1 Kirigakure A-Rank Repeatable Missions Tue May 28, 2019 6:01 pm
Chigetsu Hōzuki
Dead
Mission name: Guard Merchant Ships from Pirate Fleet
Mission rank: A-Rank
Objective: Protect the merchant ship from the quickly approaching pirate fleet.
Location: Kirigakure, Mizu no Kuni
Reward: 1000 Ryo
Mission Description: A rogue pirate fleet has closed in on and began attack of the merchant vessel that you have been hired to protect. Ensure that the merchant ship stays afloat and sink as many of the pirate vessels as possible. Having the merchant ship be sunk will result in the mission being failed.
Mission Details: This mission is a continuation of the C-Rank “Guard Merchant Ships” mission. The merchant ship have durability equivalent to an A-Rank item. The pirate’s vessels are small, only schooners, and have the durability equivalent to B-Rank items. Each pirate ship contains sixteen pirates. The abilities of the pirates will be listed below.
- Pirates:
Name: Pirates
Age: Varies
General Appearance: Varies
Personality: Varies
Goals: Varies
Abilities:
- The pirates have B-0 Strength, B-0 Speed, B-0 Endurance, B-0 Perception, and B-0 Dexterity
- The pirates have 300 chakra each, and access to the Fire Nature Library and the Water Nature Library up to B-Rank.
Items: The crew members have a variety of weapons, including cutlasses and daggers, which are all B-Rank.
Mission name: Guard the Daimyō from Assassination Attempt
Mission rank: A-Rank
Objective: Protect the Daimyō
Location: Kibo, Mizu no Kuni
Reward: 1000 Ryo
Mission Description: Threats made against the Daimyō have recently come to attention to Kirigakure. There is always a low level of threat for the Land of Water’s royal family, but their samurai retainers generally are capable of providing adequate protection. Kirigakure has determined that it is necessary to send additional forces in the form of highly trained shinobi in order to protect the Daimyō, as there are suspicions of the usefulness of the samurai. Protect the Daimyō’s life at all costs.
Mission Details: Four assassins will attempt to silently assassinate the Daimyō. His samurai guards will be predictably useless and easily cut down. The abilities of the assassins are as follows.
- Assassin Jonin:
Name: Assassin Jonin
Age: Unknown
General Appearance: They wear an outfit of all black cloth, along with a black hood and black mask that covers everything but the area around their eyes.
Personality: Silent and professional.
Goals: Assassinate the family of the Daimyō, starting with his daughter.
Abilities:
- The Assassin Jonin’s stats are A-0 Strength, A-0 Speed, A-0 Endurance, A-0 Perception and A-0 Dexterity.
- The Assassin Jonin has 400 chakra and access to the Academy Jutsu Library and the Water Nature Library up to S-Rank.
Items: The Assassin Jonin’s inventory contains:
- Kirigakure Shuriken x10
- Kirigakure Tactical Kunai x5
- Tactical Kunai Bomb Seal x1
- Kirigakure Superior Katana x1
- Secured Wireless Radio x1
Mission name: Underwater Jashinist
Mission rank: A-Rank
Objective: Interrogate and Study the Captured Jashinist
Location: Kirigakure, Mizu no Kuni
Reward: 1000 Ryo
Mission Description: A Jashinist from the Land of Lightning has recently been captured by Kirigakure. Rather than executing him for the barbarism of his religious practices it has instead been determined that he should be studied to see if his rituals can be understood. As Kirigakure has no prisons keeping him chained up has been difficult, and it was eventually decided that he should be kept chained to the bottom of the sea floor when not being either fed or allowed to engage in ritual. Go down to the seafloor and retrieve him, and then allow him to perform his rituals. Provide subjects for him to sacrifice from among the nearby peasantry if he requires them for his religious practices. Watch him very carefully and record every last detail of what he does. Ensure that he also does not escape, as he has attempted to do so several times in the past.
Mission Details: The Jashinist’s abilities are as follows.
- Ameyuki:
Name: Ameyuki
Age: Unknown
General Appearance: Ameyuki had brown skin, silver hair, and a sleek physique. His appearance is somewhat androgynous but it was determined through medical examination that he is a male. Generally he is only dressed in the rags provided to him by his jailors.
Personality: Ameyuki is extremely devout. He believes in the principles of Jashinism very strongly, to the point where it defines how he thinks. Often he is unwilling to engage in discussion about anything unrelated to theology, however when speaking about religion he becomes very energetic.
Goals: His goals are to fulfill the requirements of his religion, and whenever possible to spread death and destruction. Escaping from Kirigakure and returning to the Land of Lightning is another goal of his, but he is generally willing to stay in his “prison” as long as sacrifices are provided and his worship of Jashin is unrestricted.
Abilities:
- Ameyuki is a Jonin of the Kumogakure, and because of this he has 400 chakra.
- Ameyuki has access to the Academy Jutsu Library, the Earth Nature Library, and the Water Nature Library.
- Through his Jashinism he is immortal and cannot die
Items: N/A
Mission name: Rise of the Sea Dwellers
Mission rank: A-Rank
Objective: Kill the invading Hoshigaki.
Location: Kirigakure, Mizu no Kuni
Reward: 1000 Ryo
Mission Description: An undersea city in Kirigakure controlled waters has recently been discovered. It appears to be populated by a forgotten branch of the Hoshigaki Clan. Recently several of these Hoshigaki have appeared on the surface of one of Kirigakure’s islands and have been causing havoc. Drive them back into the sea.
Mission Details: There are seven of these Hoshigaki. One of them appears larger and stronger than the rest and is clearly the leader of the invasion force.
- Hoshigaki Soldier:
Name: Hoshigaki Soldier
Age: Varies
General Appearance: The soldier has visible gills and fins, along with a thick layer of scales that distinguishes them as a member of the Hoshigaki Clan.
Personality: Savage and obedient. These soldiers have been observed consuming the remnants of peasants they’ve killed. It appears they do not consider themselves to be human.
Goals: To conquer and consume humans.
Abilities:
- The Hoshigaki Soldier has 300 Chakra, and access to the Academy Jutsu Library and the Water Nature Library up to A-Rank.
- The Hoshigaki Soldier has B-0 Strength, B-0 Speed, B-0 Endurance, B-0 Perception, and B-0 Dexterity.
- The Hoshigaki Soldier has all the benefits that one would receive from being in the Hoshigaki Clan.
Items: N/A
- Hoshigaki Commander:
Name: Hoshigaki Commander
Age: Unknown
General Appearance: The commander has visible gills and fins, along with a thick layer of scales that distinguishes them as a member of the Hoshigaki Clan. They are distinguished from the soldiers by their dull red scales.
Personality: Savage. These soldiers have been observed consuming the remnants of peasants they’ve killed. It appears they do not consider themselves to be human.
Goals: To conquer and consume humans.
Abilities:
- The Hoshigaki Commander has 450 Chakra, and access to the Academy Jutsu Library and the Water Nature Library and Lightning Nature Library up to S-Rank.
- The Hoshigaki Commander has S-0 Strength, S-0 Speed, S-0 Endurance, S-0 Perception, and S-0 Dexterity.
- The Hoshigaki Commander has all the benefits that one would receive from being in the Hoshigaki Clan.
Items: N/A
Mission name: Invention Fair in the Land of Birds
Mission rank: A-Rank
Objective: Kidnap inventors and steal inventions from the Land of Birds.
Location: Tori no Kuni
Reward: 1500 Ryo
Mission Description: Every year a large invention fair is held in the Land of Birds where anyone can display inventions of their own creation to a large audience. Most participants hope to gain funding from a shinobi nation through this fair, but generally what is produced is lackluster. Despite the general lack of quality among inventions produced there the great shinobi nations have watched this process very closely in the past, not wanting to allow a potential golden goose escape their notice. An inventor has recently caught the attention of Kirigakure, but rather than funding him it has been decided that instead he will be kidnapped and returned to the village along with his inventions. Go to the Land of Birds, kidnap this man, and return him to Kirigakure safely. Attempt to operate in complete secrecy if possible.
Mission Details: Killing the inventor or maiming him will result in the mission being failed.
As this mission requires a shinobi to act against a nation that Kirigakure is not officially at war with it is considered a Crime Mission. The information on Crime Missions is listed below.
- Crime Missions:
For standard missions aligned with the Ninja Villages, completing the above word-count requirements will leave you with your rewards, without complications. The same, however, cannot be said for missions that cross the Five Great Nations, often known as Crimes. Crime Missions require 25% more words to complete, and the thread in which you do them must be at least 3 posts long. Crime Missions are not simple, everyday tasks, and even at higher ranks the gravity of your work may find you at more risk than those who serve the Elemental Countries. Crime Missions are at risk for invasion; to reflect this, you cannot post once, complete the minimum word-count, and expect to be safe. You also must wait at least 24 hours OOC before exiting the crime mission thread. Would be criminals should beware of engaging in crime missions that would attract attention to themselves or their actions as such missions have the tendency to attract local ANBU and law enforcement.
Mission name: Kidnap Shinobi from Ishigakure
Mission rank: A-Rank
Objective: Kidnap a potential terrorist from Ishigakure.
Location: Ishigakure no Sato
Reward: 1500 Ryo
Mission Description: Ishigakure is known for their large number of terroristic missing-nin, a large number of which possess extremely dangerous kekkei genkai. It has been determined that Kirigakure should kidnap a potential terrorist before decides to leave Ishigakure cause problems. Bring them back preferably alive and in one piece.
Mission Details: The targeted Ishigakure shinobi’s abilities will be listed below.
- Ishigakure Shinobi:
Name: Ishigakure Shinobi
Age: Varies
General Appearance: Varies
Personality: Varies
Goals: Varies
Abilities:
- The Ishigakure Shinobi will have 350 chakra and access to the Academy Jutsu Library along with the two other nature libraries that make up their elemental release kekkei genkai up to A-Rank.
- A-0 Strength, A-0 Speed, A-0 Endurance, A-0 Perception, and A-0 Dexterity
- The Ishigakure Shinobi will have an elemental release kekkei genkai. Which one is up to the mission’s taker, but they will be highly skilled in its use.
Items:
- The Ishigakure Shinobi will have access to ten E-Ranked kunai and thirty E-Ranked shuriken.
As this mission requires a shinobi to act against a nation that Kirigakure is not officially at war with it is considered a Crime Mission. The information on Crime Missions is listed below.
- Crime Missions:
For standard missions aligned with the Ninja Villages, completing the above word-count requirements will leave you with your rewards, without complications. The same, however, cannot be said for missions that cross the Five Great Nations, often known as Crimes. Crime Missions require 25% more words to complete, and the thread in which you do them must be at least 3 posts long. Crime Missions are not simple, everyday tasks, and even at higher ranks the gravity of your work may find you at more risk than those who serve the Elemental Countries. Crime Missions are at risk for invasion; to reflect this, you cannot post once, complete the minimum word-count, and expect to be safe. You also must wait at least 24 hours OOC before exiting the crime mission thread. Would be criminals should beware of engaging in crime missions that would attract attention to themselves or their actions as such missions have the tendency to attract local ANBU and law enforcement.
Mission name: Investigate Uzumaki Seals
Mission rank: A-Rank
Objective: Study and record Uzumaki sealing techniques and ruins found in the Land of Whirlpools.
Location: Uzushiogakure, Mizu no Kuni
Reward: 1000 Ryo
Mission Description: While Uzushiogakure does not have as significant population of Uzumaki any more there are still remnants of their past all along the island. Ruins and relics of the past are scattered throughout archaeological sites, many of which are coated in obscure seals. Many of these seals prevent access to further, deeper Uzumaki structures on the island. Shinobi are regularly called in to attempt to open these seals in order to provide access to whatever the Uzumaki wanted to keep hidden.
Mission Details: Find a way to destroy or open these seals without majorly destroying the archaeological site in the process, as doing so will fail the mission. The seals in question behave as if they were S-Rank defensive jutsu.
Mission name: Provide Training to Soldiers in the Land of Rivers
Mission rank: A-Rank
Objective: Train shinobi and other forces to stabilize the nation.
Location: Kawa no Kuni
Reward: 1000 Ryo
Mission Description: The Land of Rivers is an important ally of Kirigakure. An impressive amount of money is funneled into the nation in order to prop up its military. As the Land of Rivers lacks a strong martial tradition and its people are generally submissive and peace loving this is easier said than done. This is a necessary expense though, as the rivers running throughout the nation provide an important role in Kirigakure foreign policy as they give access into the interior of the continent. The instability in the Land of Wind has began to call the stability of the Land of Rivers into question as well, and thus Kirigakure shinobi are required to provide basic protection to the nation.
Train soldiers and shinobi in the Land of Rivers, and then lead them into battle against bandit forces operating out of the Land of Wind.
Mission Details: There will be thirty bandits from the Land of Wind. Their abilities will be listed below.
- Suna Bandit:
Name: Suna Bandits
Age: Varies
General Appearance: Varies
Personality: Varies
Goals: Varies
Abilities:
- The Suna Bandits have B-0 Strength, B-0 Speed, B-0 Endurance, B-0 Perception, and B-0 Dexterity
Items: The bandits have a variety of weapons, including spears, daggers, and slings which are all B-Rank.