1 Ayakashi update Sat May 31, 2014 12:30 am
Ayakashi
S-rank
SAGE MODE
Sage Animal: Butterfly
Augmented statistic: +1 Tier to Reaction Time
Description: Solstice's eyes become less sapphire and more Opal as a rainbow of assorted colors become apparent in her eyes as nature chakra fills her body. Across her skin Ice blue markings pepper her skin as distinct chakra tattoos and patterns rolling down her arms to the backs of her fists and down to her knees as well as over her back and stomach. On her back two chakra wings at her back and two floating arcs above her head become apparent, though exceedingly light and almost invisible to the naked eye, they signify the opening of her exterior chakra pathways..
- Kekkei Genkai:
Name: 氷遁・雹嵐の術 [Hyōton: Hyōran no Jutsu - Ice Release: Hailstorm Technique]
Canon/Custom: Custom.
Rank: B.
Type: Supplementary.
Element: Hyouton.
Range: 50m.
Specialty: Aisu only.
Duration: 6 posts. -5 chakra per additional post.
Cooldown: 8 posts.
Description: Hyōran no Jutsu is a general skill of the Aisu; the user releases his/her naturally Hyōton-aligned chakra into the surrounding area. This chakra travels upward into the sky, causing ice crystals to form and fall. Because of the abundance of ice crystals in the air, an Aisu spends less chakra creating their own ice, and can increase the effectiveness of their Ice Release techniques by 1 rank. The target is also pelted by the hail, distracting them and reducing their reaction time by 1 rank; Sp. Jounin and above find this negligible.
- E Rank Skills:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.
5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.- 3 Types of Strings:
- The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2
- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- D Rank Skills:
Name: Aisu swiftness
Canon/Custom:Custom
Rank: D
Type: Supplementary
Element: Ice
Range: Self
Specialty:Taijutsu
Duration: Maintainable
Cooldown: 1 turns
Description:
The user channels the power of their Hyoton Chakra to a part of their body, causing them to loose traction completely on any surface or freezing water to stand on, not granting any speed boost, but allowing them to skate on any surface.
Name: Aisu Hyoton Rotation
Canon/Custom: Custom
Rank: D
Type: Offensive/ Defensive
Element: Ice
Range: 1m
Specialty: Taijutsu/ Aisu clan
Duration: 1 post
Cooldown: 4 posts
Description:
~ Costs 10 Chakra
The user spins once rapidly spreading and outstretching their arms to either side. creating an out-flux of ice Chakra which deflects back/ away minor projectile Jutsu (Up to 3 D or 1 C rank) and all throwing weapons with a mix of freezing air and concussive force.
~minor offensive capability, able to knock an opponent back a meter or two if caught.
~Does not defend against lightning abilities 'at all' as neither cold nor concussive force effects electricity.
Name: Returning blades
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Fuuton
Range: 40m
Specialty: Bukijutsu
Duration: 3 posts
Cooldown: 1 post
Description:
~10+5 per extra item Chakra per set.
(eg throwing 2 weapons at once costs 15.)
Before a weapon is thrown, wind Chakra is channeled through the weapon to cause it to return to the original thrower, through any adversity, if the weapon is blocked, hit or impacts an opponent, it will ultimately turn or curve to return to its owner (weapons which are able to rip through obstacles can, but this jutsu does not enhance their damage.). After thrown their full length the weapons will curve back gracefully, returning to the user on the third post, potentially into an unprepared opponent's back. (turn thrown -> turn turning -> turn returns/ is caught)
Name: Raising leg spear technique
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 1 post
Description:
From a very low stance the user raises with their knee pulled into their chest, bringing their foot up and extending into their opponents solar-plexus or gut and literally lifting them on the users' foot with extreme speed and precision, winding them heavily and causing deep bruises, and potentially balancing them at the end of their foot. Ending in a high stance, ample for a swift follow up making it difficult to counter.
Name: Cyclone spear Technique
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: N/A
Range: Melee
Specialty: Taijutsu
Duration: 1 post
Cooldown: 1 post
Description:
The user executes a powerful chakra enhanced standing high roundhouse kick before kicking their own weight out from beneath them and thrusting with their other leg in a straight thrust into the opponents gut. The effect is a potentially spectacular kick to the face and a disengaging kick to the gut, potentially winding the opponent, and sending them several meters back with incredible force. The user ends in a very low stance for a further follow up which is difficult to counter. (potentially on their hands)
- C Rank Skills:
Name: Hyouton Dash
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Hyouton
Range: up to 12m total
Specialty: Taijutsu
Duration: 1
Cooldown: 2
Description: The user opens their hands feet and back chakra gates for a moment with Hyouton chakra and explode it outwards in a tiny release without any molding whatsoever, creating a force strong enough to propel the user in a chosen direction accelerating instantly to the users maximum speed for up to 4 meters at a time, able to give the user quick bursts of speed (max 3 bursts) and/or the ability to change direction instantly in mid-air or otherwise without drawback. The release of chakra suddenly can cause a purely aesthetic visual effect which is up to the user to determine. (it can sparkle or make a symbol or something cool)
Name: Flash Steps
Canon/Custom:Custom
Rank: C
Type: Supplementary
Element: N/A
Range: Self
Specialty:Taijutsu
Duration: Maintainable
Cooldown: Duration +2
Description:
For one round the user's speed is increased by +1 tier and -1 to perception while active.
Name: Demon Ice Corruption
Canon/Custom:Custom
Rank: C rank ability,
Type: Offensive
Element: Ice
Range: Touch, freezing effect can travel several meters.
Specialty: Taijutsu/ Bukijutsu
Aisu Clan Only
Duration: 1 post, Activation costs 15 Chakra /- 5 chakra post after activation
Cooldown: Double the Used duration
Description:
The skill to a point may be used through a weapon or other conduit, (the ground, walls etc) though as the weapon or object is not directly the users body. Any attempt to freeze someone or something with a surge will be reduced in strength considerably.
In Application:
The user begins to radiate with a frost like mist, as they imbalance their Hyouton Chakra beyond stable levels and focus to maintain it. Superficial freezing on the location they may be standing on or parts of their clothing add to potential visual cue.
Once per turn on impact for -10 chakra, a surge is noticeable by a wave, similar to an out-flux of mist like expended chakra, emanating from the impact zone giving another visual cue. The size of the wave determines the strength and to be freezing effect of the attack, generally capable of expanding to 3 meters from the impact zone. Microseconds after the wave, a chain reacting freezing effect will begin to emanate whose nature freezes more in width than it does in depth. Surges are a costly addition to a strike in an attempt to make a successful blow more devastating. Though they are tiring, they count as a jutsu against defensive techniques.
Damages:
No Surge
(using the passive ability, but not surging)
Administers an aggravated effect on contact similar to very harsh freezer burn or minor frostbite, causing increased damage and capable of freezing/ breaking clothing. The effect can be channeled through objects via Bukijutsu, making them a little more dangerous.
Surge:
once per turn the user can focus the Hyouton imbalance to a single point and channeling the chakra into a violent yet controlled imbalance upon impact is what constitutes a surge. Surges can cover a 3m radius area in a thin cover of demon ice on impact, which holds its resilience to fire.
As well as potentially freezing an undefended opponent deeply, which can potentially cause serious injury.(frostbite, restriction of limb, shattering of frozen area freezing up to 1.5 inches) Through use of Bukijutsu, the surges can also be used through a weapon or conduit such as the ground.
Advantages:
~Lowering body temp further increases the user’s resilience to Heat and Fire (C rank and lower fire attacks are reduced by one rank. C->D D->E E->very ineffective)
~Can be used to freeze non-organic matter as well as organic matter
~Surges are powerful attacks capable of immense damage as well as utility. able to freeze portions of an opponent 1.5 inches deep which impare movement and inflict burning pain or even freeze the ground into wide slicks.
Disadvantages:
~requires physical contact
~The user begins to steam like dry ice, creating an obvious visual cue.
~maintained use has a major negative effect on the user’s immune system. (after 5 posts of maintained use the character has the potential to develop sicknesses and becomes more prone to gaseous/ poison attacks. which all increase one rank against the user. E->D D->C C->B etc. On a side note users of this skill tend to get sick more often.)
~loss of control caused by a technique used to violently break the concentration of the user can cause serious bodily harm, as the mass concentration of Hyouton chakra deals D rank damage to the user
- B Rank Skills:
Name: Butterfly Agility
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Fuuton
Range: 40m
Specialty: Taijutsu OR Taijutsu/ Senjutsu
Duration: 3
Cooldown: 7
Description:
Through sage mode and the user's resonance to the area around them, they use the Nature chakra and resonate it with their own fuuton in a field around themselves, giving them an area of zero resistance. The user is able to instantly accelerate past their normal maximum speed to a rate of 30 meters per second. If the senjutsu variant of this technique is used, the user's speed is increased a further +15mp/s and its range is increased by +15 meters.
Name: Chi Flare
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Fuuton
Range: 60m
Specialty: Taijutsu
Duration: 2
Cooldown: 8
Description:
The user with a single punch fires a luminous orb into the sky which can be seen for miles in every direction, this technique, seen and known as a distress signal, allows ninja "within the used country" to invade the thread. This jutsu also allows 'reason' for others, be they ally or enemy alike, to attempt to invade, aka anbu etc. (As per the invasion rules.) After the current round of posting ends.
Name: Micro Mirror Reflection no Jutsu
Canon/Custom: Custom
Rank: B
Type: Offensive/ Defensive
Element: Hyouton
Range: Personal
Speciality: Taijutsu/ Bukijutsu
Duration: 1
Cooldown: 3
Description:
The user creates a chakra mirror on their body which acts like a reflective surface armour, on impact, the mirror mimics the strength of a single basic attack or a B rank or lower Buki/taijutsu technique back at its source, causing the user when adding their own strength to blatantly overpower the strength of single blow, reflecting their strength back at the victim.
Name: Chakra Enhanced Strength (チャクラ強向上 ~ Chakra-Kyō Kojō)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: /
Range: 0
Specialty: Taijutsu
Duration: 4
Cooldown: 6
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. When coupled with the natural strength of the user, the effects can be devastating. The precise release of chakra control grants the user enough strength to create massive craters with relative ease, as well as decimate structures that would have otherwise been beyond their normal physical limits.
Direct hits from this technique are almost certain to cause severe bone fractures, extreme bruising, and will send the afflicted target flying backwards of up to twenty five meters or more depending on initial strength of the user. The user can only muster the chakra and precise control for one strike before the user must wait for the duration of the cool down to be used again. In addition, the chakra will only stay molded and ready for use for four posts before it automatically diminishes.
(thanks to taco for letting me use his pre approved write up)
Name: Ice Sculpture Technique
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Hyouton
Range: N/A
Specialty: Taijutsu
Duration: Until melted or Broken
Cooldown: 4
Description:
The user Flares an amount of their Hyouton chakra in the position they are in, so that when the user steps away the Hyouton chakra which remains forms an ice sculpture mimic of the users position instantly in their stead in the precise and perfect location they were in when they activated their ability. The mimic is 3x heavier than the user or hold something in place. The statue can be broken by an A rank 'technique' a B rank raiton technique or 2 B rank techniques and can also be broken with S rank strength after several moments of force.
- A Rank Skills:
- Name: Hyoton Frost Repulsion
Canon/Custom: Custom
Rank: A
Type: Offensive/ Defensive
Element: Ice
Range: 5 meter Diameter
Specialty: Taijutsu
Duration: 1 post
Cooldown: 4 posts
Description:
A more advanced use of Hyoton rotation The user spins twice rapidly spreading and outstretching their arms to either side, building up and releasing an out-flux of ice Chakra which violently repels projectile Jutsu and throwing weapons with a mix of freezing air and concussive force.
~offensive capability, able to knock an opponent back with force capable of dealing 1st degree freezer burns to all afflicted areas, knocking people back up to 10 meters.
~ knocks away up to 3 A rank jutsu during the turn its used.
~Does not defend against lightning abilities 'at all' as neither cold nor concussive force effects electricity.
Name: Demon Ice Venom
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Ice
Range: Touch, Surges hit a 6 meter radius
Specialty: Taijutsu / Bukijutsu
Duration: Maintainable
Cooldown: 2x duration used.
Description:
-10 chakra per post to maintain
The user brings the strength of their Hyoton chakra to the surface of their skin. Creating a powerful imbalance of Ice chakra, able to freeze up to two inches deep on contact or surge the power to freeze up to a six meter radiance or a person solid. This ability can be channeled through weapons granting the same effects, where the surge if used through a weapon is detonated on impact normally.
Surges require -15 chakra a turn of preparation before they can be executed and a two post cool-down before being used again, and count as an A rank jutsu against defensive techniques.
Advantages:
~Lowering body temp further increases the user’s resilience to Heat and Fire (A rank and lower fire attacks are reduced by one rank. C->D D->Resisted)
~Can be used to freeze non-organic matter as well as organic matter
~Surges are powerful attacks capable of immense damage as well as utility. able to freeze portions of an opponent within a 3 meter immediate radius right through, which impairs movement and inflict burning pain or even freeze the ground into wide slicks.
Disadvantages:
~requires physical contact
~The user begins to steam like dry ice, creating an obvious visual cue.
~maintained use has a major negative effect on the user’s immune system. (after 6 posts of maintained use the character has the potential to develop sicknesses and suffer mental fatugue, Genjutsu gain +1 when used against the user. E->D D->C C->B etc.)
~loss of control caused by a technique used to violently break the concentration of the user can cause serious bodily harm, as the mass concentration of Hyouton chakra deals C rank damage to the user making them unable to use a limb for 2 turns.
Name: Ga-kabe no jutsu
Canon/Custom: Custom
Rank: A
Type: Defensive /Supplementary
Element: Hyouton
Range: 30m
Specialty: Senjutsu/ Taijutsu
Duration: 7
Cooldown: 10
Description:
(Requires Sage Mode to use)
The user places their hand to the ground and flows out their chakra to create a 10 meter ice field in every direction, the ice then shatters and lifts up into hundreds of Butterflies which flutter around the user in every direction. The nature chakra used to create them allows them to remain around much longer than most other Jutsu, largely self-sustaining. The Jutsu performs two tasks,
The first and primary task is the imbalanced nature of Hyouton chakra literally fills the air, radiating off and around the butterflies’ wings in the form of a sparkling blue translucent dust, which acts as Jutsu chaff, interfering with non Hyouton abilities which require the user to control and/or manipulate over a longer range than 5m, equal to the users rank. (While things like a fireball can be shot through the dust, things that the user controls like a maintained homing fireball or Genjutsu are interrupted as the chakra in the air disables their ability to control the technique over long ranges)
Their second purpose, more of a bi product, is the dust when touched by someone other than solstice creates a blue pulse over the surface of what it touches combined with a chime which is louder depending on how hard it hits, never exceeding 50 decibels.
Name: Chakra Enhancement Technique
Canon/Custom: Semi-Custom
Rank: A
Type: Offensive
Element: Suiton
Range: Personal
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: Duration +3
Description:
At the cost of -10 chakra per turn, the user coats their weapon in a wash of translucent blue chakra in a thin layer, extending the reach of the weapon by one inch and increasing damage dealt by the weapon by +1 rank. When/if used on a bow, it increases the speed of the arrows it fires by +30mp/s, and increases their penetration by +1" because of this, giving them the ability to crack, but not penetrate bone.
Name: Flame Dispersal Technique
Canon/Custom: Custom
Rank: D-A
Type: Defensive/ Offensive
Element: Hyouton
Range: 30m
Specialty: Taijutsu/ Bukijutsu
Duration: 1
Cooldown: 4
Description:
The user focuses their Hyouton into their fist or weapon Releasing it from the chakra pathways in their fist in a pulse or from their weapon as a curved wave. The effect and result is a stunningly cold wave of force which hits and counteracts Katon chakra one rank higher than the rank of the technique used, but is capable of causing 1st (C rank) to 3rd degree(A rank) frost burn to effected areas if this jutsu does not come into contact with fire. (Eg, the C rank use of this technique could block B rank fire but 'can' deal 1st degree frost burn to effected areas if it misses or is just used on its own) Impact with katon however causes a massive wind-storm as the chakra from the two attacks become neutral and combine, expanding outward chaotically, knocking back opposition and defending against throwing weapons. Effectively, in a round about way, combining the two abilities and using the combined chakra against the user's opponent. (this can be used with willing participants, as a means of defense 'around' a user or users, creating a sort of 'eye of the storm.' effect.)- Wind Effects:
Blocks D-C rank fire: Minor gust of wind, does nothing.
Blocks B rank fire: Creates a gust of wind strong enough to deflect projectile weapons and knock opponents back 4m causing deep internal bruising.
Blocks A rank fire: Creates a vortex of wind strong enough to rip someone from their feet and throw them hard, able to deal major injury and fractures over 10m.
Blocks S rank fire: After blocking a huge sum of powerful fire the temperature the powerful residual chakra combine into a maelstrom of chaotic chakra which is able to up root trees and break limbs of opponents over 40m ripping everything within it apart.
Name: Hyouton Arrow Conjuration Technique
Canon/Custom: Custom
Rank: B-A
Type: Supplementary
Element: Hyouton
Range: Bow Dependant
Specialty: Bukijutsu
Duration: Maintainable
Cooldown: 4
Description: The user flows chakra through their arm and into their bow to create an Ice arrow, every round of the jutsu the user is able to create up to 5 Arrows made of Ice per turn which can penetrate 3" into a human body with relative ease and fire with speeds equal to the rate that the bow they're fired from fires them.
This jutsu can be increased one rank to fire one arrow per turn which is empowered to increase its speed to +10mp/s faster than the printed bow speed and to also on impact cause a freezing effect over a 5cm radius, shattering the impacted area, rather than stopping, allowing the arrow to penetrate a single opponent or substances unhindered at full speed along the full range of the technique before stopping.
Name: Raiton Repulsion Jutsu
Canon/Custom: Custom
Rank: A
Type: Defensive
Element: Fuuton
Range: Personal
Specialty: Taijutsu/ Bukijutsu
Duration: Maintainable
Cool-down: Duration + 2 posts
Description: (Costs -15 chakra per turn, while maintained)
The user Isolates their Fuuton chakra and expels it from their chakra points, holding it around themselves and/or their weapon like a skin which repulses all sources of Raiton chakra (including items/ jutsu where Raiton is used as a parent element) However as it has no interaction with other elements. As it is especially catered to preventing Raiton damage, it is able to defend against Raiton techniques as if it were one rank higher than normal (coupled 'with' Fuutons affinity toward Raiton).
This jutsu can block two techniques of equal rank or three techniques of one rank lower before breaking. however, the shield repairs itself slowly over time as it is maintained, in a post where the shield takes no impacts from jutsu which could break it, it recovers from 'one' impact it has taken per turn.
- S Rank Skills:
Name: Certain Kill: Hyouton Drill Breaker
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Hyouton
Range: 30m
Specialty: Taijutsu/ Bukijutsu/ Senjutsu
Duration: 2
Cooldown: Once per thread
Description:
(Requires Sage Mode)
The user creates a small star shaped Fuuma Shuriken before them made of pure Hyouton chakra. The caster throws the shuriken at speeds of 70mp/s as the first part of the jutsu, the fuma splits in two and enlarges while curving in an attempt to clip and pin the opponent in place, impact 'at all' encases their limbs in ice for one turn causing pain, cementing the jutsu's continuation (they don't deal damage). If this part of the jutsu misses, the jutsu is a failure, and cannot be used again, but if it hits, the intention is to trap, and make escape from what follows incredibly difficult.
For the second part, channeling chakra to their palm the user creates a spiraling sum of Hyouton chakra which expands into a long thin drill, (2m in length) surrounded by a powerful vortex due to the intense cold and spiraling nature of the attack which launches the user toward their target in a straight line. On impact with a person, defensive ability or terrain the spiraling nature of the chakra rips it apart unimpeded with the force of the vortex (gaining +1 against defensive techniques) and power of the point creating hole which rapidly expands to a 5 meters (in diameter) in a wide dramatic arc leaving little but the temperature storm of the intense cold meeting air temperature in its wake as the user reaches the max range. Leaving the victim as nothing but a particle effect of the user's choice.
Name: Yuki Oni Technique: Entropy Pulse
Canon/Custom: Custom
Rank: S
Type: Defensive
Element: Hyouton
Range: 4m
Specialty: Taijutsu
Duration: 1
Cooldown: 4
Description:
The user with a flicker of Ludicrous temperature control for the blink of an eye creates a singularity of 0 degrees kelvin. The result is a wave of crumbling ice expanding from the user which disturbs S rank and lower jutsu/ techniques which need/ require, air/ energy to pass through, having literally robbed the air of all its potential to sustain kinetic energy.
Name: Fist of the Yukki-Oni
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Ice
Range: 25 meter
Specialty: Taijutsu
Duration: 1 post
Cooldown: 10 posts
Description:
A massive sum of Hyoton & Demon ice power is stored in the right arm of the user and is driven into the ground with colossal force, capable of creating a one meter crater and the energy is released. The result is a ripple which blasts out as a dome-like a sound wave, capable freezing every living thing in the radius for 3 turns, during which those frozen are prone to shattering.
Name: Yuki Oni Technique: Seed of the Diamond Forest
Canon/Custom: Custom
Rank: B-S
Type: Offensive
Element: Hyouton
Range: 4-30
Specialty: Taijutsu
Duration: 1
Cooldown: 26
The user channels chakra into their fist and with a single blow to the ground transmutes the vast power of the Yuki Oni technique into the ground. Creating a slick area of ice around them (depending on rank used) which then violently erupts up as an array of sharp ice at chaotic angles and various lengths in a wave expanding out from the user. However, if previous ice exists it can vastly increase the range of the attack (depending on rank used) before the icicles crumble due to their violent and unstable nature.
B rank: The wave outward extends to 4m in radius and up to ten meters with previous ice in 2 seconds, the icicles erupt at 25mp/s each about 2m long and 4" thick at their widest point. Able to penetrate 2.5" deep into a body and crack, but not penetrate bone.
A rank: The wave extends to 6m in radius and up to 20 meters with previous ice in 2 seconds. The Icicles each reach 4m in height at 30mp/s able to impale and penetrate through a human body, but not through hardened substances like steel.
S rank: The wave extends to ten meters and up to 30 meters with previous ice in 2 seconds, in place of a wave if icicles on the ground, instead ice rose vines run along the surface of any ice in range, erecting long needle like icicles after the duration, impaling everything with the pointed tips of the vines and with their 1 meter long spikes, that although smaller, are 1000s more in quantity which erect almost instantly. The end result is like scape which appears like a rose garden of ice, blooming with ice petals.
- SS Rank Skills:
Name: Yuki Oni Technique: Demon Ice Corruption, Himiko!
Canon/Custom: Custom
Rank: SS
Type: Offensive/ Defensive /Supplementary
Element: Hyouton
Range: 30m
Specialty: Taijutsu OR Taijutsu/ Senjutsu (With S rank Senjutsu or higher)
Duration: Maintainable (-40 chakra per turn)
Cooldown: Double the duration
Description:
(-80 chakra to activate)
The ultimate application of Solstice’s Demon Ice corruption, or perhaps merely its intended state, the user falls into meditative trance opening the chakra gates all over their body, overflowing with their body's imbalanced hyouton, allowing their own living Ice chakra to surround their body as armour. The user’s skin turns black and is covered with a 1" hyper-dense layer of ice, forming scale like ridges over their body, the users teeth become capped with sharp pointed icicles resembling fangs while from their spine ridges into small spikes and over their hands become large separate clawed arms which join at the elbow, ending 10” longer than their normal hands while their feet become lethal talons.
~The Jutsu can block basic strikes.
~the 10" Talons and claws are sharp enough to rip open B rank and lower armours like a can opener.
~The armour reduces non Raiton Damage by 1 rank and can block basic sword swings (Due to its weakness to raiton.)
~The user freezes A rank and lower water Techniques/ liquid vapours within 3 meters of themselves
~The user Resists A rank and lower fire Techniques Passively.
~The Ice on contact is colder than death, capable of freezing 10” deep in a 10" orb radius and causing severe 4th degree frostbite.
~Once every three posts this effect can be 'surged' by the user for -25 chakra to send out a sound-like pulse from their body, which freezes-over a 20 meter radius and everything within its area, it is able to freeze, extinguish or counter all Katon/ suiton abilities/ abilities parented by Katon and suiton due to Demon ice's affinity toward fire, and its freezing nature, dealing the same damage as physical contact and counting as an SS rank jutsu against defensive techniques.
~Finally, the living chakra of the technique is sourced from the user's Senjutsu. This techniques activation is also considered the simultaneous activation of sage mode and requires sage mode to be maintained. (Cost included in jutsu cost/maintenance.)
~ The user cannot see while using this technique, having fallen into a trance like state, though blind it renders attacks with visual triggers useless.
~ The Armour can be broken by a single direct (non Katon) Technique of Equal rank, though the user will survive.
Last edited by Ayakashi on Sat Dec 06, 2014 5:05 pm; edited 19 times in total