1 Lamdem, Aethir [Jutsu List Update] Mon Jun 09, 2014 2:59 pm
Aethir
D-rank
- Clan:
- Name: Cursed Form Transformation
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: N/A
Specialty: Taijutsu/Ninjutsu
Duration: N/A
Cooldown: N/A
Description: The justu allows the user to transform into his inner darkness true form, also known as the Curse Form. After making the appropriate handsigns, chakra will form around them until it becomes a complete ball, covering the person, then goes into him, changing him to Cursed Form. From there, the user can use different types of jutsus/abilities that symbolize part of the Curse Form.
Other jutsus that can be used as clan techniques most have, on the name of the jutsu that they make, "Cursed Form", or will count as a regular jutsu slot. Jutsu must correspond with the transformation of the user's Cursed Form.
- Academy:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.
5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.- 3 Types of Strings:
- The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2
- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- D-Rank:
- Suiton (Water):
Name: 水遁:海泡 {Suiton: Umiawa ~ Water Release: Seafoam}
Canon/Custom: Custom.
Rank: D.
Type: Supplementary.
Element: Suiton.
Range: 15m.
Specialty: Ninjutsu.
Duration: 1 post prep, indefinite postponement, 2 posts.
Cooldown: 3 posts.
Description: The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam. It's quite startling, and is useful for confusing or catching targets off-guard; their field of vision is also obscured from many angles.. The seafoam lasts 2 posts after the end of this jutsu before dissipating into regular water.
Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: Suiton/Water
Range: 10m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 7 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
Name: Water Release: Water Trumpet (水遁・水喇叭 ~ Suiton: Mizurappa)
Canon/Custom: Canon
Rank: D
Type: Offensive | Defensive
Element: Suiton
Range: 12 meters
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user must raises their hand to their mouth, giving them the appearance of playing a trumpet, as they spew a jet of water from their mouth with power equivalent to an industrial fire hose. The jet can be targeted at an opponent to disorient them for a moment and deal minor bruises, but its primary use is to combat other jutsu. By aiming the jet of water at a Katon technique of C-Rank or lower, any incoming offensive jutsu of D-Rank, or E-Rank projectiles, they may easily nullify the attack by putting out its flames or knocking it off-course; the jet of water will also be nullified in the process, limiting this to defending against one jutsu per use. Raiton jutsu cannot be defended against with this.
- Raiton (Lightning):
Name: Lightning Release: Shock Bullets (雷遁・衝撃弾 ~ Raiton: Shōgeki-dan)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Lightning
Range: 10m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: Electricity is built up in the fingertips of the user who then makes a gun-like pose with their hands (both middle and index finger extended). From this position "bullets" of electricity may be fired at will that travel 10m/s. These bullets deliver painful shocks at the point of contact and can singe clothing and leave 1st degree burns due to releasing its charge upon impact with any solid object. The resulting impact is enough to parry/redirect small projectiles (kunai/senbon/shuriken) midair, but are non-lethal as they lack the ability to piece flesh because of the discharge upon impact. One or both hands may be used, but only 15 "rounds" in total may be fired before the electrical charge in the user's fingertips is depleted. No hand signs are necessary to initiate the jutsu allowing for a fast draw.
Name: Lightning Release: Wave of Inspiration (雷遁・感激波 ~ Raiton: Kangekiha)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Lightning
Range: 5m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user generates a large amount of lightning from their hands to attack foes. This small wave of lightning can only travel in a straight line and can only be fired from the user's hands, but can cover that 5m gap in one second. Anyone caught in the wave of lightning will receive small first and second degree electrical burns at random points throughout the body. Can also be applied through direct contact with the users hands rather than fired. Direct contact on any of the opponent's body's extremities will localize the burn/shock damage to that area, but will also slightly numb the body part slowing down its response time by 25% for 2 posts.
- C-Rank:
- Suiton (Water):
Name: Water Release: Rising Slice (水遁・上切 ~ Suiton: Kamikiri)
Canon/Custom: Canon (combination of the real Kamikiri and the unnamed jutsu used by Tobirama)
Rank: C.
Type: Offensive.
Element: Suiton.
Range: 20m; 4m tall, +1m per rank up.
Specialty: Ninjutsu.
Duration: 3 posts.
Cooldown: 4 posts.
Description: This technique will create a fast jet of water running through the ground that is powerful enough to slice through solid rock and C-rank Doton. While the user can have this jet chase down the target at speeds rivaling their own, it can be somewhat easily avoided if the target can jump high enough to clear over it. The jet can cut up to 4in into targets with a direct hit. If used with a pre-existing source of water, this technique's potency increases; the user can conjure water jet cutters (3/4in thick) that can be shot quickly and with fair accuracy at targets. These can pierce straight through a human, even bone, and can also crush a 2m radius of stone or B-rank Doton around them. Up to 4 of these can be shot per post.
Name: Name: Water Release: Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts, +1 post for every clone created past one.
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu.
Name: Water Release: Gunshot (水遁・鉄砲玉 ~ Suiton: Teppōdama)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton/Water
Range: 20m
Specialty: Ninjutsu
Duration: 3 Posts
Cooldown: 6 posts
Description: The user performs the tiger sign while he/she kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. This technique is similar to the Hozuki's clans Water Gun Technique. The high-speed water ball attack possesses just enough power to tear exposed skin and if hit directly knock the person back 7 meters, as well as bruising. The user can fire up to 8 water balls and each ball costs 5 chakra to create. The user is required to fire at least 2 balls per posts.
Name: Water Release: Wild Bubble Wave (水遁・泡沫乱波 ~ Suiton: Hōmatsu Rappa)
Canon/Custom: Canon
Rank: C
Type: Offensive/Supplementary
Element: Suiton/Water
Range: 15m
Specialty: Ninjutsu
Duration: 1 Posts
Cooldown: 2 Posts
Description: The user spits out a large volume of bubbles which covers the ground and reduces friction, considerably slowing the opponents' movements by one rank. The bubbles are spit out with violent force that is capable of washing away most attacks, mostly ones dealing with oil and fire techniques that are of equal or lesser rank. This technique can also be used as an effective smokescreen to escape a thread. This technique requires 15 chakra to perform.
- Raiton (Lightning):
Name: Lightning Release: Javelin (雷遁・槍 ~ Raiton: Yari)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 15m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: After weaving the appropriate sequence of hand signs the user generates raiton chakra from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once and are capable of intercepting C-rank projectiles and below. When fired they travel slightly faster than the speed of a thrown kunai and when fired at an enemy they can pierce 1 inch deep into unprotected flesh while dealing slight shock damage/2nd degree burns at the point of contact. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels at the same speed as the smaller versions. The higher concentration of chakra makes the jutsu capable of piercing C-rank defenses or below as well as piercing 2 inches into flesh and dealing shock damage/2nd degree burns.
- B-Rank:
- Raiton (Lightning):
Name: Lightning Release: Shadow Clone (雷遁・影分身 ~ Raiton: Kage Bunshin)
Canon/Custom: Canon
Rank: B
Type: Offensive, Supplementary
Element: Raiton
Range: N/A
Specialty: Ninjutsu
Duration: N/A
Cooldown: 7 posts
Description: Using this jutsu the user creates up to 4 shadow clones of themselves which are imbued with the raiton element. Like standard shadow clones the raiton clones are fully capable of interacting with their environment just as the original user would and the user’s original chakra pool is evenly divided amongst the user and their clones. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc]. Raiton clones destroyed in any manner other than dispersion by the user will automatically revert back into the raiton chakra used to form them and electrocute anyone within 2m of their location, dealing 2nd/3rd degree burns. Dispersion of the clones restores all of their remaining chakra to their user, but requires one post prep time.