Gin's swords were proving to be quite relentless in their pursuit of the young Kunoichi. She knew that she wasn't going to be able to hold a fight against her master for very long, not without utilizing a vast amount of chakra anyhow, and time was not on her side. Most fights she tried her best to conserve her chakra, but there wasn't a point in doing so against Gin. Unless Nozomi got herself naturally stronger and faster, and able to sustain that for any length of time, Chakra was going to be her reliance against people of this level. Luckily, her jutsu were quick and powerful, and with that in mind, Nozomi wouldn't waste her time trying to escape the projectiles with bursts of her dash, which she'd prefer to use to keep the gaps between the two of them minimized without resorting to her own natural speed. Instead, she'd gather up her chakra, sending it through her hands, which pointed at the swords, and issued out a wall of petals, utilizing her Cascading Defense: Petal Reflection, the blades hitting the dull petals, fighting against its rotation. It was a dead struggle, but then they started to power through the petal wall, causing Nozomi to worry slightly, but it was for naught: The projectiles ground themselves to dust on the small wall, and the petals fell harmless to the ground, all the momentum in their rotation cut out by the power of the swords.
Assuming Gin's actions were unaltered upon her projectiles being ground to dust, Nozomi's defense having taken care of their threat and neutralized them, Nozomi continued with her own. During her rush forward, Gin's weapon changed into a shovel, the area around them altering before her eyes. Nozomi would be annoyed at the ease at which Gin seemed to be able to utilize her weapon's abilities if she wasn't so focused on her own actions. Luckily, there was something that Gin didn't know about Nozomi; the girl had developed her abilities beyond what most would consider necessary. The moment for the unveiling of her technique had come. It was a simple switch, the ground turned to quicksand around Nozomi, but it only slowed her down for the briefest of moments, as her Flowmotion activated. Much like the Supernatural Walking Practice jutsu that it got it's base off of, it allowed Nozomi to ignore the semi-liquid state of the quicksand, skating over it with hardly any loss of speed, which she quickly regained herself. Consequently, there would not have been quite enough time for Gin to form the one handed seals for the Dragon Wheel Jutsu, and should she continue with that course of action, would be caught up by Nozomi's attacks without getting the jutsu out.
Under the assumption that Gin's actions continued as stated, and that she had not continued with the Dragon Wheel Jutsu and Gin was indeed surrounded by Nozomi's 8 swords, and she summoned her weapons to help her combat Nozomi, who had countered her previous attempts to stop her from gaining ground with any level of speed, Nozomi would only smile grimly in response to Gin's statements. Not only did the smile actually matter little due to her mask covering any signs of her pride at having forced Gin's hand, and giving her mentor a sense of excitement that she likely hadn't felt in a long time, but it was also all she had time for. Her swords surrounded Gin, each one windmilling around at high speeds, Gin's own weapons seemingly controlled telekinetically much like her own buzzing around her to guard her against the assault of Nozomi's blades. Nozomi herself was unable to even start her own lunge, as her body accelerated much faster than she'd been going before, dragged forward towards the sword. Her body remembered the feeling she was going through before her mind did, having been the victim of Gin's seals before, which had last launched her involuntarily when she was a Chuunin.
Her body moved before her mind did. Her reactions were quicker than she was fully processing at the moment, moving on instinct of her natural survival skills. Chakra petals swirled around her as her body was once again forced into a rotation, this time in place. She knew that Gin's sword would be attracted to her, an almost magnet-like attraction pulling them together. Center mass made the most sense for a seal to be placed on, and most seals were placed on the surface of objects. Nozomi found it difficult to believe Gin could have easily placed a seal under her armour and clothes, and if she was wrong, it wouldn't matter anyhow, because the armour wouldn't do much against a sword that sharp and fast anyhow. Her rotating spiral motion was messing with the attraction between her and the sword, and the chakra induced dash was enough to keep the sword at bay as well. Nozomi's freehand fumbled for the clasps on her ANBU armour, and undid them mid dash, pressing a small bit of chakra into it even as she did so, preparing the item for a substitution. She should have done that before the match even started, it was a rookie mistake that could have gotten her out of the situation if she'd planned a substitution before hand, but she didn't have time now. She could only move forward from here.
The unclasping was sloppy in mid-spin, but successfully done, her custom clothing allowing her to remove the armor under it as designed, and the vest flew off of her and out of the spiral dash, flung out at the same speeds she was moving. Hopefully she was correct, and the seal had been placed on the jacket, because her dash had just ended. The seal would hopefully attract the Vest and Yajirushi, the sword piercing the vest through where Nozomi's stomach would be. If it had been placed on her actual person though, and she was incorrect, Nozomi would feel a piercing pain through her body as the sword found its mark true. Either way, the piercing would be sufficient to damage the seal's makeup and disrupt it, no longer drawing the two marked items together. If the vest was the marked item, it would fall to the ground 30 meters to their right, the sword that pierced through it also piercing into the ground as it fell tip first, sliding clean into the ground. One could almost imagine that a person was still in it, pierced through, held together by the sword instead of the clasps as it should be. In that instance though, Nozomi found herself without any armour, which although not stabbed, still wasn't optimal. Should she have been wrong, she was stabbed and armourless, but at least the sword was stationary, and it was a gash, but simply a pierce. Nothing vital would be hit, at least not that would kill her instantly, nor would affect the fight too much before she started to tire out.
Either way, the blades currently surrounding Gin that were under her own control now marked 3 instead of her total 4, fending off attacks from Nozomi's own 8 spinning blades, which were attacking from all directions. Without a weapon in her hand, if any of them managed to get through her defense, they'd do plenty of their own damage, although Gin's metal arm would be able to defend against them as well as any weapon in her arsenal anyhow, so if Nozomi was going to get through that without worry, she'd need to get close enough to touch it to actually take it out. At the very least her swords were distracting enough, Nozomi's control of them not having had to waver at all, as it was so basic of a thing to keep up control over these weapons as she had them. It was like moving her fingers in a circle, it required so little thought. The Scythe was annoying to maneuver her blades around, as it was the largest and most unfamiliar thing for her to fight against, the Shovel was the most interesting, as it was a shovel, something Nozomi wouldn't usually consider a weapon, and the other sword was just a whip sword, nothing special beyond the heat that radiated as it moved. Yajirushi was disabled for now, but Nozomi was sure Gin could recall it with little issue, so she'd soon be contending with her back at her full capacity. She needed to capitalize on the momentary lack of weapons defending Gin. Any small weakness had to be seized.
Nozomi's momentum coming out of the dash, regardless of whether or not she herself got stabbed never halted, and she came out of the dash going faster than she'd have liked, as she'd kept up her usage of Flowmotion, and was hurtling towards Gin. While maintaining their endless spinning and attacks to try and keep Gin on her toes in one spot, some of the blades manuevered to intercept a counter attack towards Nozomi, keeping Gin's own weapons locked up, with the threat of them on her mind. A space opened up for a direct path for Nozomi's charge towards Gin, and water started to leap from her fingertips, covering her body at 35 m/s, protecting her from the heat of the Whip Sword as she neared its proximity, although not fully negating its effects as the water around her started to heat up. Nozomi's sword arm swiped towards Gin, another attempt although she wasn't particularly interested in that attack. Her attempt was to force Gin to block with her metal arm, and should she do so, Nozomi's free hand would have already been well on its way to the older woman's Metal Arm. Should it or any other part of Gin make even the slightest bit of contact with Nozomi, she'd release an intense burst of Raiton chakra, which would build power off of her Salamander Technique, and the Salamander Technique would in turn fuel the power of the Lightning Execution, boosting the power of the Raiton technique to a level of power that few could produce, as it all condensed into a single point for damage, even stronger than an S rank technique.
There would be no warning, no sign of the attack coming, which was what made it so deadly. She could do it in an instant, and never needed to show anyone that she was charging up Raiton. Her Suiton layer was easily passed off as a purely defensive technique to most, nobody knew any better, or suspected that she'd power two of her techniques off of each other. The main danger of it failing was that people knew she was a Taijutsu specialist, and Gin knew her clan's techniques. Perhaps she'd think it was little more than her normal Nintaijutsu, and if so, her arm was definitely strong enough to withstand the power of even high ranked Himitsu clan taijutsu, so perhaps she'd still attempt to block with an arm that Nozomi's petals couldn't disable through muscle slicing. If Gin avoided contact with her, the technique wouldn't go off, but that certainly didn't mean she'd be safe for long, as Nozomi was in her comfort zone and had a distinct advantage with her speed and built up momentum, seeking for any opportunity to get her hand on Gin's metal arm. If she managed to pull it off, = "
If you thought I was forcing your hand before..." the words would resonate from behind her mask, distorted by the voice changer. A pathetic attempt at a joke.
Her eyes were dimming, quickly. Their earlier shine and luster getting dimmer as her supply of chakra started to feel drained. With her chakra depleting, Nozomi's sickness would be able to take effect quicker, the only tell from her shining eyes. Her body was still responding well, but she knew it wouldn't for long, and Gin knew just as well. It was something she'd seen of Nozomi since she was first her pupil. The girl had a weakness that she compensated for by ending fights quickly. Her illness drained her energy and stamina at a fast rate, but if she was a full chakra pool, it was held at bay. Her eyes would shine vibrantly and let off a notable glow. But as she used chakra and depleted her stores, her stamina reserves and energy were attacked by the illness quicker, her eyes growing less bright and losing their shine. Nozomi had once told Gin about these things before, and Gin was definitely perceptive enough to gauge Nozomi's quickly depleting pool of chakra reserves. She'd seen the eyes at their brightest, and at their dimmest.
WC: 2121
TWC: 5992
Born-Ill: 3/8
Weights Removed: 2/5
Chakra Used:
-20 Petal Reflection
-5 Spiral Lotus Dash 3/4
-5 Substitution Preparation
-25 Salamander Technique
(-25) Lightning Execution
-10 Hasu no Bukijutsu maintenance
Chakra:(145)170/290
Jutsu used:
- Spoiler:
All currently maintained jutsu at their earlier levels:
Hasu no Bukijutsu [8/8 A rank swords]
Dragon Dance [+2 Reaction Time, -2 Strength]
Spiral Lotus Dash [3/4 dashes used] [2/3 post duration completed]
Activated:
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Cascading Defense: Petal Reflecttion
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: N/a
Range: 6 meters
Specialty: Ninjutsu
Duration: 4 posts
Cooldown: 6 posts
Description: A more powerful version of Petal Absorbtion, the user is able to manipulate the petal-like forms of chakra to intercept or deflect projectiles at 30m/s, although this is used in a purely defensive manner, sacrificing any offensive power for defense. This can stop A rank and lower jutsu, and basic strikes and weapon projectiles, the projectiles penetrating the chakra petals, then dropping on to the ground inert, although E through C rank weapon projectiles caught in this manner are launched back to their owners. It can only block 2 B rank jutsu or 1 A rank jutsu before dissipating.
Name: Flowmotion
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: /
Range: Self
Specialty: Taijutsu | Ninjutsu
Duration: Passive
Cooldown: /
Description: [This ability permanently reduces the user's chakra pool by 10] A Unique, albiet strange ability. Taking part of its inspiration from the Supernatural Walking Practice, this ability allows the user to coat thier body in a strange chakra that literally allows them to slide/skate along the ground with any part of thier body that is in contact with it, leaving behind a small trail of petals on the points of contact. [I.e, the user can run, dive into a slide and continue moving at the same speed as if they were still running]. While moving along the ground on anything that isnt thier feet, the user cannot increase thier speed unless they are going downhill. As this is a passive jutsu, the user is able to turn this on and off at will; it does not cost a set amount of chakra per turn, but rather a flat deduction from the user's chakra pool.
Name: Water Release: Salamander Technique (Suiton: Hitokage no Jutsu - 水遁・火蜥蜴の術)
Canon/Custom: Custom
Rank: A
Type: Supplementary/Defensive
Element: Suiton
Range: Self
Specialty: Ninjutsu
Duration: 3 Posts
Cooldown: Duration + 5
Description: Similar in form and function to the Hydrification Technique belonging to the Hōzuki clan, this technique involves hydrating the users body with a film coating of water, much akin to the watery, moist skin of actual salamanders. The technique originates from the user's hands, as they build up Suiton chakra at their fingertips, or from their mouth, and spreads across their body at a rate of 35 m/s. Unlike the Hydrification Technique, the user's body is not liquefied, instead only benefiting from a thin covering of water - an outside "shell". The coating of water itself is not very defensive or protective, being fairly thin, although it does reduce oncoming damage from Katon techniques by 1 Rank of damage. Defense, however, is not the aim of the technique - supplementing a user's jutsu is. By coating the body with water, a user has access to a very personal source of water to amplify or draw on for other Water Release techniques. This technique serves to amplify the power of Suiton techniques by 1 rank of damage. This technique also supplements Raiton techniques that have a Melee range, serving to amplify them by a rank of damage.
This technique isn't without drawbacks though. It also increases incoming Raiton damage by 1 Rank as well. In addition, the technique offers extremely minimal protection to the user and many techniques can shred through the coating with ease, making it useful only against Katon techniques as a defense. A rank Katon or higher evaporate this technique after it is hit, causing it to go on cooldown. Raiton techniques do not disrupt the hydrification, however, making this a bad choice against anyone who utilizes Raiton techniques.
Name: Lightning Execution
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: Melee
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: Five posts
Description: This jutsu is simple, yet violent and effective. It is most often used as a counter-kill, to end a fight quickly. This jutsu is primarily used to demonstrate the prime uses of Raiton Chakra: Incredible piercing power coupled with extreme destructive capabilities. Usually used after countering a melee range attack [but not required], the user will grab the opponent's head, or place a hand over their heart (Whichever is easier, although isn't required, as the damage can be inflicted anywhere). While touching the opponent or object of target, the user will release a violent bolt of electricity into the target. The power of this bolt is enough to destory Doton based defenses one ranks above. Clothing and naked flesh will be destroyed; minor fourth and major third degree burns round the point of impact as well as the bolt piercing through. If this jutsu is used in conjunction with a water technique, or on a target that is already wet, the power of this is increased by one rank.
Items used:
- Spoiler:
Weights removed, +4 Speed and Reaction Time
Kirigakure superior Katana, +1 Reaction Time [for attacks with it]
Anbu Armor Removed/ Substitution prepared
Stats:
Strength: A -> B-1 [-1 Himitsu clan drawback, -2 Dragon Dance]
Speed: A -> S-2 [+2 Taijutsu Buff, +4 Ankle Weights]
Reaction Time: A -> S-3 [+1 Reflexes, +2 Dragon Dance +4 Wrist Weights] SS for the Katana strike
Endurance: A -> A
Perception: A -> A-1 [+1 Ace Eye]