1 Nitsumeru Clan Mon Apr 29, 2013 6:36 pm
Ejj
D-rank
Symbol:
Clan: NitsumeruKekkei Genkai: Shutsuryoku, Nyūryoku, Atsuryoku
Elements: Wind, Water, Fire
Specialization: Chakra Flow and Ninjutsu for Primary and Secondary, in any order
Location: Konohagakure [NINJUTSU, Nyūryoku], Kirigakure [CHAKRA FLOW, Shutsuryoku]; Atsuryoku can come from either.
Clan History: There was once a shinobi in Sunagakure who possessed great skill in manipulating his chakra. Although his overall total of chakra was nothing more than average, he was able to increase its potency and strength through a special skill he called "Pressure Release". This skill required one to manipulate their chakra's pressure through two sets of skill, Input and Output. By mastering both, the shinobi was able to finely control his chakra so that none could stand against him save for the absolute strongest in the land. When this man settled down and seeded young, he took it upon himself to teach this skill to his children, so they could grow old and happy with their families safely, just as he did. However, in order to keep the secrets safe from those that lurked in the darkness, he taught them separately. He taught his eldest the Output method and the younger the Input method.
But, by this time, the man was old. By the time the sons mastered their respective methods, he had passed on. To the grave he took with him the final step required to merge these two methods into one, for, although they could teach each other the opposite, they wouldn't be able to perform their father's true techniques. And so, the brothers took their knowledge and set off on a quest to see the world. They used their skills well and let nothing stand in their way. However, as they grew older, it was time for them to settle down. Because they had done everything together in order to master each other's art and attempt to master their father's, it was odd for them to be apart. However, the elder brother's Output method and personality were more suited for the Konohagakure lifestyle, and the younger's Input was closer to Kirigakure's. So they split up and started life anew.
Three generations later, the abilities and skills passed down had become such an integral part of their life that the genes of the shinobi were warped to purposely augment and support them. The Pressure Release style had evolved from a simple hidden skill into a full-blown Kekkai Genkai. Despite the distance, both clans felt the effects at a similar time, for the Pressure Release substyles were so closely matched that the physical, mental, and spiritual training required to use them allowed both clans to adapt with their skills on a more cellular level. And now, the young shinobi of the Nitsumera, with their fresh and shiny Kekkai Genkai, are ready to start at the academy. Perhaps one of them will unite the two methods once again!
Kekkei Genkai Description: There are some traits that all members of the Nitsumera clan(s) possess. All Nitsumera are Agile/Frail. All Nitsumera have Wind, Water, and/or Fire as their Elements (in any order (Can only start with two, may not take others), and Ninjutsu/Chakra Flow as their specialties (in either order).
All Nitsumera have enlarged chakra capillaries that allow for them to provide a greater output of chakra. When activated, these capillaries form tiny holes across the shinobi's body.
Nyūryoku [NINJUTSU PATH]
Gain +1 to Ninjutsu techniques
Shutsuryoku [CHAKRA FLOW PATH]
Gain +1 to Chakra Flow techniques
Atsuryoku [PRESSURE EQUIVOCATION PATH]
Gain +1 to Chakra Flow and Ninjutsu
Does not stack with previous (Shutsuryoku or Nyuryoku)
Must be A-SS Rank
Must have mastered both Methods. This can only be done by going through a special Clan Advancement at A rank (5000 Words minimum) in order to retrieve the opposite style's Method Scroll, located in their Clan Compound, and a training thread in order to learn it, as well as a second to fuse them.
Drawbacks: Nitsumera may only have Wind, Water, And/Or Fire as their Elements. They may not choose one different.
Nitsumera must possess the following Special Characteristics. POSITIVE: Agile, Trained, and Reflexes. NEGATIVE: Frail, Short Fuse, Foolhardy. Nitsumera may not differ from these traits.
Hyuuga Gentle Palm and similar, tenketsu-targetting techniques do +2 until Jounin, where it drops to +1.
High consumption of chakra for Kekkai Genkai Jutsu (most techniques require 2, 3 times as much per definition of individual technique).
All Nitsumera take Taijutsu damage as one level higher at all times (This adds on to the Frail, to make it +2).
Only one path can be taken.
Members: None Yet
Kekkei Genkai Jutsu:
BASIC
E Rank
- Ukerireru:
- Name: Ukeireru
Canon/Custom: Custom
Rank: E-S
Type: Offensive, Defensive, and Supplementary
Element: Any combination of Wind, Water, And/Or Fire
Range: Immediate,
Specialty: Ninjutsu/Chakra Flow (In either order)
Duration: 3 posts for every Rank
Cooldown: Double the Duration
Description: The chakra capillaries in a Nitsumera enlarge to allow for chakra to vent out slowly. This chakra is collected in a shell of harder chakra a couple of inches from the user's body. When the shell is punctured, broken, or released by force or the user’s will, the chakra is released in a violent flux of force equal to the users ninja rank and cancelling the jutsu. Shinobi must retrain this skill each rank, as if it were a jutsu equal to their ninja rank, in order to recalibrate their body against the constant force of the pressure as it increases in strength.
D – Range 1m
Damage: Knocks enemy back one meter, with some minor bruising, and deflecting Light kunai and throwing weapons
C – Range: 2m
Damage: Knocks back enemies two meters with some force, causing heavy bruising and deflecting throwing weapons
B – Range: 4m
Damage: Knocks back enemies three meters violently. Fully breaking bones and knocking D rank or lowers back three meters., deflecting large throwing weapons (fuma shuriken)
A – Range: 6m
Damage: throws enemies back 6 meters, capable of shattering bones and Deflecting throwing weapons and protecting against B rank and lower jutsu.
S – Range: 10m
Damage: Rips up the earth around the user, smashing enemies back ten meters with incredible force capable of shattering bones and protecting against A rank and lower jutsu
Wind - Transforms the entire body of the user into a razor sharp blade by compacting highly-volatile wind chakra into the shell. If any contact is made with the shell of the user, the opposed will be treated as if it were cut with a blade at the user's Wind level.
Fire - Increases the temperature of the chakra shell to extreme temperatures, causing anything touched by the shell to feel this transfer of heat energy and react appropriately, according to the user's Fire level. D = 40 Degrees Celcius, C = 80 Degrees Celcius, B = 120 Degrees Celcius, A = 160 Degrees Celcous, S = 180 Degrees Celcius, SS = 200 Degrees Celcius.
Water - The inside of the user's shell fills with a mist which, when the shell is popped, is released into the atmosphere, reducing the opponent's ability to see and feel chakra (due to the chakra in the mist confusing chakra awareness) by twenty five percent for every level the user possesses in Water, starting at D.
- Koatsu:
- Name: Kōatsu
Canon/Custom: Custom
Rank: E-S
Type: Offensive, Defensive
Element: Any combination of Wind, Water, And/Or Fire
Range: Depends on Rank, See Description
Specialty: Ninjutsu/Chakra Flow (In Either Order)
Duration: /
Cooldown: /
Description: This technique requires Ukeireru to be active. Every post, the user may store chakra equal to a jutsu they are able to use in the shell. (Genin can store 15, Chuunin 20, Sp. Jounin 25 etc. At SS rank, the user may put in as much chakra as they wish, as long as they possess it). When the shell is punctured, broken, or released by force or the user’s will, the chakra is released in a violent flux of force equal to the users ninja rank reducing chakra stored to zero. If 100 points or more are stored in the technique, the outflux deals + 1 rank of damage.
D – Range 1m
Damage: Knocks enemy back one meter, with some minor bruising, and deflecting Light kunai and throwing weapons
C – Range: 2m
Damage: Knocks back enemies two meters with some force, causing heavy bruising and deflecting throwing weapons
B – Range: 4m
Damage: Knocks back enemies three meters violently. Fully breaking bones and knocking D rank or lowers back three meters., deflecting large throwing weapons (fuma shuriken)
A – Range: 6m
Damage: throws enemies back 6 meters, capable of shattering bones and Deflecting throwing weapons and protecting against B rank and lower jutsu.
S – Range: 10m
Damage: Rips up the earth around the user, smashing enemies back ten meters with incredible force capable of shattering bones and protecting against A rank and lower jutsu
Nyuryoku [CHAKRA FLOW]
D Rank
- Omoiyari:
- Name: Omoiyari
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Wind, Water, And/Or Fire (In any order)
Range: No more than one meter
Specialty: Chakra Flow/Ninjutsu (In that order)
Duration: Until Chakra runs out. The user can choose to cancel this technique at any time.
Cooldown: Double the duration.
Description: The user must have Ukeireru active. By focusing on the control of the chakra within the shell, they are able to reshape the shell in order to compensate for larger obtrusions from one's body (such as a knife or sword). This allows for other Kekkai Genkai techniques to be used with a weapon.).
D Rank
- Wakikaeru:
- Name: Wakikaeru
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: Water, Fire, and/or Wind (in any order)
Range: Immediate
Specialty: Ninjutsu/Chakra Flow (In that order)
Duration: Until Chakra runs out.
Cooldown: Double the duration.
Description: This jutsu requires Ukeireru to be active. By flowing their elemental chakra over their chakra shell and fueling it with the stored energy, it generates an elemental representation onto the shell, providing it with an elemental effect depending on Primary.
If Wind, causes whirlwinds to swirl across the chakra shell. Increase user's speed by 25%
If Fire, causes fire to blaze across the user's chakra shell. Deal damage if contact is made equal to first degree burns.
If Water, causes the shell to liquify, but remain quite viscous. When defending, this shell slows the kinetic force of the attack. Increase defense by a quarter of a level.
Costs 10 chakra points from within the shell per post to use. If the chakra runs out, the jutsu cancels.
A Rank
- Bui:
- Name: Bui
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: Wind, Water, And/Or Fire (In any order)
Range: No more than one meter
Specialty: Ninjutsu/Chakra Flow (In any order)
Duration: One Post
Cooldown: Two Posts
Description: The user must have Ukeireru active. By increasing the output of their chakra capillaries but containing it within the shell, the user is able to float on the pressurized chakra beneath their feet. By purposefully popping the shell in certain areas, such as their foot, elbow while swinging a punch, etc, the user can also increase the power of any check by one level at the cost of their entire chakra shell to dissipate.
Last edited by Ejj on Sun May 05, 2013 7:51 pm; edited 12 times in total (Reason for editing : Name Discrepency between sections)