1 Kitahara, Keiko [Jutsu List] Fri Aug 23, 2013 2:51 pm
Keiko
D-rank
- Clan Jutsu:
- 氷遁・魔鏡氷晶 Hyōton: Makyō Hyōshō - Ice Release: Demonic Ice Crystal Mirrors:
- Name: 氷遁・魔鏡氷晶 [Hyōton: Makyō Hyōshō - Ice Release: Demonic Ice Crystal Mirrors]
Canon/Custom: Custom.
Rank: D-A
Type: Defensive.
Element: Hyouton.
Range: Short(0-5m), Medium(5-10m)
Specialty: Ninjutsu.
Duration: one turn
Cooldown: D-C: 3 turns. B: 4 turns. A: 5 turns. S: 7 Turns
Description: These mirrors are an unique form of resistant ice the Aisu clan members use to defend. They can create multiple thickness forms of this mirror to block increasingly powerful attacks, or to simply reposition in air.
D Rank:
The user creates a paper thin sheet of see-through ice. It will shatter on contact with a rudimentary projectile or a forceful blow. It can stop D rank jutsu but will break in the process.
C Rank:
The user creates a solid, inch thick sheet of non-translucent ice. It can block C rank techniques.
B Rank:
The user creates a layer of five thick, inch thick sheets of ice, each with an inch of space between them. This shield can block up to B rank techniques.
A Rank:
The user creates a layer of five thick, 4 inch sheets of ice, each with an inch of space between them. This shield can block up to A rank techniques.
- Code:
[b]Name[/b]: 氷遁・魔鏡氷晶 [Hyōton: Makyō Hyōshō - Ice Release: Demonic Ice Crystal Mirrors]
[b]Canon/Custom[/b]: Custom.
[b]Rank[/b]: D-A
[b]Type[/b]: Defensive.
[b]Element[/b]: Hyouton.
[b]Range[/b]: Short(0-5m), Medium(5-10m)
[b]Specialty[/b]: Ninjutsu.
[b]Duration[/b]: one turn
[b]Cooldown[/b]: D-C: 3 turns. B: 4 turns. A: 5 turns. S: 7 Turns
[b]Description[/b]: These mirrors are an unique form of resistant ice the Aisu clan members use to defend. They can create multiple thickness forms of this mirror to block increasingly powerful attacks, or to simply reposition in air.
[b]D Rank[/b]:
The user creates a paper thin sheet of see-through ice. It will shatter on contact with a rudimentary projectile or a forceful blow. It can stop D rank jutsu but will break in the process.
[b]C Rank[/b]:
The user creates a solid, inch thick sheet of non-translucent ice. It can block C rank techniques.
[b]B Rank[/b]:
The user creates a layer of five thick, inch thick sheets of ice, each with an inch of space between them. This shield can block up to B rank techniques.
[b]A Rank[/b]:
The user creates a layer of five thick, 4 inch sheets of ice, each with an inch of space between them. This shield can block up to A rank techniques.
- 氷遁・雹嵐の術 Hyōton: Hyōran no Jutsu - Ice Release: Hailstorm Technique:
- Name: 氷遁・雹嵐の術 [Hyōton: Hyōran no Jutsu - Ice Release: Hailstorm Technique]
Canon/Custom: Custom.
Rank: B.
Type: Supplementary.
Element: Hyouton.
Range: 50m.
Specialty: Aisu only.
Duration: 6 posts. -5 chakra per additional post.
Cooldown: 8 posts.
Description: Hyōran no Jutsu is a general skill of the Aisu; the user releases his/her naturally Hyōton-aligned chakra into the surrounding area. This chakra travels upward into the sky, causing ice crystals to form and fall. Because of the abundance of ice crystals in the air, an Aisu spends less chakra creating their own ice, and can increase the effectiveness of their Ice Release techniques by 1 rank. The target is also pelted by the hail, distracting them and reducing their reaction time by 1 rank; Sp. Jounin and above find this negligible.
- Code:
[b]Name[/b]: 氷遁・雹嵐の術 [Hyōton: Hyōran no Jutsu - Ice Release: Hailstorm Technique]
[b]Canon/Custom[/b]: Custom.
[b]Rank[/b]: B.
[b]Type[/b]: Supplementary.
[b]Element[/b]: Hyouton.
[b]Range[/b]: 50m.
[b]Specialty[/b]: Aisu only.
[b]Duration[/b]: 6 posts. -5 chakra per additional post.
[b]Cooldown[/b]: 8 posts.
[b]Description[/b]: Hyōran no Jutsu is a general skill of the Aisu; the user releases his/her naturally Hyōton-aligned chakra into the surrounding area. This chakra travels upward into the sky, causing ice crystals to form and fall. Because of the abundance of ice crystals in the air, an Aisu spends less chakra creating their own ice, and can increase the effectiveness of their Ice Release techniques by 1 rank. The target is also pelted by the hail, distracting them and reducing their reaction time by 1 rank; Sp. Jounin and above find this negligible.
- 氷遁・極地の氷川 Hyōton: Kyokuchi no Hikawa - Ice Release: Polar Cap Flow:
- Name: 氷遁・極地の氷川 [Hyōton: Kyokuchi no Hikawa - Ice Release: Polar Cap Flow]
Canon/Custom: Custom
Rank: A.
Type: Offensive
Element: Hyouton
Range: 25m
Specialty: Ninjutsu.
Duration: 3 posts.
Cooldown: 9 posts. Twice per topic.
Description: The Aisu uses Suiton to draw groundwater from below as well as from the air. This massive amount of water, over 30 cubic metres, is frozen and compacted into a sort of snow-ice. It's sent at the target in avalanche fashion with the aim of burying them. The intense cold is able to cause hypothermia within 2 posts, and the weight of the snow (if totally buried) can break bones as soon as a target is caught under it. Victims will suffocate after 6 posts of being trapped under the snow. This jutsu's range is increased by 1.5x when under the influence of the Hailstorm Technique, and being caught in the avalanche shatters bones.
- Code:
[b]Name[/b]: 氷遁・極地の氷川 [Hyōton: Kyokuchi no Hikawa - Ice Release: Polar Cap Flow]
[b]Canon/Custom[/b]: Custom
[b]Rank[/b]: A.
[b]Type[/b]: Offensive
[b]Element[/b]: Hyouton
[b]Range[/b]: 25m
[b]Specialty[/b]: Ninjutsu.
[b]Duration[/b]: 3 posts.
[b]Cooldown[/b]: 9 posts. Twice per topic.
[b]Description[/b]: The Aisu uses Suiton to draw groundwater from below as well as from the air. This massive amount of water, over 30 cubic metres, is frozen and compacted into a sort of snow-ice. It's sent at the target in avalanche fashion with the aim of burying them. The intense cold is able to cause hypothermia within 2 posts, and the weight of the snow (if totally buried) can break bones as soon as a target is caught under it. Victims will suffocate after 6 posts of being trapped under the snow. This jutsu's range is increased by 1.5x when under the influence of the Hailstorm Technique, and being caught in the avalanche shatters bones.
- E Rank Jutsu:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. This gives this technique an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon. Doujutsu and other sensory techniques can easily pick out the use of this jutsu. This, and the fact that the chakra of the user would be active, normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Create within 5m of the user.
Specialty: Ninjutsu.
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out in applicable situations. The clone has no physical form, and as such cannot attack. When any foreign presence, be it physical or an opponent's jutsu, passes through the clone, be it a fist, a rock or a blade, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: Instant
Cooldown: 6 posts
Description: The Substitution Technique is an age-old skill which enables the user to move at speeds beyond readable perception for a fraction of a moment. Switching with a solid item previously mentioned in the thread in place of themselves, the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Though, a skilled user's afterimage is able to show some of the signs of natural impact as if it were solid, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. Though, as they move at such high speeds, it is impossible to coordinate a physical attack in any form. Ninja using Kawarimi, therefore, while being able to maneuver close to an opponent, are unable to set up or follow through with any pre-prepared strike at high speed. (Though it can be used to appear, 'and then' launch an attack, a ninja cannot appear 'in mid strike' as it is impossible to coordinate on such a scale at those speeds.)
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.
[/font]- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 25 chakra for a C-ranked Genjutsu, 40 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 35 chakra for a B-ranked Genjutsu, 50 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 45 chakra for an A-ranked Genjutsu, 60 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 50 chakra for an S-ranked Genjutsu, 80 for unboosted SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 30 chakra to dispel the C-rank jutsu, 10 to dispel the second, and 5 to dispel the third.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Generic Sealing Technique (Han'yōfūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: 2 posts
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use.
The jutsu can be used to either store an item in something or to summon it from something. But it can’t be both.
This jutsu has a variable chakra cost depending on the item summoned from the scroll.
E: 5, D: 10, C: 15, B: 20, A: 25, S: 30
The items used to seal something with this technique need to bought in the item shop.
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: D.
Type: Supplementary
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: 2 posts.
Description:
The jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. The condensed chakra takes a hue of variable colour depending on the user. This is generally used to control a puppet, though the flexible chakra fibre can just as easily be attached to a weapon to remotely control them, or a similar effect. Use on humans is restricted to only human puppets in your locker (you cannot control living people). All chakra strings are able to be cut using a jutsu with substantial force (blunt attacks, cutting, piercing) of C-rank or higher. However, the user can expend 15 chakra to reattach the strings however they see fit.- Three types of strings:
- Multiple control (-5 chakra per turn):
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at -1 of the user's unaugmented speed and reaction time (meaning jutsu, item and SC buffs/ +1's are not included, but ones from clans are.)
D rank = 2 puppets
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control (-5 chakra per turn):
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
D-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control (-5 chakra per turn):
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's unaugmented speed and reaction times.
C-B rank = 1 Puppet max
A rank and up can use 2.
- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Ranked Techniques:
- Name: Ice Release: Fragmented Reality (Hyōton: 偽の現実 Nise no genjitsu)
Canon/Custom: Custom
Rank: D-A
Type: Supplementary
Element: Hyoton
Range: -
Specialty: Medical Ninjutsu
Duration: Maintainable (-3 after activation)
Cooldown: D: 3 turns. C: 4 turns. B: 5 turns. A: 6 turns.
Description: The user concentrates in enveloping an opponent with an aura of cold air, dropping the temperature of the opponent’s immediate surroundings to appear as though the temperature of the entire area has been lowered. This aura of cold air moves with the opponent (within a 40 meter distance from the user), and the cold gradually increases in miniscule amounts – giving the opponent frostnip, but never enough to cause tissue damage (unless used at a higher rank). The cold begins to remove the opponent’s accurate sense of physical stimuli, numbing their senses and stopping them from noticing damage being done to them until the technique is deactivated. This allows for physical damage to go by unnoticed, such as crippling blood loss. Landing a physical hit on the user will result in immediate deactivation of the jutsu.
D rank: After three posts, the opponent will fail to notice light tissue damage made by D rank projectiles, and after five posts, tissue damage caused by any D rank weapon or genin-level Taijutsu will go by unnoticed.
C rank: First degree frostbite at initial activation. After three posts, any damage by C rank weapons will go by unnoticed. After 5 posts, muscle sprains and minor bone fractures will only give off the feeling of bruising.
Last edited by Keiko on Thu Dec 26, 2013 11:19 pm; edited 5 times in total