1 Daremo[Jutsu Revamp] Sat Jul 21, 2018 8:43 pm
Daremo
S-rank
The Old
- Dark Transmutation :
Name: Path of Pathogen: Dark Transmutation
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Maintainable | -5 chakra every other post.
Cooldown: Double Duration
Description:
[Requires no hand seals]
At the risk of increasing sensory effects by +1 in effectiveness, the user actively begins to circulate their chakra throughout their coils. Jutsus used while this technique is activated is treated as a ‘Path of Pathogen’ technique.
- Healing Disruption Virus :
Name: Path of Pathogen: Healing Disruption Virus
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meter radius
Specialty: Medical Ninjutsu | Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description:
[Requires Seal of Confrontation -> Yang Seal]
Similar to the hidden mist technique, this cast a thinner mist to blanket a five meter radius, but unlike the famous technique, does not obscured the vision. Those washed by the mist, except the user, will find the natural healing, including passives, halted. Medical Ninjutsu C-rank or below which heals the target or removes negative effects are ineffective so long as they are within the mist; B-rank medical ninjutsu suffers a -1 in effectiveness. The mist persist for three posts, and the anti-healing is applied for such a time so long as the opponent stays within the mist; this is do to them constantly inhaling and absorbing the mist through their skin. Stepping out of the mist will cause the anti-healing to last for one post after moving out of range, due to the body having time to expel the foreign substance. While the user’s own jutsus won’t disperse the mist, a D-rank Fuuton technique can.
- Festering Wound Virus:
Name: Defiler's Domain: Festering Wound Virus
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Suiton
Range: 5 meter radius
Specialty: Medical Ninjutsu | Ninjutsu
Duration: 3 posts
Cooldown: 6 posts
Description:
[Requires Seal of Confrontation -> Crooked Yang Seal]
Similar to the hidden mist technique, this casts a thinner mist to blanket a five-meter radius, but unlike the famous technique, does not obscure the vision. Those washed by the mist, except the user, will find any wound inflicted will also cause additional C-rank damage(1 inch cut, major bruising, fractures, etc) on top of standard damage done by other jutsu(s)/other means. The mist persist for three posts, with the effects lasting for the duration so long as the opponent stays within the mist; this is do to them constantly inhaling and absorbing the mist through their skin. Stepping out of the mist will cause the effect to last for one post after moving out of range, due to the body having time to expel the foreign substance naturally. In which healing techniques resume their normal capabilities. While the user’s own jutsus won’t disperse the mist, a D-rank Fuuton technique can.
- Acceleration Virus :
Name: Path of Pathogen: Acceleration Virus
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: /
Range: Dependent on Parent Jutsu
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Four Post
Description:
Path of Pathogen: Acceleration Virus is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner pays additional chakra to accelerate the effects of the parent jutsu by three posts. This mean, for any jutsu which has an effect that increases in potency over time, with a minimum of two posts, will automatically have its initial effect be what it would have been two post laters. To explain this, if a jutsu causes third-degree tissue damage on the second post, when used in combination with the technique, the third-degree burns will happen on the initial turn of contact.
- Path of Pathogen - Enervate of the Mortal:
Name: Path of Pathogen: Enervate of the Mortal
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Touch or 15 meters
Specialty: Medical Ninjutsu
Duration: Two posts
Cooldown: Four posts
Description:
[Requiring no hand seals when a 'Defying Hands' jutsu is activated]
Inspired by, Osteoporosis, a medical condition where the bones become brittle and fragile from the lack of tissue. Daremo has found a way to cause such a condition via chakra.
After going through three hand seals(Tiger -> Ox -> Snake), yin oriented medical chakra is either channeled through a single limb, or formed into a dark green needle 5 inches in length. Said needle causes no physical damage when thrown at 20 meters per seconds at a max distance of 15 minutes. The effect of this jutsu remains the same no matter the delivery method. Upon contact, the chakra is absorbed by the closest mass of bones and travels throughout the skeleton system, causing the system to become brittle and weak. For the next two turns, any type of movement or jarring force will cause fractures throughout the body that persists to total breakage if the movement is prolonged. This effect last for two posts. Medical ninjutsu B-rank heals the damage and removes the effect.
- Pestilence’s Blessing:
Name: Path of Pathogen: Pestilence’s Blessing
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: (Dependant on parent jutsu)
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
Path of Pathogen: Pestilence’s Blessing is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner overcharges the partner technique with additional chakra giving it a +1 in power, but a -1 rank in range(scaled to the lowest value of the rank below it), but cannot exceed over S-rank. Additional, this technique gives that added bonus of corrupting the partner jutsu giving non ‘Path of Pathogen’ techniques the additional effect of causing necrosis equivalent to a major 1st degree tissue damage, and making it spread ½ inch across the contact body until heal by a medical jutsu equivalent to the rank of the partner jutsu(which this one is used with) by -1. When used with a ‘Path of Pathogen’ technique, their effects are amplified by one additional post, or in the case of triggered effects, activated immediately.
- Disease God’s Stench :
Name: Path of Pathogen: Disease God’s Stench
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: -
Range: 40 meters
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: Six Posts | Once Per Thread(Optional)
Description:
By forming a single hand seal, Rat, dark green necrotic chakra wafts from the practitioner's body. Foul, prudent, shinobi B-rank and below will find themselves, involuntarily emptying their stomachs(vomiting) upon the first whiff of this practitioner's chakra which has a distinct smell of decaying smell which has been left in the sealed container for months on end. Shinobi of A-rank, lacking the strong will trait, will find themselves having a queasy stomach from the smell alone. However, the smell is just a side effect of the slow rolling mass of necrotic chakra, that is 15 meters wide, which rolls across the terrain at 30 meter per seconds up to a distance of 40 meters as it looks to contaminate items, weapons, armor, and other A-rank and below nonorganic objects, engulfing them entirely. For the next three posts, after the initial release, barring the practitioner, anyone, barring the practitioner, who touches something infect with this chakra will have the touch limb/body part, if not covered in armor or chakra, affected by necrosis that causes major 2nd-degree cellular damage. If an exposed part of them comes in contact with the wave itself than they will suffer C-rank cellular damage, along with anything that might happen afterward.
This jutsu will automatically occur(the user has no control over this) when "Path of Pathogen: Faux Armor of the Disease God", ignoring the hand seals. If the jutsu has already been used, it will still activate, ignoring the cooldown, at the cost of +15 chakra and the cooldown being 'once per thread.'
- Suppression Medical Field :
Name: Path of Pathogen: Suppression Medical Field
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: 30 meters
Specialty: Medical Ninjutsu
Duration: up to 4 posts
Cooldown: 7 posts
Description:
By clapping their hands together, the practitioner releases a burst of medical chakra in the form of a dome. With the user being the epicenter of the blast, the chakra spreads out at meters per second until reaching 30 meters in all direction and 25 meters in height. Those(allies and enemies) within the dome will find A-rank and below medical techniques, which heals and/or prevent negative effects from occurring, to be unresponsive while within the dome. The people who try to use these techniques will still pay and maintain them like normal, only thing is, they won't have an effect. Similarly, S-rank medical techniques will have their effectiveness reduce by -1 rank. The dome lasts for four posts. Stepping out of the dome(it does not prevent one from leaving when they want to) cancel the effect, though it is applied once entered again. The practitioner is not affected by this technique.
- Defense of the Disease God:
Name: Path of Pathogen: Defense of the Disease God
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: -
Range: Self
Specialty: Medical Ninjutsu | Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
After performing the Rat and Bird hand seals, Daremo's body will briefly glow an eerie dark green, that can be easily mistaken for a deadlier technique within his arsenal, as medical chakra is channel throughout his veins, increasing his durability considerably. He is capable of withstanding jutsu up to 1 S-rank jutsu, or 2 A-ranks, or 3 B-ranks before suffering damage accordingly.
- Epidemic Eradicator Virus:
Name: Path of Pathogens, Epidemic Eradicator Virus
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant | (Optional) Maintainable -10 chakra per post
Cooldown: Four posts | Double the Duration(if maintained)
Description:
Activate by using the ram hand seal and holding it. The user circulates their chakra throughout their chakra coil, reducing the effectiveness of stunning and chakra suppressive techniques/seals by one rank for each post this user is maintained. After two posts, the foreign energy/seal is destroyed, and the remaining medical chakra heals any damage up to B-rank. Maintaining this jutsu for five turns allows the user to gain an immunity for all secondary effects(as in frostbite, burns, genjutsu, stuns, etc.) used on him during the duration of this jutsu.
- Faux Armor of the Diseased God :
Name: Path of Pathogen: Faux Armor of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive - Supplementary
Element: -
Range: Self | 30 meter radius(cloak
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: Double Duration
Description:
Path of Pathogen: Faux Armor of the Diseased God, is what could be called the finalized version of Daremo’s old signature technique: Pestilence’s Cloak. During the process of making the hand seals Rat -> Bird -> Horse, offensive chakra floods his system. The output being immense enough for form a shroud around him in a ten-meter radius. Simultaneously, the chakra is changed to necrotic energy that is dark green coloration with flecks of a paler green mixed in. By the time he is on the second-hand seal, the energy shrinks, conforming more to the shape of his bottom than being a typical shroud. Starting from under his chin, and moving downward, Daremo’s body is cloaked in a necrosis energy(all of this happens within the span of the three hand seals). Protecting him from the necrotic properties of the cloak in a thin layer of medical chakra that prevents the cloak from actually touching his body.
Though similarly confined to a small area around him, it is only when those with S-3 perception realize the truth. The shroud did not actually shrink, rather just became invisible to the untrained eye, and soundless to the untrained ears. Instead of shrinking the necrotic energy expands around him in a 30-meter radius. Those with doujutsu which can see chakra will be able to see the full range of shroud, and not be fooled by it’s deceit. In should be noted doujutsus such as the Sharingan and Byakugan, which are able to predict moment or see all chakra, would have a harder time dealing with this. The amount of chakra lingering in the air will cause both doujutsus to unable to predict his movements, nor see the chakra within his core. S-rank or lower chakra sensory techniques become overwhelmed from the amount of chakra release resulting in recipient getting a massive migraine from simply sensing this energy.
Moving on, the necrotic cloak causes major 3rd-degree tissue damage which spreads 3 inches per post, and on the next post have the severity increased to minor 4-degree tissue damage while continuing to spread across the contact surface causing minor 4-degree damage. If any of the vital areas are hit( head, upper and lower chest, lower body) death will be immediate. When interacting with weapons or non-organic substances, the energy will flow down/over the item/object in question at the speed of 10 meters per second. Additionally, all other offensive jutsus used is treated as a ‘Path of Pathogen’ technique, and will cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ½ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.
This cloak, as it is, has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.
[Senjutsu]
If used while Sage Mode is active or vice-versa, the cloak does not get the inherited Senjutsu +1 to interaction buff. Instead, the cloak aura overtakes the sensory range and turns it into an additional +15 meter radius of necrotic energy. Meaning, Daremo sacrifice the ability to sense those in range for a bigger cloak.