1 Oze, Yasubei [Justu Revamp] Sat Jun 15, 2019 6:26 pm
Yasubei
C-rank
- Partial Chakra Mantle:
- Old Version
Name: Partial Chakra Mantle
Canon/Custom: Custom
Rank: E
Type: Defensive | Supplementary
Element: None
Range: Self
Specialty: Kugutsu (KKG) or Tai
Duration: Instantaneous
Cooldown: 2 posts
Description: This jutsu creates a dense coating of visible tangible chakra around one of the user’s limbs or body parts (arm, legs, torso, head). This coating of chakra is capable of blocking 1 D-Rank or lower jutsu. The this jutsu requires precise chakra control and alerts the user of any fuuinjutsu, iryoninjutsu, or genjutsu that are currently affecting them.
Additionally the user can purge up a single D-Rank or lower jutsu sensed by this technique for 5 chakra each. This jutsu doesn’t inform the user on the jutsu’s effects just the number of jutsu and whether or not they can be purged with this technique. This justu removes effects positive and negative in the order that they were placed on the user. That is unless the user is familiar with the technique or knows its effects in which case they can choose to specifically prioritize it or have this jutsu skip and ignore it.
New Version
Name: Partial Chakra Mantle
Origin: Custom
Rank: E-Rank
Type: Defensive
Element: If any, what Element is necessary to use the jutsu?
Range: What is the range of your jutsu?
Specialty: Kugutsu [Self]
Duration: 1 Post
Cooldown: None
Hand Seals: None
Description: This jutsu creates a dense, thick coating of visible, tangible chakra around one of the user’s limbs or body parts (arm, legs, torso, head). This coating of chakra is capable of blocking any number of basic strikes. The this jutsu requires precise chakra control and alerts the user of any fuuinjutsu, iryoninjutsu, or genjutsu that are currently affecting them or a person they come in physical contact with. The user doesn't know the quantity or nature of any jutsu detected this way, nor can the user sense jutsu that are hidden with stealth techniques. The chakra mantle is capable of stretching increasing its radius by up to one meter and its length by up to 5 meters greater than the limb its surrounding with a rate of expansion of 5 m/s. The chakra cloak otherwise functions as the appropriate body part for the purposes of stats. This jutsu doesn't interact with other jutsu nor does it interact with items as if it were a jutsu.
- Tonjutsu:
- Old VersionName: Tonjutsu
Canon/Custom: Custom
Rank: C-Rank
Type: Defensive
Element: None
Range: Self | 30 m
Specialty: Kugutsu (kkg) or Taijutsu & Kugutsu
Duration: 1 post preparation | Infinite postponement | 1 post duration
Cooldown: 2 posts
Description: This jutsu is the parent technique to variants like Tonjutsu: Tai-sabaki and Tonjutsu: Utsusemi Kō. During the preparation post Yasubei spends an extra five chakra creating a one inch thick, orangish-red mantle of chakra around himself. The creation of this mantle requires fine control over Yasubei’s chakra and thus alerts him to the presence of genjutsu acting on him, though not how many or how powerful.
Once on any subsequent post Yasu can move up to 30 meters away at up to 20 m/s. For the remainder of that post Yasubei is able to block one Jutsu of B-Rank or lower or 2 of C-Rank. At the end of this post the jutsu dissipates. This technique was created out of cowardice and self-preservation, but has facilitated great courage.
New Version
Name: Intonjutsu
Origin: Custom
Rank: C Rank
Type: Defensive
Element: None
Range: Self
Specialty: Kugutsu [Kkg] or Taijutsu
Duration: 1 Post
Cooldown:
Hand Seals: 1 post of preparation initiated by Yasubei clapping his hands together.
Description: When the user claps his hands together during the preparation post he also must spend 5 chakra and becomes surrounded by thick mantle of chakra which lasts until the end of the jutsu. This jutsu allows Yasu to block 1 B-rank to D-Rank jutsu for the duration of the jutsu, and in the same post he gains a 2 tier speed bonus. For the duration Yasubei is protected from all basic strikes from ninja and items as well as E-rank jutsu.
- Distraction:
- Old Version
Name: Enspired Projectile Integration
Canon/Custom: Canon
Rank: E
Type: Offensive
Element: None
Range: Self or Self | 5 m
Specialty: Kugutsu (Kkg) or Taijutsu
Duration: Instantaneous
Cooldown: 2 posts
Description: This maneuver relies more or less on Yasubei’s skill. Yasubei kicks a thrown kunai, shuriken, arrow or other non-chakra enhanced projectile or an E-Rank projectile, and as long as his Reaction Time is equal to or higher than the Reaction Time it was thrown with the item then reroutes it as if he’d thrown it with this jutsu adding + 5 m/s. That being said this technique doesn’t protect him from the damage that weapon would do unless his reaction time surpasses the thrower’s by two tiers or more.
Additionally Yasubei can use this technique on a person. A person gets knocked back 5 m, and Yasu must still have a high enough Reaction Time to react to it.- A gif:
New Version
Name: Inspired Projectile Integration
Origin: Custom
Rank: E Rank
Type: Defensive
Element: None
Range: Self
Specialty: Kugutsu [Kkg] or Taijutsu
Duration: 1 Post
Cooldown: None
Hand Seals: Yasubei hits touches the projectile with his foot or hand.
Description: This jutsu protects the user from damage from a single basic strike of a non-chakra infused projectile, allowing them to launch in a direction of their choosing as if they'd thrown it. it at as if they'd thrown it. The projectile becomes infused with chakra that dissipates the next D-Rank or lower technique it comes in contact with.
- Advance:
- Old Version
Name: Walking Technique: Advance
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: None
Range: Self
Specialty: Taijutsu or Kugutsu (kkg)
Duration: Maintainable
Cooldown: Duration +2
Description: Yasubei can increase the speed of himself, a puppet he’s controlling, or a person he has chakra strings attached to by up to 10 m/s. The basic theory behind this technique revolves controlling the flow and movement of chakra in the target’s limbs.
For the duration of this jutsu, up to three times per post Yasubei can spend an additional 5 chakra to increase the speed of a basic strike of the target [the person/ being buffed] by 5 m/s.
New Version
Name: Walking Technique: Advance
Origin: Custom
Rank: D Rank
Type: Supplementary
Element: None
Range: Self
Specialty: Kugutsu
Duration: 1-3 Posts
Cooldown: None
Hand Seals: Yasu must maintain a one handed ram seal
Description: Yasubei can increase the speed of himself or a willing target/ puppet that he has chakra strings attached to with another jutsu. For a single post the target's speed increases by a single tier. This jutsu can be extend by paying an additional 5 chakra at the end of each post. (This can't extend the total duration to more than 3 posts.) For the duration of this technique Yasubei's perception is decreased by a single tier.
- Not Ready For Modding:
- Floral Butterfly Piercing:
- Old VersionName: Floral Butterfly Piercing Technique
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: Self
Specialty: Kugutsu
Duration: Instantaeous
Cooldown: 2 posts
Description: This technique requires Yasubei to be using a pressurized water cannon mod, such as his D-Rank water scalpel. This jutsu doesn’t have visual or audio cues that would give away its casting such as the need to speak the techniques name or use hand seals. Yasubei can use a water cannon mod he has equipped in conjunction with this technique increases the mods cutting or piercing power by up to an inch and its rate of movement by 20 m/s. The wounds made by this technique are messy and require C-Rank or higher Medical knowledge to repair or treat them. This jutsu provides its own ammunition and refills the ammunition of the water cannon used back to full.
In addition the water scalpel is treated as a C-Rank jutsu for the purposes of interacting with other jutsu.
New Version
Name: Floral Butterfly Piercing Technique
Origin: Custom [Yasubei]
Rank: C-Rank
Type: Offensive
Element: Suiton
Range: What is the range of your jutsu?
Specialty: What Specialization is necessary to use the jutsu?
Duration: State how long your jutsu, and any of its effects, last.
Cooldown: For how many posts after the jutsu's Duration can you not use it again?
Hand Seals: Here you list the standard requirements to activate a jutsu, such as hand seals or genjutsu triggers, as well as preparation periods or similar requirements.
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.