1 The Black 'armless Gang [SS-Sunagakure] Sun Feb 17, 2013 10:50 pm
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Mission name: The Black 'armless Gang
Mission rank: SS
Objective: Defeat Alistair and shut down the Black Arm Gang
Location: Sunagakure
Reward: 5000
Mission description: After years of searching, Trilby has finally found the location of the Black Arm Gang. These slavers captured his parents, and even with Baron Yoku shut down they continue to operate, capturing caravans and innocent civilians. Seeking to shut down their campaign of terror once and for all, Trilby and Gin plan to travel into the black hills in the northern expanse of Sunagakure and destroy their main compound by any means necessary.
Mission details: Gin and Trilby will travel to the Black Mountains and assault the underground fortress. Alistair, the leader of the Black Arm Gang, who will be controlled by Dax, shall be found in his office at the basement level. Gin and Trilby must defeat and capture Alistair, destroy the compound and then interrogate Alistair for information. Once tortured, Alistair will reveal information that causes Trilby to turn on Gin, and when she tries to stop him from leaving, a fight will break out. After the fight ends, Trilby will flee, and will become a missing ninja.
Name: Alistair
Age: 43
General Appearance:
Motivations: Alistair was raised in the Black Arm Gang, and taught to value money and power above all else. As such, he always seeks to increase his grasp on both, by expanding his personal power, the power of his army, and most importantly, his bank account.
Fears: Alistair has no fears. All forms of fear have been beaten out of him by years of service in the Black Arm Gang.
Other:
Chakra: 250/250
Specialties:
Ninjutsu - SS Rank
Kenjutsu - SS Rank
Medical Ninjutsu - S rank
Elements:
Water - SS Rank
Fire - SS Rank
Wind - S Rank
Alistair has the following items:
Kunai X2
Shuriken x10
Senbon x20
Fuma shuriken x3 [attached to the walls of his office, so readily reachable by anyone if fighting inside his office]
generic C rank katana
Jutsu
Mission rank: SS
Objective: Defeat Alistair and shut down the Black Arm Gang
Location: Sunagakure
Reward: 5000
Mission description: After years of searching, Trilby has finally found the location of the Black Arm Gang. These slavers captured his parents, and even with Baron Yoku shut down they continue to operate, capturing caravans and innocent civilians. Seeking to shut down their campaign of terror once and for all, Trilby and Gin plan to travel into the black hills in the northern expanse of Sunagakure and destroy their main compound by any means necessary.
Mission details: Gin and Trilby will travel to the Black Mountains and assault the underground fortress. Alistair, the leader of the Black Arm Gang, who will be controlled by Dax, shall be found in his office at the basement level. Gin and Trilby must defeat and capture Alistair, destroy the compound and then interrogate Alistair for information. Once tortured, Alistair will reveal information that causes Trilby to turn on Gin, and when she tries to stop him from leaving, a fight will break out. After the fight ends, Trilby will flee, and will become a missing ninja.
Name: Alistair
Age: 43
General Appearance:
- Alastair:
Motivations: Alistair was raised in the Black Arm Gang, and taught to value money and power above all else. As such, he always seeks to increase his grasp on both, by expanding his personal power, the power of his army, and most importantly, his bank account.
Fears: Alistair has no fears. All forms of fear have been beaten out of him by years of service in the Black Arm Gang.
Other:
Chakra: 250/250
Specialties:
Ninjutsu - SS Rank
Kenjutsu - SS Rank
Medical Ninjutsu - S rank
Elements:
Water - SS Rank
Fire - SS Rank
Wind - S Rank
Alistair has the following items:
Kunai X2
Shuriken x10
Senbon x20
Fuma shuriken x3 [attached to the walls of his office, so readily reachable by anyone if fighting inside his office]
generic C rank katana
Jutsu
- Katon: Ryuen Hoka no Jutsu:
- Name: Katon: Ryuen Hoka no Jutsu [Fire Release: Dragon Flame Release Song Technique]
Canon/Custom: Canon variation
Rank: B-S
Type: Offensive
Element: Katon
Range: Short(0-5m), Medium(5-10m), Long(15m+)
Speciality: Ninjutsu
Duration: The fireballs last for two turns.
Cooldown: Varies based on form used, details below
Hand Seals: Tiger
Description: After forming the connected hand seal, the user masses a large torrent of fire in their abdomen and exhales it in the form of dragon heads. This technique comes in multiple forms depending on the difficulty and chakra consumption.
B Rank:
The user expels a single, large dragon heads made of fire, projecting it towards the opponent. The user can control the direction it travels to an extent by gesturing with their hand, helping it stick to the opponent. The temperature of the flame is so intense that even the slightest graze will give the entire area around it third degree burns. A direct hit would engulf the victim, burning them to death. The head travels at roughly 40 mph. The chakra cost is 20 chakra, and the cool down is four turns.
A Rank:
The user expels up to four large dragon heads made of fire, projecting them towards the opponent. The user can control the direction they travels to an extent by gesturing with their hand, helping them stick to the opponent. The temperature of the flame is so intense that even the slightly graze will give the entire area around it third degree burns. A direct hit would engulf the victim, burning them to death. The head travels at roughly 50 mph. The chakra cost is 15 chakra per head, and the cool down is six turns.
S Rank:
The user expels up to ten massive dragon heads made of fire, projecting them towards the opponent with great speed. The user can control the direction they travel simply by thinking it, making these monstrous balls of fire incredibly difficult to avoid. The temperature of the flame is so intense that even the slightly graze will give the entire area around it third degree burns. A direct hit would engulf the victim, burning them to death. The head travels at roughly 60 mph. The chakra cost is 10 chakra per head, and the cool down is ten turns.
- Katon: Goka Mekkyaku no Jutsu:
- Name: Katon: Goka Mekkyaku no Jutsu [Fire Release: Great Fire Annihilation]
Canon/Custom: Canon
Rank: A
Type: Offensive, Defensive
Element: Katon
Range: Short(0-5m), Medium(5-10m), Long(15m+)
Speciality: Ninjutsu
Duration: Up to two turns
Cooldown: Seven turns
Hand Seals: Horse
Description: The user forms the related hand seal and breathes out a massive torrent of fire, which forms into a large wall before the user and begins to march forward in-front of the user. These intense flames devour everything in their way, turning whatever and whoever they hit to ash. The user has to maintain the stream of fire to keep the wall going, which they can do for up to two turns. The first turn costs 20 chakra, and the second turn costs 15.
- Katon: Goka Messhitsu:
- Name: Katon: Goka Messhitsu [Fire Release: Great Fire Destruction]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: Short(0-5m), Medium(5-10m), Long(15m+)
Speciality: Ninjutsu
Duration: Up to two turns
Cooldown: Five turns
Hand Seals: Tiger
Description: The user forms the related hand seal, and breathes out a continuous stream of fire. This torrent devours everything before it, turning everything in it's path to ash. The intensity of the flames fades once it goes beyond the first 15 metres, This stream must be sustained or it will quickly break off into nothingness. The cost is 20 for the first turn, and 15 for the second turn if the user chooses to continue it.
- Water Release : Water Dragon Bullet:
- Name: Water Release : Water Dragon Bullet
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water
Range: Short (0-5m), Mid (5-15m), Far (15m+)
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 4 posts
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user is able to create sufficient amounts of water themselves, it is possible to use it even in a place where there is none. The dragon itself will not exceed a maximum length of 50 feet, nor a maximum diameter of 5 feet. The dragon itself is rather bulky, leading to a distinct lack of accuracy control; something that must be trained to overcome. This leaves the chance for evasion, if the target is far enough away and is quick enough. The dragon itself travels as easily twice the comfortable running speed of the average C-Rank ninja, but given the lack of control it can still be evaded if you are able to dodge to the side far enough, fast enough. The power of this jutsu is the sheer concussive force of the blast; which can be enough to render some targets unconscious, as well as cause major injuries. Massive bruising and extreme pain are guaranteed, as well as a very high risk for broken bones and moderate internal injuries.
- Futon: Ryuusui:
- Name: Futon: Ryuusui [Wind Style : Stream]
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fuuton
Range: 3 feet (1 meter)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: A useful jutsu for manoeuvring mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. It may also be used to create a cloud of debris if used close to the ground (cloud of smoke, leaves, etc). The debris cloud would not be large unless the user was to hold to the exhalation of air for an extended period of time, and is highly dependent of the condition of the area. Hard packed dirt for example would be little more then a small cloud of eye and mucus membrane irritating dirt tossed into the air; where as loose soil or sand could possibly create a cloud large enough to cover several meters in a way dictated by the wind currents of the area. If used against another person, the jutsu would cause a small knock back effect; only few feet or so unless the terrain is loose, sandy, or at an angle that could cause the person to slide farther. The burst of air can be deployed as either a immediate burst for creating a clouding effect or for a rapid reposition, or it can be used as a more delayed release to help add momentum mid-air. Costs 10 chakra.
- Futon: Rasen Fuusen:
- Name: Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, as it is capable of smashing through thick rock. Up to 5 at a time can be launched in rapid succession. The impact on an enemy is significant, causing major bruising and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post. Costs 15 chakra.
- Futon: Reppusho:
- Name: Futon: Reppusho [Wind Release: Gale Palm]
Canon/Custom: Canon
Rank: C
Type: Offensive, Supplementary
Element: Wind
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound are all increased by 150%. Costs 15 chakra.
- Futon: Kazejuugan:
- Name: Futon: Kazejuugan [Wind release: Air bullets]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m), Long(15m+)
Speciality: Ninjutsu
Duration: One turn
Cooldown: Five turns
Hand Seals: Bird [hold]
Description: The user holds the associated hand seal, condensing their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 50mph. The user can spawn up to six of these bullets at a time. Direct impact by one of these spheres will knock the victim back several feet, tear through any clothing it hits and leaves the surface of the skin where it hit torn and frayed. If a bullet passes near the target, it can leave small lacerations on any exposed flesh it comes near. The cost is 5 chakra per bullet.
- Wind Style: Storm Shuriken:
- Name: Wind Style: Storm Shuriken
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Wind Release
Range: Mid (5-15m)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: This jutsu is simple enough. The user charges chakra to their hand and forms it into the shape of a simple shuriken. The advantage of this jutsu is that the single shuriken breaks into a grouping of 5 shuriken once thrown. Due to being made of wind chakra; the shuriken are actually significantly stronger then a normal shuriken; able to pierce up to 4 inches of flesh maximum before being stopped cold. The Shuriken are able to nick bone at best, leaving nothing more then a light mark before being completely halted.
- Futon: tatsumaki yurasu:
- Name: Futon: tatsumaki yurasu [Wind Release Slash]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m), Long(15m+)
Speciality: Ninjutsu
Duration: One post
Cooldown: Five posts
Hand Seals: None
Description: The user fills their hand with wind chakra, swinging it across in-front of them, releasing the chakra as they swing. It forms a blade of air over the path that the air travelled, causing it to rocket forward towards the target. It has powerful cutting force, enough to sever limbs on impact.
- Futon: Fujin no Jutsu:
- Name: Futon: Fujin no Jutsu [Wind Release: Dust Cloud Technique]
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Wind
Range: Short(0-5m), Mid(5-15m), Long(15m+)
Speciality: Ninjutsu
Duration: One turn
Cooldown: Five turns
Hand Seals: Horse, Monkey, Bird
Description: The user forms the related hand seals, creating a stream of high-velocity wind full of dust particles, blown through the users overlayed hands. This technique's combination of thousands of fine grains of sand and dust and the power of the wind pressure results in a very powerful carving gale that tears apart most things it touches. This technique costs 20 chakra.
- Chakra no Mesu:
- Name: Chakra Scalpel
Canon/Custom: Canon
Rank: B
Type: Healing/ offensive
Element: N/A
Range: Close
Specialty: Medical Ninjustu
Duration: 1 post
Cooldown: 3 posts
Description: Chakra no Mesu is a special Ninjutsu technique used by medical ninjas. After forming the needed hand seals, the ninja will focus chakra to their hands. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. The deepest this justsu can cut is 2 and 1/2 inches deep.