1 A Recipe for disaster{A rank} Sat Oct 26, 2013 4:32 pm
Seth Lualdi
D-rank
Mission name: A recipe for disaster {repeatable}
Mission rank: A
Objective: Return to the hidden leaf village with at least 3 of the 4 academy students.
Location: Near the border of Konoha
Reward: 500
Mission description: While on a mission to help one of the teachers from the academy with and extra curricular assignment for some of their trouble students, you run into rogue ninjas attempting to sabotage the village. The teacher stayed behind to hold off the ninja to allow you to escape with the kids. He was killed and now the ninja are following you to keep you from informing the village. You must escape back to the village and keep at least 3 of the 4 students alive.
Mission details: You and the academy students are trying to make it back to the village to inform the village of the saboteurs. The village a day and a half away and the enemy ninja are tracking you down. At some point the enemy ninja will catch up to you and you must either escape or defeat them. Also at some point during the night the kids will get tired and demand to take a break. At this point if you have not had an encounter with the enemy ninja yet, one of the students will suggest that they should stay and fight. You can chose whether or not to listen to them and how to deal with that. You also can not leave the children until you are within a hour of the village or they will get lost. If this happens you must find them before completing the mission. The mission is considered a success even if one of the kids die. However, if one of them dies you must inform their family of the child's death. All of the academy students have a single kunai and 4 shuriken and can use academy jutsus
The enemy ninja each have 3 kunai and 2 paper bombs.
Mission rank: A
Objective: Return to the hidden leaf village with at least 3 of the 4 academy students.
Location: Near the border of Konoha
Reward: 500
Mission description: While on a mission to help one of the teachers from the academy with and extra curricular assignment for some of their trouble students, you run into rogue ninjas attempting to sabotage the village. The teacher stayed behind to hold off the ninja to allow you to escape with the kids. He was killed and now the ninja are following you to keep you from informing the village. You must escape back to the village and keep at least 3 of the 4 students alive.
Mission details: You and the academy students are trying to make it back to the village to inform the village of the saboteurs. The village a day and a half away and the enemy ninja are tracking you down. At some point the enemy ninja will catch up to you and you must either escape or defeat them. Also at some point during the night the kids will get tired and demand to take a break. At this point if you have not had an encounter with the enemy ninja yet, one of the students will suggest that they should stay and fight. You can chose whether or not to listen to them and how to deal with that. You also can not leave the children until you are within a hour of the village or they will get lost. If this happens you must find them before completing the mission. The mission is considered a success even if one of the kids die. However, if one of them dies you must inform their family of the child's death. All of the academy students have a single kunai and 4 shuriken and can use academy jutsus
The enemy ninja each have 3 kunai and 2 paper bombs.
- academy students :
Name: Shina
Age:12
General Appearance: She is 4 feet 9 inches. Her skin is tanned from many hours in the sun. She has black hair that is about shoulder length and usually fairly messy. Often is wearing a green scarf given to her by her parents.
Personality: Shina is a tomboy who often gets in trouble for fighting with the boys in her class. She may act like she does not care what everyone thinks about her; but deep down she wants someone to accept her for who she is.
Motivations: She wants to become a famous ninja someday.
Fears: Not being accepted, ghosts
Other: As a academy student she has received basic ninja training. She is fights at genin level. The only reason she has not graduated is because of her trouble making. She can use academy jutsus and- Shina's Jutsu:
- Name: Fire Style: Misty Flame Dance (火遁・霞炎舞 ~ Katon: Kasumi Enbu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Katon
Range: 10 metres
Specialty: Ninjutsu
Duration: The cloud lasts for 2 posts
Cooldown: 5 posts
Description: The user breathes deep, filling their mouth and throat with chakra. They then convert this chakra into a gaseous substance which they exhale rapidly. This gas is highly flammable, and is impossible to see without a Doujutsu. It does however, have a very distinct noxious odour. When exposed to a spark, it ignites, creating a large fireball that causes first and second degree burns.
She has a chakra pool of 80
Name: Kozu
Age: 12
General Appearance: He is 4 foot 7 inches. He has red hair that he spikes up and brown eyes. Wears a gray cloak that covers most of his body.
Personality: Kozu is a prankster. He loves playing prank and laying traps. He can be a bit of a hot head
Motivations: He would like to someday have a girlfriend.
Fears: Being rejected, failing the academy test
Other: He is a genius at pranks. He can make a prank out of almost anything. {might come in handy} As stated above he can use academy jutsus. He has a chakra pool of 60
Name: Nina
Age: 11
General Appearance: 4 foot 6 inches. She has long silver hair that she keeps in a ponytail.
Personality: She is very shy. She will hardly speak when not spoken to. She is also very easily embarrassed.
Motivations: Someday having confidence to make friends
Fears: being left alone, and losing the few friendships she has.
Other: When need be despite what she thinks she is quite the natural at being a ninja. {If encouraged she is actually very capable.} On top of being able to use academy jutsus Nina can use
- Nina's jutsu :
Name: Water Release: Hidden Mist Technique (水遁・霧隠れの術 ~ Suiton: Kirigakure no Jutsu)
Canon/Custom: Canon
Rank: D-Rank
Type: Supplementary
Element: Suiton/Water
Range: 10m radius
Specialty: Ninjutsu
Duration: 6 posts
Cooldown: 7 posts
Description: The user releases a thick mist from his or her mouth or uses a water source around him or her to create the mist. This effectively acts as a cover for the user. Doujutsu such as the sharingan are incapable of seeing through it, since the mist is kneaded with the user's chakra. The byakugan, however, can bypass this mist.
Name: Water Release: Water Trumpet (水遁・水喇叭 ~ Suiton: Mizurappa)
Canon/Custom: Canon
Rank: D
Type: Offensive | Defensive
Element: Suiton
Range: 12 meters
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 3 posts
Description: The user must raises their hand to their mouth, giving them the appearance of playing a trumpet, as they spew a jet of water from their mouth with power equivalent to an industrial fire hose. The jet can be targeted at an opponent to disorient them for a moment and deal minor bruises, but its primary use is to combat other jutsu. By aiming the jet of water at a Katon technique of C-Rank or lower, any incoming offensive jutsu of D-Rank, or E-Rank projectiles, they may easily nullify the attack by putting out its flames or knocking it off-course; the jet of water will also be nullified in the process, limiting this to defending against one jutsu per use. Raiton jutsu cannot be defended against with this.
Name: 水遁:海泡 {Suiton: Umiawa ~ Water Release: Seafoam}
Canon/Custom: Custom.
Rank: D.
Type: Supplementary.
Element: Suiton.
Range: 15m.
Specialty: Ninjutsu.
Duration: 1 post prep, indefinite postponement, 2 posts.
Cooldown: 3 posts.
Description: The user exhales water vapor invisible to the naked eye, then makes it condense in countless baseball-sized globules. At this point, (s)he can wait however long she pleases to activate the technique. Over the course of 2 posts, she may make the globules explode into a froth of seafoam. It's quite startling, and is useful for confusing or catching targets off-guard; their field of vision is also obscured from many angles.. The seafoam lasts 2 posts after the end of this jutsu before dissipating into regular water.
Name: Roku
Age: 12
General Appearance: 4 foot 9 inches he has long blue hair and green eyes. He wears a shirt with a star on the back.
Personality: He thinks he is the best there is. Vastly over confident. His over confidence is his weakness and he would say your faith in your friends is yours if you tell him that.
Motivations: To prove that he is the best
Fears: Being wrong, being seen as weak
Other: He may be over confident, but he does have some skill. He does not work well with others though. So if you want him to be of use give him a job to do by himself. He can use the academy jutsu and- Roku's jutsu:
- Name: Wind Release: Great Breakthrough (Fūton: Daitoppa ~ 風遁・大突破)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Fūton
Range: 40 metres. Created one metre behind the user.
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: Wind Release: Great Breakthrough is a relatively simple technqiue where the user creates a sudden intense burst of wind. This technique requires no hand seals or physical action to perform, and they can choose which direction the burst of wind shall travel towards. It does however take a few seconds from willing it to happen to the burst of wind occuring, and the birst of wind is always created around the user's body in such a way that the wind hits them too. For example, if you want the wind to fire in the direction you're facing, it will be created behind you, meaning you will be inside the burst yourself. This attack can knock aside any projectiles flying opposed to it as well as greatly improve the velocity of those flying inside of it[three times faster than normal] and can send anyone who is not using Supernatural Walking Practice flying backwards several metres. In addition, a katon technique of at least C rank can set this burst of wind ablaze, causing it to form a massive raging torrent.
- Enemy ninja:
Name: Dozan
Age: 26
General Appearance: He is a tall and thin man. He has gray hair that goes past his shoulders. His hands and arms have scars that look like old burns and his right eye is surrounded by scar tissue making it unusable. It is plan to see this guy has been around fire.
Personality: Dozan is very disturbed. He enjoys inflicting pain and suffering.
Motivations: Hurting people.
Fears: Being caught and confined.
Other: His rank is special jounin. Very fond of explosions. He will use his paper bombs. His specialties are Ninjutsu-S rank| Taijutsu-B rank His only element is Katon S rank. His jutsus are- Dozan's jutsus:
Name: Fire Style: Misty Flame Dance (火遁・霞炎舞 ~ Katon: Kasumi Enbu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: Katon
Range: 10 metres
Specialty: Ninjutsu
Duration: The cloud lasts for 2 posts
Cooldown: 5 posts
Description: The user breathes deep, filling their mouth and throat with chakra. They then convert this chakra into a gaseous substance which they exhale rapidly. This gas is highly flammable, and is impossible to see without a Doujutsu. It does however, have a very distinct noxious odour. When exposed to a spark, it ignites, creating a large fireball that causes first and second degree burns.
Name: Fire Style: Great Fireball Jutsu (火遁・豪火球の術 ~ Katon: Gōkakyū no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: 80 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: The user forms the Tiger hand seal and breathes deep, filling their throat and lungs with chakra. They then exhale this chakra as a massive orb of roaring flames. It can either be fired as a gigantic sphere of flame or used as a flame-thrower style stream of flames. Either way, the released flames will engulf their target, causing second degree burns to all exposed flesh. The ball of flame will be the size of a bus, regardless of which form it is used in. When used as a flame-thrower, the attack will extend 15 metres in-front of the user. When the user stops breathing the stream of flame or a post lapses, the stream will end and the fireball will simply evaporate. When used as a fireball the sphere will travel at 30 mph. While this form of the attack can travel 80 metres, after it spans 25 metres it will begin to fade, gradually shrinking and becoming less potent. After 50 metres, it can only cause mild first degree burns.
Name: Fire Style: Flame Bombs (火遁・大炎弾 ~ Katon: Dai Endan)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Katon
Range: 30 metres
Specialty: Ninjutsu
Duration: Flames last for up to 5 posts
Cooldown: 7 posts
Description: The user converts their chakra to an oil solution inside their mouth and throat, holding it for a moment before spitting it out. As they spit it, they simultaneously ignite it, causing it to be expelled in a massive fireball. While this fireball doesn't travel as far as others in the family such as Fire Style: Great Fireball, the flames are far more intense, capable of causing third degree burns on contact. In addition, as they are fuel based, the flames will cling to whatever they touch, allowing the user to utilise this technique to block off pathways and block enemies in.
Name: Kotsu
Age: 33
General Appearance: He is a giant. 6 foot 11 inches he is bald with tattoos running down from his head to his legs.
Personality: Despite his appearance he is quite smart. He is very greedy and will do almost anything to get what he wants.
Motivations: Greed
Fears: Poverty, and death
Other: Like his partner his is also rank special jounin. He is the brains of the operation. If he is defeated Dozan will likely runaway. His specialties are Ninjutsu-S rank and taijutsu - A rank. He only has one element suiton-S rank. His jutsus are
- Kotsu's jutsus:
Name: Name: Water Release: Water Clone Technique (水遁・水分身の術 ~ Suiton: Mizu Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Suiton/Water
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts, +1 post for every clone created past one.
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of water that have one-tenth of the original person's chakra. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. Water clones are capable of only using suiton jutsu provided they have enough chakra to cast it. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] or a C-rank/2 D-Rank offensive jutsu.
Name: Water Release: Water Prison Technique (水遁・水牢の術 ~ Suiton: Suirō no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton/Water
Range: 3m
Specialty: Ninjutsu
Duration: 5 posts
Cooldown: 7 posts
Description: The user expels water from his or her mouth in order to trap an opponent for a certain amount of time. However, once the target is trapped, the user must maintain close physical contact with the sphere, meaning that he or she must also remain in place. Once the contact is broken, the jutsu is completely dissolved. The person within the prison is unable to escape unless he or she makes the user break contact with the sphere. This can be done by use of any raiton technique, since contact with water would electrocute the user. The user cannot use another technique while this one is in play. Techniques that have been previously set, however, are not cancelled.
Name: Water Release: Water Encampment Wall (水遁・水陣壁 ~ Suiton: Suijinheki)
Canon/Custom: Canon
Rank: B
Type: Defensive
Element: Suiton/Water
Range: 20 meters
Specialty: Ninjutsu
Duration: 2 Posts (Water remains on battlefield)
Cooldown: 5
Description: This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a semi-circle around the user, and it makes for an effective defense for straight aim techniques. It is also possible for the user to control the amount of water and duration at will depending on the user's skill (B-SS). The wall's strength can over come two techniques of equal rank and one of a rank higher. Furthermore, because the field of vision is maintained while defending one can easily perform another technique, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name: Water Release: Tearing Torrent Technique (Suiton: Hahonryū no Jutsu ~ 水遁・破奔流の術)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: Suiton
Range: 80
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 7 posts
Description: The caster of this jutsu creates water in his hand, spinning it in the process. He compacts the water and launches it at his opponent. It moves in a swilling current that is 10 meters in every dimension. It moves at 50m/s, and can take off limbs if it hits directly. It can crush bones and major organs on impact, effectively killing the target. By spending 10 more chakra, the caster can expand the current rapidly on impact, making something similar to an explosion of water. This gives the jutsu the ability to hit multiple targets. This jutsu can also be used as a parent jutsu in a collaboration technique.
Last edited by Seth Lualdi on Mon Oct 28, 2013 12:50 pm; edited 4 times in total