1 Dakuchairudo, Jishin [Jutsu list update] Wed Apr 23, 2014 7:21 pm
Dākuchairudo Jishin
D-rank
- Academy jutsu:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Self/Sight
Specialty: None
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be visually and physically the same as the original, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This jutsu is purely appearance-based, and does not give a ninja the abilities or jutsu of a person they transform into. Dojutsu can easily pick out this technique, and if the user has transformed into someone larger than themselves, the bits beyond their natural body will have no heat signature. This, and the fact that the chakra of the user wouldn't look normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Short (0-5m)
Speciality: None
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clone has no physical form, and as such cannot attack. When any object passes through the clone, be it a fist, a rock or a blade, the clone will evaporate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out. Costs 5 chakra to create clones.
Name: Subtitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: N/A
Specialty: None
Duration: 1 post
Cooldown: 5 post
Description: With this technique, a ninja replaces moves at high speed and switches with a nearby object at the exact moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful; experienced ninja can even make it appear that their Substitution is bleeding. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon
Rank: E
Type: Defensive/Supplementary
Element: N/A
Range: N/A
Specialty: None
Duration: 1 post.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. This is an E-ranked technique, but has variable chakra costs. The user must pay 15 more chakra for every rank the Genjutsu is above their own rank.
Genin: 15 chakra for a D-ranked Genjutsu. Genin cannot dispel B-ranked Genjutsu.
Chuunin: 25 chakra for a C-ranked Genjutsu. Chuunin cannot dispel A-ranked Genjutsu.
Special Jounin: 35 chakra for a B-ranked Genjutsu. Sp.Jou. cannot dispel S-ranked Genjutsu.
Jounin: 45 chakra for an A-ranked Genjutsu. Jounin cannot dispel SS-ranked Genjutsu.
Sannin/Kage: 50 chakra for an S-ranked Genjutsu. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
Name: Supernatural Walking Practice (不自然歩く型 ~ Fushizen Aruk'kata)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None
Range: Self
Specialty: None
Duration: -5 chakra every 3 posts (every 2 posts if using on water)
Cooldown: None
Description: Supernatural walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Kekkei Genkei:
Name: Deddokyarī (Dead carry)
Canon/Custom: custom
Rank: D
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Taijutsu; Must be a member of the Dākuchairudo clan.
Duration: N/A
Cooldown: N/A
Description: The jutsu is simple enough, the Dākuchairudo have perfected the art of moving dead or unconscious bodies. The user simply hoists the body over the shoulder using a Fire-man's carry, exerting a small amount of chakra they can transport a body up to three times their weight with ease. While they cannot fight while carrying a body the user is able to use Shunshin or other escape based jutsu.
Name: Buraddisuramu
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: N/A
Range: N/A
Specialty: Taijutsu; must be a follower of the Don'yokuna Puredetā path
Duration: N/A
Cooldown: N/A
Description: From a clinched position the user swings the enemy around until they are facing the enemy's back, the jutsu up to this point can be canceled by simply turning around , grabbing the person around the waist the user begins to lift them into the air. Once their feet are off the ground the user then slams them backward onto their neck and/or head. The strike in most cases will cause a momentary stun in the user upon the receiving end, it is more accurate to say they are put into a momentary mental fog as they are still able to fight back. With hands still clasped upon the enemy the user will then attempt to roll over them to gain better positioning on the ground, in the process it is extremely to be kicked off of the enemy or to even be reversed in put into poor position upon the ground.
- D-Rank:
- Name: Kani Basami (Scissor Sweep)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element:
Range: N/A
Specialty: Taijutsu
Duration: N/A
Cooldown: N/A
Description: More commonly known as the 'Scissor Takedown', in quick succesion the user plants one leg at the base of the chest, and striking with the other leg at the back of the knee, then closing the legs in a 'scissor' motion, this causes the enemy and the user to fall to the ground. This does not necessarily gain you an advantageous position on the ground, often leaving the two in a mad sprawl on the ground.
Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock projectiles aside, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 metres or less away from the person being hit.
Name: Temporary Paralysis Technique (金縛りの術 ~ Kanashibari no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: 10 meters
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 4 posts
Description: Temporary Paralysis Technique is a technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time by binding their arms to their torso and chaining their legs together, which allows the user to either strike again, or take the target into custody. This jutsu will only work on people who are below your rank [eg if you're a chuunin it won't work on another chuunin, but it will work on a genin] The user of this technique must state the name of the ability out loud, as well as forming a hand seal. The air around the user will be disturbed as the "chains" move into place, giving the victim a chance to dodge the technique. This technique can be overpowered with raw physical strength. An individual with C rank Taijutsu or A rank Kenjutsu can force themselves free, breaking the ability. This process would take a few seconds, during which time their arms and legs will still be restrained.
- C-Rank:
- Name: Aibō o funsai (Crushing sidekick)
Canon/Custom: Custom
Rank: C Rank
Type: Offensive
Element: N/A
Range: N/A
Specialty: Taijutsu
Duration: N/A
Cooldown: N/A
Description: Used as a counter measure against other Taijutsu users, Catching a punch from the enemy the user will pull the enemy toward them lifting a leg and delivering a crushing kick to the side of the abdomen. When done correctly the user is able to transfer upwards of 150 lbs of force, enough to stun the enemy and bruise the ribs. As with other kicks it leaves the user open to counter, typically one can be pushed off balance canceling the move; or, if you're fancy enough you may be able to catch the kick itself leaving the user in a particularly bad position.
- B-Rank:
- A-Rank:
- S-Rank:
((Lol, look at my six or so jutsu.))