1 Takumi Senju (Jutsu list update) Fri Apr 25, 2014 12:15 am
Takumi Senju
D-rank
- ANBU Jutsu:
Name: Body Elimination Technique (Karada Kaishō no Jutsu ~ 体解消の術)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Touch
Specialty: ANBU Only
Duration: 1 post
Cooldown: 2 posts
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
Name: ANBU Sensory Range (Chikaku Tsuibi: ANBU ~ 知覚追尾: 暗部)
Canon/Custom: Custom.
Rank: B.
Type: Supplementary.
Element: N/A
Range: 1km.
Specialty: ANBU Only
Duration: Maintainable (-10 per turn)
Cooldown: 5 posts.
Description: A technique which allows ANBU members to be able to keep track of the village and their surroundings. These tactical ninja are able to see over long distances with hawklike eyes, able to pick up the finest of details, from residual chakra from techniques even as faint as the Supernatural Walking Practice, as well as personalized chakra signatures, down to recent footprints and other tracks in broken shrubbery or other environs. If the user has the Ace Eye special characteristic, the range increases x1.5.
Name: Peaceful Stasis Palm Technique (Seishiyashi no Jutsu ~ 静止椰子の術)
Canon/Custom: Custom.
Rank: B.
Type: Supplementary.
Element: N/A
Range: 2.5m
Specialty: ANBU Only
Duration: Maintainable for -10 chakra per turn
Cooldown: 3 posts.
Description: This technique puts a 'willing' target in a state of deep sleep through halting bodily functions down to the cellular level; this technique allows a skilled ANBU to rescue a ninja an inch from death and maintain the jutsu until Medical aid can be called in. This technique increases the effectiveness of Medical Ninjutsu on the target by +1 rank; if the user specializes Medical Ninjutsu, this technique heals similarly to a D-ranked healing technique, letting the target recover from 1-inch cuts, first-degree burns, and minor bruising. As the user continues this jutsu, they can slowly heal more and more damage, removing the target from critical condition.
Name: ANBU Barrier Technique
Canon/Custom: Cannon.
Rank: B+.
Type: Defensive
Element: N/A
Range: 25m
Specialty: ANBU Only
Duration: Maintainable -15 per post
Cooldown: 8 posts.
Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of 1 rank higher and 1 technique of 2 ranks higher; as ANBU often roam in squads, for each additional ANBU using the skill, its Rank increases by +1, allowing ANBU squads to seal in or imprison certain targets or deflect/contain powerful attacks as a team that they otherwise would not be able to alone.
Name: Time Reversal Technique (Jigyaku no Jutsu ~ 時逆の術)
Canon/Custom: Canon.
Rank: C.
Type: Supplementary.
Element: N/A
Range: <1m
Specialty: ANBU Only.
Duration: Maintainable for -5 chakra per turn
Cooldown: 3 posts.
Description: This technique is used by the ANBU to pull out forgotten memories. After forming the needed hand seals (Dog, Snake, Ox, Bird, Tiger), the ANBU will use chakra to access brain function by touching their hands to their head. The ANBU then is able to recall the events of the targets life up to six post rounds prior to use, per active post of this technique. The target must be either compliant, unconscious or restrained for this technique to be successful.
- Mokuton:
- Name: 木遁・挿し木の術 {Mokuton: Sashiki no Jutsu ~ Wood Release: Sprigs Cutting Technique}
Canon/Custom: Canon.
Rank: B
Type: Offensive.
Element: 木遁 {Wood Release}
Range: Close combat||Launch up to 5m.
Specialty: Ninjutsu.
Duration: Up to 7 posts, -5 per post.
Cooldown: Up to 11 posts.
Description: A highly versatile technique where the user converts part of their body to rather sharp branches. These can then be made to grow at astounding speeds and with such force that they can pierce a person's body with ease. Used predominantly in close-ranged combat, these branches can also be made to exponentially multiply, even when inside a victim. Due to these properties, the technique can be used to fashion short-range weapons akin to a makeshift sword; the user can also trigger rapid growth to launch these at targets. Then, the user can trigger growth remotely with the Ram seal, which is enough to skewer the victim. This jutsu costs 5 chakra for every branch formed in addition to the upkeep cost; larger branches may be made to envelop and attempt to crush the target for 10 chakra. Even after the jutsu ends, the branches may be used as swords or other weapons if not destroyed. Any wood used in this jutsu, including the user's body part, is weak against C-rank Katon and above, and will promptly burn if hit by it.
Name: まく遁: 永遠森林を変更 {Mokuton: Eien Shinrin'o Henkō ~ Wood Style: Perpetually Shifting Forest}
Canon/Custom: Custom.
Rank: C.
Type: Supplementary
Element: Mokuton
Range: 6m.
Specialty: Ninjutsu||Senju Only
Duration: 2 posts. -5 per post to continue after, -10 to continue after 4 posts.
Cooldown: -3, +1 for every post continued.
Description: A technique that allows Takumi to make trees spontaneously grow out of any horizontally aligned surface simply by touching his hand on it. Within a radius of his choosing, trees with very heavy foliage will appear. Takumi can merge with the trees, but only to move between them; he cannot attack while inside a tree, and he can't get inside one fast enough to dodge an attack. He can travel quite quickly between them through their shared root network. The thick foliage combined with Takumi's ability to move between trees makes him hard to spot or catch within the jutsu's radius. This technique is weak to Katon, as it is not defensively oriented; a Katon technique of equal rank could set the entire forest ablaze.
Name: まく遁: 木こりの報復 {Mokuton: Kikori no Hōfuku ~ Wood Style: Lumberman's Retribution}
Canon/Custom: Custom.
Rank: B.
Type: Offensive||Defensive||Supplementary
Element: Mokuton
Range: 15m.
Specialty: Ninjutsu||Senju Only
Duration: 3 posts. -5 per post to continue after, -10 to continue after 6 posts.
Cooldown: 5 posts, +1 for every post continued.
Description: A technique that requires Takumi to temporarily turn one limb into wood and connect it to the ground. He must do this for the first post, spreading roots all over the jutsu's radius. Then, he can move around freely. In addition, he may cause huge branches to sprout from the ground, each being at most 1m in diameter, and manipulate them. (-5 chakra per branch. No more then 5 branches max) These move quite swiftly, and are difficult to dodge even by a ninja equal in rank to Takumi. This technique can be used to restrain targets, usually by ensnaring every one of their limbs; it can also be used as makeshift arms, able to lift a boulder of Takumi's size. These branches are sturdy enough to withstand any non-Katon jutsu of B-rank or lower (B-rank Katon will still hit). Also you may use 2 C rank Katon or 1 B rank Katon to disperse 1 limb. If Takumi wills it, he can even dislocate all of the ball joints in the target's body by making the branches wrack the victim. All of the target's arms and legs will be painfully dislocated; this exertion ends the jutsu, however, leaving all branches created limp on the ground.
Name: Wood Release: Four-Pillar House
Canon/Custom: Canon
Rank: A
Type: Supplementary/Defensive
Element: Mokuton
Range: Short Range (0-5 Meters)
Specialty: Ninjutsu
Duration: Until the user releases it or it is destroyed
Cooldown: 8 Posts
Description: By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four-Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. The Houses has some defense capabilities it can with stand up to 3 B ranks, 2 A ranks, or 1 S rank before burning down. They have the advantage if a enemy steps in because they can create secrets rooms,Extra floors, Even traps below the house itself Such as trap doors with wooden spikes below them if one were to fall in they would be impaled by the spikes unless they have some way of destroying them before they hit, It you are impaled it will (Depending on how fast you fall) Can go anywhere from 5 inches in to all the way through the body. And having the walls be able to close in on the people in a certain room same as the spikes unless you have a move to destroy at least 1 wall you would be crushed in the walls Meaning that unless you have amazing strength (A rank) to hold the walls your body will be completely Crushed unless you can stop the walls or somehow dig out of the house. Note it also takes 1 full post to make the house itself and four before the walls can actually crush you.
Name: Wood Release: Nativity of a Sea of Trees
Canon/Custom: Canon
Rank: S
Type: Offensive/Defensive/Supplementary
Element: Mokuton
Range: 0-20 meters
Specialty: Ninjutsu
Duration: Until the user releases it or it is destroyed/costs -15 chakra per post to maintain
Cooldown: 8 posts
Description: After forming the necessary seals, Takumi is able to turn an area into a vast forest in a matter of mere moments complete with trees and even grass growing out of any terrain he is on. This technique is very similar to Hashirama's signature technique, albeit on a somewhat smaller scale. If captured the Caster can grow a tree over you and suffocate you or if need be pull limbs off the body to torture the victim (Note it takes 5 posts to suffocate under a tree and if the caster chooses to suffocate the opponent they cannot tear there limbs off and vise versa). The user may also only trap people within 5 meters of the caster thought the jutsu itself spans 20 meters. Also if they user has S rank strength they may escape the binding of the tree within 1 post While trapped the user can do anything from bind them in a tree to just hold them in place with branches. The durability of the Forrest depends of the rank of fire. To destroy the Forrest with a jutsu it takes 3 A rank, 2 S rank or 1 SS rank to completely Destroy the Forrest effectively ending the jutsu (Note these do not have to be katon)
- Doton:
- Name: Earth Style: Swamp of the underworld
Canon/Custom: canon
Rank: B
Type: Supplemenary
Element: earth
Range: 15 meters
Specialty: Ninjutsu
Duration: -10 for every active turn
Cooldown: 10 turns
Description: This technique allows the user to turn earth into a liquid substance(mud, quicksand, or Cement). After one post the user can choose to re-solidify the pool or keep it active. The jutsu is primarily used to trap the users opponent without killing them leaving them vulnerable to capture or assassination. The jutsu is performed when the user performs the proper hand seals( boar then tiger). Finally the user touches the ground and a pool with a 20 ft. circumference and a 5 foot depth forms. The user can pay 10 extra chakra to double the depth and width. If the user has A-Rank strength they may pull themselves free from the grip of the quicksand traps/or if they have A-Rank speed they can avoid the area before they sink too far.
Name: Earth Release: Double Suicide Decapitation Technique (土遁・心中斬首の術 ~ Doton: Shinjū Zanshu no Jutsu)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: Earth/Doton
Range: 10 meters
Specialty: Ninjutsu
Duration: 1
Cooldown: 5 posts
Description: The user buries himself under the ground and moves beneath the surface. He or she can move in a 10 m radius. The objective of this technique is to drag the opponent under the ground along with the user. The victim is buried beneath the ground up to his or her head. He or she remains trapped and unable to move for up to 1 post. Once they are buried, the user emerges from the ground once again. The victim may escape this technique by using an appropriate raiton or Doton technique to destroy the ground.
- Suiton:
Name: Water Release: Water Dragon Bullet Technique (水遁・水龍弾の術 ~ Suiton: Suiryūdan no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Water/Suiton
Range: 15 metres
Specialty: Ninjutsu
Duration: 3 post
Cooldown: 6 posts
Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might and a speed of 30mph, dealing physical damage enough to bruise the targets body/ submerging them in water at an injured state. The ideal place to use it is near a body of water, but it is possible to use it even in a place where there is none. The dragon moves at an average speed at first but increases over the posts.
Name: Water Release: Water Encampment Wall (水遁・水陣壁 ~ Suiton: Suijinheki)
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Suiton/Water
Range: 20 meters
Specialty: Ninjutsu
Duration: 2 Posts (Water remains on battlefield)
Cooldown: 5
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a semi-circle around the user, and it makes for an effective defense for straight aim techniques. It is also possible for the user to control the amount of water and duration at will depending on the user's skill (B-SS). The wall's strength can over come two techniques of equal rank and one of a rank higher. Furthermore, because the field of vision is maintained while defending one can easily perform another technique, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: Suiton/Water
Range: 10m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 7 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
Name: Water Style: Archerfish
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Water
Range: Short (0-5m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu is nothing more then a simple jet of water; used to create the standing water for other, more advanced Water jutsu. The amount of water created is dependent on the User's rank. D-rank users would produce only a few gallons; C-rank up to 10 ft³ (Cubic Feet), B-rank 1 acre ft, A-rank 3 acre ft. This jutsu does have one other practical usage; it may be used to extinguish flames or fire jutsu; so long as the fire jutsu does not exceed the user's own rank; IE: the fire jutsu is C-Rank and the User of Archerfish is D-rank, the water would not be released in sufficient quantities to stop the fire.
- Summoning Jutsu:
- Name: Summoning Style: Wolfs Rage
Canon/Custom: Custom
Rank: C Rank
Type: offensive
Element: /
Range: N/A
Specialty: Kuchiyose
Duration: -5 per post
Cooldown: Twice per topic
Description: The user bites their thumb creating a gash they then do the appropriate hand signs and slam their hand on the ground. When the smoke clears a summoned wolf will take it's place. The wolfs main means of attack are its teeth (That can dig 1.5 inches into flesh) and claws (That can penetrate 1 inches into flesh). The wolf can take any number of E ranked attacks 3 D ranked attacks. Or 2 C Ranked attacks anything higher will automatically dispels the jutsu. The wolf moves at 20m/s
- Academy Jutsu:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. This gives this technique an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon. Doujutsu and other sensory techniques can easily pick out the use of this jutsu. This, and the fact that the chakra of the user would be active, normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Create within 5m of the user.
Specialty: Ninjutsu.
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out in applicable situations. The clone has no physical form, and as such cannot attack. When any foreign presence, be it physical or an opponent's jutsu, passes through the clone, be it a fist, a rock or a blade, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: Instant
Cooldown: 6 posts
Description: The Substitution Technique is an age-old skill which enables the user to move at speeds beyond readable perception for a fraction of a moment. Switching with a solid item previously mentioned in the thread in place of themselves, the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Though, a skilled user's afterimage is able to show some of the signs of natural impact as if it were solid, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. Though, as they move at such high speeds, it is impossible to coordinate a physical attack in any form. Ninja using Kawarimi, therefore, while being able to maneuver close to an opponent, are unable to set up or follow through with any pre-prepared strike at high speed. (Though it can be used to appear, 'and then' launch an attack, a ninja cannot appear 'in mid strike' as it is impossible to coordinate on such a scale at those speeds.)
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 25 chakra for a C-ranked Genjutsu, 40 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 35 chakra for a B-ranked Genjutsu, 50 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 45 chakra for an A-ranked Genjutsu, 60 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 50 chakra for an S-ranked Genjutsu, 80 for unboosted SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 30 chakra to dispel the C-rank jutsu, 10 to dispel the second, and 5 to dispel the third.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Generic Sealing Technique (Han'yōfūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: 2 posts
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use.
The jutsu can be used to either store an item in something or to summon it from something. But it can’t be both.
This jutsu has a variable chakra cost depending on the item summoned from the scroll.- E-Rank: Zero Chakra.
- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: D.
Type: Supplementary
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: 2 posts.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. The condensed chakra takes a hue of variable colour depending on the user. Use of this technique on puppets is only allowed by those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons in a flail or even yo-yo fashion within a 20m radius.
Use on humans is restricted to only human puppets in your locker (you cannot control living people). All chakra strings are able to be cut using a jutsu with substantial force (blunt attacks, cutting, piercing) of C-rank or higher. However, the user can expend 15 chakra to reattach the strings however they see fit.- Three types of strings:
- Multiple control (-5 chakra per turn):
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at -1 of the user's unaugmented speed and reaction time (meaning jutsu, item and SC buffs/ +1's are not included, but ones from clans are.)
D rank = 2 puppets
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control (-5 chakra per turn):
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
D-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control (-5 chakra per turn):
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's unaugmented speed and reaction times.
C-B rank = 1 Puppet max
A rank and up can use 2.
- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
Last edited by Takumi Senju on Sun May 18, 2014 3:11 pm; edited 3 times in total