Just like his opponent, Joe dashed forwards, activating two of his jutsu with the first step he took. They had started off at such close quarters compared to his previous matches, it was a tad jarring. Ryo had come out of the gates heated and ready to fight, creating his own handsigns right as the proctor started their match. It was to be expected, after all, Joe had gotten away with setting a substitution jutsu on his way to the middle of the field. Still, it was the speed at which Joe would move that would easily overtake and overwhelm his opponent as he finished creating a defensive barrier around himself. That was alright, Joe wouldn't get a chance to fight at such close proximity again if he didn't capitalize on this moment, he knew that an Iwa-nin like Ryo was built to endure punishment- the question thus on Joe's mind was just how much he'd be able to take.
Joe would move in a blur, the insane speed easily eclipsing Ryo's as he sped towards where Joe originally was. With the closing distance between the two, and with the 39 m/s dash that Joe had caused, there'd be virtually no way for the Iwa-nin to evade or otherwise move out of the way. At the most, Joe would be upon him in less than a quarter of a second. The stream of chakra from the Iwa-nin's genjutsu would land, trees sprouting up everwyere all around Joe and the other nin, but with how close the two already were, with just how fast Joe now moved, it was too little too late.
Materializing in front of Ryo just as he would try to stop his dash, Joe would use his momentum and speed as he would collide with the other boy. His right arm was raised up horizontally in front of him, the hard forearm moving with all the force and momentum of the dash. This right forearm would crash violently against Ryo's exposed neck, the sheer force of the blow being wildly dangerous. If the forearm landed, it would easily crush Ryo's windpipe, as well as be horrendously painful for the shinobi. Ryo would no longer be able to breath, and with such a serious injury, would have limited time to fight before he passed out from a lack of oxygen. With the overwhelming speed difference between the two, and the close distance, it would be truly a feat for Ryo to avoid or otherwise prevent the guillotine forearm from landing, with less than a quarter of a second to react.
Even if the attack would somehow miss, Joe would follow up to capitalize on the moment. Whilst Ryo would be left reeling from the blow, Joe would wrap his arms around the stunned boy and and suddenly throw him up and back, his back arching into a bridge stance as he sought to unleash a lethal belly-to-belly suplex that would smash Ryo's head against the ground. Given that Joe was already so close to the Iwa-nin, and that his arms would be gripping him so tightly, it would remain to be seen if his opponent would be able to perform any hand seals due to the Joe-sized body keeping his arms apart!
551/
1160- 235/260:
- sub still prepped
Name: Wind Release: Breeze Step
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: Self
Specialty: Ninjutsu, Chakra Control
Duration: Instant, effect lasts the same post it was activated.
Cooldown: 3 posts
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 15 m/s up to 15 meters away.
Name: Wind Rlease: Slipstream
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: 20m
Specialty: Chakra Flow
Duration: 2 posts
Cooldown: 3 posts
Description: The user opens their tenketsu and uses them to create a thin sheen of air that pushes against the air around their bodies. This, in effect, causes the user to move through the air at higher speeds than would otherwise be possible, removing the air friction that their body causes. Able to move at a speed of 15 m/s, the user can dash towards an enemy, move to dodge an incoming attack, or otherwise obtain a short burst-of-speed to close a gap. This jutsu doesn't directly speed up the user's body, rather, the relation between their body and the air around them, easing it to increase the speed at which they can move. They do not generate any unwanted momentum, and are able to turn on a dime or zig-zag with great ease towards an opponent. This slipstream of compressed air that the user moves in is limited in being able to only move a set distance before fading away, up to 2 posts overall, or 20 meters, and can create a burst of movement once per post.