Atsushi
D-rank
Kkg Passive Regeneration
Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)
Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.
Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).
The Hinode takes 2 more posts to bleed out than normal.
If a wound is partially mended once by the Hinode's healing factor, the ability will thereafter ignore that injury, unless there are no other ones to treat.
Even if the ninja is able to focus on healing a single injury, the secondary bout of regeneration is much less potent than the first, being treated as one 'level' lower; A and S-ranks get C and B-rank healing, and so forth. (D-rank ninja cannot passively heal wounds their first regeneration did not completely treat.)
If an injury is so severe that even two regenerations is not enough, it can only then be treated with either basic first aid or Medical Ninjutsu, depending on the gravity of the wound.
- Template [Ignore Please]:
Old Version
Name: What is the name of your jutsu?
Origin: Is the jutsu from the series or your own personal creation?
Rank: What rank is your jutsu?
Type: Offensive, Defensive or Supplementary?
Element: If any, what Element is necessary to use the jutsu?
Range: What is the range of your jutsu?
Specialty: What Specialization is necessary to use the jutsu?
Duration: State how long your jutsu, and any of its effects, last.
Cooldown: For how many posts after the jutsu's Duration can you not use it again?
Hand Seals: Here you list the standard requirements to activate a jutsu, such as hand seals or genjutsu triggers, as well as preparation periods or similar requirements.
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.
Jutsu Updates
- Body of Everlasting Time:
Name: Body of Everlasting Time: Invigoration
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s chakra system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike from a person or item or to heal damage done from a single C-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Invigoration
Origin: Custom [Atsushi]
Rank: D-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu [Kkg]
Duration: One Post
Cooldown: None
Hand Seals: None
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single C-Rank or lower jutsu or active ability. This occurs at the cost of his body’s natural defenses. Atsushi receives a -2 endurance for the entirety of his subsequent post which stacks with other Endurance debuffs, including if he uses this jutsu more than once in a post.
- Body of Everlasting Time:
Name: Body of Everlasting Time: Vitality
Canon/Custom: Custom
Rank: E-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s body increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike form a person or item or to heal damage done from a single D-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Vitality
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu [Kkg]
Duration: One Post
Cooldown: None
Hand Seals: None
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single D-Rank or lower jutsu or active ability. This occurs at the cost of his body’s natural defenses. Atsushi receives a -1 endurance for the entirety of his subsequent post which stacks with other Endurance debuffs, including if he uses this jutsu more than once in a post.
- Vital Exchange:
Name: Vital Exchange
Canon/Custom: Custom [Atsushi]
Rank: E-Rank
Type: Supplementary
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of white light. It filters out poisons and diseases it comes in contact with unless they were created by a jutsu of D-Rank or higher. Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Name: Vital Exchange
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive | Supplementary
Element: Raiton
Range: Touch
Specialty: Taijutsu
Duration: Three posts
Cooldown: None
Hand Seals: Atsushi places both hands over his bose and mouth sliding them outward as he creates the mask.
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of bluish-white light covering as mich skinnas he deems necessary. It filters out poisons and diseases it comes in contact with. Any poisons created by jutsu easily pass through this jutsu as do any and all attacks as this jutsu specifically targets poisons and diseases. Though if an attack were laced with a poison this jutsu would cleanse the poison off of the attack still letting the attack pass through though.
Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Last edited by Atsushi on Sat Jan 26, 2019 8:29 pm; edited 7 times in total
Izumi
A-rank
Atsushi wrote:Kkg Passive Regeneration
Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)
Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.
Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).
The Hinode takes 2 more posts to bleed out than normal.
- Template [Ignore Please]:
Old Version
Name: What is the name of your jutsu?
Origin: Is the jutsu from the series or your own personal creation?
Rank: What rank is your jutsu?
Type: Offensive, Defensive or Supplementary?
Element: If any, what Element is necessary to use the jutsu?
Range: What is the range of your jutsu?
Specialty: What Specialization is necessary to use the jutsu?
Duration: State how long your jutsu, and any of its effects, last.
Cooldown: For how many posts after the jutsu's Duration can you not use it again?
Hand Seals: Here you list the standard requirements to activate a jutsu, such as hand seals or genjutsu triggers, as well as preparation periods or similar requirements.
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.
Jutsu Updates
- Body of Everlasting Time:
Name: Body of Everlasting Time: Invigoration
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s chakra system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike from a person or item or to heal damage done from a single C-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Invigoration
Origin: Custom [Atsushi]
Rank: D-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: None
Hand Seals: None
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single C-Rank or lower jutsu or active ability. In addition Atsushi can heal the damage from any number of E-Rank basic strikes or jutsu.
Drawback: On the post this jutsu is used it deactivates the Hinode's Kekkei Genkai, the suspending Atsushi’s ability to passively heal for no chakra for the duration of the post this ability is used in. Thus this Jutsu also requires the target have access to said Kkg.
- Hands of the Sky Tyrant:
Name: Hands of the Sky Tyrant
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: One post
Cooldown: Two Posts
Description: Atsushi channels an immense amount of Raiton chakra around his hand before throwing an object causing lightning to spark across it. When he throws it the maximum range he can throw is increased by 30 meters and if the object moves with enough force behind it that it interacts with other objects as if it were a C-Rank Non-Elemental jutsu.
Overcharge: The chakra that Atsushi would normally focus on protecting his hand he can instead focus on increasing the potency of his jutsu. If the object being thrown is made of metal, wet, or made of earthen materials [Rock, Mud, Concrete] the lightning from Atsushi’s hand clings to it after he throws it. Once it has flown 5 meters, the lightning will stop arcing between Atsushi and his weapon and electricity will arc out in a 2 meter radius from the weapon itself causing it to leave major first degree burns on anything within a four meter radius of it. This additional effect interacts as a C-Rank Raiton Jutsu.
Drawback: Overcharging is dangerous to the ninja using it and causes light [E-Rank] burns on the arm used to throw the item and to any clothing or items on that arm.
Name: Hands of the Sky Tyrant
Origin: Custom [Atsushi]
Rank: C-Rank
Type: Offensive
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: 1 Post
Cooldown: None
Hand Seals: None
Description: Atsushi channels an immense amount of Raiton chakra around his hand before throwing an object causing lightning to spark across it. When he throws it, the maximum range he can throw is increased by 25 meters, and the object moves with enough force behind it that it interacts as if it were a C-Rank Non-Elemental jutsu.
Overcharge: The chakra that Atsushi would normally focus on protecting his hand, he can instead focus on increasing the potency of his jutsu. If the object being thrown is made of metal, wet, or made of earthen materials [Rock, Mud, Concrete] the lightning from Atsushi’s hand clings to it after he throws it. Once it has flown 10 meters, the lightning will stop arcing between Atsushi and his weapon and electricity will arc out in a 10 meter radius from the weapon itself causing it to leave major first degree burns on anything within a 10 meter radius of it. This additional effect interacts as a C-Rank Raiton Jutsu.
Drawback: Overcharging is dangerous to the ninja using it and causes minor first degree burns on the arm used to throw the item and to any clothing or items on that arm. This damage can be healed as if it were caused by a D-Rank jutsu.
- Body of Everlasting Time:
Name: Body of Everlasting Time: Vitality
Canon/Custom: Custom
Rank: E-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s body increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike form a person or item or to heal damage done from a single D-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Vitality
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: None
Hand Seals: None
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single D-Rank or lower jutsu or active ability.
Drawback: On the post this jutsu is used it deactivates the Hinode's Kekkei Genkai, the suspending Atsushi’s ability to passively heal for no chakra for the duration of the post this ability is used in. Thus this Jutsu also requires the target have access to said Kkg.
- Vital Exchange:
Name: Vital Exchange
Canon/Custom: Custom [Atsushi]
Rank: E-Rank
Type: Supplementary
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of white light. It filters out poisons and diseases it comes in contact with unless they were created by a jutsu of D-Rank or higher. Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Name: Vital Exchange
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Suppplementary
Element: Raiton
Range: Touch
Specialty: Taijutsu
Duration: 1 post
Cooldown: None
Hand Seals: None
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of bluish-white light. It filters out poisons and diseases it comes in contact with unless they were created by a jutsu. Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
While Taijutsu does not require hand seals, there still must be an equitable activation method properly described for the jutsu.
Takao
S-rank
Atsushi wrote:Kkg Passive Regeneration
Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)
Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.
Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).
The Hinode takes 2 more posts to bleed out than normal.
If a wound is partially mended once by the Hinode's healing factor, the ability will thereafter ignore that injury, unless there are no other ones to treat.
Even if the ninja is able to focus on healing a single injury, the secondary bout of regeneration is much less potent than the first, being treated as one 'level' lower; A and S-ranks get C and B-rank healing, and so forth. (D-rank ninja cannot passively heal wounds their first regeneration did not completely treat.)
If an injury is so severe that even two regenerations is not enough, it can only then be treated with either basic first aid or Medical Ninjutsu, depending on the gravity of the wound.
- Template [Ignore Please]:
Old Version
Name: What is the name of your jutsu?
Origin: Is the jutsu from the series or your own personal creation?
Rank: What rank is your jutsu?
Type: Offensive, Defensive or Supplementary?
Element: If any, what Element is necessary to use the jutsu?
Range: What is the range of your jutsu?
Specialty: What Specialization is necessary to use the jutsu?
Duration: State how long your jutsu, and any of its effects, last.
Cooldown: For how many posts after the jutsu's Duration can you not use it again?
Hand Seals: Here you list the standard requirements to activate a jutsu, such as hand seals or genjutsu triggers, as well as preparation periods or similar requirements.
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.
Jutsu Updates
- Body of Everlasting Time:
Name: Body of Everlasting Time: Invigoration
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s chakra system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike from a person or item or to heal damage done from a single C-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Invigoration
Origin: Custom [Atsushi]
Rank: D-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu [Kkg]
Duration: One Post
Cooldown: None
Hand Seals: -1 endurance [Which lasts the entire post that this jutsu is used]
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single C-Rank or lower jutsu or active ability. This occurs at the cost of his body’s natural defences [Activation Cost].
- Hands of the Sky Tyrant:
Name: Hands of the Sky Tyrant
Canon/Custom: Custom
Rank: C-Rank
Type: Offensive
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: One post
Cooldown: Two Posts
Description: Atsushi channels an immense amount of Raiton chakra around his hand before throwing an object causing lightning to spark across it. When he throws it the maximum range he can throw is increased by 30 meters and if the object moves with enough force behind it that it interacts with other objects as if it were a C-Rank Non-Elemental jutsu.
Overcharge: The chakra that Atsushi would normally focus on protecting his hand he can instead focus on increasing the potency of his jutsu. If the object being thrown is made of metal, wet, or made of earthen materials [Rock, Mud, Concrete] the lightning from Atsushi’s hand clings to it after he throws it. Once it has flown 5 meters, the lightning will stop arcing between Atsushi and his weapon and electricity will arc out in a 2 meter radius from the weapon itself causing it to leave major first degree burns on anything within a four meter radius of it. This additional effect interacts as a C-Rank Raiton Jutsu.
Drawback: Overcharging is dangerous to the ninja using it and causes light [E-Rank] burns on the arm used to throw the item and to any clothing or items on that arm.
Name: Hands of the Sky Tyrant
Origin: Custom [Atsushi]
Rank: C-Rank
Type: Offensive
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: 1 Post
Cooldown: None
Hand Seals: Atsushi spins the item in his hand with a flourish before tightening his grip on it and drawing his arm back.
Description: Atsushi channels an immense amount of Raiton chakra around his hand before throwing an object causing lightning to spark across it. When he throws it, the maximum range he can throw is increased by 25 meters, and the object moves with enough force behind it that it interacts as if it were a C-Rank Non-Elemental jutsu.
Overcharge: The chakra that Atsushi would normally focus on protecting his hand, he can instead focus on increasing the potency of his jutsu. If the object being thrown is made of metal, wet, or made of earthen materials [Rock, Mud, Concrete] the lightning from Atsushi’s hand clings to it after he throws it. Once it has flown 10 meters, the lightning will stop arcing between Atsushi and his weapon and electricity will arc out in a 10 meter radius from the weapon itself causing it to leave major first degree burns on anything within a 10 meter radius of it. This additional effect interacts as a C-Rank Raiton Jutsu.
Drawback: Overcharging is dangerous to the ninja using it and causes minor first degree burns on the arm used to throw the item and to any clothing or items on that arm. This damage can be healed as if it were caused by a D-Rank jutsu.
- Body of Everlasting Time:
Name: Body of Everlasting Time: Vitality
Canon/Custom: Custom
Rank: E-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s body increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike form a person or item or to heal damage done from a single D-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Vitality
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu [Kkg]
Duration: One Post
Cooldown: None
Hand Seals: -1 endurance [Which lasts the entire post that this jutsu is used]
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single D-Rank or lower jutsu or active ability. This occurs at the cost of his body’s natural defences [Activation Cost].
- Vital Exchange:
Name: Vital Exchange
Canon/Custom: Custom [Atsushi]
Rank: E-Rank
Type: Supplementary
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of white light. It filters out poisons and diseases it comes in contact with unless they were created by a jutsu of D-Rank or higher. Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Name: Vital Exchange
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive | Supplementary
Element: Raiton
Range: Touch
Specialty: Taijutsu
Duration: 1 post
Cooldown: None
Hand Seals: None
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of bluish-white light. It filters out poisons and diseases it comes in contact with unless they were created by a jutsu. Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Body of Everlasting Time: Invigoration:- The 'hand seals' field is a drawback, not an activation requirement. Every technique needs a method of being cast which needs to be a range of motion at least as significant as forming hand seals.
Hands of the Sky Tyrant is Approved.
Body of Everlasting Time: Vitality:- Same as the first technique.
Vital Exchange:- Still needs an activation.
Atsushi
D-rank
Invigiration: Increased drawback to hopefully balance for max effect on the activation requirements.
Hands of the Sky Tyrant: Thank you!
Vitality: Moved drawback from the Activation section.
Vital Exchange: Edits made.
Izumi
A-rank
Atsushi wrote:Kkg Passive Regeneration
Body of Everlasting Time (永久体, Towa-Tai): Hard to Put Down (Genin)
Lesser damage from E-rank attacks (1/4" cuts and scrapes) as well as minor burns less than 1st-degree heal on the post after they are inflicted. The Hinode cannot be bruised from E-rank attacks, as they heal their blood vessels as fast as they can be broken.
Two posts after they are inflicted, burns will be healed by one degree of severity (major 1st to minor 1st, completely mending a minor 1st-degree), and any cut will be reduced in all dimensions by 1/2". Bruising is also healed by one degree (reducing major to minor, completely healing minor).
The Hinode takes 2 more posts to bleed out than normal.
If a wound is partially mended once by the Hinode's healing factor, the ability will thereafter ignore that injury, unless there are no other ones to treat.
Even if the ninja is able to focus on healing a single injury, the secondary bout of regeneration is much less potent than the first, being treated as one 'level' lower; A and S-ranks get C and B-rank healing, and so forth. (D-rank ninja cannot passively heal wounds their first regeneration did not completely treat.)
If an injury is so severe that even two regenerations is not enough, it can only then be treated with either basic first aid or Medical Ninjutsu, depending on the gravity of the wound.
- Template [Ignore Please]:
Old Version
Name: What is the name of your jutsu?
Origin: Is the jutsu from the series or your own personal creation?
Rank: What rank is your jutsu?
Type: Offensive, Defensive or Supplementary?
Element: If any, what Element is necessary to use the jutsu?
Range: What is the range of your jutsu?
Specialty: What Specialization is necessary to use the jutsu?
Duration: State how long your jutsu, and any of its effects, last.
Cooldown: For how many posts after the jutsu's Duration can you not use it again?
Hand Seals: Here you list the standard requirements to activate a jutsu, such as hand seals or genjutsu triggers, as well as preparation periods or similar requirements.
Description: What exactly does the jutsu do? Explain in detail the effects and advantages of the technique. Detail only what the jutsu does, you do not need to put flavor text in here.
Jutsu Updates
- Body of Everlasting Time:
Name: Body of Everlasting Time: Invigoration
Canon/Custom: Custom
Rank: D-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s chakra system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike from a person or item or to heal damage done from a single C-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Invigoration
Origin: Custom [Atsushi]
Rank: D-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu [Kkg]
Duration: One Post
Cooldown: None
Hand Seals: None
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single C-Rank or lower jutsu or active ability. This occurs at the cost of his body’s natural defenses. Atsushi receives a -2 endurance for the entirety of his subsequent post which stacks with other Endurance debuffs, including if he uses this jutsu more than once in a post.
- Body of Everlasting Time:
Name: Body of Everlasting Time: Vitality
Canon/Custom: Custom
Rank: E-Rank
Type: Supplementary
Element: Yang Release
Range: Self
Specialty: Taijutsu
Duration: One Post
Cooldown: Two Posts
Description: This jutsu creates increases the ratio of Yang chakra flowing through Atsushi’s body increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal a wound created by a single basic strike form a person or item or to heal damage done from a single D-Rank or lower jutsu or active ability.
Drawback:On the post this jutsu is used Atsushi’s ability to passively heal for no chakra is disabled and doesn’t reactivate until his next post.
Name: Body of Everlasting Time: Vitality
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive
Element: None
Range: Self
Specialty: Taijutsu [Kkg]
Duration: One Post
Cooldown: None
Hand Seals: None
Description: This jutsu dramatically increases the ratio of Yang chakra flowing through Atsushi’s chakra pathway system increasing his Kekkei Genkai’s strength. When Atsushi activates this technique he can focus his Kekkei Genkai to damaged areas. This allows him to heal wounds created by a single basic strike from a person or item, or he can heal damage done from a single D-Rank or lower jutsu or active ability. This occurs at the cost of his body’s natural defenses. Atsushi receives a -1 endurance for the entirety of his subsequent post which stacks with other Endurance debuffs, including if he uses this jutsu more than once in a post.
- Vital Exchange:
Name: Vital Exchange
Canon/Custom: Custom [Atsushi]
Rank: E-Rank
Type: Supplementary
Element: Raiton
Range: Self
Specialty: Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of white light. It filters out poisons and diseases it comes in contact with unless they were created by a jutsu of D-Rank or higher. Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Name: Vital Exchange
Origin: Custom [Atsushi]
Rank: E-Rank
Type: Defensive | Supplementary
Element: Raiton
Range: Touch
Specialty: Taijutsu
Duration: Three posts
Cooldown: None
Hand Seals: Atsushi places both hands over his bose and mouth sliding them outward as he creates the mask.
Description: This jutsu creates skin tight armor under Atsushi’s clothes and a mask over the Atsushi’s face of bluish-white light covering as mich skinnas he deems necessary. It filters out poisons and diseases it comes in contact with. Any poisons created by jutsu easily pass through this jutsu as do any and all attacks as this jutsu specifically targets poisons and diseases. Though if an attack were laced with a poison this jutsu would cleanse the poison off of the attack still letting the attack pass through though.
Additionally, if he is submerged in water, it breaks up the water into oxygen and hydrogen, filtering into his mouth allowing him to breath even if submerged. The mask only allows gases essential for respiration to move into Atsushi’s lungs, and it will release any gases, liquids or other substances coming out of Atsushi’s mouth.
Approved
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