1 Adechi Oomi [ Jutsu List Update ] Thu Jul 10, 2014 6:43 pm
Oomi
D-rank
Clan Jutsu
- Entropy Style – Entropy Distortion”:
Name: 元気廃: 勢い廃棄 {Genkhairyū: Ikoiheiki ~ Entropy Style: Entropy Distortion}
Canon/Custom: Custom.
Rank: D-S.
Type: Supplementary.
Element: Raiton||Fuuton
Range: 3m radius around the user; 5m at C, 10m at B, 15m at A, 25m at S.
Specialty: Ninjutsu||Adechi Only
Duration: -5/10 chakra per post.
Cooldown: /
Description: The cornerstone technique of the Adechi clan, an integral part of their Taijutsu and Bukijutsu style. It allows the user to increase or decrease the energy spent on an action by themselves or anyone/thing in range. This is a very versatile jutsu, and the Adechi have learned to activate and disable it at a whim. Only one effect may be active per post at D-C rank, +1 at A rank. After using this technique for 7 posts straight, chakra costs double; this can be reset by not using Entropy Distortion for 5 posts.
D Rank: The speed OR power of the user may be increased, or that of a target decreased, by 25%. Can stop two basic Tai/Buki strikes of D-rank, or one basic strike of C-rank.
C Rank: The speed OR power of the user may be increased, or that of a target decreased, by 50%. Can stop two basic Tai/Buki strikes of C-rank, or one basic strike of B-rank.
B Rank: The speed OR power of the user may be increased, or that of a target decreased, by 75%. Can stop two basic Tai/Buki strikes of B-rank, or one basic strike of A-rank.
A Rank: The speed OR power of the user may be increased, or that of a target decreased, by 100% (1 rank). Can stop two basic Tai/Buki strikes of A-rank, or one basic strike of S-rank.
S Rank: The speed OR power of the user may be increased, or that of a target decreased, by 125%. Can stop two basic Tai/Buki strikes of S-rank, or one basic strike of SS-rank.
- Entropy Style – Lethal Frame”:
Name: 元気廃: 致死枠 {Genkhairyū: Chishiwaku ~ Entropy Style: Lethal Frame}
Canon/Custom: Custom.
Rank: B.
Type: Offensive||Supplementary
Element: Raiton||Fuuton
Range: Must be within 15m to stop.
Specialty: Ninjutsu||Adechi Only
Duration: 1 post prep. 1 post stop.
Cooldown: 5 posts. Thrice per topic.
Description: A full display of the Entropy Style's ability to halt action of targets. The user sacrifices 2 ranks of their movement speed for one post to concentrate on activating this jutsu, often standing still; if the user is hit by 2 jutsu (or 5 basic strikes) of their own rank, this technique is canceled and the chakra spent is not recovered. Entropy Distortion of B-rank or higher may not be active during the prep post of this jutsu.
Essentially a paralysis technique, this jutsu converts all energy from targets inside the jutsu radius into potential energy, preventing its use on movement or anything else. (This even prevents targets from dying from lack of energy.) By this process, senses also perceive differently; the target's reaction time is reduced -1. Those outside the jutsu's radius may still enter it, but their movement is reduced -1 in rank. While the area is halted, the user has enough time to deal 5 Bukijutsu strikes or 10 Taijutsu strikes. As the target's body is prevented from doing anything, the damage only appears after the target resumes action. This jutsu's effect is only stopping the target, and this only lasts until the last blow is dealt; the damage depends on the skill of the user and/or the effectiveness of the weapon. This jutsu, of course, could be used to escape an area instead of attacking. The user can add 15 chakra to this technique to increase the range by 5m and make the deduction of reaction time, as well as the speed of those entering the area -2.
- Entropy Style – Technique Neutralization”:
Name: 元気廃: 術消{Genkhairyū: Jutsu-Shō ~ Entropy Style: Technique Neutralization}
Canon/Custom: Custom.
Rank: D-S
Type: Defensive
Element: Raiton||Fuuton
Range: 15m radius. +10 per rank up.
Specialty: Ninjutsu||Adechi Only
Duration: Until dissipated.
Cooldown: 3-5 posts.
Description: A very potent use of Entropy Style, at the same time being the purest and most simple use of it. The clan member makes use of their unique chakra, focusing it on a jutsu in the process of being cast, or one whose effects still linger. The technique is quashed by this jutsu, dissolving into nothingness or simply being ineffective. The effects of this technique may also be used as a shield around the user; if a technique is already cast, it cannot be neutralized except if it hits the user. This technique can neutralize 2 other jutsu of its own rank, or 1 jutsu of one rank higher. 5 or 10 chakra may be used to make this jutsu able to deflect another attack. (This may only be done when the defense is at half 'stamina', not after it should have broken.) This technique can easily halt projectiles and wielded weapons in their paths, like a magnet's repulsion, just so that the user is not affected.
Academy Jutsu
- Substitution Technique:
b]Name:[/b] Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: Instant
Cooldown: 6 posts
Description: The Substitution Technique is an age-old skill which enables the user to move at speeds beyond readable perception for a fraction of a moment. Switching with a solid item previously mentioned in the thread in place of themselves, the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Though, a skilled user's afterimage is able to show some of the signs of natural impact as if it were solid, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. Though, as they move at such high speeds, it is impossible to coordinate a physical attack in any form. Ninja using Kawarimi, therefore, while being able to maneuver close to an opponent, are unable to set up or follow through with any pre-prepared strike at high speed. (Though it can be used to appear, 'and then' launch an attack, a ninja cannot appear 'in mid strike' as it is impossible to coordinate on such a scale at those speeds.)
- Genjutsu Dissipation:
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 25 chakra for a C-ranked Genjutsu, 40 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 35 chakra for a B-ranked Genjutsu, 50 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 45 chakra for an A-ranked Genjutsu, 60 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 50 chakra for an S-ranked Genjutsu, 80 for unboosted SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 30 chakra to dispel the C-rank jutsu, 10 to dispel the second, and 5 to dispel the third.- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Supernatural Walking Practice:
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
D Rank Jutsu
- Wind Release - Stream:
Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Fūton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Wind Release: Stream is a movement technique with no offensive application, designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This stream has enough force to accelerate the user's movement mid-air or allow them them to rapidly change the direction they're going in. Beyond this, however, it has several unintended effects. When blown into the ground, it's force can help dislodge dirt and sand, creating a small smoke-screen effect. Naturally, this requires loose dirt or sand. The stream has enough force to knock projectiles aside, as well as to make someone hit by it stagger back a few feet, assuming the caster is 5 meters or less away from the person being hit.
- Lightning Release – Shock Bullets”:
Name: Lightning Release: Shock Bullets (雷遁・衝撃弾 ~ Raiton: Shōgeki-dan)
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Lightning
Range: 10m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: Electricity is built up in the fingertips of the user who then makes a gun-like pose with their hands (both middle and index finger extended). From this position "bullets" of electricity may be fired at will that travel 10m/s. These bullets deliver painful shocks at the point of contact and can singe clothing and leave 1st degree burns due to releasing its charge upon impact with any solid object. The resulting impact is enough to parry/redirect small projectiles (kunai/senbon/shuriken) midair, but are non-lethal as they lack the ability to piece flesh because of the discharge upon impact. One or both hands may be used, but only 15 "rounds" in total may be fired before the electrical charge in the user's fingertips is depleted. No hand signs are necessary to initiate the jutsu allowing for a fast draw.
- Entropy Style – Heavenly Steps”:
Name: Genkhairyu: Tengoku no Kaidan { 元気廃 天国の階段 Entropy Style: Heavenly Steps }
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Fuuton || Raiton
Range: Self
Specialty: Ninjutsu
Duration: 5 Steps
Cooldown: 2 Posts
Description: Oomi herself designed this technique through sheer will power and a little stupidly misplaced bravery. The technique itself is at base a variant of Supernatural Walking Practice (不自然歩く型 ~ Fushizen Aruk'kata) in which a shinobi channels their chakra flow in such a manner as to allow them to walk on surfaces they would not be able to otherwise. Where the jutsu differs is in the chakra which is channeled. By combining Fuuton ( Wind ) natured chakra with her unique Entropy style chakra and channeling it through her feet, and even hands, Oomi is able to step upon the molecules found in the air as if they were a solid surface. She achieves this by first forcing Fuuton chakra through the thin soles of her zori, when this chakra collides with the atoms of air in the atmosphere the energy of the collision is dispersed at an incredibly decreased rate allowing her to seemingly defy gravity for a certain number of steps as it literally takes her near an eternity to fall to the ground. This is mainly a support maneuver meant to set up other techniques and jutsu.
D Rank: User can perform a maximum of 5 steps.
- Entropy Style – Abysmal Impact”:
Name: Genkairyu: Fukai Shōgeki { 元気廃 深い衝撃 Entropy Style: Abysmal Impact }
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Fuuton || Raiton
Range: 10m
Specialty: Ninjutsu || Taijutsu
Duration: Instant
Cooldown: 2 Posts
Description: This technique was created as an extension of Genkhairyu: Tengoku no Kaidan { 元気廃 天国の階段 Entropy Style: Heavenly Steps }. It utilizes the same chakra channeling method to send a blast of chakra infused wind at an opponent. The blast itself is fairly small – about the size of a grapefruit in diameter. However, upon impact the user increases the scope and ferocity which the entropy of the strike has on the target. In other words, the strength of the blast is increased. However, as this is still a fairly new technique the strengthening of the blow is minute and the attack only causes minor bruising. However, it is capable of knocking the wind out of an opponent, or if struck in the head within 2 meters to daze a person. In order to perform this jutsu Genkhairyu: Tengoku no Kaidan { 元気廃 天国の階段 Entropy Style: Heavenly Steps } must already be active.
C Rank Jutsu
- Wind Release – Slash”:
Name: Wind Release: Slash (Fūton: Kiritateru ~ 風遁・切り立てる)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Fūton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: The user waves his hand and creates multiple blades of wind from the fingertips, which combine to form a single, large blade of air. Measuring 3 meters in length, there is quite a bit of concussive force behind the projectile slash; it can cut 3-4 inches at 5m or less, and 2-3 inches at 6m or more. The blade can also launch foes away up to 5m, and can stop even large objects (up to 250lb) to delay their movement for the briefest of moments.
- Oomijutsu - Lightning Release – Lightning Strikes”:
Name: Oomijutsu: Raiton: Rakurai { 雷遁落雷 Oomi Style: Lightning Release: Lightning Strikes }
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: Self
Specialty: Taijutsu || Ninjutsu (Oomijutsu )
Duration: 2 Punches
Cooldown: 3 Posts ( 5 post )
Description: This jutsu is firstly a taijutsu maneuver, and requires that the practitioner’s focus be on speed. The user performs a swift pair of jabs – the punches themselves are thrown in such quick succession that they seem to be a single punch. As each punch is thrown Raiton Chakra is nearly literally thrown into the users fists and into the target. This creates a twofold effect that varies slightly depending upon the body part hit. The combination of swift well placed punches, and Raitin Chakra allows this jutsu to do damage at +0.5 the users Speed Rank ( a 50% increase ). Should the target be struck in any body part besides their head they’ll be prone to twitching for a single post as the jolt of electricity creates spasms around the point of impact. However, the punches are most often targeted at an opponent’s face, as the twin jolts of electricity dispersed across the skull will stun an opponent for a single post.
• The Strength of this Jutsu may be increased in correlation to Genkhairyū: Ikoiheiki ~ Entropy Style: Entropy Distortion’s active effect. ( Maxing this jutsu at +1.75 )
• If the user misses the Raiton Chakra is defused and they become unable to use their hands for 1 – 2 posts depending on the enhancement given to the punch.
• When this punch has been enhanced with +2 Damage it loses its ability to stun, and facial twitching takes its place which may cause problems with eyesight for ½ post.
• If the enhancements to this jutsu cause it to be S or SS rank the cooldown is increased to 5 posts and the chakra cost is increased by +5. ( Making the jutsu cost 20 Chakra rather than 15 )
- Lightning Release – Electric Turtle Shell”:
Name: Raiton: Denki Kame Kōra { 亀甲羅 – Lightning Release: Electric Turtle Shell }
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Raiton
Range: Self ( 1 Foot Radius )
Specialty: Ninjutsu
Duration: 2 Posts
Cooldown: 5 Posts
Description: This jutsu is meant to act as a defensive measure, and to bide the practitioners time when prepping jutsu – granted the opponent is inclined toward physical attacks, though some jutsu can be dispelled by this technique due to their nature. Oomi first floods her body with Raiton Chakra, and then allows said chakra to quite literally seep from her pores. This creates a thin barrier of electricity around her body which is then expanded a full foot from her frame. The barrier of Raiton completely rejects metallic objects, and should a person make contact with it they too will be repelled, receive 2nd degree burns and the limb in question will become numb and difficult to use for half a post ( should the person in question touch the barrier again in the same post it can be assumed that they would receive the same results. As expected, Raiton based attacks are nullified by this barrier, while Suiton based attacks increase the intensity of the barrier by 50%.
• Fuuton Jutsu of equal rank or higher can penetrate this barrier as if it does not exist.
• Because of the nature of this jutsu, Entropy Style jutsu cannot be used to affect the practitioner while this jutsu is active, however, Entropy Style techniques can be prepped or used on outside targets during its duration.
• However, Entropy Distortion of A Rank or higher cannot be active at all.
• Though the user can perform jutsu and the like, while this technique is active they often stand still as it is mostly unnecessary to move. However, movement is possible at -1 Speed.
• For whatever unknown balancing reason this jutsu cannot be used in an Offensive manner, should the practitioner deal a blow while it is active the barrier will shift to allow contact and do no harm to the target.
B Rank Jutsu
- Entropy Style – Superior Abysmal Impact”:
Name: Genkairyu: Chōjō Fukai Shōgeki { 元気廃 深い衝撃 Entropy Style: Superior Abysmal Impact }
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton || Raiton
Range: 60m - 80m
Specialty: Ninjutsu || Taijutsu
Duration: Instant
Cooldown: 3 Posts
Description: Like its predecessor, Genkairyu: Chōjō Fukai Shōgeki ( Entropy Style: Superior Abysmal Impact ), is a technique based upon Genkhairyu: Tengoku no Kaidan ( Entropy Style: Heavenly Steps ) and its variations. However, where it differs is in the increased use of Raiton element chakra. The ball of wind which is produced by the jutsu is charged with Raiton chakra as well. The added chakra also increases the size of the ball to about the diameter of a beach ball. This technique is performed by means of physical kick or stomp, which can be performed at both close and longer ranges. The ball of chakra itself is flung from the users foot. Upon impact the ball of Futon and Raiton chakra disperses its energy in a wide radius around the users body. This impact is increased by the addition of the Adechi Entropy Style, thus dispersing the energy released by the impact of the ball at a greater rate and increasing the power of the strike. Because the energy is dispersed so quickly and ferociously the Raiton infused chakra has no time to neither burn nor shock opponents in the normal way. Like Fukai Shogeki, this technique may only be used while Tengoku no Kaidan or one of its variants is active.
0 – 20 Meters ( A Rank Damage )
• At this range this jutsu produces massive concussive damage capable of easily breaking the bones of an opponent upon impact, even going to far as to tear them clan off if done within 20 meters. Because of this if not defended against this technique is especially lethal if it hits the CHEST or HEAD, as the former would result in literally Heart Stopping concussive force while the latter could snap the neck or cause irreparable damage to the skull.
• Knocks opponent back up to 10 meters.
• Because of the nature of the technique, despite their being Raiton involved it delivers no burn or shock damage.
• Projectile moves at B Rank Speed ( 65mp/s )
21 – 70 Meters ( B Rank Damage )
• At this range this jutsu produces massive concussive damage capable of breaking bones.
• It however, has lost its lethality though it remains more than capable of knocking an opponent back up to 5 meters.
• Because of the nature of the technique, despite their being Raiton involved it delivers no burn or shock damage.
• Projectile moves at B Rank Speed ( 65mp/s )
71 – 80 Meters ( C Rank Damage )
• At this range this jutsu loses its ability to break bones and deals basic C Rank Damage to the opponent. This means nearly 3rd degree tissue damage such as internal bruising, or small hairline fractures and the like.
• Because of the nature of the technique, despite their being Raiton involved it delivers no burn or shock damage.
• Projectile moves at Low B Rank Speed ( 60mp/s )
- Kusanagi Tsurōji ( Baby Grass Cutting Sword ):
Name: Kusanagi Tsurōji (Baby Grass Cutting Sword )
Canon/Custom: Custom
Rank: B
Type: Offensive / Defensive
Element: Fuuton | Raiton
Range: Close
Specialty: Taijutsu | Ninjutsu
Duration: 3 Posts ( Maintainable )
Cooldown: 5 Posts ( +1 post per maintained post added )
Description: Finding that her strength was lacking, Oomi began searching for a means by which should could increase her striking power beyond even what Entropy Distortion could award her. Granted the means that she devised would not last nearly as long. But, it would certainly be effective. By massing Fuuton chakra at their hand, the practitioner is able to create a nearly foot long blade of wind chakra. The blade itself retains its shape by the addition of stabilizing Raiton chakra in a minuscule amount. The blade itself acts much like one would expect of a B ranked Tanto like weapon, and is capable of blocking attacks of equal strength at least twice, while lesser strikes can be dealt with at double the rate.
• Acts like a B Rank Tanto
• Causes 2 – 3 inch deep wounds
• When used in conjunction with strength augmenting jutsu or items, this jutsu receives the corresponding damage increase.
• Maintainable at - 5 Chakra per post