Ting
D-rank
- Aerodynamics:
Name: Wind Release: Aerodynamics
Rank: E-Rank
Type: Supplementary
Element: Futon
Range: Self
Specialty: Taijutsu
Hand Seals: N/A
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Once per post the user of this technique can utilize chakra throughout their body to resist the laws of motion momentarily and create points of leverage with which to bound off of. This technique enables the user to change direction instantaneously and serves the purpose of allowing advanced maneuverability. The change of direction allotted by this technique occurs at a speed of 5 m/s.
Name: Wind Release: Aerodynamics
Origin: Custom
Rank: E-Rank
Type: Supplementary
Element: Futon
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: None (Max Effect)
Description: The user of this technique flows wind chakra throughout their body to resist the laws of motion momentarily and create points of leverage with which to bound off of, able to do so even mid-air. This technique enables the user to change direction instantaneously and serves the purpose of allowing advanced maneuverability. The change of direction allotted by this technique occurs at a speed of 5 meters per second and can carry the user 5 meters in any direction.
- Agility:
Name: 筋塑 Sujisu: Agility
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Offensive
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Utilizing Sujisu, the user grows their muscle fibers from within the quadriceps to cover and reinforce the entirety of their legs. While maintained, this added muscle mass allows the user to move in bursts at a speed of 10 m/s up to 10 meters per post. This burst of movement may occur once per post throughout the duration of this jutsu. If the user so chooses, this technique can be ended after the first burst in exchange for a strengthened kick which deals minor bruising and staggers the target.
Name: Flesh Weaving: Agility
Origin: Custom
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: 10 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Horse Stance
Description: Assuming the Horse Stance used often in Kung-Fu, the user allocates an amount of chakra through the muscles in their legs. The muscles throughout the user’s legs will increase in tone and definition as well as strength, allowing them to move with enhanced speed momentarily. The user may cover up to 10 meters at a speed of 30 meters per second while enhanced by this technique. This technique’s speed boost is able to be stacked onto others so long as the descriptors allow for it.
- Expose:
Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Wind
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.
Name: Expose
Origin: Custom
Rank: D-Rank
Type: Supplementary
Element: Wind
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: Ox -> Dog -> Boar
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank or below. Using this technique can focus on the general location of a single individual or occurrence (within 5m of their actual position) at a time.
- Poreification:
Name: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana
Origin: Custom
Rank: D-Rank
Type: Defensive | Supplementary
Element: Suiton
Range: Self | Contact
Specialty: Medical | Taijutsu
Duration: Instant | 1 Post
Cooldown: 3 posts
Activation: N/A
Description: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana is a Medical/Taijutsu technique that allows the user to concentrate a single poison that's been introduced into their system and excrete it through their sweat glands in a specific part of their body, creating a contact-based toxin that can seep through an opponent's pores upon successfully hitting them with a basic strike. This can only be done up to 1 post after the poison is purged, however. This technique can be used to purge poisons and medical debuffs of up to C-Rank from their system in this way.
Name: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana
Origin: Custom
Rank: D-Rank
Type: Supplementary
Element: Water
Range: Personal | Contact
Specialty: Taijutsu | Medical Ninjutsu | Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: Cracking Knuckles (one handed)
Description: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana is a Medical/Taijutsu technique that allows the user to concentrate a single poison that's been introduced into their system and excrete it through their sweat glands in a specific part of their body, creating a contact-based toxin that can seep through an opponent's pores upon successfully hitting them with a basic strike. This only can be done up to 1 post after the poison is purged, however. This technique can be used to purge item based poisons and medical debuffs of up to C-Rank from their system in this way.
- Sunder Spire:
Name: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō
Origin: Custom
Rank: D-Rank
Type: Offensive | Supplementary
Element: Futon
Range: 15 meters
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Activation: Slamming either hand onto the ground or stomping with either foot.
Description: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō is a technique that allows the user to inject compressed air underground, which violently erupts upward while sharpening and compressing the earth. The compressed air will rip through the ground beneath the location in which the user strikes with either their hands or feet at a speed of 15 m/s and travel to a target location with 20 meters of the user. Upon reaching the target destination (determined by the user before this technique is utilized) the ground below will be raised and sharpened by the sudden explosion of air escaping. This will deal bruising and 1/4 inch cuts to an opponent standing directly at its epicenter, but primarily functions to knock the target 10 meters in any direction of the user’s choice, at a speed of 15 m/s.
Name: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō
Origin: Custom
Rank: D-Rank
Type: Offensive
Element: Wind
Range: 15 meters | 9 meter radius
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Horse Stance + Stomping with one foot.
Description: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō is a technique that allows the user to inject compressed air underground, which violently erupts upward while sharpening and compressing the earth. The compressed air will rip through the ground beneath the location in which the user strikes with either their hands or feet at a speed of 20 m/s and travel to a target location within 15 meters of the user. Upon reaching the target destination the ground below will be raised and sharpened by the sudden explosion of air escaping. This will deal bruising and 1/4 inch cuts to an opponent standing directly at its epicenter, but primarily functions to knock the target 10 meters in any direction of the user’s choice, at a speed of 20 m/s.
- Kiai:
Name: 気合い [Kiai - Fighting Spirit Energy Shout]
Canon/Custom: Custom
Rank: D
Type: Defensive.
Element: None.
Range: Personal||3m radius
Specialty: Ijutsu||Taijutsu
Duration: 1 post.
Cooldown: 3 posts.
Description: A technique that strengthens the vocal cords with chakra, allowing them to produce sound that, when traveling through air, is a near-solid force; due to only needing the slightest amount of sound to begin it, the user can perform this while restrained or paralyzed. The sound is released through the user's mouth as well as being able to reverberate through their soft tissues. By vibrating the user's tissues, it stimulates the muscles and nerves whilst using the ninja's natural chakra flow to interfere with things in contact with them. It releases them from a jutsu, item, or Strength of C-rank or lower that would restrain or paralyze them by simply vibrating it off them. The shockwave that travels from the user at 10m/s, repelling everything around them with pure force, pushing those nearby to the edge of this jutsu's range (though not necessarily knocking them over). This jutsu will block 1 technique of D-rank or lower by dissipating it with sheer force if the user did not escape from a binding with this jutsu.
This technique is activated instantly by the user uttering a shout as loud as they are able, and it is only sustained for as long as they can continue doing so (an effective punch to the diaphragm, for example, will silence the user). Thus, it foils almost any attempt to stay discreet. This technique's vibrations through the user's body make it painful to attempt too quick of locomotion, so the user stays at 2 tiers below their normal speed during the entirety of the shout to avoid being overcome by said pain. In addition, the powerful sound waves coming directly from their vocal cords means that they may be damaged temporarily; for at least 2 posts after use, the user cannot make any sort of utterance.
Name: 気合い [Kiai - Fighting Spirit Energy Shout]
Origin: Custom (Taede)
Rank: D-Rank
Type: Offensive / Supplementary
Element: N/A
Range: Personal | 3 meter radius
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Shouting
Description: A technique that strengthens the vocal cords with chakra, allowing them to produce sound that, when traveling through air, is a near-solid force; due to only needing the slightest amount of sound to begin it, the user can perform this while restrained or paralyzed. The sound is released through the user's mouth as well as being able to reverberate through their soft tissues. By vibrating the user's tissues, it stimulates the muscles and nerves whilst using the ninja's natural chakra flow to interfere with things in contact with them. It releases them from a jutsu, item, or Strength of C-rank or lower that would restrain or paralyze them by simply vibrating it off them. The shockwave that travels from the user at 10m/s, repelling everything around them with pure force, pushing those nearby to the edge of this jutsu's range (though not necessarily knocking them over). This jutsu will block 1 technique of C-rank or lower by dissipating it with sheer force if the user did not escape from a binding with this jutsu.
This technique is activated instantly by the user uttering a shout as loud as they are able, and it is only sustained for as long as they can continue doing so (an effective punch to the diaphragm, for example, will silence the user). Thus, it foils almost any attempt to stay discreet. This technique's vibrations through the user's body make it painful to attempt too quick of locomotion, so the user stays at 2 tiers below their normal speed during the entirety of the shout to avoid being overcome by said pain. In addition, the powerful sound waves coming directly from their vocal cords means that they may be damaged temporarily; for at least 2 posts after use, the user cannot make any sort of utterance.
- Internal Colliding Wave:
Name: 内部衝波 [Naibu Shōha - Internal Colliding Wave]
Canon/Custom: Custom
Rank: D.
Type: Defensive.
Element: Suiton.
Range: Personal.
Specialty: Ijutsu||Taijutsu
Duration: 1 post.
Cooldown: 3 posts.
Description: A technique that shocks the user's body systems. By vibrating water using their Suiton, the user is able to agitate the cells in their body. This technique focuses on the cells nearest to the peripheral nervous system's neurons responsible for touch sensation. By delivering relatively minor, but direct, physical shock to these nerves using vibration, the user is able to break Genjutsu cast on them. Of course, the user has to be aware they are under a Genjutsu at all in order for this technique to be effective.
This technique can be activated by will alone, but can only dissipate one Genjutsu cast on the user. If the user is able to, they can weave the hand seals [Reverse Dog → Rat → Ram → Hare → Boar], and this technique can dispel 2 Genjutsu of equal rank (if two are simultaneously acting on the user), or 1 of one rank higher.
For the post this technique is used and for 2 posts after, the user's Strength is decreased by 1 tier due to shocking their own muscles. It increases by 1 on top of this if the user dispels more than one Genjutsu/a Genjutsu of one rank higher than this technique.
This technique takes a small a bit after the activation to take full effect, so the user is able to discern if a Genjutsu is being affected by this technique (provided they know what the illusion is actually doing). This alerts them to whether their dispulsion was effective or not, so long as the genjutsu does not exceed B-rank.
Name: 内部衝波 [Naibu Shōha - Internal Colliding Wave]
Origin: Custom (Taede)
Rank: D-Rank
Type: Supplementary
Element: Water
Range: Personal
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Reverse Dog → Rat → Ram → Hare → Boar or None
Description: A technique that shocks the user's body systems. By vibrating water using their Suiton, the user is able to agitate the cells in their body. This technique focuses on the cells nearest to the peripheral nervous system's neurons responsible for touch sensation. By delivering relatively minor, but direct, physical shock to these nerves using vibration, the user is able to break Genjutsu cast on them. Of course, the user has to be aware they are under a Genjutsu at all in order for this technique to be effective.
This technique can be activated by will alone, but can only dissipate one Genjutsu cast on the user. If the user is able to, they can weave the hand seals [Reverse Dog → Rat → Ram → Hare → Boar], and this technique can dispel 2 Genjutsu of equal rank (if two are simultaneously acting on the user), or 1 of one rank higher.
For the post this technique is used and for 2 posts after, the user's Strength is decreased by 1 tier due to shocking their own muscles. It increases by 1 on top of this if the user dispels more than one Genjutsu/a Genjutsu of one rank higher than this technique.
This technique takes a small a bit after the activation to take full effect, so the user is able to discern if a Genjutsu is being affected by this technique (provided they know what the illusion is actually doing). This alerts them to whether their dispulsion was effective or not, so long as the genjutsu does not exceed B-rank.
- Adhesion Fist:
Name: 付着拳 [Fuchaku-Ken - Adhesion Fist]
Canon/Custom: Custom
Rank: D.
Type: Supplementary
Element: None.
Range: Melee - 3 meters.
Specialty: Ijutsu||Taijutsu
Duration: Maintainable
Cooldown: Duration + 2 posts.
Description: A technique that employs a full-body Supernatural Walking Practice; the user gains the benefit of said jutsu for this technique's duration. This jutsu allows the user to slightly inject their chakra just below the surface of an opponent's skin via direct contact with either skin or non-heavy-armor clothing. By doing so, he creates a tether that makes it impossible to get outside of close-combat with him. Even if he would launch them outside of this jutsu's range, via chakra or otherwise, they would be pulled back at slightly less speed (the speed at which the user exited the technique -5 m/s down to a minimum of 5 m/s) after the briefest of moments, as if a yo-yo; this also applies to the user if launched but the tether doesn't break. The target can escape by successfully launching the user outside of this jutsu's range faster than 15m/s with an attack, by using a high-speed-movement technique that accelerates the user to more than 25 meters per second, or by straining at the edge of the jutsu's range with C-3 Strength for a whole post (B-0 strength breaks within the same post, A or higher is unaffected). C-rank chakra-based damage from an opposing jutsu that would hit the chakra tether can also break it. (The user has the advantage of being able to re-initiate the technique by making contact again.)
Name: 付着拳 [Fuchaku-Ken - Adhesion Fist]
Origin: Custom (Taede)
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: Contact | 1 meter
Specialty: Taijutsu
Duration: 3 posts
Cooldown: N/A
Activation: Tiger Stance
Description: A technique that employs a full-body Supernatural Walking Practice; the user gains the benefit of said jutsu for this technique's duration. This jutsu allows the user to slightly inject their chakra just below the surface of an opponent's skin via direct contact with either skin or non-heavy-armor clothing. By doing so, he creates a tether that makes it impossible to get outside of close-combat with him. Even if he would launch them outside of this jutsu's range, via chakra or otherwise, they would be pulled back at slightly less speed (the speed at which the user exited the technique -5 m/s down to a minimum of 5 m/s) after the briefest of moments, as if a yo-yo; this also applies to the user if launched but the tether doesn't break. The target can escape by successfully launching the user outside of this jutsu's range faster than 15m/s with an attack, by using a high-speed-movement technique that accelerates the user to more than 25 meters per second, or by straining at the edge of the jutsu's range with C-3 Strength for a whole post (B-0 strength breaks within the same post, A or higher is unaffected). C-rank chakra-based damage from an opposing jutsu that would hit the chakra tether can also break it. (The user has the advantage of being able to re-initiate the technique by making contact again.)
- Windhole:
Name: 忍法・風穴 [Ninpō: Kazaana - Ninja Art: Windhole]
Canon/Custom: Custom
Rank: D.
Type: Supplementary||Defensive
Element: None.
Range: Up to 15m dash.
Specialty: Ijutsu||Taijutsu
Duration: Instant.
Cooldown: 2 posts.
Description: A technique that lets the user step off the ground at an immediate 7m/s, by temporarily strengthening muscles. It also infuses the user's skin and muscle tissue with chakra, hardening it and making it resistant to damage. The user's speed and sheer durability will put a hole with a maximum diameter equal to the user's height through almost any non-structure made of wood or a similar/weaker material, so long as it is 1 meter or less in thickness (they will dent or crack it that deep, otherwise). They can break through only 1/2 a meter of stone this way; the user will only comically dent metal. The first offensive jutsu of C-rank or lower that the user attempts to collide with or pass through will yield to them, allowing them to pass through it unhindered, perhaps leaving a hole (they lose their momentum through solid things about 3m after doing so, returning to normal speed). Because it is not offensive, this technique can't compromise the constitution of defensive jutsu even if it manages to break through them. (It does allow the user to pass through D-rank solid defensive jutsu during their movement, however.)
Name: 忍法・風穴 [Ninpō: Kazaana - Ninja Art: Windhole]
Origin: Custom (Taede)
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: 10 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Ram -> Ox -> Dog
Description: A technique that lets the user step off the ground at an immediate 7m/s, by temporarily strengthening muscles. It also infuses the user's skin and muscle tissue with chakra, hardening it and making it resistant to damage. The user's speed and sheer durability will put a hole with a maximum diameter equal to the user's height through almost any non-structure made of wood or a similar/weaker material, so long as it is 1 meter or less in thickness (they will dent or crack it that deep, otherwise). They can break through only 1/2 a meter of stone this way; the user will only comically dent metal. The first offensive jutsu of C-rank or lower that the user attempts to collide with or pass through will yield to them, allowing them to pass through it unhindered, perhaps leaving a hole (they lose their momentum through solid things about 3m after doing so, returning to normal speed). Because it is not offensive, this technique can't compromise the constitution of defensive jutsu even if it manages to break through them. (It does allow the user to pass through D-rank solid defensive jutsu during their movement, however.)
- Might:
Name: 筋塑 Sujisu: Might
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive/Supplementary
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: Muscle fibers grow rapidly from within the users biceps, enveloping their arms from the shoulders down. Reinforced by the extra muscle, the user is capable of delivering a crushing blow to a target either a single arm or both. Upon contact with a defensive barrier, aura, or cloak of C-Rank or below, the defense is shattered by this technique. If no defensive technique is present, this jutsu will deal major bruising and wherever it makes impact. The muscle fibers will retract immediately after use.
Name: 筋塑 Sujisu: Might
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 5 meters
Specialty: Taijutsu
Duration: Instant
Cooldown: N/A
Activation: Tiger Stance
Description: Muscle fibers grow rapidly from within the users biceps, enveloping their arms from the shoulders down. Reinforced by the extra muscle, the user is capable of delivering a crushing blow to a target either a single arm or both. The strike itself emits a forceful crescent wave of pressure which travels only up to 5 meters at 25 m/s and covers an area of 1 meter. Either upon direct contact or impact by the shockwave emitted by the strike of this technique, a defensive barrier, aura, or cloak of C-Rank or below is shattered by this technique. If no defensive technique is present, this jutsu will deal major bruising and wherever it makes impact. The muscle fibers will retract immediately after use.
- Chakra Reverse Pulse:
Name: Chakra Reverse Pulse (チャクラ逆脈 ~ Chakura Gyaku Myaku)
Canon/Custom: Custom
Rank: C
Type: Offensive | Supplementary
Element: N/A
Range: 5 meters
Specialty: Medical Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: The user sends a short range shockwave of chakra from within themselves forward at 25 m/s. It slams into a target with sufficient force, causing light bruising and disrupting their chakra pathways. Any active jutsu that the target are using will be forced to end and their cooldown(s) will begin (does not work on jutsu of B-Rank or higher), as their chakra systems will be halted for a few moments. As an alternate use, this jutsu can be used to release target(s) from any Genjutsu of B-Rank or lower by stopping the chakra's effect on the brain, but it cannot be used on oneself when under a Genjutsu.
Name: Chakra Reverse Pulse (チャクラ逆脈 ~ Chakura Gyaku Myaku)
Origin: Custom
Rank: C-Rank
Type: Offensive/Supplementary
Element: N/A
Range: 1 meter radius
Specialty: Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: None
Description: The user sends a short range shockwave of chakra from within themselves forward at 25 m/s. It slams into an opponent, a projectile, or a jutsu with sufficient force, knocking away any number of projectiles, slamming into the first opponent hit (dealing minor bruising), and dissipating any single jutsu of up to B-Rank. Any active jutsu that an affected opponent is using will be forced to end and the same technique will be unusable during the opponent’s next post as their chakra system will be in a state of temporary shock.
- Agezuki:
Name: Agezuki
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: An aggressive uppercut strike which aims to strike the jaw of the opponent. This technique is capable of being activated at a moments notice, allowing it to be woven into close quarters combat very suddenly and without warning. Either of the users arms becomes flooded with chakra and reaches a point to point movement speed of 15 m/s. This attack can be layered into other melee techniques fluidly and on its own is capable of fracturing bone and dislodging teeth.
Name: Agezuki
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Thai Boxing Stance
Description: An aggressive uppercut strike which aims to strike the jaw of the opponent. This technique is capable of being activated at a moments notice, allowing it to be woven into close quarters combat very suddenly and without warning. The user floods their body with chakra, and enables it to move move up to 5 meters at an enhanced speed of 55 meters per second. This attack can be layered into other melee techniques fluidly and on its own is capable of causing displaced fractures to bone and dislodging teeth.
- Crackle:
Name: Crackle
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: A technique which enhances the user’s next strike to meet a very specific end. In any limb of their choice, the user gathers the necessary chakra almost instantaneously across her body, allowing the next strike to move at 20 meters per second in addition to one of two possible damaging effects. If the strike makes contact with any place which does not already have any sort of injury, it will fracture the bone. If the strike lands anywhere upon a fractured bone it will break the bone through the rest of the way, regardless of the severity of the fracture. This technique can be layered upon over abilities, and in the event that Crackle is stacked upon another damaging technique, it’s damage is determined last (For example, if Crackle were stacked onto a jutsu which has the ability to cause a fracture, the fracture from the first technique would occur firstly, and then Crackle would be able to create it’s clean break.)
Name: Crackle
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Cracking Knuckles (Both Hands)
Description: A technique which strengthens the users body with chakra in order to deliver a devastating shoulder charge to meet a very specific end. The user gathers the necessary chakra almost instantaneously across their body, requiring only a crack of their knuckles to initiate. This reinforcement of the users body enables them to move up to 5 meters at 55 meters per second in addition to one of two possible damaging effects on contact. If the charge makes contact with an opponent who bears no fractures upon their body, it will cause displaced fractures of the bone wherever impact is made. If the charge lands and the opponent has a fractured bone anywhere upon their body, it will break the bone through the rest of the way, regardless of the severity of the fracture.
- Leaf Uprooting:
Name: Leaf Uprooting | 木の葉根こそぎ Konoha Nekosogi
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: -
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: 2 posts
Activation: The user must firmly plant the opposite foot of the one delivering this technique on the ground before doing so.
Description: A standard spinning kick delivered either clockwise or counterclockwise, typically aimed high in order to strike to torso or the head directly. This kick is enhanced with chakra in order to exceed normal physical limitations, granting this maneuver an additional point to point movement speed of 20 meters per second. Should the kick connect, it is capable of delivering major external bruising with the potential to fracture bones in addition to the damage normally delivered by the user via a basic strike.
Name: Leaf Uprooting | 木の葉根こそぎ Konoha Nekosogi
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Tiger Stance OR No Activation
Description: A standard spinning kick delivered either clockwise or counterclockwise, typically aimed high in order to strike to torso or the head directly. This kick is enhanced with chakra in order to exceed normal physical limitations, granting this maneuver an additional point to point movement speed of 25 meters per second. Should the kick connect, it is capable of causing displaced fractures in addition to the damage normally delivered by the user via a basic strike. This technique costs an additional 10 chakra in order to be used without any activation requirement.
- Tiger Claw Strike:
Name: Tiger Claw Strike | 虎爪撃 Kōsōgeki
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: -
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: 2 posts
Activation: The user bends the fingers on both hands, allowing chakra to flow through the tips as they take the Shaolin tiger stance.
Description: Said to be one of the most powerful martial arts maneuvers even without chakra, this strike uses incredibly hardened and sharpened fingertips via the flowing of chakra through them in order to launch the fist forward in a claw position and squeeze it shut after landing its mark. Each finger is capable of ripping through 1.5 inches of flesh in addition to the damage of the user’s basic strike. This maneuver also grants the user’s striking limb(s) a boost to their point to point movement speed of 20 meters per second.
Name: Tiger Claw Strike | 虎爪撃 Kōsōgeki
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Tiger Stance OR No Activation
Description: Said to be one of the most powerful martial arts maneuvers even without chakra, this strike uses incredibly hardened and sharpened fingertips via the flowing of chakra through them in order to launch one or both fists forward in a claw position and squeeze it shut after landing its mark. Each finger is capable of ripping through 3 cm of flesh in addition to the damage of the user’s basic strike. This maneuver also grants the user’s body a boost to their point to point movement speed of 25 meters per second.
- Ends:
Name: Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: 3 post
Cooldown: 5 posts
Description: The users body is flooded with chakra, increasing their strength and durability in order to temporarily require an opponent to possess strength of B-0 or higher to escape their grasp. This replaces any strength checks set by other techniques activated during this duration, if said techniques has a lower requirement. This technique additionally numbs the user’s body, allowing them to ignore pain signals of C-Rank or equivalent (including those of jutsu used in an effort to escape their grasp).
Name: Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Origin: Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: Personal
Specialty: Taijutsu
Duration: 3 posts
Cooldown: N/A
Activation: Crane Stance
Description: The users body is flooded with chakra, increasing their strength and durability in order to temporarily require an opponent to possess strength higher than the user’s own in order to escape their grasp. This replaces any strength checks set by other techniques activated during this duration, if said technique has a lower requirement. This technique additionally numbs the user’s body, allowing them to ignore pain signals of C-Rank or equivalent (including those of jutsu used in an effort to escape their grasp).
- Trebuchet:
Name: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 15 meters
Specialty: Medical or Taijutsu
Duration: 1 post
Cooldown: 3 posts
Activation: N/A
Description: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie is a Soft Physique Modification technique that both enhances the user's limbs and allows them to stretch. This grants the user the ability to extend their limbs up to 15 meters in any direction at a speed of 15 m/s and offers a variety of options with just that ability alone, though the primary function of this technique allows the user to wrap their limbs around a target and throw them up to 20 meters at a speed of 20 m/s. If used in this way, the opponent will require a strength stat of greater than that of the user to escape the user’s grasp, and will suffer major bruising and potential fractures to bone if they collide with the ground or any solid object along their trajectory.
Name: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 25 meters
Specialty: Taijutsu or Medical Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: Both arms outstretched forward forcefully
Description: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie is a Soft Physique Modification technique that both enhances the user's limbs and allows them to stretch. This grants the user the ability to extend their limbs up to 25 meters in any direction at a speed of 25 m/s and offers a variety of options with just that ability alone, though the primary function of this technique allows the user to wrap their limbs around a target and throw them up to 25 meters at a speed of 25 m/s. If used in this way, the opponent will require a strength stat of greater than that of the user to escape the user’s grasp, and will suffer from displaced fractures if they collide with the ground or any solid object along their trajectory.
Last edited by Ting on Thu Apr 11, 2019 11:24 pm; edited 1 time in total
Maikumaru
A-rank
Ting wrote:- Aerodynamics:
Name: Wind Release: Aerodynamics
Rank: E-Rank
Type: Supplementary
Element: Futon
Range: Self
Specialty: Taijutsu
Hand Seals: N/A
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Once per post the user of this technique can utilize chakra throughout their body to resist the laws of motion momentarily and create points of leverage with which to bound off of. This technique enables the user to change direction instantaneously and serves the purpose of allowing advanced maneuverability. The change of direction allotted by this technique occurs at a speed of 5 m/s.
Name: Wind Release: Aerodynamics
Origin: Custom
Rank: E-Rank
Type: Supplementary
Element: Futon
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: None (Max Effect)
Description: The user of this technique flows wind chakra throughout their body to resist the laws of motion momentarily and create points of leverage with which to bound off of, able to do so even mid-air. This technique enables the user to change direction instantaneously and serves the purpose of allowing advanced maneuverability. The change of direction allotted by this technique occurs at a speed of 5 meters per second and can carry the user 5 meters in any direction.
- Agility:
Name: 筋塑 Sujisu: Agility
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Offensive
Element: N/A
Range: Self
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 1 post
Description: Utilizing Sujisu, the user grows their muscle fibers from within the quadriceps to cover and reinforce the entirety of their legs. While maintained, this added muscle mass allows the user to move in bursts at a speed of 10 m/s up to 10 meters per post. This burst of movement may occur once per post throughout the duration of this jutsu. If the user so chooses, this technique can be ended after the first burst in exchange for a strengthened kick which deals minor bruising and staggers the target.
Name: Flesh Weaving: Agility
Origin: Custom
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: 15 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Horse Stance
Description: Assuming the Horse Stance used often in Kung-Fu, the user allocates an amount of chakra through the muscles in their legs. The muscles throughout the user’s legs will increase in tone and definition as well as strength, allowing them to move with enhanced speed momentarily. The user may cover up to 10 meters at a speed of 30 meters per second while enhanced by this technique. This technique’s speed boost is able to be stacked onto others so long as the descriptors allow for it.
- Expose:
Name: Expose
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary/Sensory
Element: Wind
Range: 20 meters
Specialty: Medical Ninjutsu
Duration: Maintainable
Cooldown: Duration + 2 posts
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank and lower.
Name: Expose
Origin: Custom
Rank: D-Rank
Type: Supplementary
Element: Wind
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: Ox -> Dog -> Boar
Description: The users hearing is enhanced through the concentration of chakra within their inner ear, allowing them to utilize strategies and methods such as echolocation. Using this sensory method, the user’s hearing can be used to navigate, mentally map the surrounding area, and locate targets who occupy space with ease, even when they utilize stealth techniques of C-Rank or below. Using this technique can focus on the general location of a single individual or occurrence (within 5m of their actual position) at a time.
- Poreification:
Name: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana
Origin: Custom
Rank: D-Rank
Type: Defensive | Supplementary
Element: Suiton
Range: Self | Contact
Specialty: Medical | Taijutsu
Duration: Instant | 1 Post
Cooldown: 3 posts
Activation: N/A
Description: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana is a Medical/Taijutsu technique that allows the user to concentrate a single poison that's been introduced into their system and excrete it through their sweat glands in a specific part of their body, creating a contact-based toxin that can seep through an opponent's pores upon successfully hitting them with a basic strike. This can only be done up to 1 post after the poison is purged, however. This technique can be used to purge poisons and medical debuffs of up to C-Rank from their system in this way.
Name: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana
Origin: Custom
Rank: D-Rank
Type: Supplementary
Element: Water
Range: Personal | Contact
Specialty: Taijutsu | Medical Ninjutsu | Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: Cracking Knuckles (one handed)
Description: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana is a Medical/Taijutsu technique that allows the user to concentrate a single poison that's been introduced into their system and excrete it through their sweat glands in a specific part of their body, creating a contact-based toxin that can seep through an opponent's pores upon successfully hitting them with a basic strike. This only can be done up to 1 post after the poison is purged, however. This technique can be used to purge item based poisons and medical debuffs of up to C-Rank from their system in this way.
- Sunder Spire:
Name: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō
Origin: Custom
Rank: D-Rank
Type: Offensive | Supplementary
Element: Futon
Range: 15 meters
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Activation: Slamming either hand onto the ground or stomping with either foot.
Description: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō is a technique that allows the user to inject compressed air underground, which violently erupts upward while sharpening and compressing the earth. The compressed air will rip through the ground beneath the location in which the user strikes with either their hands or feet at a speed of 15 m/s and travel to a target location with 20 meters of the user. Upon reaching the target destination (determined by the user before this technique is utilized) the ground below will be raised and sharpened by the sudden explosion of air escaping. This will deal bruising and 1/4 inch cuts to an opponent standing directly at its epicenter, but primarily functions to knock the target 10 meters in any direction of the user’s choice, at a speed of 15 m/s.
Name: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō
Origin: Custom
Rank: D-Rank
Type: Offensive
Element: Wind
Range: 15 meters | 9 meter radius
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Horse Stance + Stomping with one foot.
Description: Wind Release: Sunder Spire | 風遁・壊頂 Fūton - Kaichō is a technique that allows the user to inject compressed air underground, which violently erupts upward while sharpening and compressing the earth. The compressed air will rip through the ground beneath the location in which the user strikes with either their hands or feet at a speed of 20 m/s and travel to a target location within 15 meters of the user. Upon reaching the target destination the ground below will be raised and sharpened by the sudden explosion of air escaping. This will deal bruising and 1/4 inch cuts to an opponent standing directly at its epicenter, but primarily functions to knock the target 10 meters in any direction of the user’s choice, at a speed of 20 m/s.
- Kiai:
Name: 気合い [Kiai - Fighting Spirit Energy Shout]
Canon/Custom: Custom
Rank: D
Type: Defensive.
Element: None.
Range: Personal||3m radius
Specialty: Ijutsu||Taijutsu
Duration: 1 post.
Cooldown: 3 posts.
Description: A technique that strengthens the vocal cords with chakra, allowing them to produce sound that, when traveling through air, is a near-solid force; due to only needing the slightest amount of sound to begin it, the user can perform this while restrained or paralyzed. The sound is released through the user's mouth as well as being able to reverberate through their soft tissues. By vibrating the user's tissues, it stimulates the muscles and nerves whilst using the ninja's natural chakra flow to interfere with things in contact with them. It releases them from a jutsu, item, or Strength of C-rank or lower that would restrain or paralyze them by simply vibrating it off them. The shockwave that travels from the user at 10m/s, repelling everything around them with pure force, pushing those nearby to the edge of this jutsu's range (though not necessarily knocking them over). This jutsu will block 1 technique of D-rank or lower by dissipating it with sheer force if the user did not escape from a binding with this jutsu.
This technique is activated instantly by the user uttering a shout as loud as they are able, and it is only sustained for as long as they can continue doing so (an effective punch to the diaphragm, for example, will silence the user). Thus, it foils almost any attempt to stay discreet. This technique's vibrations through the user's body make it painful to attempt too quick of locomotion, so the user stays at 2 tiers below their normal speed during the entirety of the shout to avoid being overcome by said pain. In addition, the powerful sound waves coming directly from their vocal cords means that they may be damaged temporarily; for at least 2 posts after use, the user cannot make any sort of utterance.
Name: 気合い [Kiai - Fighting Spirit Energy Shout]
Origin: Custom (Taede)
Rank: D-Rank
Type: Offensive / Supplementary
Element: N/A
Range: Personal | 3 meter radius
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Shouting
Description: A technique that strengthens the vocal cords with chakra, allowing them to produce sound that, when traveling through air, is a near-solid force; due to only needing the slightest amount of sound to begin it, the user can perform this while restrained or paralyzed. The sound is released through the user's mouth as well as being able to reverberate through their soft tissues. By vibrating the user's tissues, it stimulates the muscles and nerves whilst using the ninja's natural chakra flow to interfere with things in contact with them. It releases them from a jutsu, item, or Strength of C-rank or lower that would restrain or paralyze them by simply vibrating it off them. The shockwave that travels from the user at 10m/s, repelling everything around them with pure force, pushing those nearby to the edge of this jutsu's range (though not necessarily knocking them over). This jutsu will block 1 technique of C-rank or lower by dissipating it with sheer force if the user did not escape from a binding with this jutsu.
This technique is activated instantly by the user uttering a shout as loud as they are able, and it is only sustained for as long as they can continue doing so (an effective punch to the diaphragm, for example, will silence the user). Thus, it foils almost any attempt to stay discreet. This technique's vibrations through the user's body make it painful to attempt too quick of locomotion, so the user stays at 2 tiers below their normal speed during the entirety of the shout to avoid being overcome by said pain. In addition, the powerful sound waves coming directly from their vocal cords means that they may be damaged temporarily; for at least 2 posts after use, the user cannot make any sort of utterance.
- Internal Colliding Wave:
Name: 内部衝波 [Naibu Shōha - Internal Colliding Wave]
Canon/Custom: Custom
Rank: D.
Type: Defensive.
Element: Suiton.
Range: Personal.
Specialty: Ijutsu||Taijutsu
Duration: 1 post.
Cooldown: 3 posts.
Description: A technique that shocks the user's body systems. By vibrating water using their Suiton, the user is able to agitate the cells in their body. This technique focuses on the cells nearest to the peripheral nervous system's neurons responsible for touch sensation. By delivering relatively minor, but direct, physical shock to these nerves using vibration, the user is able to break Genjutsu cast on them. Of course, the user has to be aware they are under a Genjutsu at all in order for this technique to be effective.
This technique can be activated by will alone, but can only dissipate one Genjutsu cast on the user. If the user is able to, they can weave the hand seals [Reverse Dog → Rat → Ram → Hare → Boar], and this technique can dispel 2 Genjutsu of equal rank (if two are simultaneously acting on the user), or 1 of one rank higher.
For the post this technique is used and for 2 posts after, the user's Strength is decreased by 1 tier due to shocking their own muscles. It increases by 1 on top of this if the user dispels more than one Genjutsu/a Genjutsu of one rank higher than this technique.
This technique takes a small a bit after the activation to take full effect, so the user is able to discern if a Genjutsu is being affected by this technique (provided they know what the illusion is actually doing). This alerts them to whether their dispulsion was effective or not, so long as the genjutsu does not exceed B-rank.
Name: 内部衝波 [Naibu Shōha - Internal Colliding Wave]
Origin: Custom (Taede)
Rank: D-Rank
Type: Supplementary
Element: Water
Range: Personal
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Reverse Dog → Rat → Ram → Hare → Boar or None
Description: A technique that shocks the user's body systems. By vibrating water using their Suiton, the user is able to agitate the cells in their body. This technique focuses on the cells nearest to the peripheral nervous system's neurons responsible for touch sensation. By delivering relatively minor, but direct, physical shock to these nerves using vibration, the user is able to break Genjutsu cast on them. Of course, the user has to be aware they are under a Genjutsu at all in order for this technique to be effective.
This technique can be activated by will alone, but can only dissipate one Genjutsu cast on the user. If the user is able to, they can weave the hand seals [Reverse Dog → Rat → Ram → Hare → Boar], and this technique can dispel 2 Genjutsu of equal rank (if two are simultaneously acting on the user), or 1 of one rank higher.
For the post this technique is used and for 2 posts after, the user's Strength is decreased by 1 tier due to shocking their own muscles. It increases by 1 on top of this if the user dispels more than one Genjutsu/a Genjutsu of one rank higher than this technique.
This technique takes a small a bit after the activation to take full effect, so the user is able to discern if a Genjutsu is being affected by this technique (provided they know what the illusion is actually doing). This alerts them to whether their dispulsion was effective or not, so long as the genjutsu does not exceed B-rank.
- Adhesion Fist:
Name: 付着拳 [Fuchaku-Ken - Adhesion Fist]
Canon/Custom: Custom
Rank: D.
Type: Supplementary
Element: None.
Range: Melee - 3 meters.
Specialty: Ijutsu||Taijutsu
Duration: Maintainable
Cooldown: Duration + 2 posts.
Description: A technique that employs a full-body Supernatural Walking Practice; the user gains the benefit of said jutsu for this technique's duration. This jutsu allows the user to slightly inject their chakra just below the surface of an opponent's skin via direct contact with either skin or non-heavy-armor clothing. By doing so, he creates a tether that makes it impossible to get outside of close-combat with him. Even if he would launch them outside of this jutsu's range, via chakra or otherwise, they would be pulled back at slightly less speed (the speed at which the user exited the technique -5 m/s down to a minimum of 5 m/s) after the briefest of moments, as if a yo-yo; this also applies to the user if launched but the tether doesn't break. The target can escape by successfully launching the user outside of this jutsu's range faster than 15m/s with an attack, by using a high-speed-movement technique that accelerates the user to more than 25 meters per second, or by straining at the edge of the jutsu's range with C-3 Strength for a whole post (B-0 strength breaks within the same post, A or higher is unaffected). C-rank chakra-based damage from an opposing jutsu that would hit the chakra tether can also break it. (The user has the advantage of being able to re-initiate the technique by making contact again.)
Name: 付着拳 [Fuchaku-Ken - Adhesion Fist]
Origin: Custom (Taede)
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: Contact | 1 meter
Specialty: Taijutsu
Duration: 3 posts
Cooldown: N/A
Activation: Tiger Stance
Description: A technique that employs a full-body Supernatural Walking Practice; the user gains the benefit of said jutsu for this technique's duration. This jutsu allows the user to slightly inject their chakra just below the surface of an opponent's skin via direct contact with either skin or non-heavy-armor clothing. By doing so, he creates a tether that makes it impossible to get outside of close-combat with him. Even if he would launch them outside of this jutsu's range, via chakra or otherwise, they would be pulled back at slightly less speed (the speed at which the user exited the technique -5 m/s down to a minimum of 5 m/s) after the briefest of moments, as if a yo-yo; this also applies to the user if launched but the tether doesn't break. The target can escape by successfully launching the user outside of this jutsu's range faster than 15m/s with an attack, by using a high-speed-movement technique that accelerates the user to more than 25 meters per second, or by straining at the edge of the jutsu's range with C-3 Strength for a whole post (B-0 strength breaks within the same post, A or higher is unaffected). C-rank chakra-based damage from an opposing jutsu that would hit the chakra tether can also break it. (The user has the advantage of being able to re-initiate the technique by making contact again.)
- Windhole:
Name: 忍法・風穴 [Ninpō: Kazaana - Ninja Art: Windhole]
Canon/Custom: Custom
Rank: D.
Type: Supplementary||Defensive
Element: None.
Range: Up to 15m dash.
Specialty: Ijutsu||Taijutsu
Duration: Instant.
Cooldown: 2 posts.
Description: A technique that lets the user step off the ground at an immediate 7m/s, by temporarily strengthening muscles. It also infuses the user's skin and muscle tissue with chakra, hardening it and making it resistant to damage. The user's speed and sheer durability will put a hole with a maximum diameter equal to the user's height through almost any non-structure made of wood or a similar/weaker material, so long as it is 1 meter or less in thickness (they will dent or crack it that deep, otherwise). They can break through only 1/2 a meter of stone this way; the user will only comically dent metal. The first offensive jutsu of C-rank or lower that the user attempts to collide with or pass through will yield to them, allowing them to pass through it unhindered, perhaps leaving a hole (they lose their momentum through solid things about 3m after doing so, returning to normal speed). Because it is not offensive, this technique can't compromise the constitution of defensive jutsu even if it manages to break through them. (It does allow the user to pass through D-rank solid defensive jutsu during their movement, however.)
Name: 忍法・風穴 [Ninpō: Kazaana - Ninja Art: Windhole]
Origin: Custom (Taede)
Rank: D-Rank
Type: Supplementary
Element: N/A
Range: 10 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Ram -> Ox -> Dog
Description: A technique that lets the user step off the ground at an immediate 7m/s, by temporarily strengthening muscles. It also infuses the user's skin and muscle tissue with chakra, hardening it and making it resistant to damage. The user's speed and sheer durability will put a hole with a maximum diameter equal to the user's height through almost any non-structure made of wood or a similar/weaker material, so long as it is 1 meter or less in thickness (they will dent or crack it that deep, otherwise). They can break through only 1/2 a meter of stone this way; the user will only comically dent metal. The first offensive jutsu of C-rank or lower that the user attempts to collide with or pass through will yield to them, allowing them to pass through it unhindered, perhaps leaving a hole (they lose their momentum through solid things about 3m after doing so, returning to normal speed). Because it is not offensive, this technique can't compromise the constitution of defensive jutsu even if it manages to break through them. (It does allow the user to pass through D-rank solid defensive jutsu during their movement, however.)
- Might:
Name: 筋塑 Sujisu: Might
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive/Supplementary
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: Muscle fibers grow rapidly from within the users biceps, enveloping their arms from the shoulders down. Reinforced by the extra muscle, the user is capable of delivering a crushing blow to a target either a single arm or both. Upon contact with a defensive barrier, aura, or cloak of C-Rank or below, the defense is shattered by this technique. If no defensive technique is present, this jutsu will deal major bruising and wherever it makes impact. The muscle fibers will retract immediately after use.
Name: 筋塑 Sujisu: Might
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 5 meters
Specialty: Taijutsu
Duration: Instant
Cooldown: N/A
Activation: Tiger Stance
Description: Muscle fibers grow rapidly from within the users biceps, enveloping their arms from the shoulders down. Reinforced by the extra muscle, the user is capable of delivering a crushing blow to a target either a single arm or both. The strike itself emits a forceful crescent wave of pressure which travels only up to 5 meters at 25 m/s and covers an area of 1 meter. Either upon direct contact or impact by the shockwave emitted by the strike of this technique, a defensive barrier, aura, or cloak of C-Rank or below is shattered by this technique. If no defensive technique is present, this jutsu will deal major bruising and wherever it makes impact. The muscle fibers will retract immediately after use.
- Chakra Reverse Pulse:
Name: Chakra Reverse Pulse (チャクラ逆脈 ~ Chakura Gyaku Myaku)
Canon/Custom: Custom
Rank: C
Type: Offensive | Supplementary
Element: N/A
Range: 5 meters
Specialty: Medical Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: The user sends a short range shockwave of chakra from within themselves forward at 25 m/s. It slams into a target with sufficient force, causing light bruising and disrupting their chakra pathways. Any active jutsu that the target are using will be forced to end and their cooldown(s) will begin (does not work on jutsu of B-Rank or higher), as their chakra systems will be halted for a few moments. As an alternate use, this jutsu can be used to release target(s) from any Genjutsu of B-Rank or lower by stopping the chakra's effect on the brain, but it cannot be used on oneself when under a Genjutsu.
Name: Chakra Reverse Pulse (チャクラ逆脈 ~ Chakura Gyaku Myaku)
Origin: Custom
Rank: C-Rank
Type: Offensive/Supplementary
Element: N/A
Range: 1 meter radius
Specialty: Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: None
Description: The user sends a short range shockwave of chakra from within themselves forward at 25 m/s. It slams into an opponent, a projectile, or a jutsu with sufficient force, knocking away any number of projectiles, slamming into the first opponent hit (dealing minor bruising), and dissipating any single jutsu of up to B-Rank. Any active jutsu that an affected opponent is using will be forced to end and the same technique will be unusable during the opponent’s next post as their chakra system will be in a state of temporary shock.
- Agezuki:
Name: Agezuki
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: An aggressive uppercut strike which aims to strike the jaw of the opponent. This technique is capable of being activated at a moments notice, allowing it to be woven into close quarters combat very suddenly and without warning. Either of the users arms becomes flooded with chakra and reaches a point to point movement speed of 15 m/s. This attack can be layered into other melee techniques fluidly and on its own is capable of fracturing bone and dislodging teeth.
Name: Agezuki
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Thai Boxing Stance
Description: An aggressive uppercut strike which aims to strike the jaw of the opponent. This technique is capable of being activated at a moments notice, allowing it to be woven into close quarters combat very suddenly and without warning. The user floods their body with chakra, and enables it to move move up to 5 meters at an enhanced speed of 55 meters per second. This attack can be layered into other melee techniques fluidly and on its own is capable of causing displaced fractures to bone and dislodging teeth.
- Crackle:
Name: Crackle
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: A technique which enhances the user’s next strike to meet a very specific end. In any limb of their choice, the user gathers the necessary chakra almost instantaneously across her body, allowing the next strike to move at 20 meters per second in addition to one of two possible damaging effects. If the strike makes contact with any place which does not already have any sort of injury, it will fracture the bone. If the strike lands anywhere upon a fractured bone it will break the bone through the rest of the way, regardless of the severity of the fracture. This technique can be layered upon over abilities, and in the event that Crackle is stacked upon another damaging technique, it’s damage is determined last (For example, if Crackle were stacked onto a jutsu which has the ability to cause a fracture, the fracture from the first technique would occur firstly, and then Crackle would be able to create it’s clean break.)
Name: Crackle
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 5 meters
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Cracking Knuckles (Both Hands)
Description: A technique which strengthens the users body with chakra in order to deliver a devastating shoulder charge to meet a very specific end. The user gathers the necessary chakra almost instantaneously across their body, requiring only a crack of their knuckles to initiate. This reinforcement of the users body enables them to move up to 5 meters at 55 meters per second in addition to one of two possible damaging effects on contact. If the charge makes contact with an opponent who bears no fractures upon their body, it will cause displaced fractures of the bone wherever impact is made. If the charge lands and the opponent has a fractured bone anywhere upon their body, it will break the bone through the rest of the way, regardless of the severity of the fracture.
- Leaf Uprooting:
Name: Leaf Uprooting | 木の葉根こそぎ Konoha Nekosogi
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: -
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: 2 posts
Activation: The user must firmly plant the opposite foot of the one delivering this technique on the ground before doing so.
Description: A standard spinning kick delivered either clockwise or counterclockwise, typically aimed high in order to strike to torso or the head directly. This kick is enhanced with chakra in order to exceed normal physical limitations, granting this maneuver an additional point to point movement speed of 20 meters per second. Should the kick connect, it is capable of delivering major external bruising with the potential to fracture bones in addition to the damage normally delivered by the user via a basic strike.
Name: Leaf Uprooting | 木の葉根こそぎ Konoha Nekosogi
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Tiger Stance OR No Activation
Description: A standard spinning kick delivered either clockwise or counterclockwise, typically aimed high in order to strike to torso or the head directly. This kick is enhanced with chakra in order to exceed normal physical limitations, granting this maneuver an additional point to point movement speed of 25 meters per second. Should the kick connect, it is capable of causing displaced fractures in addition to the damage normally delivered by the user via a basic strike. This technique costs an additional 10 chakra in order to be used without any activation requirement.
- Tiger Claw Strike:
Name: Tiger Claw Strike | 虎爪撃 Kōsōgeki
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: -
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: 2 posts
Activation: The user bends the fingers on both hands, allowing chakra to flow through the tips as they take the Shaolin tiger stance.
Description: Said to be one of the most powerful martial arts maneuvers even without chakra, this strike uses incredibly hardened and sharpened fingertips via the flowing of chakra through them in order to launch the fist forward in a claw position and squeeze it shut after landing its mark. Each finger is capable of ripping through 1.5 inches of flesh in addition to the damage of the user’s basic strike. This maneuver also grants the user’s striking limb(s) a boost to their point to point movement speed of 20 meters per second.
Name: Tiger Claw Strike | 虎爪撃 Kōsōgeki
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: Contact
Specialty: Taijutsu
Duration: 1 post
Cooldown: N/A
Activation: Tiger Stance OR No Activation
Description: Said to be one of the most powerful martial arts maneuvers even without chakra, this strike uses incredibly hardened and sharpened fingertips via the flowing of chakra through them in order to launch one or both fists forward in a claw position and squeeze it shut after landing its mark. Each finger is capable of ripping through 3 cm of flesh in addition to the damage of the user’s basic strike. This maneuver also grants the user’s body a boost to their point to point movement speed of 25 meters per second.
- Ends:
Name: Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Canon/Custom: Custom
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: Self
Specialty: Taijutsu
Duration: 3 post
Cooldown: 5 posts
Description: The users body is flooded with chakra, increasing their strength and durability in order to temporarily require an opponent to possess strength of B-0 or higher to escape their grasp. This replaces any strength checks set by other techniques activated during this duration, if said techniques has a lower requirement. This technique additionally numbs the user’s body, allowing them to ignore pain signals of C-Rank or equivalent (including those of jutsu used in an effort to escape their grasp).
Name: Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Origin: Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Rank: C-Rank
Type: Supplementary
Element: N/A
Range: Personal
Specialty: Taijutsu
Duration: 3 posts
Cooldown: N/A
Activation: Crane Stance
Description: The users body is flooded with chakra, increasing their strength and durability in order to temporarily require an opponent to possess strength higher than the user’s own in order to escape their grasp. This replaces any strength checks set by other techniques activated during this duration, if said technique has a lower requirement. This technique additionally numbs the user’s body, allowing them to ignore pain signals of C-Rank or equivalent (including those of jutsu used in an effort to escape their grasp).
- Trebuchet:
Name: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 15 meters
Specialty: Medical or Taijutsu
Duration: 1 post
Cooldown: 3 posts
Activation: N/A
Description: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie is a Soft Physique Modification technique that both enhances the user's limbs and allows them to stretch. This grants the user the ability to extend their limbs up to 15 meters in any direction at a speed of 15 m/s and offers a variety of options with just that ability alone, though the primary function of this technique allows the user to wrap their limbs around a target and throw them up to 20 meters at a speed of 20 m/s. If used in this way, the opponent will require a strength stat of greater than that of the user to escape the user’s grasp, and will suffer major bruising and potential fractures to bone if they collide with the ground or any solid object along their trajectory.
Name: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie
Origin: Custom
Rank: C-Rank
Type: Offensive
Element: N/A
Range: 25 meters
Specialty: Taijutsu or Medical Ninjutsu
Duration: 1 post
Cooldown: N/A
Activation: Both arms outstretched forward forcefully
Description: Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie is a Soft Physique Modification technique that both enhances the user's limbs and allows them to stretch. This grants the user the ability to extend their limbs up to 25 meters in any direction at a speed of 25 m/s and offers a variety of options with just that ability alone, though the primary function of this technique allows the user to wrap their limbs around a target and throw them up to 25 meters at a speed of 25 m/s. If used in this way, the opponent will require a strength stat of greater than that of the user to escape the user’s grasp, and will suffer from displaced fractures if they collide with the ground or any solid object along their trajectory.
Name: Wind Release: Aerodynamics1/2 APPROVEDFlesh Weaving: AgilityThe Range says 15m but the description says it can only cover 10m. Please match these accordingly to whichExpose1/2 APPROVEDName: Water Release: Poreification | 水遁・浄毛穴 Suiton - Jōkeana1/2 APPROVED
Wind Release: Sunder Spire | 風遁・壊頂 Fūton - KaichōFirstly you would need to specify the extent of the bruising according to the damage table, and the slashing damage will also need to be something on the damage table. The range of the knockback will have to be lowered to 5 meters.気合い [Kiai - Fighting Spirit Energy Shout] Values can't be stacked on to one another. Cleansing counts as a defensive value, so you can either cleanse or block in one jutsu, not both. 内部衝波 [Naibu Shōha - Internal Colliding Wave]
You can either dissipate 1 jutsu of a rank higher or two Jutsu of equal rank. Not both.
付着拳 [Fuchaku-Ken - Adhesion Fist]
1/2 APPROVED
忍法・風穴 [Ninpō: Kazaana - Ninja Art: Windhole]
You can only go through Jutsu of D rank and lower.
筋塑 Sujisu: Might
1/2 Approved
Chakra Reverse Pulse (チャクラ逆脈 ~ Chakura Gyaku Myaku)
Dissipating jutsu counts as a defensive value. In order to be used with offensive ones, the defensive value would have to be lowered by rank or by number. Additionally the ability to cancel active jutsu on an opponent will need to be either be removed or add a drawback to balance it out.
Agezuki
1/2 APPROVED
Crackle
1/2 APPROVED
Leaf Uprooting | 木の葉根こそぎ Konoha Nekosogi
1/2 APPROVED
Tiger Claw Strike | 虎爪撃 Kōsōgeki
1/2 APPROVED
Flesh Weaving: Making Ends Meet | 筋塑・やりくり Sujisu - Yarikuri
Once you fix the Origin to Custom
1/2 APPROVED
Way of War: Wrapping Disrespectful Burial | 戦道・途例繆死穢 Sendō - Toreibyūshie
The speed and range together in order to grapple is a mid value, and the speed and rage at which to throw is a mid value. Together that is the jutsu's maximum value, and have maximum damage as well. Either lower the the previously stated values or add a drawbackSimilar topics
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