1 Dameon Shikyo Jutsu list update Fri Apr 25, 2014 2:14 pm
Dameon
D-rank
E Rank:
D Rank:
C Rank:
B Rank:
A Rank:
S Rank:
SS Rank:
Scaling Jutsu
- Spoiler:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
Name: Supernatural Walking Practice (不自然歩く型 ~ Fushizen Aruk'kata)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None
Range: Self
Specialty: None
Duration: -5 chakra every 3 posts (every 2 posts if using on water)
Cooldown: None
Description: Supernatural walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
D Rank:
- Spoiler:
Name: Nerve Pulse
Canon/Custom: Custom
Rank: D
Type: Defensive/Offensive
Element: Raiton
Range: 0~1 meter
Specialty: Ninjutsu
Duration:
Cooldown: 2 Posts
Description: Dameon discharges a pulse from either hand. This raiton pulse fires up to 1 meter. The pulse itself hits the enemy causing no physical harm but stops the opponent’s nerves in an appendage of the body. Though only lasting an instant it takes serious power away from an opponent’s melee or strike with a weapon, and leaving room to dodge if needed. This is seen as a last resort as using it a lot will quickly drain chakra. His causes no permanent damage and simply makes the nerves hiccup when hit by the pulse. Physical attacks of the same rank are stopped completely if only for an instant. Physical attacks a rank above are hindered in a way to take away most of the damage if hit and the attack is slowed. Physical attacks two tanks above do nothing except cause a tingling sensation (like if you hit your funny bone), no hindrance.
Name: Raiton Disarming Technique
Canon/Custom: Custom
Rank: D
Type: Defensive/Supplementary
Element: Raiton
Range: 0~10 meters
Specialty: Ninjutsu
Duration: N/A
Cooldown: 3 posts
Description: This technique simply sends an arc of ration to an opponent’s metal weapon sending a charge through the weapon into the opponents hand. The current is a one shot large jolt used to disarm and not make the opponent’s nerves grip onto the weapon harder. This only effects metal weapons and can disarm an opponent of a weapon that is one rank higher than that of the user.(D disarm C, C disarm B, etc)
Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
Name: Raiton Striking Current
Canon/Custom: Custom
Rank: D
Type: Offensive/Defensive
Element: Raiton
Range: user/length of weapon
Specialty: Ninjutsu/Bukijutsu or Taijutsu
Duration: -5 per post after initial activation
Cooldown: 3 posts + duration
Description: This ration technique charges Dameon’s hand or weapon with ration. Upon striking an opponent once, it numbs the affected area. Twice in the same area, it stuns the area hit for a post. A third strike to the same area causes paralysis of the area hit for 6 posts. Each strike to the same locating leaves a little bit of residual ration chakra to the effected area’s nerves. Upon stacking in the same spot it builds up more electricity allowing the effects listed. If the same area isn’t hit within 2 posts it loses all electricity in the nerves. This jutsu utilizes either hand to hand or weapon contact. If say someone doesn't specialize in taijutsu it would make hitting the opponent all the more difficult but hitting the opponent none the less would cause the effects because of the nature of the Ninjutsu. The effects occur to anyone of the same rank and one rank above.
Name: Raiton Skin Current
Canon/Custom: Custom
Rank: D
Type: Defensive
Element: Raiton
Range: 0
Specialty: Ninjutsu
Duration: 3 posts (stated below as well)
Cooldown: 5 posts
Description: Dameon can exert electrical energy to the surface of his skin. This electricity is enough to numb at opponents hand it punching him, or if kept being held can cause nerve damage paralyzing the area touched. This technique doesn't not provide any bonuses. Just makes hitting him hurt. To clarify further, contact with Dameon once in a post such as a punch would only cause a numbing sensation and not hinder anything except the ability to feel for 1 post (in the affected area), 2 contacts with Dameon in the same post with the same body part with cause a brief moment of paralysis in the area used to make contact, if hit 3 times with the same body part it will cause paralysis of that body part for 1 post. The effect is useless to ninja two ranks above. This move is also used to prevent grappling techniques. Any affected areas will be unaffected by their affect after 1 post. Can last up to three posts.
C Rank:
- Spoiler:
Name: Raiton Katana
Canon/Custom: Custom
Rank: C
Type: Offensive/Defensive
Element: Raiton
Range: 0~1 Meter
Specialty: Ninjutsu/Kenjutsu
Duration: -15 per post after initial activation
Cooldown:3 post+duration
Description: This technique creates a katana made of ration in Dameons right hand. Taking the length and form of an actual katana minus the all lightning body. Unlike actual katanas though it is entirely incapable of cutting. When an opponent is hit in a cutting motion it effects nearby nerves to the area hit, numbing that one area for a post (arm, leg, etc). Like most ration techniques however it is good at stabbing and piercing and the action of such will cause actual body damage to the opponent much like a sword but instead using the ration and dispersing into that one point tearing and burning a stab wound, as opposed to an actual stab. If a successful stab occurs the sword is immediately cancelled as the energy has been completely entered into the wound to cause that effect. When clashing with other weapons it cannot block that weapons attack but it will send a strong jolt through an opponent’s metal weapon into their hand and numbing it. If stabbed the wound generally created a 1 1/2 inch stab wound already cauterized by the effect of the raiton, however because of this it also causes major 1st degree burns to only the area cut, not the area around the stab wound.
Name: Raiton Style: Electric Cannon
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 0~30 Meters
Specialty: Ninjutsu
Duration: -15 per post after initial activation
Cooldown: 5 Posts
Description: The user focuses ration chakra into either arm and can launch up to three ration spheres at the opponent. When firing in rapid mode such as this the damage is reduced. Whenever a sphere hits his opponent in this form it causes major 1st degree burns and nerve damage to the entire body. Being hit once would make the body numb to pain for a post, being hit twice would cause the opponents muscles to lock up around the area hit, and being hit a third time would cause the area effected to lock up and minor 2nd degree tissue damage. This rapid fire mode will dissipate after 3 posts. These effects do not stack if this jutsu is activated a second time, meaning if an opponent is hit 2 times and the jutsu is activated again where the opponent is hit once they would only suffer the effect if they were hit once. Essentially an opponent must be hit up to 3 times within 3 posts to perform the effects above (hard to do with an opponent who is dodging). The alternative is to fire a single shot. This single shot must be charged an entire post before it is able to fire. If an opponent is hit by this single shot it does the effect as if an opponent was hit twice in rapid fire mode (twice would cause the opponents muscles to lock up for a post). Each ball travels at 25 m/s
Name: Time Reversal Technique (Jigyaku no Jutsu ~ 時逆の術)
Canon/Custom: Canon.
Rank: C.
Type: Supplementary.
Element: N/A
Range: <1m
Specialty: ANBU Only.
Duration: Maintainable for -5 chakra per turn
Cooldown: 3 posts.
Description: This technique is used by the ANBU to pull out forgotten memories. After forming the needed hand seals (Dog, Snake, Ox, Bird, Tiger), the ANBU will use chakra to access brain function by touching their hands to their head. The ANBU then is able to recall the events of the targets life up to six post rounds prior to use, per active post of this technique. The target must be either compliant, unconscious or restrained for this technique to be successful.
B Rank:
- Spoiler:
Name: ANBU Sensory Range (Chikaku Tsuibi: ANBU ~ 知覚追尾: 暗部)
Canon/Custom: Custom.
Rank: B.
Type: Supplementary.
Element: N/A
Range: 1km.
Specialty: ANBU Only
Duration: Maintainable (-10 per turn)
Cooldown: 5 posts.
Description: A technique which allows ANBU members to be able to keep track of the village and their surroundings. These tactical ninja are able to see over long distances with hawklike eyes, able to pick up the finest of details, from residual chakra from techniques even as faint as the Supernatural Walking Practice, as well as personalized chakra signatures, down to recent footprints and other tracks in broken shrubbery or other environs. If the user has the Ace Eye special characteristic, the range increases x1.5.
Name: Body Elimination Technique (Karada Kaishō no Jutsu ~ 体解消の術)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: /
Range: Touch
Specialty: ANBU Only
Duration: 1 post
Cooldown: 2 posts
Description: Knowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body. This technique leaves no trace of the victim's body behind whatsoever. This can be used on corpses left on the battlefield, or if one needs to, themselves in an instant.
Name: Lightning Release: Shadow Clone (雷遁・影分身 ~ Raiton: Kage Bunshin)
Canon/Custom: Cannon
Rank: B
Type: Offensive, Supplementary
Element: Raiton
Range: N/A
Specialty: Ninjutsu
Duration: N/A
Cooldown:7 Posts
Description: Using this jutsu the user creates up to 4 shadow clones of themselves which are imbued with the raiton element. Like standard shadow clones the raiton clones are fully capable of interacting with their environment just as the original user would and the user’s original chakra pool is evenly divided amongst the user and their clones. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc]. Raiton clones destroyed in any manner other than dispersion by the user will automatically revert back into the raiton chakra used to form them and electrocute anyone within 2m of their location, dealing major 2nd degree burns. Dispersion of the clones restores all of their remaining chakra to their user, but requires one post prep time.
Name: White Lightning Beam
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Raiton
Range: 70m
Specialty: Ninjutsu
Duration: 1 Post
Cooldown:7 Posts
Description: Dameon with such a focus on raiton has a very high ability to control its normally erratic behavior. The result is lightning that moves at such a high frequency yet in a controlled state without sparks flying. Dameon calls this white lightning as it seems more pure and natural plus it is a very light blue bordering white in its color. Jutsu wise Dameon focuses and mixes all of this energy into his index finger and aims it at its target. If it hits it can pierce through B rank and lower armor and cause a 3” deep cut with 3rd degree burns. Dameon can keep the beam intact and use it as a cutting weapon. It's slashes being just as damaging. The cut is automatically cauterized on impact. The beam travels at 30 m/s.
Name: Peaceful Stasis Palm Technique (Seishiyashi no Jutsu ~ 静止椰子の術)
Canon/Custom: Custom.
Rank: B.
Type: Supplementary.
Element: N/A
Range: 2.5m
Specialty: ANBU Only
Duration: Maintainable for -10 chakra per turn
Cooldown: 3 posts.
Description: This technique puts a 'willing' target in a state of deep sleep through halting bodily functions down to the cellular level; this technique allows a skilled ANBU to rescue a ninja an inch from death and maintain the jutsu until Medical aid can be called in. This technique increases the effectiveness of Medical Ninjutsu on the target by +1 rank; if the user specializes Medical Ninjutsu, this technique heals similarly to a D-ranked healing technique, letting the target recover from 1-inch cuts, first-degree burns, and minor bruising. As the user continues this jutsu, they can slowly heal more and more damage, removing the target from critical condition.
Name: ANBU Barrier Technique
Canon/Custom: Cannon.
Rank: B+.
Type: Defensive
Element: N/A
Range: 25m
Specialty: ANBU Only
Duration: Maintainable -15 per post
Cooldown: 8 posts.
Description: The ANBU, by concentrating and compressing their chakra, creates and maintains a barrier by pressing both of their hands to the ground to defend themselves. The barrier can be made as a 180 degree dome around the user or a simple wall, and, though resilient, is difficult to maintain. It's capable of withstanding 2 techniques of 1 rank higher and 1 technique of 2 ranks higher; as ANBU often roam in squads, for each additional ANBU using the skill, its Rank increases by +1, allowing ANBU squads to seal in or imprison certain targets or deflect/contain powerful attacks as a team that they otherwise would not be able to alone.
A Rank:
- Spoiler:
S Rank:
- Spoiler:
SS Rank:
- Spoiler:
Scaling Jutsu
- Spoiler:
Name: Ground Sensing Technique
Canon/Custom: Cannon
Rank: D-S
Type: Supplementary
Element: N/A
Range: Listed below.
Specialty: Ninjutsu
Duration: Maintainable after initial activation (See more below)
Cooldown: 10 Posts
Description: A very common sensing technique that had been used primarily in the great wars. The technique while simple is best used in the hands of someone that has a natural affinity for sensing techniques. The user touches their index finger to the ground and can over a post determine the enemy numbers. This technique at later ranks can even determine the different chakra signatures that each person from a different clan produces. If the user has encountered that clan before he will know the ckakra signature of that clan. Meaning if he meets an Uzumaki and ten years later uses the technique to sense a group of ninja and determine which of them are Uzumaki. Any ninja B rank and above will be able to determine chakra signatures. This sensing jutsu can locate ninja using a stealth jutsu of the same rank and lower .
D Rank: 20m, -5 chakra per post, maintainable for only 3 posts.
C Rank: 30m, -5 chakra per post, maintainable for only 3 posts.
B Rank: 75m, -5 chakra per post, maintainable for only 3 posts.
A Rank: 300m, -10 chakra per post.
S Rank: 600m, -10 chakra per post.
Name: Electrolocation
Canon/Custom: Custom
Rank: D-S
Type: Supplementary
Element: Raiton
Range: Varies (Listed Below)
Specialty: Ninjutsu
Duration: Maintainable after initial activation (See more below)
Cooldown:10 Posts
Description: Dameon is capable of expanding an electrical field form his own body in a spherical shape. Within this sphere Dameon is is able to sense objects, geography, and even projectiles that are within that sphere. The electrical field is completely harmless and invisible to the human eye. The sphere expands out like a three dimensional electrical grid objects in the sphere can be mapped out by their displacement within the electrical field. Objects in the field appear based on shape making this technique perfect for finding stealth units or those hiding in smoke/mist/darkness/etc. it does not sense via chakra but rather the objects within the field. Due to the raiton nature of this sensing technique fuuton related techniques and jutsus are not sensed. Stealth techniques of the same rank and lower will not work against this technique.
D Rank: 15 meter diameter, -5 chakra per post, maintainable for only 3 posts.
C Rank: 25 meter diameter, -5 chakra per post, maintainable for only 3 posts.
B Rank: 50 meter diameter, -5 chakra per post, maintainable for only 3 posts.
A Rank: 150 meter diameter, -10 chakra per post.
S Rank: 300 meter diameter, -10 chakra per post.
Last edited by Dameon Shikyo on Thu May 01, 2014 2:31 pm; edited 4 times in total