1 Zix, Zetsume (Jutsu List Update) Wed Apr 23, 2014 1:32 am
Zetsume Zix
D-rank
Academy
Kekkei Genkai Jutsu
Kyujutsu
Genjutsu
- Spoiler:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Self/Sight
Specialty: None
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be visually and physically the same as the original, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This jutsu is purely appearance-based, and does not give a ninja the abilities or jutsu of a person they transform into. Dojutsu can easily pick out this technique, and if the user has transformed into someone larger than themselves, the bits beyond their natural body will have no heat signature. This, and the fact that the chakra of the user wouldn't look normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Short (0-5m)
Speciality: None
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clone has no physical form, and as such cannot attack. When any object passes through the clone, be it a fist, a rock or a blade, the clone will evaporate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out. Costs 5 chakra to create clones.
Name: Subtitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: N/A
Specialty: None
Duration: 1 post
Cooldown: 5 post
Description: With this technique, a ninja replaces moves at high speed and switches with a nearby object at the exact moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful; experienced ninja can even make it appear that their Substitution is bleeding. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon
Rank: E
Type: Defensive/Supplementary
Element: N/A
Range: N/A
Specialty: None
Duration: 1 post.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. This is an E-ranked technique, but has variable chakra costs. The user must pay 15 more chakra for every rank the Genjutsu is above their own rank.
[list]
[*]Genin: 15 chakra for a D-ranked Genjutsu. Genin cannot dispel B-ranked Genjutsu.
[*]Chuunin: 25 chakra for a C-ranked Genjutsu. Chuunin cannot dispel A-ranked Genjutsu.
[*]Special Jounin: 35 chakra for a B-ranked Genjutsu. Sp.Jou. cannot dispel S-ranked Genjutsu.
[*]Jounin: 45 chakra for an A-ranked Genjutsu. Jounin cannot dispel SS-ranked Genjutsu.
[*]Sannin/Kage: 50 chakra for an S-ranked Genjutsu. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
Name: Supernatural Walking Practice (不自然歩く型 ~ Fushizen Aruk'kata)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None
Range: Self
Specialty: None
Duration: -5 chakra every 3 posts (every 2 posts if using on water)
Cooldown: None
Description: Supernatural walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Kekkei Genkai Jutsu
- Spoiler:
- Name: Force Arrow
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Range of Bow
Specialty: Kyujutsu
Duration: /
Cooldown: 5
Description: The user concentrates some chakra in one of his arms, usually the one holding the bow. The user then "pulls out" a chakra arrow from the mass of chakra produced at the arm holding the bow. This arrow is not sharp and does not have any piercing effect. It is just a solid dense arrow meant to be used much like a long range fist. It can not knock people back unless they are mid-air due to not having a stable ground. The arrows can only leave large bruises on the victims body, but can not break bones. The user is able to draw out 5 arrows from the chakra mass before he has to recast the jutsu. (The cooldown starts as soon as the user casts the jutsu, not when the last arrow is drawn.) 15 chakra to use.
Name: Shōmei Ar No (Lighting Arrows)
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Raiton
Range: Range of Bow
Specialty: Kyujutsu
Duration: /
Cooldown: 4 Posts
Description: The user concentrates some chakra in one of his arms, usually the one holding the bow. he user then concentrates raiton chakra in his other hand, and "pulls out" an Raiton imbued arrow made from chakra from the chakra mass in his other hand. The chakra arrow is just as hard as any normal iron arrow, and is about 70 centimeters long. (The user can make it longer or shorter, but it must be between 60-80.) The arrow, though, is sharper than a normal iron arrow, because Raiton chakra is flowed through it, which causes high frequency vibrations, sharpening the arrow. The arrow is sharp enough to, if fired from optimal distance and with a normal quality bow, pierce through one human's chest. The user is able to draw out 5 arrows from the chakra mass before he has to recast the jutsu. (The cooldown starts as soon as the user casts the jutsu, not when the last arrow is drawn.) 15 chakra to use.
Name: Shi No Yoake (Dawn Of Death)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Raiton
Range: Range of Bow
Specialty: Kyujutsu
Duration: /
Cooldown: 6 Posts
Description: The user raises a mass of chakra in his arm, preferably the one holding the bow. The chakra is so concentrated that it's clearly visible, it covers the area from one's hand to elbow. The chakra has a very high concentration of Raiton in it. The user is able to draw a large arrow, at least one meter and a half long and wide about twenty centimeters wide. The user fires the arrow, and the moment it separates from the user's hand, the giant arrow will disperse into one hundred arrows, each about 70 centimeters long and imbued with Raiton to the extent it could pierce through one human body.
The user can fire the arrows in two ways; the first one, and the most commonly used is the one optimized for long range. The arrows disperse and equally organize in a "circle" which is 3-4 meters wide, and travel straight forward, with the only thing stopping them is gravity or an obstacle. The second way of firing is far more optimized for short range, or a large group of enemies; the arrows disperse each heading their own random way, very very similar to a shotgun. It's accuracy is low, at two meters distance the enemy would still get at least 20 arrows going towards him. 20 chakra to use.
Name: Chakra Bow
Canon/Custom: Custom
Rank: D-S
Type: Offensive, Supplementary
Element: (Picked by the user when formed, can only use elements that you have.)
Range: Range Varies on rank of the user.
Specialty: Kyujutsu
Duration: /
Cooldown: 3 posts
Description: Forms a chakra bow from either hand of the user. The strength, accuracy, and range of the bow varies on the rank of the user and can not surpass S rank (Refer to the table below). Normal arrows can not be shot from this bow. You also can only use chakra arrows that correspond to the bow (IE: Raiton bow can only use Raiton arrows. Arrows with no element affinity can be shot from any bow). When you do use elements that correspond to the bow's element, the arrows you are able to make are doubled. The bow itself does not form arrows, the arrows that are doubled are from jutsus. (IE: Shōmei Ar No (Lighting Arrows) makes 5 arrows, if you make a raiton bow, you can form 10 arrows from the chakra mass instead of the usual 5.) Arrow type jutsus that have no element can not be doubled. The chakra cost stays the same with 20 chakra to cast, and then 10 chakra for every post you keep it up.
D(Genin)- At 100 meters they can hit their target with 40% accuracy.
C(Chuunin)-At 110 meters they can hit their target with 50% accuracy.
B(Sp. Jounin)-At 120 meters they can hit their target with 60% accuracy.
A(Jounin)- At 130 meters they can hit their target with 70% accuracy.
S(Sannin)- At 140 meters they can hit their target with 80% accuracy.
Kyujutsu
- Spoiler:
- Name: Raiton Peircing shot
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 35m (After which it dissipates if nothing is hit)
Specialty: Kyujutsu
Duration: 1
Cooldown: 5 posts
Description: Focusing Raiton chakra into a condensed single arrow. The arrow moves at 25m/s, while the width is only half an inch. It is used for hitting vital organs and good speed. The arrow can only pierce through two inches of flesh before stopping. It can break through Doton jutsus that are 1 rank higher, but is blocked by Fuuton of one rank lower. It does take some time to manipulate the chakra frequency into the condensed arrow which is one post of preparation. -15 chakra to use.
Name: Fire Arrow
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Katon
Range: 25m
Specialty: Kyujutsu
Duration: 2
Cooldown: 6 Posts
Description: The user concentrates some chakra in one of his arms, usually the one holding the bow. The user then concentrates Katon chakra in his other hand, and "pulls out" a Katon imbued arrow made from chakra from the chakra mass in his other hand. The chakra arrow softer than normal arrows and usually breaks apart upon impact, and is about 70 centimeters long. (The user can make it longer or shorter, but it must be between 60-80.) Because it is made up of katon chakra and the level of the jutsu it can only make 1st degree burns and can not pierce anything. The user is able to draw out 5 arrows from the chakra mass before he has to recast the jutsu. (The cooldown starts as soon as the user casts the jutsu, not when the last arrow is drawn. All arrows must be shot within 2 posts, otherwise they will be disbanded) ) -10 chakra
Name: Raiya (Thunder Arrows)
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: 60m
Specialty: Kyujutsu
Duration: 4
Cooldown: 6 posts
Description: Enhanced version of Shōmei Ar No (Lighting Arrows), The user concentrates a lot of chakra in one of his arms, usually the one holding the bow. The user then concentrates raiton chakra in his other hand, and "pulls out" a Raiton imbued arrow made from chakra from the chakra mass in his other hand. The arrow is much sharper than that of its predecessor and travels at the 40 meters per second.It can easily pierce through 1 enemy, afterwards it will go 1 inch into the nect thing it hits.h(Assuming they had no armor). On hit areas the arrow hits it causes paralysis for 1 post. The jutsu can pierce through up to S rank Doton jutsu, gains amplified damaged against Suiton +1. Cannot pierce through B rank Fuuton jutsus and above. The user may for 2 arrows from the mass of chakra before he has to recast the jutsu. For each arrow, it will take 1 post of preparation, though the user can prep both arrows before shooting. (The cooldown starts as soon as the user casts the jutsu, not when the last arrow is drawn. All arrows must be shot within 4 posts, otherwise they will be disbanded.)-25 chakra to cast
Genjutsu
- Spoiler:
Name: 100 arrow illusion
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: 25m
Specialty: Kyujutsu, Genjutsu
Duration: 1 post
Cooldown: 4 post
Description: A visual jutsu that when an arrow is shot from an extremely large distance it makes it look like 100 are flying at you. This is just a genjutsu and 99 of the arrows cannot harm the physical world and disappear upon hitting anything. Used to mask which one is the real arrow, or to force an enemy into a more advantageous spot on the battle field. Cannot fool those with Doujutsu, such as if they had the sharingan or the byakugan. 10 chakra per use. If the enemy noticed that it is indeed a genjutsu, kai and simple pain can break them.
Name: Demonic Illusion: Hell Viewing Technique (Magen: Narakumi no Jutsu ~ 魔幻・奈落見の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: N/A
Range: Victim must be 15 metres or less from caster during casting, and the caster must maintain visual contact while putting the genjutsu into action. Once cast, range from caster and eye contact is irrelevant.
Specialty: Genjutsu
Duration: 3 posts or until dispelled
Cooldown: 6 posts
Description: Demonic Illusion: Hell Viewing Technique is a basic Genjutsu that plays on the instinctual fears of the victim. The user simply forms the Rat Hand seal, disrupting the chakra flow of the intended victim. They will then see any potential environmental hazards, such as dirt, sand, grass, leaves or snow, begin to spin and spiral as though caught in a cyclone, cloaking the transition and making it more believable for the victim to believe what follows. Once the diversionary show is over, the user will see their greatest fear manifested. For example, if someone is afraid of scorpions, they would see something like the one they love most being slaughtered by countless scorpions. This does not need to be a fear the caster knows of, as the fear is developed by the victim's mind. The obvious nature of this technique means that even the most fresh of Genin can tell they're in a genjutsu once they have had time to recover from the initial terror of the sights they have seen, and therefore the practical application of this comes not from keeping them in the Genjutsu, but from exploiting the moment of panic it creates once the victim sees the traumatic vision.
D rank Genjutsu kai or D rank pain can disrupt this Genjutsu.
Name: Animal illusion
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: 25m
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 5 posts
Description: Once you make eye contact with the victim it causes the victim of the jutsu to imagine any type of animal, choice of the caster. The illusion may not cause physical harm and when it is hit, it will simply disappear. Very useful when trying to throw the enemy off, or attempt to make them use chakra to kill the animal. 10 chakra to use.
Name: False Image
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: 25m
Specialty: Genjutsu
Duration: 2 posts
Cooldown: 4 posts
Description: Once the user looks into the eyes of the victim it activates without the enemy noticing. Instantly makes the target of their choice invisible while making a false image of the target. This means that the target can move freely without the enemy being able to visual see them(Could hear the footsteps). The enemy will think that the target is still there and without physically hitting it, they can not confirm that it is real or not. Once this "False Image" is hit it disappears revealing the target. If they happen to notice that it is indeed a genjutsu, Kai could snap them out of it. Also if they receive any pain from any source it could break the Genjutsu. Mostly used for ambush. This is triggered when user is at least 50m close to the victim. -15 chakra to use.
Name: Silence
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: 15m Radius
Specialty: Genjutsu
Duration: 1 post prep, 3 Posts duration
Cooldown: 6 posts
Description: The trigger for this jutsu is when the user whistles, making it an auditory jutsu. Once cast on the victim of choice(User is unaffected unless chosen), this genjutsu stops the brains mental process to interpret sound waves making it impossible to hear anything. A loud howling noise is heard on the post it is activated but the effects do not happen until the post afterwards. -20 chakra to use
Last edited by Zetsume Zix on Mon May 05, 2014 2:14 am; edited 4 times in total