Makoto noticed the pause in the kick, it was too early to judge if this was a sign of things to come, but for now he would await the reply to his challenge. He watched ever vigilant and the way his potential opponent would look towards him, then this person smiled at him which seemed rather strange at the time, was this guy stronger then he looked or was it simply a bluff. Either way these were the usual mind games, so there was no reason to put anymore thought into it.
The guy accepted and announced himself as Yamamori, Ginjiro and said they could start whenever he was ready, he wanted to say he was born ready as he noticed his opponent faced a finger gun towards him. He focused his eyes even more on his opponent before preparing a hand seal hidden by his over cloak again. His opponent stepped back to around five meters and began to skip around like some kind of warrior, the stance looked a bit strange to Makoto as he wondered if this was some unique taijutsu style of sorts, with all this smiling he felt like kicking his opponent in the face really really hard as he resisted that primitive urge.
His opponent asked him to show him what he had as he blinked a few times as he sighed softly as from behind makoto jumped out two makoto's one to the left and one to his right as he performed the water clone technique as they dashed to the sides. The one performed a tiger hand seal to the one side while the other one performed the dog hand seal hidden beneath the cloak as the original makoto had the dog hand seal prepared as a pool of water formed beneath his feat within a five meter radius. Either way the clone to his left would spit water towards his opponent and would evade in that moment as a mist would form, on the other end makoto's eyes focused chakra into his contact lenses as he looked towards the mist as he drew his kunai and shuriken throwing them towards his opponents escape route as he had set up a trap.
The other free clone would point down the tiger hand seal and take aim with his unique water style water gun technique. If his opponent dashed towards the original makoto he would notice something grab hold of him that had a speed that was not too great, but which was able to catch onto targets inexperienced in combat with a water user such as himself. If his opponent decided not to move from that place he would give a signal and his clone would fire the water gun using the hidden mist as cover to prevent his opponent from seeing the technique, or firing the technique to cut off the escape point from the mist. What he would like to know is if his opponent would have a way to escape this combination.
Water gun would also be fired if his opponent dashed into the water tentacle trap as the tentacles had speeds of up to ten meters per second and a length of ten meters as well meaning that they were already within his range so the number of invisible techniques in this combination was rather large thanks to the hidden mist. The tentacles required the strength of a chuunin at least to break free or some unique escape technique which he had developed to counter himself. However the water gun jutsu would not be fired from the ground as the clone will fire this technique from an aerial position so it would face downwards and knock his opponent down towards the ground or towards the water tentacle technique if his opponent did not head in that direction and if he got caught by the tentacle first he would push him to lay flat on the ground in preparation for a monologue of sorts.
Words = 657 + 667 = 1324
Chakra = 250 - 10(D-rank pond creation) - 15(C-rank water clone technique = 225 - 22(water clone 1) = 203 -22(water clone 2) = 181 - 10(D-rank water tentacle) = 171 - 5(D-rank water reflection droplet sight mist version) = 166
Water Clone 1 = 22-5(hidden mist technique) = 17
Water Clone 2 = 22-15(water gun technique) = 7
- Jutsu used:
Name: Water Release: Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Library
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original user's chakra - taken after the initial activation cost of this technique has been deducted. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. Regular jutsu cooldowns apply - if a technique is used by one clone, it cannot immediately be used by another clone. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause the equivalence of a C rank technique in physical damage [major bruising, 1-2 inch cuts, etc.] or a C-rank/2 D-Rank offensive jutsu. The user may willingly disperse a clone - returning any chakra the clone has left to the user - but this can only be done under the condition that the clone is not under direct attack. Clones which have been dispersed by other means - ie. taking damage - do not return any chakra to the user. Elemental clones created will have a 'clone' of the user's weapon(s) up to C-Rank in strength.
*Clones have their own jutsu cooldowns and do not share them with other clones unless the jutsu in question was cast before creating the clones, in which case it starts on a cooldown when the clones are formed.
Name: Water Release: Pond Creation (Suiton: Ike no sōzō)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Suiton
Range: 5m radius
Specialty: Ninjutsu
Duration: 10 posts
Cooldown: 10 posts
Description: The user performs the dog hand seal and then creates a small body of water over a 5m radius, when performing a jutsu that requires a water source or creates a water source you no longer need to perform the hand seals required, this effect can only be used twice after which the pond will vanish, the pond can also be evaporated by a C-rank offensive jutsu with evaporation properties which includes Katon, Raiton and advanced elements with a burning potential to use up the water.
This jutsu can also be used to make small ponds that will last for an entire thread if no combat is involved.
Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Library
Rank: D
Type: Supplementary
Element: Suiton/Water
Range: 15m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 8 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist at any rank. Anyone with the Perception stat C rank will be able to see blurry movement within five meters of themselves - anyone with Perception stat B rank or higher will be generally be able to see movement around them within the mist, with only minor details obscured. The user is also incapable of seeing through the mist unless they themselves have an ability / technique that would enable them to do so.
Name: Water Release: Hidden Mist Water Droplet Reflection Sight (Suiton: Kirigakure Suiteki Hansha Hikari)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Suiton
Range: 20m radius
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: Maintained + 2
Description: The user performs the snake>dog hand seals and then releases a mist or uses a pre-existing mist to create a faint droplets of mist reflections that functions the same as the water droplet reflection sight technique, however still requires the Kakuchō III or a doujutsu. The user is able to see the water reflections on these tiny droplets in the mist as well as being able to see in the mist itself as a side effect.
Name: Water Release: Water Tentacle (Mizu no Shokushu)
Canon/Custom: Custom
Rank: D
Type: Supplementary Defensive
Element: Water
Range: 20m
Specialty: Ninjutsu
Duration: 4 posts
Cooldown: 8 posts
Description: After forming the dog hand seal four water tentacles sprout out from a water source or from the users mouth if no water source is available and proceeds to cling to anything that is not the user or one of their jutsu capturing random parts of the enemies body. The tentacles once they make contact stick to the enemy and proceed to coil around the relative limb and upon capture the other tentacles converge as well. The opponent requires at least C-rank strength in order to break free, but will suffer a one tier drop in speed and someone with C3-rank strength can just walk them away with brute force. The tentacles keep the captured target from moving more then 2 meters away from the captured location and the tentacles coil around the target.
Also makes the target wet.
The ten meter long tentacles can be formed up to ten meters away from the user and have a speed of ten meters per second.
Name: Water Release: Water Gun (Suiton: Mizudeppō )
Canon/Custom: Custom
Rank: C
Type: Offensive Supplementary
Element: Suiton
Range: 35 meters
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 4 posts
Description: The user performs a tiger hand seal then points it downwards facing the two index fingers towards the enemy. A ring of water seems to form around the index fingers like a halo and then fires a burst of water with a four meter radius at twenty five meters per second in a line which leaves a trail of water creating a small river for two posts over the length of 35 meters. The jutsu knocks back enemies it strikes and causes minor bruising. This technique has low damage, but high speed and good range. This technique will was them towards the end of the technique, regardless of how it strikes the first impact will always knock targets back by ten meters if it makes contact, the rest depends on whether they remain in the river. So if they get hit by the very tip of the technique they will get knocked back.
The hidden mist is so you will not get a view of any of these techniques and the hidden mist covers a fifteen meter radius.
The water tentacle will bind you if it hits and keep you from getting closer or further away from makoto
The water gun is faced from above to pin you down into the ground instead of knocking you away.
All makoto's are armed and have weapons hidden beneath their over coat.