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1Hinode, Atsushi Empty Hinode, Atsushi Thu Jan 24, 2019 9:04 pm

Atsushi

Atsushi


D-rank
Kkg Passive Regeneration

Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)


Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.

Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).

The Hinode takes 2 more posts to bleed out than normal.



If a wound is partially mended once by the Hinode's healing factor, the ability will thereafter ignore that injury, unless there are no other ones to treat.

Even if the ninja is able to focus on healing a single injury, the secondary bout of regeneration is much less potent than the first, being treated as one 'level' lower; A and S-ranks get C and B-rank healing, and so forth. (D-rank ninja cannot passively heal wounds their first regeneration did not completely treat.)

If an injury is so severe that even two regenerations is not enough, it can only then be treated with either basic first aid or Medical Ninjutsu, depending on the gravity of the wound.
Template [Ignore Please]:


Jutsu Updates


Body of Everlasting Time:

Body of Everlasting Time:

Vital Exchange:



Last edited by Atsushi on Sat Jan 26, 2019 8:29 pm; edited 7 times in total

2Hinode, Atsushi Empty Re: Hinode, Atsushi Thu Jan 24, 2019 10:01 pm

Izumi

Izumi


A-rank
Atsushi wrote:
Kkg Passive Regeneration

Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)


Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.

Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).

The Hinode takes 2 more posts to bleed out than normal.
Template [Ignore Please]:


Jutsu Updates


Body of Everlasting Time:

Hands of the Sky Tyrant:

Body of Everlasting Time:

Vital Exchange:

While Taijutsu does not require hand seals, there still must be an equitable activation method properly described for the jutsu.

3Hinode, Atsushi Empty Re: Hinode, Atsushi Sat Jan 26, 2019 11:59 am

Takao

Takao


S-rank
Atsushi wrote:
Kkg Passive Regeneration

Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)


Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.

Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).

The Hinode takes 2 more posts to bleed out than normal.



If a wound is partially mended once by the Hinode's healing factor, the ability will thereafter ignore that injury, unless there are no other ones to treat.

Even if the ninja is able to focus on healing a single injury, the secondary bout of regeneration is much less potent than the first, being treated as one 'level' lower; A and S-ranks get C and B-rank healing, and so forth. (D-rank ninja cannot passively heal wounds their first regeneration did not completely treat.)

If an injury is so severe that even two regenerations is not enough, it can only then be treated with either basic first aid or Medical Ninjutsu, depending on the gravity of the wound.
Template [Ignore Please]:


Jutsu Updates


Body of Everlasting Time:

Hands of the Sky Tyrant:

Body of Everlasting Time:

Vital Exchange:

Body of Everlasting Time: Invigoration:
- The 'hand seals' field is a drawback, not an activation requirement. Every technique needs a method of being cast which needs to be a range of motion at least as significant as forming hand seals.

Hands of the Sky Tyrant is Approved.

Body of Everlasting Time: Vitality:
- Same as the first technique.

Vital Exchange:
- Still needs an activation.

4Hinode, Atsushi Empty Re: Hinode, Atsushi Sat Jan 26, 2019 8:18 pm

Atsushi

Atsushi


D-rank
Invigiration: Increased drawback to hopefully balance for max effect on the activation requirements.

Hands of the Sky Tyrant: Thank you!

Vitality: Moved drawback from the Activation section.

Vital Exchange: Edits made.

5Hinode, Atsushi Empty Re: Hinode, Atsushi Sat Jan 26, 2019 9:49 pm

Izumi

Izumi


A-rank
Atsushi wrote:
Kkg Passive Regeneration

Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)


Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.

Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).

The Hinode takes 2 more posts to bleed out than normal.



If a wound is partially mended once by the Hinode's healing factor, the ability will thereafter ignore that injury, unless there are no other ones to treat.

Even if the ninja is able to focus on healing a single injury, the secondary bout of regeneration is much less potent than the first, being treated as one 'level' lower; A and S-ranks get C and B-rank healing, and so forth. (D-rank ninja cannot passively heal wounds their first regeneration did not completely treat.)

If an injury is so severe that even two regenerations is not enough, it can only then be treated with either basic first aid or Medical Ninjutsu, depending on the gravity of the wound.
Template [Ignore Please]:


Jutsu Updates


Body of Everlasting Time:

Body of Everlasting Time:

Vital Exchange:

Approved

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