1 Kusomono, Clyde (Jutsu List Update) Mon Jul 14, 2014 7:07 pm
Clyde
D-rank
Kusomono Jutsu List
- Spider's Silk:
Name: Spider's Silk
Canon/Custom: Custom
Rank: D-S
Type: Supplementary
Element: n/a
Range: Self
Specialty: Ninjutsu
Duration: /
Cooldown: /
Description: Special glands on the user's body constantly produce a set amount of the clan's special glass fiber threads. By using chakra, the clan is able to boost production, the amount of which depends on how much chakra the user applies that turn. The user can only produce the amount of fiber per turn that is paid for; otherwise they must wait for their next turn while their body creates more.
D-rank: 3 meters of fiber. No cost (Cannot be stacked)
C-rank: 6 meters of fiber. -5 chakra per turn
B-rank: 10 meters of fiber. -5 chakra per turn
A-rank: 15 meters of fiber. -10 chakra per turn
S-rank: 25 meters of fiber. - 15 chakra per turn
The glands continuously produce the D-rank supply of fiber even when not actively in use. So long as the user states this, and maintains an unbroken log of the amount of fiber currently produced in battle, the amount of fiber available increases. If not, the user is understood to only have the base D-rank amount at any time. The basic production costs no chakra; you pay only the amounts stated for the boosted production, because this is a natural bodily function of the clan, not a jutsu in and of itself
- Code:
[spoiler="Spider's Silk"]
[b]Name:[/b] Spider's Silk
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D-S
[b]Type:[/b] Supplementary
[b]Element:[/b] n/a
[b]Range:[/b] Self
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] /
[b]Description:[/b] Special glands on the user's body constantly produce a set amount of the clan's special glass fiber threads. By using chakra, the clan is able to boost production, the amount of which depends on how much chakra the user applies that turn. The user can only produce the amount of fiber per turn that is paid for; otherwise they must wait for their next turn while their body creates more.
D-rank: 3 meters of fiber. No cost (Cannot be stacked)
C-rank: 6 meters of fiber. -5 chakra per turn
B-rank: 10 meters of fiber. -5 chakra per turn
A-rank: 15 meters of fiber. -10 chakra per turn
S-rank: 25 meters of fiber. - 15 chakra per turn
The glands continuously produce the D-rank supply of fiber even when not actively in use. So long as the user states this, and maintains an unbroken log of the amount of fiber currently produced in battle, the amount of fiber available increases. If not, the user is understood to only have the base D-rank amount at any time. The basic production costs no chakra; you pay only the amounts stated for the boosted production, because this is a natural bodily function of the clan, not a jutsu in and of itself.
[/spoiler]
E Rank Jutsu
- Academy Techniques:
- Transformation Technique:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Code:
[b]Name:[/b] Transformation Technique (変化の術 ~ Henge no Jutsu)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Self.
[b]Specialty:[/b] Ninjutsu.
[b]Duration:[/b] -5 every other post.
[b]Cooldown:[/b] Duration +1 post.
[b]Description:[/b] Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Doppelganger Technique:
- Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Code:
[b]Name:[/b] Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Clones can go up to 15 meters away from the user before dispersing.
[b]Specialty:[/b] Ninjutsu.
[b]Duration:[/b] Clones last until dissipated or cancelled.
[b]Cooldown:[/b] Five posts after all clones are dispersed.
[b]Description:[/b] Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Substitution Technique:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Code:
[b]Name:[/b] Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] One prepared item in the user's clear line of sight.
[b]Speciality:[/b] Ninjutsu.
[b]Duration:[/b] 1 post preparation. Infinite postponement, Instant activation.
[b]Cooldown:[/b] 6 posts after activation.
[b]Description:[/b] The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before [i]'poofing'[/i]. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. [i]This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, [u]can[/u] maneuver near someone and then attack them after the fast-movement is finished.[/i]
- Genjutsu Dissipation:
- Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
- Code:
[b]Name:[/b] Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
[b]Canon/Custom:[/b] Canon.
[b]Rank: [/b]E.
[b]Type: [/b]Defensive/Supplementary.
[b]Element: [/b]None.
[b]Range: [/b]Self.
[b]Specialty: [/b]Genjutsu.
[b]Duration: [/b]Instantaneous.
[b]Cooldown: [/b]4 posts.
[b]Description:[/b]A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.
[list]
[*]Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
[*]Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
[*]Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
[*]Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
[*]Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
[/list]
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Supernatural Walking Practice:
- Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Code:
[b]Name:[/b] Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Self.
[b]Specialty:[/b] Taijutsu (Chakra Flow).
[b]Duration:[/b] -5 chakra every 3 posts (every 2 posts if using on water).
[b]Cooldown:[/b] None.
[b]Description:[/b] Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Generic Sealing Technique:
- Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
- Code:
[b]Name[/b]: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element[/b]: None.
[b]Range:[/b] Direct contact.
[b]Specialty:[/b] Fūinjutsu.
[b]Duration:[/b] Instantaneous.
[b]Cooldown:[/b] None.
[b]Description:[/b] This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
[list]
[*][b]E-Rank:[/b] Zero Chakra.
[*][b]D-Rank:[/b] Zero Chakra.
[*][b]C-Rank:[/b] Five Chakra.
[*][b]B-Rank:[/b] Five Chakra.
[*][b]A-Rank:[/b] Ten Chakra.
[*][b]S-Rank:[/b] Ten Chakra.
[*][b]SS-Rank:[/b] Fifteen Chakra.
[/list]
The items used to seal something with this technique need to bought in the item shop.
- E-Rank: Zero Chakra.
- Item Reinforcing Technique:
- Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- Code:
[b]Name:[/b] Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Self.
[b]Specialty:[/b] Bukijutsu (Chakra Flow).
[b]Duration:[/b] One post.
[b]Cooldown:[/b] Five posts.
[b]Description:[/b] The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
[list]
[*][b]D-Rank:[/b] Five Chakra.
[*][b]C-Rank:[/b] Five Chakra.
[*][b]B-Rank:[/b] Ten Chakra.
[*][b]A-Rank:[/b] Ten Chakra.
[*][b]S-Rank:[/b] Fifteen Chakra.
[*][b]SS-Rank:[/b] Twenty Chakra.
[/list]
- D-Rank: Five Chakra.
D Rank Jutsu
- Medical Ninjutsu:
- Chakra Anesthic:
- Name: Chakra Anesthetic (チャクラ麻酔 ~ Chakura Masui)
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: N/A
Range: 3 inches diameter within contact
Specialty: Medical Ninjutsu
Duration: 3 posts (-5 chakra per post)
Cooldown: 6 posts
Description: This jutsu acts as a numbing agent. The user coats his/her hands in chakra and then places them on a victim. The target area is numbed across a three-inch diameter centered around the user's palms. The numbness will only continue as deep as 3/4 of an inch into the flesh; wounds or surgical procedures that are any deeper into the numbed area will still receive the subsequent pain. Since the target area of the palms limits the jutsu, any further numbing will require multiple posts (still following a maximum 3 inches of numbed tissue per post). This may only be used for up to 3 posts.
- Code:
[spoiler="Chakra Anesthetic"]
[b]Name:[/b] Chakra Anesthetic (チャクラ麻酔 ~ Chakura Masui)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] 3 inches diameter within contact
[b]Specialty:[/b] Medical Ninjutsu
[b]Duration:[/b] 3 posts (-5 chakra per post)
[b]Cooldown:[/b] 6 posts
[b]Description:[/b] This jutsu acts as a numbing agent. The user coats his/her hands in chakra and then places them on a victim. The target area is numbed across a three-inch diameter centered around the user's palms. The numbness will only continue as deep as 3/4 of an inch into the flesh; wounds or surgical procedures that are any deeper into the numbed area will still receive the subsequent pain. Since the target area of the palms limits the jutsu, any further numbing will require multiple posts (still following a maximum 3 inches of numbed tissue per post). This may only be used for up to 3 posts.[/spoiler]
- Suiton:
- Hidden Mist Technique:
Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: Suiton/Water
Range: 10m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 7 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
- Code:
[spoiler="Hidden Mist Technique"]
[b]Name:[/b] Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)[/size]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D-Rank
[b]Type:[/b] Supplementary
[b]Element:[/b] Suiton/Water
[b]Range:[/b] 10m radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 6 posts
[b]Cooldown:[/b] 7 posts
[b]Description:[/b] The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.[/spoiler]
- Water Trumpet:
Name: Water Release: Water Trumpet (水遁・水喇叭 ~ Suiton: Mizurappa)
Canon/Custom: Canon
Rank: D
Type: Offensive | Defensive
Element: Suiton
Range: 12 meters
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user must raises their hand to their mouth, giving them the appearance of playing a trumpet, as they spew a jet of water from their mouth with power equivalent to an industrial fire hose. The jet can be targeted at an opponent to disorient them for a moment and deal minor bruises, but its primary use is to combat other jutsu. By aiming the jet of water at a Katon technique of C-Rank or lower, any incoming offensive jutsu of D-Rank, or E-Rank projectiles, they may easily nullify the attack by putting out its flames or knocking it off-course; the jet of water will also be nullified in the process, limiting this to defending against one jutsu per use. Raiton jutsu cannot be defended against with this.
- Code:
[spoiler="Water Trumpet"
[b]Name:[/b] Water Release: Water Trumpet (水遁・水喇叭 ~ Suiton: Mizurappa)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Offensive | Defensive
[b]Element:[/b] Suiton
[b]Range:[/b] 12 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Instantaneous
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] The user must raises their hand to their mouth, giving them the appearance of playing a trumpet, as they spew a jet of water from their mouth with power equivalent to an industrial fire hose. The jet can be targeted at an opponent to disorient them for a moment and deal minor bruises, but its primary use is to combat other jutsu. By aiming the jet of water at a Katon technique of C-Rank or lower, any incoming offensive jutsu of D-Rank, or E-Rank projectiles, they may easily nullify the attack by putting out its flames or knocking it off-course; the jet of water will also be nullified in the process, limiting this to defending against one jutsu per use. Raiton jutsu cannot be defended against with this. [/spoiler]
- Raiton:
- Wave of Inspiration:
- Name: Lightning Release: Wave of Inspiration (雷遁・感激波 ~ Raiton: Kangekiha)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Lightning
Range: 5m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user generates a large amount of lightning from their hands to attack foes. This small wave of lightning can only travel in a straight line and can only be fired from the user's hands, but can cover that 5m gap in one second. Anyone caught in the wave of lightning will receive small first and second degree electrical burns at random points throughout the body. Can also be applied through direct contact with the users hands rather than fired. Direct contact on any of the opponent's body's extremities will localize the burn/shock damage to that area, but will also slightly numb the body part slowing down its response time by 25% for 2 posts.
- Code:
[spoiler="Wave of Inspiration"]
[b]Name:[/b] Lightning Release: Wave of Inspiration (雷遁・感激波 ~ Raiton: Kangekiha)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type: [/b]Offensive
[b]Element: [/b]Lightning
[b]Range:[/b] 5m
[b]Specialty: [/b]Ninjutsu
[b]Duration: [/b]Instantaneous
[b]Cooldown: [/b]3 posts
[b]Description: [/b]The user generates a large amount of lightning from their hands to attack foes. This small wave of lightning can only travel in a straight line and can only be fired from the user's hands, but can cover that 5m gap in one second. Anyone caught in the wave of lightning will receive small first and second degree electrical burns at random points throughout the body. Can also be applied through direct contact with the users hands rather than fired. Direct contact on any of the opponent's body's extremities will localize the burn/shock damage to that area, but will also slightly numb the body part slowing down its response time by 25% for 2 posts.[/spoiler]
C Rank Jutsu
- Medical Ninjutsu:
- Basic Recovery Method:
Name: Basic Recovery Method (基本回収法 ~ Kihon Kaishū-Hō)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: Contact
Specialty: Medical Ninjutsu
Duration: Maintainable (-5 chakra per post)
Cooldown: Duration + 2
Description: Basic Recovery Method is an advanced form of the "hovering hands" healing technique. To perform this maintainable healing technique, the user simply hovers their hands half an inch above the target area, with one hand resting directly on top of the other. Chakra will envelop their hands, causing them to glow a color that varies from user to user. This technique effects the flesh directly under the palm of the caster's hand. Each post this move is maintained, it will heal cuts up to 1.5 inches, bruising, and first and second degree burns. This cannot cannot repair arterial or nerve damage. Cooldown begins once the technique is deactivated.
- Code:
[spoiler="Basic Recovery Method"]
[b]Name:[/b] Basic Recovery Method (基本回収法 ~ Kihon Kaishū-Hō)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] N/A
[b]Range:[/b] Contact
[b]Specialty:[/b] Medical Ninjutsu
[b]Duration:[/b] Maintainable (-5 chakra per post)
[b]Cooldown:[/b] Duration + 2
[b]Description:[/b] Basic Recovery Method is an advanced form of the "hovering hands" healing technique. To perform this maintainable healing technique, the user simply hovers their hands half an inch above the target area, with one hand resting directly on top of the other. Chakra will envelop their hands, causing them to glow a color that varies from user to user. This technique effects the flesh directly under the palm of the caster's hand. Each post this move is maintained, it will heal cuts up to 1.5 inches, bruising, and first and second degree burns. This cannot cannot repair arterial or nerve damage. Cooldown begins once the technique is deactivated.[/spoiler]