1 Yuzu, Ren [Jutsu List Update] Sun Apr 20, 2014 1:00 pm
Yuzu Ren
Dead
Jutsus
A-Rank- Suiton Shin Kirigakure:
- Name: Water Release: True Hidden Mist Technique (Suiton Shin Kirigakure no Jutsu)
Canon/Custom: Custom
Rank: A
Type: Supplementary/Defensive
Element: Suiton/Water
Range: 30m radius
Specialty: Ninjutsu
Duration: 2 posts delay before technique starts, 8 posts duration
Cooldown: 8 posts
Description: The user utilises all the water in the surrounding area in order to form a really dense mist. This mist carries varying properties as well as taking a while to begin. This effectively acts as a cover for the user as well as having defensive properties.
Only opponents that can sense chakra or see slight alterations in chakra can detect that this technique has started. This technique consists of two defensive capabilities but the defensive capability applies to everyone.
Sensory Defence : Byakugan B-Rank can see through this mist but can not see chakra system due to the dense chakra. Byakugan A-Rank can see through perfectly. Sensory jutsu that detect people through their chakra signature can only detect non users of the jutsu, as the users chakra matches the technique.
Jutsu Defence : Any fire jutsu that is two ranks lower than this jutsu are negated. This applies to everyone in the mist as well as all jutsu including the users dropping one rank. Doton and Raiton jutsu is unaffected by this. Fuuton jutsu of B-rank may open a small pocket of normal area of 10m radius for that post in which it is used. Suiton jutsu speed is cut in half while in the mist.
- Suiton Suishoha:
- Name: 水遁・水衝波 {Suiton: Suishōha ~ Water Release: Water Shockwave}
Canon/Custom: Canon.
Rank: A.
Type: Offensive.
Element: Suiton.
Range: Tornado width of 15m refers to vortex. 1 acre ft of water. 50m wave control. 100m maximum water dispersion.
Specialty: Ninjutsu.
Duration: 6 posts. Can control for 2 post after, -10 to control for extra post
Cooldown:can be used again 4 posts after is meant to end(If ended early the cd only ends on when the jutsu would have ended plus four posts which is 10 posts)
Description: After making the Jin seal, the user claps and holds both hands together. An enormous amount of water is created from the surrounding vapor, equal to 1 acre ft. Upon activation, the water swirls in a tall vortex around the user. The aggregated water explodes out the top of the vortex in a huge wave. The user can effortlessly control the direction of the water and maintain the waves using simple hand motions; this can extinguish S-rank Katon. Half the water evaporates. Two A-rank Katons can achieve the same effect. After that B-rank Katon is required to evaporate the rest.
The water's concussive force can easily wash away individuals, causing major internal bleeding and bruising, and perhaps broken bones; the target may be stunned and unable to do anything more than flounder in the water for the first post it's unleashed if caught in the waves. The water covers the area for up to six posts. The initial wave can stun a user for 1 post when hit within 20 meters of the user. Waves move at 50m/s. Those outside of this range will only be stunned for 1 post if taking a direct hit from the front. Waves in the second and third posts can only stun from direct hits to the front, but may stun from the side if within 15 meters of the user. After the third post the water slowly drops in height and returns to the earth or evaporates over time eventually fading on the sixth post, the waves are not controlled after the third post as it settles. The maximum range of wave movement is 50m from the user, the water may be spread out further or unevenly due to terrain therefor the effective range is 50m while the jutsus water distribution range can reach up to 100m
- Raiton :
- Name: Lightning Release: Great Ascension (雷遁・素敵昇天 ~ Raiton: Suteki Shōten)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 25m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 8 posts
Description: The user slams their palm or fist into the ground channeling an enormous amount of raiton chakra through it in the direction of their opponent. Immediately upon reaching the opponent the raiton chakra will begin to concentrate into a large “blade” that erupts forth from the ground, impaling the enemy and dealing 3rd degree burns at the point of contact. This “blade” peaks at 10m in height, carrying the impaled body of its victim along with it and is capable of piercing through B rank defences or lower. Once up in the air several more blades will jut out from the larger one skewering the opponent in multiple different ways. Despite the speed at which this jutsu is performed the sight of the raiton chakra travelling through the ground is a dead giveaway of an attack heading the target’s way. As such, shinobi with A rank reaction speed or above are capable of getting out of the way in time and avoiding the attack completely.
- Raiton :
- Name: Lightning Release: Plasma Barrier (雷遁・荷電障壁殻 ~ Raiton: Purazuma Bōru)
Canon/Custom: Canon
Rank: A
Type: Defensive
Element: Raiton
Range: Short (1m)
Specialty: Ninjutsu
Duration: 2 posts, maintainable (-10 chakra per post)
Cooldown: 8 posts
Description: The user produces a highly concentrated field of electricity which forms a barrier of raiton chakra in a 1m sphere around them. Any enemy that comes into physical contact with the sphere will be shocked suffer 2nd degree burns at the point of contact. The barrier is capable of defending against a single S rank jutsu, 2 A rank jutsu, or 4 B rank jutsu. C rank jutsu and below are ineffective against the barrier. A single A rank fuuton jutsu, 2 B rank, or 4 C rank fuuton jutsu can also destroy the barrier.
B-Rank
- Suiton Suiryuudan:
- Name: Water Release: Water Dragon Bullet Technique (水遁・水龍弾の術 ~ Suiton: Suiryūdan no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water/Suiton
Range: 15 metres
Specialty: Ninjutsu
Duration: 3 post
Cooldown: 6 posts
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might and a speed of 30mph, dealing physical damage enough to bruise the targets body/ submerging them in water at an injured state. The ideal place to use it is near a body of water, but it is possible to use it even in a place where there is none. The dragon moves at an average speed at first but increases over the posts.
- Suiton Suijinheki:
Name: Water Release: Water Encampment Wall (水遁・水陣壁 ~ Suiton: Suijinheki)
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Suiton/Water
Range: 20 meters
Specialty: Ninjutsu
Duration: 2 Posts (Water remains on battlefield)
Cooldown: 5
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a semi-circle around the user, and it makes for an effective defense for straight aim techniques. It is also possible for the user to control the amount of water and duration at will depending on the user's skill (B-SS). The wall's strength can over come two techniques of equal rank and one of a rank higher. Furthermore, because the field of vision is maintained while defending one can easily perform another technique, which is a great advantage. The wall can also be formed from a pre-existing water source.
- Raiton Jibashi:
Name: Lightning Release: Electromagnetic Murder (雷遁・磁場死 ~ Raiton: Jibashi)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Raiton
Range: 10m
Specialty: Ninjutsu
Duration: N/A
Cooldown: 5 posts
Description: The user unleashes a violent surge of electricity from their hands capable of cutting through solid rock and leaving the victim with random second degree burns at random points around their body. A target caught in the raiton wave will be paralyzed for one post. This jutsu can be used in conjunction with suiton, allowing for an increase in range by forcing the raiton to travel along the surface of the water.
- Raiton Ryu Misairu:
Name: Lightning Release: Dragon Missile (雷遁・竜ミサイル ~ Raiton: Ryū Misairu)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Raiton
Range: 25m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 6 posts
Description:After weaving the appropriate sequence of hand signs the user generates and expels a larege amount of raiton chakra in the form of a dragon from their body. This dragon is then launched at the opponent, Deaing damage upon impact (capable of causing cracks in bone, but not complete breaking and cracking the ground at the point of impact), electrocuting the target upon impact and dealing 2nd/3rd degree burns at random points around the opponent’s body.
C-Rank
- Suiton Mizu Bunshin:
Name: Water Release: Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts, +1 post for every clone created past one.
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu.
- Suiton Suirou:
- Name: Water Release: Water Prison Technique (水遁・水牢の術 ~ Suiton: Suirō no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton/Water
Range: 3m
Specialty: Ninjutsu
Duration: 5 posts
Cooldown: 7 posts
Description: The user expels water from his or her mouth in order to trap an opponent for a certain amount of time. However, once the target is trapped, the user must maintain close physical contact with the sphere, meaning that he or she must also remain in place. Once the contact is broken, the jutsu is completely dissolved. The person within the prison is unable to escape unless he or she makes the user break contact with the sphere. This can be done by use of any raiton technique, since contact with water would electrocute the user. The user cannot use another technique while this one is in play. Techniques that have been previously set, however, are not cancelled.
D-rank
- Kirigakure no jutsu:
- Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Suiton/Water
Range: 10m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 7 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
- Shunshin no jutsu:
- Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
- Raition :
- Name: Lightning Release: Lightning Rod (雷遁・避雷針 ~ Raiton: Hiraishin)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Raiton
Range: Short (Contact)
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user gathers a large amount of lightning at the tip of their fingers which then travels down throughout their body, shocking anyone in direct contact with them. The raiton charge is relatively weak, causing only 1st degree burns and is mainly used to cause a person to release their grip on you or break contact. This jutsu does not require hand signs.
- Raiton :
- Name: Lightning Release: Wave of Inspiration (雷遁・感激波 ~ Raiton: Kangekiha)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Lightning
Range: 5m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user generates a large amount of lightning from their hands to attack foes. This small wave of lightning can only travel in a straight line and can only be fired from the user's hands, but can cover that 5m gap in one second. Anyone caught in the wave of lightning will receive small first and second degree electrical burns at random points throughout the body. Can also be applied through direct contact with the users hands rather than fired. Direct contact on any of the opponent's body's extremities will localize the burn/shock damage to that area, but will also slightly numb the body part slowing down its response time by 25% for 2 posts.
- Tenkan Dan :
Name: Tenkan Dan **Switch Step**
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: 5m in air, 15m on land
Specialty: Bukijutsu
Duration: None
Cooldown: 2 posts (may increase if requested)
Description:When attacking or defending by using the momentum of swinging your weapon along with careful footwork, the user may dash in a random direction for a maximum distance of 15 meters. While in the air the user moves his weapon in order to move a short distance to the side maximum 5 meters at speeds of 15mps.
"Sometimes redirection is more important than misdirection"
E-Rank
- Ippo" :
- Name: Ippo (First Step)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: None
Range: Close
Specialty: Bukijutsu
Duration: Instant
Cooldown: 3 post
Description: A technique that involves a well placed step and dash, this technique is used as a form of initiation for other techniques as a weapons master needs to be able to close in or back away from his opponent.
Dash at 5m/s for 5m in any direction that is not blocked. Can not be used while in the air.
Academy Jutsu
- Bunshin:
- Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Kawarimi:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Genjutsu Kai:
- Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank. - Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Shūgyō'shikachō:
- Name: Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Generic Sealing Technique:
- Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop. - E-Rank: Zero Chakra.
- Item Reinforcement Technique:
- Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- D-Rank: Five Chakra.
Clan Jutsu
- Mizukiri:
Name: Water Cutter : Mizukiri
Canon/Custom: Custom
Rank: D-A ( ranks up as costs increase with rank)
Type: Offensive
Element: Suiton
Range: D=10m, C=20m, B=40m, A=80m
Specialty: Bukijutsu|Kenjutsu and Suijinou Kekkei Genkai
Duration: None
Cooldown: 1 post to reposition for use again
Description: A while skilled kenjutsu technique in which you raise the sword from the ground all the way forward and upwards with a near perfect swing while slightly manipulating the water in the air to reduce the slowing down of the swing. At close range inflicts a wound but at a distance the water in the air is cut dehydrating an object to some degree while also pushing a force forward as the water in the air splits.
Can also be used to split water apart for a brief period of time to allow one to dash through or to remove the footing of someone standing on the water. The technique may also push someone back at Rank B and up
This jutsus rank used can not be higher than the rank of the current sword being used for the jutsu. Within swords range you do the damage of the sword while at range you do varying damage according to rank used.
D-Rank
Half inch cuts, scratches and light bruising with range damage
C-Rank
¾ inch cuts, scratches and light bruising
will knock away projectiles of D-rank and lower
B-Rank
1 inch cuts, moderate bruising
will knock away projectiles of C-rank and lower
can knock back people in light armor by 1 meter
unarmored people knocked back by 5 meters
A-Rank
1.5-inch cuts, heavy bruising and fractures to bones
Will knock away projectiles of B-rank and lower
Can knock back unarmored people by 20 meters
Light armored people knocked back for 10 meters
Heavy armored people knocked back for 5 meters
Heavy armored with 2 armors suffer no knockback.
- Kiri Shiryoku:
- Name: Mist Vision | Kiri Shiryoku
Canon/Custom: custom
Rank: D-A rank ( ranks up cost increases with higher ranks )
Type: Supplementary
Element: Suiton
Range: Self Only
Specialty: Ninjutsu and Suijinou Kekkei Genkai
Duration: 2posts + rank*1
Cooldown: 3 post cooldown
Description: Having had problems with mist when the Yuzu clan first arrived in Kirigakure they developed a technique using their unique control over water to apply a special lense of water over their eyes.
Due to the unique way in which the lens is made allows the user to see through mist to some degree depending on level of skill
At ranks B and up this technique allows one to see through genjutsu 2 ranks below it, as well as resists genjutsu triggers involving sight due to the alteration of incoming light towards ones eyes.
Also keeps dust out and reduces negative effects of bright light. Please note that genjutsu resistance may not be used to escape visual genjutsu already affecting the user.
D-rank
See through mist clearly 5m
Eye resist effects of dust slightly
May not be used under water
C-rank
See through mist clearly 10m
Eye resists effects of dust slightly and wind pressure
May be used under water for 5m clear vision
B-rank
See through mist clearly 20m
Eyes resist dust , wind pressure as well as bright light
May be used under water for 10m clear vision
Resist D-rank genjutsu that targets eyes
A-rank
See through mist clearly 50m
Eyes resist dust, wind pressure as well as bright light
May be used under water for 25m clear vision
Resist C-rank genjutsu that targets eyes
- Suikiri Endan:
- Name: Water cutting blast|Suikiri Endan
Canon/Custom: custom
Rank: A - S ( ranks up)
Type: Offensive
Element: Suiton
Range: 100m |20m radius, S rank 150m| 50m radius
Specialty: Fuuinjutsu,Ninjutsu,Kenjutsu and Suijinou
Duration: Effect lasts for 2 posts, S rank lasts for 5 posts
Cooldown: 5 posts, S-rank cooldown is 15 posts
Description: A technique developed from hard work and with strict pattern of technique. That works in three stages.
First Stage : Using suijinou to gather the water and Fuuinjutsu to seal it along with a portion of ones chakra into a sword. This takes up one post.
Second Stage : once sealed the blade may be left on its own but may not be used to attack during this stage. This takes up second post.
Third Stage : swing the sword and releases all the chakra however utilizing the skills of Mizukiri along with suijinou causes the water to strike in a location with force then explodes.
This will also result in nearly all water leaving the point of explosion resulting in severe desertification of trees forests and wearing down of rocks caught in the blast radius.
The force of technique influenced by precise focus that causes the water and chakra to explode causes deep cuts, bruises and can damage bones from shear force.
The opponent may also be knocked out however depending on skill level the effects could be worse.
If technique is blocked at close range the user takes half of the damage of the attack itself. Reduction due to suijinou enabling user to resist effects.
A-Rank
Close Range Damage A-Rank Are able to cut through an non armoured person with relative ease and deal 4th degree tissue damage, and is often fatal on direct impact.
Ranged AoE Damage A-Rank Will reduce area within 100m ahead and 20m radius of this straight attack desertified and opponent suffers cuts, bruises, fractures to bones from the force as well as dizzyness from the knock leaving weak people unconscious or weakened
S-Rank
Close Range Damage S-Rank Unless user has a special technique that allows weapons attacks to pass through them or insane level of regeneration the close range slash will destroy and tear the opponent apart completely.
Ranged Damage..Will reduce area within 150m ahead and 50m radius of this straight attack... this will also leave a scar across the earth which will be unable to bare fruit which is why this technique was is the most powerful technique of the Yuzu clan. Or atleast the most powerful technique not forbidden.
Anyone caught in the blast suffers severe damage to their bones and body in general as well as sometimes having limbs severed from the force of the technique. Only extremely tough or skilled people can resist dying from the blast but severe wounds will be inflicted on those who can not avoid it.
Desertification
Plant life or non ninja animals dry out and die, with some plant life becoming brittle while others fall to dust. Cactuses may survive but shrink to half size. Because of the nature of this technique repeated use is not possible due to the amount of water lost in the area which normally results in desert patches if not dealt with
- Yuzu Jigoku:
- Name: Fruit Hell|Yuzu Jigoku
Canon/Custom: custom
Rank: S
Type: Offensive
Element: Suiton
Range: Self|100m radius
Specialty: Suijinou, Ninjutsu, Fuuinjutsu
Duration: 10 Posts,(10 chakra per post)
Cooldown: Can not be used again in same thread
Description: Only learnt by those given permission from the Mizukage, this is the highest ranking skill of the Yuzu clan and because of this it was forbidden within the clan.
The user releases a seal placed within their body through medical jutsu performed by several elders each knowing a portion of the seals. When released all water in the air on the ground and within everyones body moves around uncontrollably. Only Yuzu clan members and people who have a high level of chakra control can resist and withstand this technique. Anyone who is not atleast B-rank in Suiton or A-rank in their primary element will have all stats reduced by 1 rank and an extra rank per rank below those mentioned.
Example... C-rank Suiton,B-rank Primary -1 all stats
D-rank Suiton, C-rank Primary -2 all stats...
To those immune to this effect only the user may use Suiton ninjutsu.
Boosts all Suiton skills 1 rank up
Maintenance cost must be paid during duration
Due to the nature of the technique after used, it can not be used until the seal has reformed.
Last edited by Yuzu Ren on Thu Apr 24, 2014 5:42 am; edited 7 times in total