Nice, but…The stomp had provided grounding stability, and the low center of gravity gave the girl balance. She knew exactly what she was doing and yet… Gone. She’d underestimated his skill, or rather she’d but too much stock into her own. Of course it wouldn’t be as simple as a charge, what was she thinking? In the instant that he’d moved she cursed herself for having been so arrogant. Yet, still she was prepared for the situation. Ever at the ready, Oomi activated yet another jutsu indicative of the Adechi; Genkhairyu: Ikoiheiki ( Entropy Style: Entropy Distortion – D Rank ). The idea behind this was that she’d increase the power of her momentum to, as she’d imagined it would happen, quite literally run her elbow through Tee (and fuel the next attack). Of course she’d not have been strong enough even if this had happened, yet now the ability severed a second function. In the event that her target might move, the need to avoid an attack would most certainly arise. Now for Oomi, this was typically a simple matter as her reflexes were superior to the average shinobi. That is not to say that she was overly special. Though the girl was faster than the typical Genin, add that that a slight boost of 25% percent. And well, the initial strike sent her sliding across the ground and extra 8 inches or so beyond the point where Tee
should have been. Imagine if the blow had landed. No time to think of that now, however. She’d barely notice as the first of Tee’s well aimed slices would tear through her flesh threatening to break and shatter ribs – ribs that fractured beneath the pressure; however it would find itself in the place where the second was intended to be. The second strike would miss her nearly completely, instead lopping off a bit of her pony tail.
Even as Tee was attempting to deliver the first strike with his weapon, though it would prove successful regardless of the girls best efforts, the elbow that had missed its target was quickly repurposed as Oomi pivoted on her right foot once again aiming to literally throw her elbow through her opponent. As she did this she placed her left hand literally on top of her right, the index and middle finger were extended, to resemble a gun of course.
Zzzt! Zzzt! Zzzt! Three shots in total – the first aimed for Tee’s right elbow, the second for his shoulder, the third for his neck. The elbow itself was aimed at Tee’s ribcage. Whilst in this motion, as one would imagine it might be rather hard to actually bend one’s body in such a way and expect a meaningful strike. Thusly, as she pivoted on her right foot and twisted her body about, her left foot was first drug across the ground in a 180 degree circular motion – then regardless of the success of the elbow, or the Shock Bullets, it was lifted from the ground and flung with such speed that there might be little to be done about it. The kick itself was similar to a roundhouse in nature. It would sweep out from Oomi, about the average length expected for a young woman of her stature ( mm,’round 2 ½ feet or so ), in a relatively wide arc. Keeping in mid of course that the girl had increased her naturally above average speed by another 25%, thus making the girl quite literally 125% faster than her opponent. Should his attempt to escape have managed to move him out of range of the elbow, or perhaps even the shock bullets… the sweeping rib kick would find it’s target as their proximity would essentially mean that the kick would be coming at his back had he not moved, thus… it’s a trap. The sweep kicking, moving at a speed comparable to a slightly above average chuunin would be coming from behind Tee. Thusly, either the kick most likely would find his back knocking him forward, or it would find his right side, more specifically his ribcage. Regardless of the outcome, Oomi would end facing her opponent and pouring chakra into another technique that was still active; Genkhairyu: Jutsu-sho ( Entropy Style: Technique Neutralization ) fearing that she might need further use of it.
She’d noticed the rather large beast that Wolfgang had called to the battlefield, but it was of little concern to her. It wasn’t that she was so drastically focused on her opponent that she couldn’t be swayed, it was simply that she didn’t care. She’d seen his tricks before, and already decided that he was cheating for using a second party. Though she couldn’t deny the strength of the summons this bald headed man conjured up. Perhaps it was worth it to be able to call upon such beastly creatures. She didn’t both to comment on it. For the first time Oomi was actually silent. She needed to redeem herself for the loss against Wolfgang. That meant she needed to kick much ass… didn’t matter much who’s it was – besides she’d already told them it wasn’t personal…
[ Training: Raiton C --> B ]
[ Word Count: 3,523 / 2000 ]
[ Extra Words: 1523 ]
[ Chakra: 115 / 150 ]
[ Shogeki-dan: 12 / 15 ]
[ Technique Neutralization: 2 / 2 ]
Active Jutsu
- ”Lightning Release:
Name: Lightning Release: Shock Bullets (雷遁・衝撃弾 ~ Raiton: Shōgeki-dan)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Lightning
Range: 10m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: Electricity is built up in the fingertips of the user who then makes a gun-like pose with their hands (both middle and index finger extended). From this position "bullets" of electricity may be fired at will that travel 10m/s. These bullets deliver painful shocks at the point of contact and can singe clothing and leave 1st degree burns due to releasing its charge upon impact with any solid object. The resulting impact is enough to parry/redirect small projectiles (kunai/senbon/shuriken) midair, but are non-lethal as they lack the ability to piece flesh because of the discharge upon impact. One or both hands may be used, but only 15 "rounds" in total may be fired before the electrical charge in the user's fingertips is depleted. No hand signs are necessary to initiate the jutsu allowing for a fast draw.
- Entropy Style:
Used at D Rank since it wasn’t approved at C Rank when this thread started.
Name: 元気廃: 術消{Genkhairyū: Jutsu-Shō ~ Entropy Style: Technique Neutralization}
Canon/Custom: Custom.
Rank: D-S. ( Trained to C Rank )
Type: Defensive
Element: Raiton||Fuuton
Range: 15m radius. +10 per rank up.
Specialty: Ninjutsu||Adechi Only
Duration: Until dissipated.
Cooldown: 3-5 posts.
Description: A very potent use of Entropy Style, at the same time being the purest and most simple use of it. The clan member makes use of their unique chakra, focusing it on a jutsu in the process of being cast, or one whose effects still linger. The technique is quashed by this jutsu, dissolving into nothingness or simply being ineffective. The effects of this technique may also be used as a shield around the user; if a technique is already cast, it cannot be neutralized except if it hits the user. This technique can neutralize 2 other jutsu of its own rank, or 1 jutsu of one rank higher. 5 or 10 chakra may be used to make this jutsu able to deflect another attack. (This may only be done when the defense is at half 'stamina', not after it should have broken.) This technique can easily halt projectiles and wielded weapons in their paths, like a magnet's repulsion, just so that the user is not affected.
- Entropy Style:
Used at D Rank since it wasn’t approved at C Rank when this thread started.
Name: 元気廃: 勢い廃棄 {Genkhairyū: Ikoiheiki ~ Entropy Style: Entropy Distortion}
Canon/Custom: Custom.
Rank: D-S.
Type: Supplementary.
Element: Raiton||Fuuton
Range: 3m radius around the user; 5m at C, 10m at B, 15m at A, 25m at S.
Specialty: Ninjutsu||Adechi Only
Duration: -5/10 chakra per post.
Cooldown: /
Description: The cornerstone technique of the Adechi clan, an integral part of their Taijutsu and Bukijutsu style. It allows the user to increase or decrease the energy spent on an action by themselves or anyone/thing in range. This is a very versatile jutsu, and the Adechi have learned to activate and disable it at a whim. Only one effect may be active per post at D-C rank, +1 at A rank. After using this technique for 7 posts straight, chakra costs double; this can be reset by not using Entropy Distortion for 5 posts.
D Rank: The speed OR power of the user may be increased, or that of a target decreased, by 25%. Can stop two basic Tai/Buki strikes of D-rank, or one basic strike of C-rank.
C Rank: The speed OR power of the user may be increased, or that of a target decreased, by 50%. Can stop two basic Tai/Buki strikes of C-rank, or one basic strike of B-rank.
B Rank: The speed OR power of the user may be increased, or that of a target decreased, by 75%. Can stop two basic Tai/Buki strikes of B-rank, or one basic strike of A-rank.
A Rank: The speed OR power of the user may be increased, or that of a target decreased, by 100% (1 rank). Can stop two basic Tai/Buki strikes of A-rank, or one basic strike of S-rank.
S Rank: The speed OR power of the user may be increased, or that of a target decreased, by 125%. Can stop two basic Tai/Buki strikes of S-rank, or one basic strike of SS-rank.