact with them. The raiton charge is relatively weak, causing only 1st degree burns and is mainly used to cause a person to release their grip on you or break contact. This jutsu does not require hand signs.
- Lightning Release:
- Name: Lightning Release: Wave of Inspiration (雷遁・感激波 ~ Raiton: Kangekiha)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Lightning
Range: 5m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user generates a large amount of lightning from their hands to attack foes. This small wave of lightning can only travel in a straight line and can only be fired from the user's hands, but can cover that 5m gap in one second. Anyone caught in the wave of lightning will receive small first and second degree electrical burns at random points throughout the body. Can also be applied through direct contact with the users hands rather than fired. Direct contact on any of the opponent's body's extremities will localize the burn/shock damage to that area, but will also slightly numb the body part slowing down its response time by 25% for 2 posts.
- Body Flicker Technique:
- Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
- Leaf Gale:
- Name: Leaf Gale
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: None
Range: Short 0-5m
Specialty: Taijustu
Duration: Instant
Cooldown: 2 posts
Description: A Low sweep kick designed to knock the opponent off balance by striking the legs with enough power to send a grown man flying 3m. this technique is done by infusing charka into the leg to increase power and making the speed of the sweep 15mps (meters per second)