1 Sarata Clan (WIP) Thu May 02, 2019 3:20 am
Akaneya
C-rank
S A R A T A
Clan name: Sarata さら田
Location: Scattered (Land of Rice)
Element: Onton 音遁 "Sound Release"
H I S T O R Y
Within the small Land of Rice lie a particular and peculiar people. Often fair of hair, with reds and whites seeming denser here than anywhere else in the world, nobody is quite sure why these peculiar people are the way they are. Perhaps most interesting is that, among their ranks, there is a technique known only to them. Some whisper of genetic experiments, others of long-lost and forbidden arts, more still claim that some old, forgotten, ancestor developed this technique. Wherever it comes from, the people of the Land of Rice excel in the art of sound manipulation in all its forms.
The Land of Rice seems to be almost alone in its ability. From the noblest sage to the lowest brigand, many ninja of this country seem to possess the art of sound and vibration manipulation, and use it to great effect in an awe-inspiring variety of ways. Despite the wide range of people who can use it in this country, it is virtually unknown beyond its borders, seemingly all users that are outside having their origin among the flooded paddies.
Whoever it was that pioneered this technique, their ability has since spread well beyond their name. Nobody can pin any exact surname to the advent of this ability, and some have become respected clans in their own right. To substitute the forgotten origins, those who lack a more immediate name for use have dubbed it the Sarata, named after the land in which it originates.
K e k k e i G e n k a i
Those bearing the blood technique of the Sarata, those many denizens of the Land of Rice, are able to create, manipulate, distort, amplify, and dull sound and sound waves to a great many effects. Nobody is certain exactly what constitutes this style, with some claiming it is an innate ability of Wind, others say Yin, more state that it is a fundamental element in itself. Whatever it is, those who express this ability don't necessarily need to excel in any given base element to utilize this ability.
Sound Release | Onton 音遁
Sound Release is the art of the fine manipulation of vibrations. The user infuses chakra into the environment to alter wavelength, frequently, and intensity of vibrations, often with the goal of manipulating sounds to be deafening and piercing, or to be muffled and silent. Moreover, chakra-infused vibrations can be used as the trigger for genjutsu, for sonic detection, or to disturb the trajectory and momentum of incoming attacks.
Strong Against: Suiton
Weak Against: Fūton
Benefits:
- Interacts with Suiton as if it were one rank higher
- Inherently invisible
- Use of remote range, the range of jutsu can be pinned to a catalyst away from the user, as long as the catalyst can produce sound within a self-contained mechanism (such as a bell). The remote catalyst must be within the linear range of the same value as the radius to be activated. (So, if an Onton jutsu has a mid-value radius range, it can be remotely activated via a catalyst from a distance away equal to that rank's mid-value linear range).
- Vibration-based sensory techniques are able to detect through invisibility and can see muffled areas as negative space.
Neutral:
- Defaults to bruising damage, as fire does to burning.
- Onton damage table:
Rank Min Mid Max D Disorientation and reverb only. Light to moderate bruising. Major bruising. C Major bruising. Bruising up to 1cm deep, light bone bruising. Disorientation and reverb for one post. Bruising up to 1.5 cm deep, moderate bone bruising. B Bruising up to 2cm deep, major bone bruising. Bruising up to 2.5cm deep, major bone bruising or minor internal bleeding. Bruising up to 3cm deep, moderate internal bleeding. A Bruising up to 3.5cm deep, moderate internal bleeding. Bruising up to 4cm deep, major internal bleeding. Bruising up to 4.5cm deep, major internal bleeding. May dislocate joints through rattling. S Bruising up to 5cm deep, major internal bleeding. May dislocate joints through rattling. Bruising up to 5cm deep, major internal bleeding. May dislocate joints through rattling. May hinder coagulation and induce haemophilia. Bruising up to 5cm deep, major internal bleeding. May dislocate joints through rattling. May burst blood vessels, veins, or arteries.
- Non-solid mass
- Has access to Disorientation status effect.
- Disorientation:
- At D rank, Disorientation lasts up to one post, and applies a -1 tier penalty to Dexterity. Inflicts Reverb, preventing the affected character from being damaged by Onton for the duration of the effect.
- At C rank, Disorientation lasts up to one post, and applies a -1 tier penalty to Dexterity. Inflicts Reverb, preventing the affected character from being damaged by Onton for the duration of the effect.
- At B rank, Disorientation lasts up to two posts, and applies a -2 tier penalty to Dexterity. Inflicts Reverb, preventing the affected character from being damaged by Onton for the duration of the effect.
- At A rank, Disorientation lasts up to three posts, and applies a -2 tier penalty to Dexterity. Inflicts Reverb, preventing the affected character from being damaged by Onton for the duration of the effect.
- At S rank, Disorientation lasts up to four posts, and apply a -3 tier penalty to Dexterity. Inflicts Reverb, preventing the affected character from being damaged by Onton for the duration of the effect.
- At D rank, Disorientation lasts up to one post, and applies a -1 tier penalty to Dexterity. Inflicts Reverb, preventing the affected character from being damaged by Onton for the duration of the effect.
Drawbacks:
- Interacts with Fūton as if it were one rank lower
- Always requires catalyst
- Increased chakra cost of +10 to all jutsu
- Defensive Onton cannot fully block damage within the same rank
- Users must take one of two negative SCs which cannot be balanced
- Restricted to radius-based ranges only
E F F E C T S
Offensive:
Offensive Onton is largely similar to blunt damage to a point, though there are some added effects. The effect Disorientation can be optionally applied as a free effect to pack an extra punch by lowering the Dexterity of the victim, but comes at a cost of inflicting Reverb which prevents the target from being damaged by Onton for the duration of the effect. The minimum effect always includes Disorientation and Reverb taking the maximum duration of the previous rank. The length of Disorientation is chosen upon activation of the jutsu, and in an application, the maximum duration should be listed as such. Disorientation does not require a drawback other than Reverb.
Defensive:
Defensive Onton relies primarily on the manipulation of vibrations to create crude, nonphysical barriers. The nonphysical nature of these shields causes them to upset the trajectory and momentum of, rather than block, incoming strikes. The strength of this disruption is reliant on the rank of the jutsu, and thus attacks of sufficient power can overcome the technique.
Defensive Onton can 'soften' blows by lowering the damage value by a fixed number of tiers set at the creation of the jutsu. The minimum value for a jutsu decreases the impact by one tier of damage, the medium value decreases by two tiers, and maximum value decreases by three tiers. If the jutsu is at least full rank higher than the attack, then it can negate the attack entirely. The jutsu will be dispelled after blocking a maximum of two jutsu of equal rank, or equivalent translation from lower ranks.
Sensory:
Sensory Onton is reliant on the premise of sonar: using sound waves and vibrations, and the disruptions thereof, to scan the immediate environment. All sensory Onton are reliant upon this sense of vibration detection, distinct from but related to hearing, for function. Due to the nature of sensory Onton in sensing irregularities and disturbances rather than relying on traditional senses, it can ignore invisibility (which, as long as the subject has mass, would still produce disturbances) and muffling (which would cause a 'gap' or irregularity, able to be found through 'negative space') in accordance with standard guideline rules with regards to focusing on individual or multiple targets. Sensory Onton are, as with all Onton, limited to radius-based ranges and require a catalyst.
T R A I T S
Onton users must take one of the two following SCs, which cannot be balanced:
- Hypersensitivity:
Name: Hypersensitivity
Type: Negative
Description: This individual's extensive training and use of Onton techniques has increased their sensitivity to various stimuli to drastic levels. They are easy to overwhelm and overstimulate, and suffer -1 tier DEX penalty when facing more than one opponent at a time.
- Hard of Hearing:
Name: Hard of Hearing
Type: Negative
Description: This individual's extensive training and use of Onton has partially deafened them. They have trouble with sensory input and suffer -1 tier PER penalty when not using sensory techniques.
Characters who are part of the Sarata clan need not adopt any common surname, and do not necessarily have close familial relations with one another; however, Sarata characters must originate from the Land of Rice regardless of current residence.
Last edited by Akaneya on Sun Aug 18, 2019 10:54 pm; edited 1 time in total