1 Masanori vs Ichirou Wed Aug 21, 2013 6:35 am
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Masanori picked Genbu up, squeezing him tightly before slipping him into his chest. The turtle flailed inside Masanori with glee, pleased to be home at last. Thankfully for the pair, they weren't prohibited from being together. That no pets rule was a real pain in the ass. It was nowhere near as nice as the new one. No elemental Jutsu. Sure, it hit Masanori hard, he couldn't use any of his water techniques, but it did give him a lot less things to worry about. He didn't have to be paranoid about lightning, or, god forbid, fire. The sun had already begun to set, and while it had dropped below the boundary of the arena, thus removing any potential to be used as a blinding aid, there was still enough residual light to see with.
The arena they had been given was... unusual to say the least. It had two distinct environments; a lush green field with a waterfall and a barren wasteland. They were separated by a trench of some sort. Since Masanori's opponent had yet to grace him with his presence, he approached the edge, and peered in to see it was a bed of spikes. Clearly, if anyone fell in they were screwed. Backing away from the edge, Masanori approached the water. He, like any reasonable water ninja, had chosen the one with the pool. Sure, he couldn't use the water, but he felt at home by it, and soon he found himself sitting on the edge of the pool, Killing edge already drawn and laid across his knees, the hand on his right side, ready to be grabbed at a moment's notice. "I can't use my water techniques, nor can I use hydrification. There's no need for you to keep me hydrated, little buddy." Masanori felt Genbu flail inside himself, kicking at the walls of his body. He always did that when he was annoyed. Here he was, and he couldn't even help. Well, that wasn't entirely true, he could use his harden shell technique, act as some weird living shield, but beyond that... It was a shame. Still, morale support was better than no support. He had no idea if his enemy was a swordsman, or if he used genjutsu, or somtehing else that didn't use elements, but it wasn't that common. Most modern shinobi were all about the elements, and that gave warriors like Masanori, who fought using Katana and armour, a distinct advantage. He even had a few dirty tricks lined up, like always. He had a metsubishi stashed in his already clenched left fist, locked between the muscle of his thumb and his palm.
Glancing up, Masanori saw his opponent on the rocky expanse across the valley. Just like last time, they had ensured the Shinobi entered from opposite points. This... would be interesting.
The arena they had been given was... unusual to say the least. It had two distinct environments; a lush green field with a waterfall and a barren wasteland. They were separated by a trench of some sort. Since Masanori's opponent had yet to grace him with his presence, he approached the edge, and peered in to see it was a bed of spikes. Clearly, if anyone fell in they were screwed. Backing away from the edge, Masanori approached the water. He, like any reasonable water ninja, had chosen the one with the pool. Sure, he couldn't use the water, but he felt at home by it, and soon he found himself sitting on the edge of the pool, Killing edge already drawn and laid across his knees, the hand on his right side, ready to be grabbed at a moment's notice. "I can't use my water techniques, nor can I use hydrification. There's no need for you to keep me hydrated, little buddy." Masanori felt Genbu flail inside himself, kicking at the walls of his body. He always did that when he was annoyed. Here he was, and he couldn't even help. Well, that wasn't entirely true, he could use his harden shell technique, act as some weird living shield, but beyond that... It was a shame. Still, morale support was better than no support. He had no idea if his enemy was a swordsman, or if he used genjutsu, or somtehing else that didn't use elements, but it wasn't that common. Most modern shinobi were all about the elements, and that gave warriors like Masanori, who fought using Katana and armour, a distinct advantage. He even had a few dirty tricks lined up, like always. He had a metsubishi stashed in his already clenched left fist, locked between the muscle of his thumb and his palm.
Glancing up, Masanori saw his opponent on the rocky expanse across the valley. Just like last time, they had ensured the Shinobi entered from opposite points. This... would be interesting.
- ITEMS:
- Name: Genbu
Rank: C
Species: Turtle
Appearance:- Spoiler:
- Genbu is smaller than one would expect; as he lives inside Masanori's torso. His shell is roughly the size of a dinner plate.
Techniques:- Water Release Water Generation Technique:
- Name: Water Release: Water Generation Technique - Turtle edition! (Suiton: Mizu sōshutsu no Jutsu ~ 水遁・水創出の術)
Canon/Custom: Custom
Rank: E-C
Type: Supplementary
Element: Suiton
Range: Varies, details below
Specialty: Ninjutsu
Duration: Instant
Cooldown: Varies, details below
Description: This technique allows Genbu to rehydrate his master from the inside by releasing fresh spring water inside him. How refreshing :3
E-Rank: Restores 2 points of hydration to Masanori.
D-Rank: Restores 4 points of hydration to Masanori.
C-Rank: Restores 6 points of hydration to Masanori.
- Turtle Style Iron Shell Technique:
- Name: Turtle Style: Iron Shell Technique (Kame yōshiki: Tetsukai no Jutsu ~ 亀様式・鉄貝の術)
Canon/Custom: Custom
Rank: D-C
Type: Defensive
Element: /
Range: Self
Specialty: /
Duration: One posts
Cooldown: Two posts
Description: This technique hardens Genbu shell, allowing it to keep him safe from attacks too powerful for his armour to block naturally. D rank allows Genbu to stop a D rank technique with his shell, while C rank allows him to stop two D ranks or one C rank.
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Name: Killing Edge (Kirusōdo ~ キルソード)
Type Of Weapon: Katana
Rank: C
Elemental Alignment: /
Quantity: 1
Ability/Function: Standard C rank sword. blade length: 71 cm
Durability: 8
Appearance:- Spoiler:
Item: Kunai
Rank: E
Quantity: 5
Description: This projectile, on impact with human flesh, pierces an inch into the target.
Appearance: This knife spans 6 inches, from the tip to the base of the blade, with 4 and a half inches of handle and a small loop on the base of the hilt, which can be used to hook wire or other items.
Item: Senbon
Rank: E
Quantity: 30
Description: This projectile, on impact with human flesh, pierces an inch into the target.
Appearance: A Senbon is a 5 inch long, pin head thin metal needle.
Item: Windmill Shuriken
Rank: C
Quantity: 2
Description: This large shuriken, when thrown, can severe limbs, decapitate people, and penetrate 5-6 inches into the chest cavity.
Appearance: windmill shuriken are large, collapsible four segmented shurikens. Each individual shuriken arm spans 40 cm, with a large circle connecting the four arms.
Item: Smoke Bomb
Rank: D
Quantity: 6
Price: 130 Ryo each
Description: The common shinobi Smoke bomb is a metal canister that releases smoke when a pin is pulled. It can be used to mask an escape or attack, or to signal distant opponents.
Appearance:
Item: Wire
Rank: D
Quantity: 100 feet
Price: 150 Ryo per 50 feet.
Description: Wire is a common utility tool amongst shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination.
Appearance:
Item: Explosive Tags
Rank: D
Quantity: 5
Price: 170 Ryo per tag
Description: The exploding tag is a piece of parchment paper which has a seal on it that serves to facilitate it's explosive properties. The shinobi can attach the notes to other objects such as a kunai or a log. When the note is set, they can be triggered either with a spark, an impact or by the shinobi who placed it forming a half tiger seal to trigger it's explosive properties.
Appearance:
Item: Metsubishi
Rank: E
Quantity: 10
Description: This small paper ball unravels when thrown, releases a highly irritable mixture of iron shavings, powdered glass, ash and chili powders in a cloud. This cloud causes small lacerations on the eyes of victims, causing intense pain and temporarily blinding them for one post. Irritation will persist for 5 posts, however. Irritation is defined in this sense as watery, red eyes, and a sharp stinging pain from the micro-lacerations and chili powder.
Appearance: Metsubishi are small, egg sized balls of black paper.
Item: Makibishi
Rank: E
Quantity: 60
Description: These small, four pointed sharp objects that when thrown, aim a single tip upwards vertically. When stood on, the Makibishi pierces an inch into unprotected feet. [regular shoes will not stop them, only apped armour items]
Appearance: Makibishi are small, 2 inch tall/wide triangle shaped spikes with four tips.
Name: Do
Type of Armor: Cuirass
Rank: C
Elemental Alignment: /
Quantity: One
Protection: This thin, leather lined steel plate body armour can stop all C rank weapon strikes, all projectiles and halve the damage of B rank strikes.
Ability/Function: See Above
Durability: 20
Appearance:- Spoiler:
Name: Haidate
Type of Armor: Thigh Guard
Rank: C
Elemental Alignment: /
Quantity: One
Protection: This sheet of layered plate metal can stop C rank weapon strikes, all projectiles and halve the damage of B rank strikes.
Ability/Function: See Above
Durability: 20
Appearance:- Spoiler:
Name: Sode and Kote
Type of Armor: Sleeve and Shoulder Armor
Rank: C
Elemental Alignment: /
Quantity: One Pair
Protection: This mixture of leather and chain mail with a plate metal outer shell can stop C rank weapon strikes, all projectiles and halve the damage of B rank weapon strikes.
Ability/Function: See Above
Durability: 20
Appearance:- Spoiler:
Name: Suneate
Type of Armor: Greaves
Rank: C
Elemental Alignment: /
Quantity: One Pair
Protection: These thick leather greaves, with their light external steel plating are able to stop C rank weapon strikes, as well as all basic projectiles, as well as halving the damage of B rank weapon strikes.
Ability/Function: See Above
Durability: 20
Appearance:- Spoiler:
Name: Geta
Type of Armor: Sandles
Rank: D
Elemental Alignment: /
Quantity: One Pair
Protection: These thick wooden shoes with a thin layer of steel through their heart are able to stop all basic projectiles and Makibishi.
Ability/Function: See Above
Durability: 10
Appearance:- Spoiler:
Name: Killing Edge's Sheath
Type of Armor: Sheath
Rank: C
Elemental Alignment: /
Quantity: /
Protection: /
Ability/Function: Able to block sword swings in relation to Durability laws, allowing Masanori to duel wield it as an off-hand blocking device.
Durability: 20
Appearance:- Spoiler:
Item: Tanto
Rank: C
Quantity: 1
Price: 450 Ryo each
Description: The tanto is a traditional short sword, often used by sword wielding shinboi as a side-weapon. The blade length of the Tanto is 30 cm, or 12 inches.
Appearance:- Spoiler: