1 Nick, Saturn [Jutsu List Update] Mon Apr 21, 2014 11:36 am
Nick Saturn
D-rank
E - Ranked:
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C - Ranked:
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B - Ranked:
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- Transformation Jutsu E:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Code:
[b]Name:[/b] Transformation Technique (変化の術 ~ Henge no Jutsu)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Self.
[b]Specialty:[/b] Ninjutsu.
[b]Duration:[/b] -5 every other post.
[b]Cooldown:[/b] Duration +1 post.
[b]Description:[/b] Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
- Doppelganger E:
- Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Code:
[b]Name:[/b] Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Clones can go up to 15 meters away from the user before dispersing.
[b]Specialty:[/b] Ninjutsu.
[b]Duration:[/b] Clones last until dissipated or cancelled.
[b]Cooldown:[/b] Five posts after all clones are dispersed.
[b]Description:[/b] Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Substitution E:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
- Code:
[b]Name:[/b] Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] One prepared item in the user's clear line of sight.
[b]Speciality:[/b] Ninjutsu.
[b]Duration:[/b] 1 post preparation. Infinite postponement, Instant activation.
[b]Cooldown:[/b] 6 posts after activation.
[b]Description:[/b] The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before [i]'poofing'[/i]. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. [i]This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, [u]can[/u] maneuver near someone and then attack them after the fast-movement is finished.[/i]
- Kai E:
- Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
- Code:
[b]Name:[/b] Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
[b]Canon/Custom:[/b] Canon.
[b]Rank: [/b]E.
[b]Type: [/b]Defensive/Supplementary.
[b]Element: [/b]None.
[b]Range: [/b]Self.
[b]Specialty: [/b]Genjutsu.
[b]Duration: [/b]Instantaneous.
[b]Cooldown: [/b]4 posts.
[b]Description:[/b]A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.
[list]
[*]Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
[*]Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
[*]Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
[*]Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
[*]Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
[/list]
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Supernatural D:
- Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Code:
[b]Name:[/b] Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Self.
[b]Specialty:[/b] Taijutsu (Chakra Flow).
[b]Duration:[/b] -5 chakra every 3 posts (every 2 posts if using on water).
[b]Cooldown:[/b] None.
[b]Description:[/b] Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Generic Sealing E:
- Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
- Code:
[b]Name[/b]: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element[/b]: None.
[b]Range:[/b] Direct contact.
[b]Specialty:[/b] Fūinjutsu.
[b]Duration:[/b] Instantaneous.
[b]Cooldown:[/b] None.
[b]Description:[/b] This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
[list]
[*][b]E-Rank:[/b] Zero Chakra.
[*][b]D-Rank:[/b] Zero Chakra.
[*][b]C-Rank:[/b] Five Chakra.
[*][b]B-Rank:[/b] Five Chakra.
[*][b]A-Rank:[/b] Ten Chakra.
[*][b]S-Rank:[/b] Ten Chakra.
[*][b]SS-Rank:[/b] Fifteen Chakra.[/list]
The items used to seal something with this technique need to bought in the item shop.
- E-Rank: Zero Chakra.
- Item Reinforcing E:
- Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- Code:
[b]Name:[/b] Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] Self.
[b]Specialty:[/b] Bukijutsu (Chakra Flow).
[b]Duration:[/b] One post.
[b]Cooldown:[/b] Five posts.
[b]Description:[/b] The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
[list]
[*][b]D-Rank:[/b] Five Chakra.
[*][b]C-Rank:[/b] Five Chakra.
[*][b]B-Rank:[/b] Ten Chakra.
[*][b]A-Rank:[/b] Ten Chakra.
[*][b]S-Rank:[/b] Fifteen Chakra.
[*][b]SS-Rank:[/b] Twenty Chakra.
[/list]
- D-Rank: Five Chakra.
- Control E:
- Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.
5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.- 3 Types of Strings:
- The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2
- Code:
[b]Name:[/b] Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] E.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] 50m.
[b]Specialty:[/b] Kugutsu.
[b]Duration:[/b] -5 per post.
[b]Cooldown:[/b] Duration +1 post.
[b]Description:[/b] This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. [i]Use of this technique on puppets is only available to those with the Kugutsu specialty.[/i] However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.
5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
[spoiler=3 Types of Strings]The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
[u]Multiple control:[/u]
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
[hr]
[u]Balanced Control:[/u]
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
[hr]
[u]Focused control:[/u]
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2[/spoiler]
_____________
- Body Flicker D:
Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)(library)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
- Code:
[b]Name:[/b] Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)(library)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] None
[b]Range:[/b] All
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
- Fire Style Misty Flame Dance (D):
Name: Fire Style: Misty Flame Dance (火遁・霞炎舞)(library)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Katon
Range: 10 metres
Specialty: Ninjutsu
Duration: The cloud lasts for 2 posts
Cooldown: 5 posts
Description: The user breathes deep, filling their mouth and throat with chakra. They then convert this chakra into a gaseous substance which they exhale rapidly. This gas is highly flammable, and is impossible to see without a Doujutsu. It does however, have a very distinct noxious odour. When exposed to a spark, it ignites, creating a large fireball that causes first and second degree burns.
- Code:
[b]Name:[/b] Fire Style: Misty Flame Dance (火遁・霞炎舞)(library)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] Katon
[b]Range:[/b] 10 metres
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] The cloud lasts for 2 posts
[b]Cooldown:[/b] 5 posts
[b]Description:[/b] The user breathes deep, filling their mouth and throat with chakra. They then convert this chakra into a gaseous substance which they exhale rapidly. This gas is highly flammable, and is impossible to see without a Doujutsu. It does however, have a very distinct noxious odour. When exposed to a spark, it ignites, creating a large fireball that causes first and second degree burns.
- Perspective D:
Name: Perspective
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: -
Range: Bound to the trigger to activate it
Specialty: Genjutsu
Duration: 3 Posts
Cooldown: 5 Posts
Description: To trigger this Nick must be making eyecontact with his victim for one post and then active it in the other. How the genjutsu works is simple, the genjutsu will distort the perspective of the victim of Nick that is receiving it. All this does is distort how the person sees Nick. The distortion will make it look like that he's two meter to the left from then where he originally is standing at. So in basic summary it makes Nick look like he's standing two meter to the left. This will make it hard for his opponents to hit Nick with something like an object or a small sized fireball. If the fake Nick gets hit, it will look like the object passes through him.
- Code:
[b]Name:[/b] Perspective
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] -
[b]Range:[/b] Bound to the trigger to activate it
[b]Specialty:[/b] Genjutsu
[b]Duration:[/b] 3 Posts
[b]Cooldown:[/b] 5 Posts
[b]Description:[/b] To trigger this Nick must be making eyecontact with his victim for one post and then active it in the other. How the genjutsu works is simple, the genjutsu will distort the perspective of the victim of Nick that is receiving it. All this does is distort how the person sees Nick. The distortion will make it look like that he's two meter to the left from then where he originally is standing at. So in basic summary it makes Nick look like he's standing two meter to the left. This will make it hard for his opponents to hit Nick with something like an object or a small sized fireball. If the fake Nick gets hit, it will look like the object passes through him.
- Lighter D:
- Name: Lighter
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Katon
Range: -
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: Nick warms up his finger tips and makes fire appear outside of his finger tips. This jutsu is used to create small fires. The fire coming outside of his finger tip is about five centimeter long. The damage is superficial, painful and is somewhere between first and second degree burns. It might be worse with continued exposure. The damage is limited to a first degree burn.
- Code:
[spoiler="Lighter D"][b]Name:[/b] Lighter
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] Katon
[b]Range:[/b] -
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1 Post
[b]Cooldown:[/b] 3 Posts
[b]Description:[/b] Nick warms up his finger tips and makes fire appear outside of his finger tips. This jutsu is used to create small fires. The fire coming outside of his finger tip is about five centimeter long. The damage is superficial, painful and is somewhere between first and second degree burns. It might be worse with continued exposure. The damage is limited to a first degree burn.
- Ignition D:
- Name: Ignition
Canon/Custom: Custom
Rank: D-S
Type: Offensive
Element: Katon
Range: Depending on rank:
E Rank - 0-10m | 1m radius
D Rank - 8m | 1-2m radius
C Rank - 16m |2-3m radius
B Rank - 32m | 6-8m radius
A Rank - 50m | 10-14m radius
S Rank - 70m | 16-32m radius
Specialty: Ninjutsu
Duration: Instant
Cooldown: 6
Description: The user snaps their finger towards a direction that they want to explode in a small wave of fire. The destruction varies on every rank. The area of affect varies on rank as well. At D rank the damage is strong enough to leave burning marks behind, it would be first degree, at this point it is painful. At C rank the damage increases to long lasting burn marks which injure the skin second degree, this one is very painful. At B rank the fire injures the skin potentially permanently at third degree which is painless and so is the rank above. At A rank the third degree burns are permanently unless removed by a extremely skilled medic nin. At S rank and higher the burns are fourth degree, which destroys nearly everything.
The jutsu works with a flint being thrown towards a direction, this flint is very thin and resembles lightning. Upon arriving at the point of where Nick wants it to detonate it the tip of the 'flint' would explode. The 'flint' is somewhat hard to notice but it is noticeable to the naked eye. The flint is very hard to move out of it's original way unless strong winds are used. Here's the minimal and maximum speed of the flint:
D Rank - 25mp/s
C Rank - 45mp/s
B Rank - 65mp/s
A Rank - 85mp/s
S Rank - 105mp/s
Here's a chart from wikipedia to show how badly the skin would be damaged, warning, this image is graphic, if you're eating or you're already feeling dizzy- you have a weak stomach? Skip this one, do yourself a favor:- Spoiler:
- Code:
[b]Name:[/b] Ignition
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D-S
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] Depending on rank:
E Rank - 0-10m | 1m radius
D Rank - 8m | 1-2m radius
C Rank - 16m |2-3m radius
B Rank - 32m | 6-8m radius
A Rank - 50m | 10-14m radius
S Rank - 70m | 16-32m radius
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Instant
[b]Cooldown:[/b] 6
[b]Description:[/b] The user snaps their finger towards a direction that they want to explode in a small wave of fire. The destruction varies on every rank. The area of affect varies on rank as well. At D rank the damage is strong enough to leave burning marks behind, it would be first degree, at this point it is painful. At C rank the damage increases to long lasting burn marks which injure the skin second degree, this one is very painful. At B rank the fire injures the skin potentially permanently at third degree which is painless and so is the rank above. At A rank the third degree burns are permanently unless removed by a extremely skilled medic nin. At S rank and higher the burns are fourth degree, which destroys nearly everything.
The jutsu works with a flint being thrown towards a direction, this flint is very thin and resembles lightning. Upon arriving at the point of where Nick wants it to detonate it the tip of the 'flint' would explode. The 'flint' is somewhat hard to notice but it is noticeable to the naked eye. The flint is very hard to move out of it's original way unless strong winds are used. Here's the minimal and maximum speed of the flint:
D Rank - 25mp/s
C Rank - 45mp/s
B Rank - 65mp/s
A Rank - 85mp/s
S Rank - 105mp/s
Here's a chart from wikipedia to show how badly the skin would be damaged, warning, this image is graphic, if you're eating or you're already feeling dizzy- you have a weak stomach? Skip this one, do yourself a favor: [spoiler][img]http://upload.wikimedia.org/wikipedia/commons/thumb/9/93/Burn_Degree_Diagram.svg/220px-Burn_Degree_Diagram.svg.png[/img][/spoiler]
C - Ranked:
_____________
- Fire Release:
Name: Fire Release: Great Fireball Technique (火遁・豪火球の術)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Fire
Range: 15 Metres
Specialty: Ninjutsu
Duration: The fireball lasts up to two posts before dissolving
Cooldown: 4 Posts
Description: A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. The damage is the respective damage of a C ranked jutsu.
- Code:
[b]Name:[/b] Fire Release: Great Fireball Technique (火遁・豪火球の術)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Fire
[b]Range:[/b] 15 Metres
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] The fireball lasts up to two posts before dissolving
[b]Cooldown:[/b] 4 Posts
[b]Description:[/b] A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. The damage is the respective damage of a C ranked jutsu.
- Chaos (C):
- Name: Chaos
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: -
Range: 25 Meter
Specialty: Genjutsu
Duration: 2 Posts
Cooldown: 5 Posts
Description: Nick would have to laugh or chuckle whilst his opponent would hear his laughter. That would be the trigger to activate this jutsu. The trigger would be in one post, and the genjutsu would be activated the second. The enemy who heard his laughter will hear it echo inside his mind, constantly. The first post they only would hear his laughter ten to fifteen times, the second post whilst under the effect of this genjutsu they would hear it multiple hundred times. The decibels of the laughter is at 90. When his opponent receives or self-inflicts damage that exceeds the damage of a c ranked jutsu the genjutsu is cancelled.
- Code:
[b]Name:[/b] Chaos
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary
[b]Element:[/b] -
[b]Range:[/b] 25 Meter
[b]Specialty:[/b] Genjutsu
[b]Duration:[/b] 2 Posts
[b]Cooldown:[/b] 5 Posts
[b]Description:[/b] Nick would have to laugh or chuckle whilst his opponent would hear his laughter. That would be the trigger to activate this jutsu. The trigger would be in one post, and the genjutsu would be activated the second. The enemy who heard his laughter will hear it echo inside his mind, constantly. The first post they only would hear his laughter ten to fifteen times, the second post whilst under the effect of this genjutsu they would hear it multiple hundred times. The decibels of the laughter is at 90. When his opponent receives or self-inflicts damage that exceeds the damage of a c ranked jutsu the genjutsu is cancelled.
B - Ranked:
_____________
- Fire Style:
- Name: Fire Style: Burning Ash (火遁・灰積焼 ~ Katon: Haisekishō)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: 30 metres
Specialty: Ninjutsu
Duration: The cloud lasts 3 posts before dissipating
Cooldown: 6 posts
Description: The user inhales deeply, forming the horse hand seal, before exhaling a thick cloud of chakra infused flammable ash. This process takes roughly six-eight seconds. This ash is extremely light and responds to the air current, essentially creating a large cloud of smoke to disguise movement. This is not it's true purpose, however. Even the smallest of sparks will ignite this gas cloud, causing a gigantic explosion. If caught in the centre of the explosion, the victim will be covered in third and fourth degree burns. Their eyes and blood will begin to boil, rendering the victim dead within seconds. If caught on the edge of the blast, the victim will receive third degree burns. The ash will last three posts before fading. As the ash is very light and sensitive to the air, any form of wind technique can disperse it or alter it's location.
- Code:
[b]Name:[/b] Fire Style: Burning Ash (火遁・灰積焼 ~ Katon: Haisekishō)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 30 metres
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] The cloud lasts 3 posts before dissipating
[b]Cooldown:[/b] 6 posts
[b]Description:[/b] The user inhales deeply, forming the horse hand seal, before exhaling a thick cloud of chakra infused flammable ash. This process takes roughly six-eight seconds. This ash is extremely light and responds to the air current, essentially creating a large cloud of smoke to disguise movement. This is not it's true purpose, however. Even the smallest of sparks will ignite this gas cloud, causing a gigantic explosion. If caught in the centre of the explosion, the victim will be covered in third and fourth degree burns. Their eyes and blood will begin to boil, rendering the victim dead within seconds. If caught on the edge of the blast, the victim will receive third degree burns. The ash will last three posts before fading. As the ash is very light and sensitive to the air, any form of wind technique can disperse it or alter it's location.
- Fire Style:
- Name: Fire Style: Great Dragon Flame (火遁・豪龍火の術 ~ Katon: Goryūka no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: 80 metres
Specialty: Ninjutsu
Duration: Instant.
Cooldown: 6 posts
Description: The user inhales deeply, flooding their throat with an immensely thick layer of chakra, which they hold for a few seconds. They then exhale this chakra, converting it into flames as it leaves their lips. The fireball takes the form of a Chinese Dragon Head which rapidly flies towards the intended target. On impact, the fireball will explode towards the object it hit, devouring it in flames. These flames will cause third degree burns on the surrounding area, and will cause fourth degree burns in the centre of the impact area.
- Code:
[b]Name:[/b] Fire Style: Great Dragon Flame (火遁・豪龍火の術 ~ Katon: Goryūka no Jutsu)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] B
[b]Type:[/b] Offensive
[b]Element:[/b] Katon
[b]Range:[/b] 80 metres
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] Instant.
[b]Cooldown:[/b] 6 posts
[b]Description:[/b] The user inhales deeply, flooding their throat with an immensely thick layer of chakra, which they hold for a few seconds. They then exhale this chakra, converting it into flames as it leaves their lips. The fireball takes the form of a Chinese Dragon Head which rapidly flies towards the intended target. On impact, the fireball will explode towards the object it hit, devouring it in flames. These flames will cause third degree burns on the surrounding area, and will cause fourth degree burns in the centre of the impact area.
Last edited by Nick Saturn on Wed Apr 23, 2014 11:37 am; edited 1 time in total