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1Ryunin Clan Empty Ryunin Clan Sun Jul 07, 2013 12:38 am

Kenshi




D-rank
Note: This clan has a member limit; it may have up to 6 members’ space spot. One spot will be open if one member is dead; this page will be update constantly to keep an eye on the members active.”.


Symbol

Ryunin Clan Kgs_zpsbb1ba60b

Clan:  Ryunin

Kekkei Genkai: Tsuki kiba

Elements: N/A

Specialization: Ninjutsu, Taijutsu and Genjutsu.

Location: Scattered


Clan History: The history of the Ryunin Clan is not as substantial as most other clans around the ninja world. They did not actually originate in Kirigakure, but in an unknown area of the Fire Country near the border. It is said that their doujutsu is a genetic mutation of that of the Byakugan, and this idea is very plausible as many of the foundation of their simple abilities are similar to that of the Byakugan. The Tsuki kiba is a completely separate entity in its own right, and the doujutsu has made the clan fairly disreputable throughout the world. Not every day a new Doujutsu bloodline is created. The clan begins to realize that there were a lot of activity form foreigners in other lands. Many tried to kidnap member and take them back to their own villages and town, and many bounty hunters sought the clan members for their own monetary gain as they fetched a high price on the black market. Thus, Konohagakure their closest formative neighbor reacted and offered them a civilized shelter and protection in exchange for their unique abilities and integration within the village. The Ryunin Clan leader accepted.

The Ryunin Clan had finally admitted that they were, in fact, flawed. The clan as a whole focused on what might be the only thing they never had, their fundamentals and their chakra. For generations, the Ryunin devoted themselves entirely to the perfection of the basics and in turn, they found ways to take the basic principles of chakra molding and control to create fascinatingly powerful and simplistic techniques. The stock of the Ryunin clan began to steadily rise through generations of hard work and devotion to the basics. This extended to their children and their children’s children and years later, the Ryunin clan had finally received the recognition it deserved. Very few in the world are capable of mastering themselves in the same fashion as a Ryunin.
Thus, for the last 15 odd years the Ryunin Clan has resided in Konohagakure and their abilities have been greatly harnessed and benefited within the village. They have become a sort of 'super-power' within the village as their clan slowly raised the ranks of supremacy within the village. During war time their abilities had saved the lives of many of the Konohagakure shinobi and civilians and this has warranted them great respect around the village. The doujutsu itself in the beginning has erratic growth and maturity but within the last decade this has averaged out. The Tsuki Eye seems to mature around the age of 5 to 8, just before a clan member begins puberty. The release of the eye can happen at any moment, with not due cause. But to gain the Pain Connection the clan member must go through an incredibly traumatic experience in their life, feeling 'true pain'. This part of the doujutsu is incredibly rare, but during wartime there was a spike in the unlocking of this ability, thus, allowing for more knowledge on it. The Ryunin is a strong, peaceful and mature clan that is naturally inclined to help and heal others.



Kekkei Genkai Description: Each member gains there doujutsu between the age of 5 to 8. The eye colors the members are born with are: Blue, Purple, Yellow, Brown and Green. But of this Doujutsu’s effect, the members have two personalities, both good and evil. They can counteract with each other and if allowed, take control over their body. Whenever they activate there Doujutsu: The other personality takes control over the body which allows them to do whatever they wish to.
Tsuki kiba have three roads, they are; The Path of Ninjutsu, The path of Taijutsu and The Path of Genjutsu. Each has an advantage and disadvantage: They each have a special way of hurting the user’s body.


Advantage


  • Genjutsu Path earns -10% off word count on learning Genjutsu techniques.


  • Ninjutsu Path earns -10% off word count on learning Ninjutsu techniques.


  • Taijutsu Path earns -10% off word count on learning Taijutsu techniques.


Disadvantage


  • Genjutsu Road damages the user’s sight


  • Ninjutsu Road damage the user’s chakra flow


  • Taijutsu Road damage the bones and muscle



Each Path.

  • Level one = 3000 words count and 1000 Ryo (Gain this free if you don’t have a path.)



The Tsuki Kiba has two forms:

Tsuki kiba


Ryunin Clan EyesUpgrade_zps8264dcf1


Kesshō dākumūn


Ryunin Clan Eyes2Update_zpsb86c8eda

Kesshō dākumūn is the final state for Tsuki Kiba. Its power is great and can only be earned by learning five paths road technique and 8000 Words count with 2000 Ryo.



Drawbacks
: They can only walk one path at a time and also can only have two path overall. Whatever path they walk MUST be what they are Specialize in. They MUST have a Good and Evil personality (Tsuki Kiba most likely should be the Evil personality.) It you are walking two paths, the effects cancels out each other’s. E.G: You are walking Ninjutsu and Genjutsu Path, You do not get any work addition or Subtraction but +20% Words on every taijutsu your learning.

Genjutsu Path

  • +10% Words Count on any Ninjutsu and Taijutsu your learning while walking this path.


  • Using this Path technique constantly without any rest will blind the user immediately.(Nonstop using it’s technique in a battle .E.G – Using one, while that one is cooling down, you use another, while that is cooling down, you use another and you continue in a chain)

Ninjutsu Path

  • +10% Words Count on any Genjutsu and Taijutsu your learning while walking this path.


  • Using this Path technique constantly without any rest will block off the chakra of the user immediately.(Nonstop using it’s technique in a battle .E.G – Using one, while that one is cooling down, you use another, while that is cooling down, you use another and you continue in a chain)

Taijutsu Path

  • +10% Words Count on any Ninjutsu and Genjutsu your learning while walking this path.


  • Using this Path technique constantly without any rest will destroy the user’s body, paralyzing them immediately.(Nonstop using it’s technique in a battle .E.G – Using one, while that one is cooling down, you use another, while that is cooling down, you use another and you continue in a chain)



Damage Count




  • Blindness





    1. Use a Genjutsu Path Technique about 5 times constant in a battle without rest leads to blurry



    1. Use a Genjustsu Path Technique about 10 times constant in a battle without rest leads to intense blurriness to the point they can only see structures.



    1. Use a Genjustsu Path Technique about 15 times constant in a battle without rest leads to complete Blindness. They can’t use Genjutsu nor can’t they see there surrounding, to them, everything is pitch black.




  • Chakra Block






    1. Use a Ninjutsu Path Technique about 5 times constant in a battle without rest leads to Low chakra usage (Can only use ½ of your chakra)



    1. Use a Ninjutsu Path Technique about 10 times constant in a battle without rest leads to Low chakra usage (Can only use ¼ of your chakra)



    1. Use a Ninjutsu Path Technique about 15 times constant in a battle without rest leads to Zero chakra. (They cannot use there Chakra)




  • Paralysis





    1. Use a Taijutsu Path Technique about 5 times constant in a battle without rest leads to Damage muscle (Can’t move that limb)



    1. Use a Taijutsu Path Technique about 10 times constant in a battle without rest leads to broken bones



    1. Use a Taijutsu Path Technique about 15 times constant in a battle without rest leads to Damage vertebral.




Members
Ryunin, Kenshi



Kekkei Genkai Jutsu

Name: Tsuki kiba
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Doujutsu
Duration: / -5 Chakra Per a Post
Cooldown: 1 Post after deactivation
Description: Only Ryunin clan members have access to this Doujutsu’s full power. This allows the members to use their path technique and members only. This also permits the members to switch personality giving their other self control. An extra ability it carries for ever another with the doujutsu can use is that it is capable to see the flow of chakra though thick materials in eyes sight.



Name: Kesshō dākumūn
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Doujutsu
Duration: / -15 chakra cost per a post
Cooldown: 3 post after deactivation
Description: Only members of the Ryunin clan can use this Doujutsu form. This form decreases the negatives of the paths and increases their boost techniques. They also give the user the ability to sense chakra nearby as well as the ability of Tsuki Kiba. You must activate Tsuki kiba before you can activate this technique. Decreasing the negatives of the path such as “Blindness, Chakra Block and Paralysis”, reducing the most of the reason why this happens; Blindness: Less pressure on the optic nerve (Decrease the effect of bleeding and pain by 2 uses without any effect). Chakra Block: Decreasing the flow of intense chakra through the body (Decrease the effect cost by -5). Paralysis: Lessening the amount of damage taking to the body when performing a Tai path technique. (Decrease the effect of damage cost by -1)
The boost is simple, it increase the power of all buff type path technique to about one rank above normal or add +1 more to the Path techniques that uses that system.



Genjutsu Path


Name: Genjutsu torappu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Doujutsu, Genjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The first level in the Genjutsu path: This enhances the Ryunin member Genjutsu’s power to one rank above. This comes very useful in combat against powerful ninja. Using there Genjutsu and enhancing its ability giving them the edge in combat. Like all good things, it has a down-fall, once you have use this technique; you will place a large amount of pressure on the optic nerve, stressing the eyes, if they strain their eyes too much, it will lead to their eyes bleeding blood like they are crying blood. The chakra cost is normally -15.

Per a battle.
Use One: No effect.
Use Two: A bit of Pain. (Like knifes)
Use Three: Massive amount of pain (Like someone just push a long sword into them)
Use Four: Struggle to keep eyes open along with a great amount of pain (Like a buster blade with pepper stabbing there eyes)
Use Five: Bleeding or crying blood (Like they remove the eye destroy it)



Ninjutsu Path


Name: Tekunikku busuto
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Doujutsu, Ninjutsu
Duration: 1 Post || -10 Chakra cost
Cooldown: 3 Posts
Description: The basic of the ninjutsu path: Increase the power of an elemental Jutsu by a simple +1 power. Such as “Fire’s flames are hotter, Water has more force added, Wind has more wind cutter, Earth has more violence effects, Lightning has more shock effect and Etc.”. By increase the power of the techniques, it also forces the chakra through the body of the user slowly damaging there flow of chakra increase their chakra cost by constant +5 to each ninjutsu they use, the more they use this technique, it adds +5 more. Example: Using it this turn +5 to every ninjutsu, use it again +10 to every ninjutsu and Etc.








Taijutsu Path



Name: Ugoki o yomu
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: N/A
Specialty: Doujutsu, Taijutsu
Duration: / -20 Chakra cost per a post
Cooldown: 8 Posts after deactivation
Description: The final technique of the Tai path: Ugoki o yomu, the strength enhancer. Most clan members consider this as a two side blade sword. unlike the others, there aren't any type of vine or something that wraps the body parts. When it activates, the user’s limbs will glows and fade; the brighter the glow, the more powerful the attacks get. Each time they attack and it lands on something, that limb will be damage +1 more than what they are doing.


Must pick one out of the options.


+1.5 Strength Boost = Pressuring on the joints. Able to crack something solid (Stone)
+2 Strength Boost = Damaging the muscles. Able to create a small crater (Stone)
+3 Strength Boost = Slightly Ripping the muscles (Still can move their limbs). Able to create a medium size crater (Stone) (Can dent metal)
+4 Strength Boost = Extremely Ripping the muscles apart (Can’t move that limb). Able to create a large size crater (Stone) (Can Break metal)
+5 Strength Boost = Extremely Ripping the muscles apart and addition pressure to the bones. Able to punch through thick metal
+6 Strength Boost = Extremely Ripping the muscles apart and break bones. Able to break the bones of a massive summon.



Last edited by Kenshi on Fri Sep 27, 2013 3:09 am; edited 9 times in total

2Ryunin Clan Empty Re: Ryunin Clan Sun Jul 07, 2013 12:58 pm

Kenshi




D-rank
Bump?

3Ryunin Clan Empty Re: Ryunin Clan Mon Jul 08, 2013 4:52 am

Binsu

Binsu


D-rank
Doujutsu isn't a Specialization, it'd be put under KKG

4Ryunin Clan Empty Re: Ryunin Clan Tue Jul 09, 2013 11:23 am

Guest



Guest
This is actually a well-put-together Doujutsu. Though, you say you can see chakra 'even in a solid object'. That part confuses me a little.

We are with the understanding that the alternate personality gives you no special abilities, yes?

This Doujutsu gives you an awful lot of non-sight-related abilities (mostly the Path techniques)....incidentally, a clan can only have 4 included jutsu. Either reduce the amount of jutsu for each path to 1 (since you have 3 universal jutsu) or reduce the number of jutsu able to be used by all paths.

What is stopping from members taking multiple paths (taijutsu primary and genjutsu secondary, for example)?

For all jutsu, remember that chakra maintenance costs are not variable. D-B rank jutsu are -5 per post of maintenance, and A-S jutsu are -10.

Initial Doujutsu, fine.

Kiba Totsugeki, it sounds like you're trying to mimic the Sharingan's movement-prediction ability.

Kesshou Dakumuun, I'm fine with, as it's a jutsu specifically designed to prevent strain.

We'll get to the rest of your Path jutsu once you decide what to keep and what to cut out.

5Ryunin Clan Empty Re: Ryunin Clan Sun Jul 14, 2013 2:55 pm

Kenshi




D-rank
Though, you say you can see chakra 'even in a solid object'. That part confuses me a little. wrote:

Solid as in Walls or Rock.

We are with the understanding that the alternate personality gives you no special abilities, yes? wrote:

Correct, one just doesn't care about anything.

What is stopping from members taking multiple paths (taijutsu primary and genjutsu secondary, for example)? wrote:

Yes, Tai and Gen, They can not use another than what specialization is given

Kiba Totsugeki, it sounds like you're trying to mimic the Sharingan's movement-prediction ability. wrote:

I'll just remove that.

6Ryunin Clan Empty Re: Ryunin Clan Sun Jul 14, 2013 3:00 pm

Kenshi




D-rank
Edit Bump

7Ryunin Clan Empty Re: Ryunin Clan Fri Jul 19, 2013 2:06 pm

Guest



Guest
Much better....though the ability to see chakra even in objects is somehow speaking to me as getting past the Sharingan and Rinnegan's drawback of not being able to see chakra through, say, chakra-created objects or the Hidden Mist jutsu.

Kesshou Dakumuun, you're giving yourself a +1 in rank to power (if I'm reading correctly) and reducing strain. Pick one or the other, or reduce the effectiveness of both.

Genjutsu Trap, you can't modify chakra cost. it has to be -15. With the eye strain drawback, I think the +1 is viable because it's also a clan jutsu. What does the pain and such do to you? It's easy to make that a drawback you can just shrug off. Speed/reaction time deductions, etc. are good here.

Technique Boost: This only applies to one jutsu per use, yes? I like the additional chakra cost addition. However, 1.5 is kind of an odd number, I'd prefer if you reduced it to +1.

Strength Enhancement....oh my. You'll want to make this a multi-rank jutsu, with the amount of addition corresponding to what rank you use, as a Genin able to summon X-rank (+6) strength is not okay for a C-rank jutsu. Also, detail with each power boost what each aftereffect does (unable to move limb is a good example you used).

8Ryunin Clan Empty Re: Ryunin Clan Fri Sep 27, 2013 3:13 am

Kenshi




D-rank
Guest wrote:Much better....though the ability to see chakra even in objects is somehow speaking to me as getting past the Sharingan and Rinnegan's drawback of not being able to see chakra through, say, chakra-created objects or the Hidden Mist jutsu.

Kesshou Dakumuun, you're giving yourself a +1 in rank to power (if I'm reading correctly) and reducing strain. Pick one or the other, or reduce the effectiveness of both.

Genjutsu Trap, you can't modify chakra cost. it has to be -15. With the eye strain drawback, I think the +1 is viable because it's also a clan jutsu. What does the pain and such do to you? It's easy to make that a drawback you can just shrug off. Speed/reaction time deductions, etc. are good here.

Technique Boost: This only applies to one jutsu per use, yes? I like the additional chakra cost addition. However, 1.5 is kind of an odd number, I'd prefer if you reduced it to +1.

Strength Enhancement....oh my. You'll want to make this a multi-rank jutsu, with the amount of addition corresponding to what rank you use, as a Genin able to summon X-rank (+6) strength is not okay for a C-rank jutsu. Also, detail with each power boost what each aftereffect does (unable to move limb is a good example you used).

Okay, Edit them and The Tai road: The parts about Breaking bones and whatnot, that is happening to the user
The Pressuring on the joints
Damaging the muscles
Slightly Ripping the muscles
Extremely Ripping the muscles apart
Extremely Ripping the muscles apart and addition pressure to the bones
Extremely Ripping the muscles apart and break bones
Are all the effect that happens to the user if they use it.

9Ryunin Clan Empty Re: Ryunin Clan Sat Oct 05, 2013 4:54 pm

Kenshi




D-rank
Bump

10Ryunin Clan Empty Re: Ryunin Clan Mon Oct 07, 2013 3:54 am

Reitou

Reitou


D-rank
This reeks of an Uchiha rip off clan, as such, unless another staff member says otherwise I am just saying a flat No to this.

Disapproved.

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