1 let's c if we can kick this up a notch. ⌠c-rank crime missions, repeatable⌡ Tue Jul 26, 2016 2:48 pm
Gen
D-rank
Mission name: Devil You Don't.
Mission rank: C
Objective: Basic Assault.
Location: Any area in a Hidden Village (not wilderness).
Reward: 310 Ryo.
Mission description: A particularly vengeful person posted a light hit ad for someone in the black market. Execute the order and report back with proof it was you.
Mission details: The hit varies on the case; sometimes it's a civilian and you can beat the shit out of them without any snags. Other times, it might be a snotty Genin or Academy student that got too full of himself. Either way, screams of pain usually aren't ignored most anywhere, as many villages have good patrol schedules. Whether some ninja who just wanted to help or the official authorities, two D-rank ninja will come running to the scene of the crime. Alternatively, a Player Character ninja may intervene in this thread and serve as the adversary. You are not required to do anything but beat up the mark, so feel free to attempt to escape the tailing of whoever's following you as best as you can.
Mission name: Dead Ringer.
Mission rank: C
Objective: Impersonation.
Location: Any area in a Hidden Village (not wilderness).
Reward: 270 Ryo.
Mission description: Whether a result of your contract or not (you decide), a person is dead and you need to impersonate them for a business meeting upcoming while your employer stages a more "natural" passing. People who recognize you're not who you are pretending to be will confront you in private, and you need to silence them. However you need to.
Mission details: All of the people in the meeting are civilians, so they're rather easy to dispatch or restrain if you really have no other option, but you lose 50 Ryo off of your pay. However, convincing them that you're the genuine article is difficult without a Perception and Reaction Time of D-3 or higher, given that things they say can let you pick up on how to act. If you incapacitate them some other way that's less subtle, also very good; they'll usually not remember any of their previous objections due to the majority thinking that you're the real deal.
Mission name: Raze the Roof.
Mission rank: C
Objective: Arson.
Location: Any area that is inhabited by people.
Reward: 290 Ryo.
Mission description: This is a pretty simple contract. Burn down a specific building, structure, etc., and do not get caught.
Mission details: Whoever owns the place has some serious security set up. They're not very capable in combat outside of martial arts (C-2 all stats) and various long-reach melee weaponry, but there are numerous in ranks (10). They also have defensive techniques as their only jutsu capability. Thus, "not getting caught" is actually quite a difficult requirement to meet, and incapacitating them without drawing attention is equally hard.
Mission name: Hot Prowl.
Mission rank: C
Objective: Burglary.
Location: Any Hidden Village areas.
Reward: 280 Ryo.
Mission description: This is a bit of a last-minute contract. Your employer is late on a payment, and needs something of value to pay it off. The place they tipped you off to certainly has the item they need, and it certainly looks expensive, but they forgot one detail when they sent you off: there are people in there.
Mission details: The place you're supposed to hit has at least 5 people in there, all Academy graduates; they're all trained in Ninjutsu of varying elements, and all of them have D-2 stats. While they are not armed and ready, there are basic Kunai and such hidden around their house, and they will attempt to use these surprises to their advantage.
Mission name: Like a Fly.
Mission rank: C
Objective: Senicide.
Location: Any area that is inhabited by people.
Reward: 320 Ryo.
Mission description: An heir apparent is getting impatient, or perhaps a family just can't afford to support 'dead weight'. Your job is to be the unfortunate accident that ends it all.
Mission details: Be discrete. Don't let anyone see you. Don't leave signs of a struggle.
Being somewhat elderly, your target will not be left alone, or at least without someone in close proximity. Thus, it will be difficult to get the job done if a struggle occurs. Stealth is optimal both in your entrance, execution, and escape. Being spotted results in an automatic failure, as killing anyone else is quite conspicuous. Depending on your level of apparent association with the death of the target, you may or may not be under the eye of the ANBU from here on out...if you were caught simply on the premises without attempting to kill the target, you will simply fail the mission.
The following mission uses a similar rule to the Lifetime missions in Iwa and Suna, granting additional Ryo for doing a mission together.
Mission name: Two to Tango.
Mission rank: C
Objective: Jailbreak.
Location: Any Wilderness (Outskirts Villages, except Mizu no Kuni).
Reward: 300 or 350 Ryo (if a second player character cooperates).
Mission description: A friend of a current inmate wants you to get intentionally locked up. Do whatever offense you want that'll put you under minimal watch, a petty offense. Then, escape your cell when the guards aren't around and break out your quarry. He will know the codeword that you are also given. There's strength in numbers: your contact will pay additional Ryo if there are two operatives to secure the mission's success. Ryo is rewarded individually to each person, not split. -100 Ryo from each if the target is harmed. Logically, you both fail the mission if one of you three cannot escape, as further attempts to fish you out could be conspicuous.
Mission details: The 5 guards....are pretty much omnipresent. At least physically, there is always at least one person there. Nighttime guards will doze off occasionally, but not deeply enough to facilitate your escape in one smooth run. You'll need to distract them somehow. There are crawl spaces to hole yourselves into, but without a means of digging they cannot be escaped with. Any remote level of disturbances will summon the guards' attention, and they are armed and quite strong (C-3 stats); they are capable of using the Item Reinforcing Technique and various non-elemental ninjutsu. You must get your target back to the designated rendezvous point unharmed.
Mission rank: C
Objective: Basic Assault.
Location: Any area in a Hidden Village (not wilderness).
Reward: 310 Ryo.
Mission description: A particularly vengeful person posted a light hit ad for someone in the black market. Execute the order and report back with proof it was you.
Mission details: The hit varies on the case; sometimes it's a civilian and you can beat the shit out of them without any snags. Other times, it might be a snotty Genin or Academy student that got too full of himself. Either way, screams of pain usually aren't ignored most anywhere, as many villages have good patrol schedules. Whether some ninja who just wanted to help or the official authorities, two D-rank ninja will come running to the scene of the crime. Alternatively, a Player Character ninja may intervene in this thread and serve as the adversary. You are not required to do anything but beat up the mark, so feel free to attempt to escape the tailing of whoever's following you as best as you can.
Mission name: Dead Ringer.
Mission rank: C
Objective: Impersonation.
Location: Any area in a Hidden Village (not wilderness).
Reward: 270 Ryo.
Mission description: Whether a result of your contract or not (you decide), a person is dead and you need to impersonate them for a business meeting upcoming while your employer stages a more "natural" passing. People who recognize you're not who you are pretending to be will confront you in private, and you need to silence them. However you need to.
Mission details: All of the people in the meeting are civilians, so they're rather easy to dispatch or restrain if you really have no other option, but you lose 50 Ryo off of your pay. However, convincing them that you're the genuine article is difficult without a Perception and Reaction Time of D-3 or higher, given that things they say can let you pick up on how to act. If you incapacitate them some other way that's less subtle, also very good; they'll usually not remember any of their previous objections due to the majority thinking that you're the real deal.
Mission name: Raze the Roof.
Mission rank: C
Objective: Arson.
Location: Any area that is inhabited by people.
Reward: 290 Ryo.
Mission description: This is a pretty simple contract. Burn down a specific building, structure, etc., and do not get caught.
Mission details: Whoever owns the place has some serious security set up. They're not very capable in combat outside of martial arts (C-2 all stats) and various long-reach melee weaponry, but there are numerous in ranks (10). They also have defensive techniques as their only jutsu capability. Thus, "not getting caught" is actually quite a difficult requirement to meet, and incapacitating them without drawing attention is equally hard.
Mission name: Hot Prowl.
Mission rank: C
Objective: Burglary.
Location: Any Hidden Village areas.
Reward: 280 Ryo.
Mission description: This is a bit of a last-minute contract. Your employer is late on a payment, and needs something of value to pay it off. The place they tipped you off to certainly has the item they need, and it certainly looks expensive, but they forgot one detail when they sent you off: there are people in there.
Mission details: The place you're supposed to hit has at least 5 people in there, all Academy graduates; they're all trained in Ninjutsu of varying elements, and all of them have D-2 stats. While they are not armed and ready, there are basic Kunai and such hidden around their house, and they will attempt to use these surprises to their advantage.
Mission name: Like a Fly.
Mission rank: C
Objective: Senicide.
Location: Any area that is inhabited by people.
Reward: 320 Ryo.
Mission description: An heir apparent is getting impatient, or perhaps a family just can't afford to support 'dead weight'. Your job is to be the unfortunate accident that ends it all.
Mission details: Be discrete. Don't let anyone see you. Don't leave signs of a struggle.
Being somewhat elderly, your target will not be left alone, or at least without someone in close proximity. Thus, it will be difficult to get the job done if a struggle occurs. Stealth is optimal both in your entrance, execution, and escape. Being spotted results in an automatic failure, as killing anyone else is quite conspicuous. Depending on your level of apparent association with the death of the target, you may or may not be under the eye of the ANBU from here on out...if you were caught simply on the premises without attempting to kill the target, you will simply fail the mission.
The following mission uses a similar rule to the Lifetime missions in Iwa and Suna, granting additional Ryo for doing a mission together.
Mission name: Two to Tango.
Mission rank: C
Objective: Jailbreak.
Location: Any Wilderness (Outskirts Villages, except Mizu no Kuni).
Reward: 300 or 350 Ryo (if a second player character cooperates).
Mission description: A friend of a current inmate wants you to get intentionally locked up. Do whatever offense you want that'll put you under minimal watch, a petty offense. Then, escape your cell when the guards aren't around and break out your quarry. He will know the codeword that you are also given. There's strength in numbers: your contact will pay additional Ryo if there are two operatives to secure the mission's success. Ryo is rewarded individually to each person, not split. -100 Ryo from each if the target is harmed. Logically, you both fail the mission if one of you three cannot escape, as further attempts to fish you out could be conspicuous.
Mission details: The 5 guards....are pretty much omnipresent. At least physically, there is always at least one person there. Nighttime guards will doze off occasionally, but not deeply enough to facilitate your escape in one smooth run. You'll need to distract them somehow. There are crawl spaces to hole yourselves into, but without a means of digging they cannot be escaped with. Any remote level of disturbances will summon the guards' attention, and they are armed and quite strong (C-3 stats); they are capable of using the Item Reinforcing Technique and various non-elemental ninjutsu. You must get your target back to the designated rendezvous point unharmed.
Last edited by Gen on Thu Aug 04, 2016 8:17 am; edited 1 time in total