Kisei wrote:
Now, in this section we cover, what is perhaps, the most lackluster of the Jiengen's abilities. While not as flashy as the other two aspects of the Jiengen, I dare say that this is it's equal in importance. Since the Jiengen are crippled physically, having a number of different methods to counter these weakness will be key. I'll go over a few later on in this part.
So within Unlocked Potential there are only three things. One) You can take a major positive for only one negative as a drawback. (To help balance out the crippling stat deficiencies.) Two) You can learn Senjutsu at D-rank with only 3,500, instead of the usual 5,000. Lastly, you have 24 Specialization ranks instead of 20 to train from. I.E, all your specializations can be Legendary rank.
If you do decide to take a Major positive special characteristic I would suggest getting Hidden Potential, so that you have more S-ranks, which is always a good boon, and since you're obviously planning to get Senjutsu with this clan you generally wouldn't have too many chakra problems. (The -50 chakra can be solved with the extra chakra you gain, found within the combat incentives guide).
If you don't mind the drawbacks too much or have found your own ways around if feel free to like and subscribe share me some of your ideas in discord. However one way I found to be able to deal with the major drawbacks with the Jiengen is with Summoning. Since they pay for their own maintenance and can cast jutsu of their own, you generally only need to worry about not being caught in the middle of the battle and staying hidden.
Don't even get me started on Legendary Giant summons, those things are so so good. Having legendary stats on every one of your stats, who wouldn't want that. Basically for 3-5 posts you have an invincible warrior who's invisible while moving, can act before anyone else can, can tank for you, can limit your opponent to one jutsu a turn(?) [When you have the option of at least 2 or more], that's good, really good. Even with A or S-rank summons the utility they provide can definitely cover for your weakness. If you have a giant summon, you can simply hitch a ride on them wherever you want to go, so the movement debuff from Atrophy is out. (Strength isn't needed from you when a giant summon is out and about). Additionally, your summoning contract gives you spec you didn't already have, so you could potentially end up with all the specializations Saga has to offer.
If you aren't going the summoning route, you could always supplement your movement with items. The Atrophy SC only affects your stats, so items and jutsu which replace the need for those stats are added, the Atrophy isn't an issue. Such as an item that gives you a set +X meters per second speed while using it, or a jutsu for that matter.