Akaneya
C-rank
- Remote Ping:
Name: Sound Release Wind Release: Remote Ping
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 25m
Specialty: Genjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves at 10 m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect. The jutsu is entirely external in nature, and can be heard by all those within audible range.
Name: Remote Ping
Origin: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 30m
Specialty: Genjutsu
Duration: 1 post
Hand seals: Requires catalyst of equal or greater rank capable of producing noise without human input (ie breath), such as bells
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves in a straight line at 10m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect.
- Cacophony:
Name: Wind Release: Cacophony
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 3m radius
Specialty: Ninjitsu
Duration: 1 post
Cooldown: 2 posts
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause bruising on the torso, and the victim has tinnitus for their next post. The jutsu moves at 12 m/s.
Name: Cacophony
Origin: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 9m radius
Specialty: Ninjitsu
Duration: 1 post
Hand seals: Requires instrumental catalyst of equal or greater rank
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause heavy bruising on the torso of up to 3 enemies, and the victim has tinnitus for their next post. The jutsu moves at 20 m/s, and has a chakra cost of 20.
- Melodic Binding:
Name: Wind Release: Melodic Binding
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 5m radius
Specialty: Genjutsu
Duration: Maintainable up to 2 posts
Cooldown: Duration + 2
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target one limb. The victim witnesses their limb painlessly disappear, feeling nothing and being unable to use it for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user. The sound moves at 20 m/s.
Name: Melodic Binding
Origin: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 9m radius
Specialty: Genjutsu
Duration: Maintained, maximum of 2 posts
Hand seals: Requires instrumental catalyst of equal or greater rank, genjutsu triggered by the music
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target two limbs. The victim witnesses their limbs painlessly disappear, feeling nothing and being unable to use them for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user, thus preventing the user from using other jutsu and limiting any actions taken to one hand. The jutsu moves at 20 m/s and costs 20 chakra.
- Fine-Tuned Frequency:
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Supplementary
Element: Wind
Range: 6m radius
Specialty: Ninjutsu
Duration: Toggled, maximum of 3 posts
Cooldown: Equal value to duration of use
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 6 meters around the user. Sound waves do not pass through solid objects, and this can cancel up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The jutsu's detection moves at 20 m/s.
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Sensory
Element: Wind
Range: 5m radius
Specialty: Ninjutsu
Duration: Maintained
Hand seals: Requires catalyst of equal or greater rank capable of producing noise without human input (ie breath), such as bells
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 5 meters around the user. Sound waves do not pass through solid objects, but can see through up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The return of the sound waves, the relative speed at which they return, and any distortions are the cause of the stealth-ignoring effect, much like sonar, and this does not dispel or disturb stealth jutsu. The jutsu's detection moves at 20 m/s and costs 25 chakra per post.
Last edited by Akaneya on Wed May 01, 2019 11:38 pm; edited 5 times in total
Hika
D-rank
Akaneya wrote:- Remote Ping:
Name: Sound Release Wind Release: Remote Ping
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 25m
Specialty: Genjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves at 10 m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect.
Name: Remote Ping
Origin: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 25m
Specialty: Genjutsu
Duration: 1 post
Hand seals: Requires catalyst capable of producing noise without human input (ie breath), such as bells
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves at 10 m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect.
- Cacophony:
Name: Wind Release: Cacophony
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 3m radius
Specialty: Ninjitsu
Duration: 1 post
Cooldown: 2 posts
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause bruising on the torso, and the victim has tinnitus for their next post. The sound moves at 12 m/s.
Name: Cacophony
Origin: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 3m radius
Specialty: Ninjitsu
Duration: 1 post
Hand seals: Requires flute catalyst
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause bruising on the torso, and the victim has tinnitus for their next post. The sound moves at 12 m/s.
- Melodic Binding:
Name: Wind Release: Melodic Binding
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 5m radius
Specialty: Genjutsu
Duration: Toggle, maximum of 2 posts
Cooldown: Duration + 2
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target one limb. The victim witnesses their limb painlessly disappear, feeling nothing and being unable to use it for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user. The sound moves at 20 m/s.
Name: Melodic Binding
Origin: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 5m radius
Specialty: Genjutsu
Duration: Toggle, maximum of 2 posts
Hand seals: Requires flute catalyst, genjutsu triggered by the music
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target two limbs. The victim witnesses their limbs painlessly disappear, feeling nothing and being unable to use it for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user. The sound moves at 20 m/s.
- Fine-Tuned Frequency:
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Supplementary
Element: Wind
Range: 6m radius
Specialty: Ninjutsu
Duration: Toggled, maximum of 3 posts
Cooldown: Equal value to duration of use
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 6 meters around the user. Sound waves do not pass through solid objects, and this can cancel up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The jutsu's detection moves at 20 m/s.
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Supplementary
Element: Wind
Range: 6m radius
Specialty: Ninjutsu
Duration: Toggled, maximum of 3 posts
Hand seals: Requires catalyst capable of producing noise without human input (ie breath), such as bells
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 6 meters around the user. Sound waves do not pass through solid objects, and this can cancel up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The jutsu's detection moves at 20 m/s.
I'm confused as to whether Remote Ping is an external or internal genjutsu. You can create the ping as you please with external genjutsu, without requiring a trigger (though the bell would serve in place of hand seals just fine).
Cacophony has a speed between the listed values in the Guidelines. Perhaps changing the description to 'damaging an area the size of an average human torso' would be better, so that you can hit people whose torsos are not inside the radius.
Melodic Binding is fine as below.
Can Fine-Tuned Frequency detect people that are using muffling-type stealth techniques, or do the sound waves strip away stealth jutsu for all onlookers somehow?
All your ranges and speeds are quite low - please review the Guidelines to increase them to standards. I don't wanna have you with underpowered jutsu!
Hika
D-rank
Akaneya wrote:- Remote Ping:
Name: Sound Release Wind Release: Remote Ping
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 25m
Specialty: Genjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves at 10 m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect. The jutsu is entirely external in nature, and can be heard by all those within audible range.
Name: Remote Ping
Origin: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 30m
Specialty: Genjutsu
Duration: 1 post
Hand seals: Requires catalyst of equal or greater rank capable of producing noise without human input (ie breath), such as bells
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves in a straight line at 10m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect.
- Cacophony:
Name: Wind Release: Cacophony
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 3m radius
Specialty: Ninjitsu
Duration: 1 post
Cooldown: 2 posts
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause bruising on the torso, and the victim has tinnitus for their next post. The jutsu moves at 12 m/s.
Name: Cacophony
Origin: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 9m radius
Specialty: Ninjitsu
Duration: 1 post
Hand seals: Requires instrumental catalyst of equal or greater rank
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause heavy bruising on the torso of up to 3 enemies, and the victim has tinnitus for their next post. The jutsu moves at 20 m/s, and has a chakra cost of 20.
- Melodic Binding:
Name: Wind Release: Melodic Binding
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 5m radius
Specialty: Genjutsu
Duration: Maintainable up to 2 posts
Cooldown: Duration + 2
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target one limb. The victim witnesses their limb painlessly disappear, feeling nothing and being unable to use it for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user. The sound moves at 20 m/s.
Name: Melodic Binding
Origin: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 9m radius
Specialty: Genjutsu
Duration: Maintained, maximum of 2 posts
Hand seals: Requires instrumental catalyst of equal or greater rank, genjutsu triggered by the music
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target two limbs. The victim witnesses their limbs painlessly disappear, feeling nothing and being unable to use them for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user, thus preventing the user from using other jutsu and limiting any actions taken to one hand. The jutsu moves at 20 m/s and costs 20 chakra.
- Fine-Tuned Frequency:
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Supplementary
Element: Wind
Range: 6m radius
Specialty: Ninjutsu
Duration: Toggled, maximum of 3 posts
Cooldown: Equal value to duration of use
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 6 meters around the user. Sound waves do not pass through solid objects, and this can cancel up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The jutsu's detection moves at 20 m/s.
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Supplementary
Element: Wind
Range: 15m radius
Specialty: Ninjutsu
Duration: Maintained
Hand seals: Requires catalyst of equal or greater rank capable of producing noise without human input (ie breath), such as bells
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 15 meters around the user. Sound waves do not pass through solid objects, but can see through up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The jutsu's detection moves at 20 m/s and costs 25 chakra per post.
Cacophony and Melodic Binding only need one drawback - the chakra cost is ineffective once you have a Max Effect added by the catalyst drawbacks.
Detail how Fine-Tuned Frequency lets you see through stealth. Does it dispel it on those that have it active? If it's meant to be a sensory jutsu, follow the sensory rules.Hika
D-rank
Akaneya wrote:- Remote Ping:
Name: Sound Release Wind Release: Remote Ping
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 25m
Specialty: Genjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves at 10 m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect. The jutsu is entirely external in nature, and can be heard by all those within audible range.
Name: Remote Ping
Origin: Custom
Rank: D
Type: Supplementary
Element: Wind
Range: 30m
Specialty: Genjutsu
Duration: 1 post
Hand seals: Requires catalyst of equal or greater rank capable of producing noise without human input (ie breath), such as bells
Description: Through the use of a conduit, such as a small bell, a selection of sounds can be produced. When left behind or moved to another area, the conduit's natural noise can be distorted to catch the attention of those nearby. Although it does not inflict damage, it can distract enemies momentarily, or lure them away when there is no established line-of-sight, although it does not forcefully compel one's attention. The jutsu moves in a straight line at 10m/s, and is targeted towards a specific bell when activated, causing it to ring. The distortion of the ringing noise is the source for the jutsu's effect.
- Cacophony:
Name: Wind Release: Cacophony
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 3m radius
Specialty: Ninjitsu
Duration: 1 post
Cooldown: 2 posts
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause bruising on the torso, and the victim has tinnitus for their next post. The jutsu moves at 12 m/s.
Name: Cacophony
Origin: Custom
Rank: D
Type: Offensive
Element: Wind
Range: 9m radius
Specialty: Ninjitsu
Duration: 1 post
Hand seals: Requires instrumental catalyst of equal or greater rank
Description: The flute plays a piercing, painful cry, and the vibrations comprising the sound are weaponized to rattle the enemy from the inside-out. It can cause heavy bruising on the torso of up to 3 enemies, and the victim has tinnitus for their next post. The jutsu moves at 20 m/s, and has a chakra cost of 20.
- Melodic Binding:
Name: Wind Release: Melodic Binding
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 5m radius
Specialty: Genjutsu
Duration: Maintainable up to 2 posts
Cooldown: Duration + 2
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target one limb. The victim witnesses their limb painlessly disappear, feeling nothing and being unable to use it for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user. The sound moves at 20 m/s.
Name: Melodic Binding
Origin: Custom
Rank: C
Type: Supplementary
Element: Wind
Range: 9m radius
Specialty: Genjutsu
Duration: Maintained, maximum of 2 posts
Hand seals: Requires instrumental catalyst of equal or greater rank, genjutsu triggered by the music
Description: The enchanting sound of the flute worms into the ear of the victim, its mystical tones inflicting a terrible paralysis. The targeted region of the body is chosen by the string of notes played after invoking the jutsu, and can target two limbs. The victim witnesses their limbs painlessly disappear, feeling nothing and being unable to use them for the duration of the spell. To keep the illusion for another post, the flute must continue to be played through the next post by the user, thus preventing the user from using other jutsu and limiting any actions taken to one hand. The jutsu moves at 20 m/s and costs 20 chakra.
- Fine-Tuned Frequency:
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Supplementary
Element: Wind
Range: 6m radius
Specialty: Ninjutsu
Duration: Toggled, maximum of 3 posts
Cooldown: Equal value to duration of use
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 6 meters around the user. Sound waves do not pass through solid objects, and this can cancel up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The jutsu's detection moves at 20 m/s.
Name: Clan Technique: Fine-Tuned Frequency
Canon/Custom: Custom (Saga-canon)
Rank: C
Type: Sensory
Element: Wind
Range: 5m radius
Specialty: Ninjutsu
Duration: Maintained
Hand seals: Requires catalyst of equal or greater rank capable of producing noise without human input (ie breath), such as bells
Description: The user uses a resonating object to constantly send out sound waves. Sound waves bounce off objects up to a radius of 5 meters around the user. Sound waves do not pass through solid objects, but can see through up to 4 E-rank, 3 D-rank, 2 C-rank, or 1 B-rank stealth jutsu. The return of the sound waves, the relative speed at which they return, and any distortions are the cause of the stealth-ignoring effect, much like sonar, and this does not dispel or disturb stealth jutsu. The jutsu's detection moves at 20 m/s and costs 25 chakra per post.
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