1 SS mission "Seven Bells" Thu Apr 04, 2013 1:42 am
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Mission name: The Seven Bells of Death
Mission rank: SS
Objective: Eliminate the SS ranked Missing nin as well as his followers.
Location: Kiri, Kumo
Reward: 5k Ryo
Mission description:
~Investigate the mysterious string of brutal murders which have been sweeping across Kiri's boarders. Following the plot through to the end.
Mission details:
HISTORY: "To hear the Seventh bell of Death, is to hear the waves wash past your feet as the ocean of the afterlife itself comes for you. Only then, do you realise the wetness at your feet is none other than your own blood..." ~ Seven Bells
Seventeen years ago in Kiri history, there was an attempt of a coup against the Mizukage. Over months, if not years of careful planning the head of the Aisu Clan ~ Solstice's father. Eliminated, replaced, and removed evidence off the Mizukage's supporters and allies, while gathering his own in secret. Before Staging a bloody Coup d'etat. In the end , the Mizukage was surrounded, were it not for an assassin under the Mizukage's payroll. Named "the Seven Bells."
The SS ranked missing nin was MORE than a capable fighter. Quite notably on par with even the Mizukage of the time. Together, They crushed the rebellion in a feat of staggering might, and after the deed was done a handsome pay cheque lead to the disappearance of the mysterious and controversial missing nin. After the fall of that Mizukage, the hidden records of "The Seven bells" were hidden deep in the Kage's records. Hidden in the form of a 20 year old wanted poster, written in an encryption only Kage know how to solve. Then places in a fold out secret drawer in the Mizukage's desk. So that no-one would discover the assassin under the Mizukage's thumb, a secret ace in the hole that goes against all the teachings of Kirigakure.
PRESENT:
"But Death does not forget its debts, or its loyalties. Men, come, and go. But Death remains. There will always be a wielder of the bells... I will always wield the toll..." ~ Seven Bells
The land has become dangerous for missing nin in recent years. As well as dangerous for travellers from Kumogakure. Some time ago a transport group from Kumo were annihilated entering Kiri's boarder. As well as gruesome discoveries of missing nin slaughtered as they attempted to run through the forest. As things stand, the Ninja "Seven bells" and whatever group he is in touch with, seems allied with Kiri, though under horrible pretences. They are murderers on old orders. Redundant and unneeded assassins which seem to take foul pleasure in destroying life.
- Synopsis SPOILERS:
In Part one: They will investigate a string of mysterious murders which have been committed by this small group. Which will lead to the discovery of a mysterious figure (Seven bells) and fighting/ killing his Lieutenant which secures the hooded man's escape. Objective: Kill lieutenant
Part Two: The party will regroup and research the history behind Seven Bells and learn about the history behind the Coup seventeen years ago. Leading to the first fight with Seven Bells as he attempts to make contact with the Mizukage surrounding his sadness at the loss of his lieutenant, in which his ties to Kiri will be broken, leading in his retreat but partial victory in delivering a message of war to Kiri. Objective: Survive Seven Bells
Part three: The group hunt for Seven Bells finding a small base. And come across a Group of Missing nin whom were once reported dead. Each trained identically by Seven Bells. The team will fight, and gain information from them by one means or another learning that Seven bells wishes to end the world of the Shinobi forever. Though Seven bells is not here... Objective: Destroy Base
Part four: Mysterious murders begin to appear in Kumogakure, Seven bells attempts to shatter the kumo alliance. The team is sent to Hunt down Seven Bells, confronting him and his S rank Medical ninja. The medical ninja is killed, but Seven bells proves Elusive once again. Objective: Kill the medical nin/ Survive Seven bell's assault
Part FINAL: Epic final conflict with Seven bells on the boarder of Kumo and Kiri. HUGE fight. Leading to revelations of Seven bells being the direct descendant of Monzaemon, the creator of puppetry. Seven bells reveals the Geppetto technique, finally leading to the end of Seven Bells. and over twenty years of bloodshed. Where Solstice finally achieves closure surrounding her father's death. Objective: Kill Seven Bells
- The Seven Bells of Death:
Name: Seven Bells
Age: 49
General Appearance:
Seven bells is a tall man which seems bulkier than most. He wears a Blue water camouflage coat as well a set of old but up kept Anbu hunter nin armour and equipment, sealing the knowledge of his cooperation with kiri in the past.
Personality:
Cold, emotionless, but confident, and a man who runs and operates on nothing but cold calculating logic. He considers himself to be "Seven bells." Not a man, but a dealer in death, less of a man and more like the right hand of Yama. He considers himself a divine figure, through his lineage and connection to Monzaemon. Though he values Kirigakure and considers himself its darkest, but most powerful ally, he defends its borders relentlessly and hunts down the missing nin of Kiri in his spare time.
Motivations:
Money, power, and a displaced over-aged loyalty. (which should be broken) On the breaking of this loyalty, he will consider even Kiri his enemy, and become a sword, bladed in every direction. Attempting to wipe out the world of the ninja by creating a war which would eradicate the ninja world.
Fears:
Little. For Fear is an emotion, and emotional responses are illogical. Though he does not fear, he still does not wish to have his body harmed. And His own death is something that he would not desire to occur.
Other:
Rank: SS
Element: SS Doton, SS Raiton, S Suiton
Specialities: SS puppetry, SS Chakra flow, S ninjutsu.
Jutsu: All academy Jutsu +- Spoiler:
- Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: All
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 posts
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
- Spoiler:
- Name: Chakra Strings of Death
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Suiton
Range: Medium
Specialty: Puppeting/ chakra flow
Duration: Maintainable
Cooldown: 2
Description:
The chakra strings of Seven Bells are lethal in of themselves. Using chakra flow and molecule thin strands of suiton chakra they become like glowing blades. Able to be whipped and slung through enemies. Though not able to penetrate steel, least they cut his puppet. Should they entangle a human, rock, or tree. a heavy pull would cause them to be cut through, bone and all. And fall into segments. Single strikes able to penetrate to the bone.
- Spoiler:
- Name: Earth Style: Terra-form Jutsu
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Doton
Range: Long
Speciality: Ninjutsu
Duration: 1
Cooldown: 5
Description:
Making a half ox half horse hand symbol, cracks in the earth expand in every direction from the user. After two seconds, all earth in a twenty meter radius except for a one meter spire in which the user stands, suddenly gives way beneath the feet of his opponents into a giant fissure/ sinkhole. Creating a large crater and potentially burying those upon the ground under the rubble, crushing bones under the falling boulders.
- Spoiler:
- Name: Sonic boom Jutsu
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton
Range: Medium
Speciality: Chakra Flow
Duration: 1
Cooldown: 10
Description:
The user channels raiton chakra into their hands. Lightning erupting between their fingers in a net, the user then claps their hands together expanding a massive sonic boom in every direction. Causing intense pain and knocking everything within range back to twenty meters with enough force to cause concussion and unconsciousness.
- Spoiler:
- Name: Geppetto Technique: The Seventh Bell
Canon/Custom: Custom
Rank: SS
Type: Offensive
Element: N/A
Range: Long
Speciality: Ninjutsu
Duration:1-7
Cooldown: Once per thread
Description:
1 turn preparation. Costs 100 chakra.
Summoning a shining blue Bell from his own chakra The user holds it high. The bell is incredibly ornate, covered in symbols and seems to be made of shining blue crystal. Casting it down in a single toll, all Puppets within the hearing range (45m) of the bell's eyes light up shining blue. Gaining the ability to operate without strings and falling under the control of the user for the duration. Each turn for seven turns the bell sends out another toll, reactivating the jutsu, implying if a puppet were to be out of range of but one toll, it would fall to the ground, once again needing strings.
- Puppet:
- SS Rank Puppet: Gaoren
Description: Gaoren is a steel puppet made by Seven bells, a descendant of Monzaemon. The puppet is functionally powerful and masterfully crafted, unlike anything ever seen before, and through chakra strings, acts as both a shield and sword to Seven bells.
Armed with:
~ The puppet is armed with a hardened steel carapace which is capable of blocking up to A rank techniques sustaining little more than concussion damage and being knocked around.
~ The puppet has SS rank physical statistics (Speed/ Strength/ agility)
~ The puppets fingers are 10" heavy S rank blades. The blades can be shot out on heavy chains able to extend and retract to up to 15 meters at will, though they can be weakened and then broken by 2-S rank Ninjutsu.
~ The Ultimate skill of the puppet is the ability to passively absorb the rays of the sun or moon and focus and harness them in its body. Through this Gaoren is able to perform two techniques. Expelling the energy absorbed after two rounds through its eyes, it can create an A rank, thin, laser like beam. Which can cut through, skin, rock and even remove limbs in a sweep.(takes a 4 turn charge in moonlight)
The second is after four turns of absorption Gaoren can expel the focused sunlight though its armour. Bursting outwards in an S rank wave of sunlight. Wrecking everything in 5 meters and even destroying its own chakra strings. The ability lasts 2 seconds before fading and allowing the wielder to re-attach its strings. The skill defends against S rank and lower jutsu but leaves the puppet defenceless until the strings are re-attached and receives +1 damage from taijutsu and Kenjutsu for 1 round. The heat of the blast weakening its metal temporarily, though physical contact will cause the attacker 2nd degree burns if exposed to bare flesh. (takes 8 turn charge by moonlight)
- Lieutenant:
Name:Mizuru Konohara
Age: 25
General Appearance:
Young, Lithe, fit, built to be a ninja.
Personality:
Loyal, and destructive, she would do anything for Seven Bells, often calling him "My Lord" representing some form of hierarchy.
Motivations:
She follows her lord with trust and absolute loyalty. No treacherous or foul word of hate directed at him will ever escape her mouth, she would sooner kill herself.
Fears:
Only for the Death and safety of her lord. And the inability to be at his side.
Other:
Rank: S
Element: Lightning, Wind
Specialities: Kenjutsu S, Chakra flow A
Jutsu: All academy jutsu +- Spoiler:
Name: Swallow Cut
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Lightning
Range: Close
Specialty: Kenjutsu
Duration: 1
Cooldown: 3
Description:
An attack that summons two doppelgänger like extensions of the user and her blade using Raiton chakra. Which then mimic the users' next attack at three separate angles. Forming a triangle formation around the target.
- Spoiler:
Name: Lightning Flash
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Lighting
Range: 25m
Specialty: Kenjutsu/ Chakra flow
Duration: 1
Cooldown: 4
Description:
The blade of the user is covered in Raiton Chakra. The next strike of the blade sends out an incredibly fast blade of lightning as a projectile, capable of cutting right through multiple people, trees, or even solid stone.
- Spoiler:
Name: Disarm Technique
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: N/A
Range: Close
Specialty: Kenjutsu
Duration: 1
Cooldown: 2
Description:
The user with a quick yet violent flare of chakra on impact with weapon or amrour which sends vibrations through another persons' weapon Dealing concussive damage to the user's hand or touching skin potentially damaging blood-vessels, causing pain and involuntarily forcing them to drop their weapon.
- Spoiler:
Name: Meteor Slash
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton/ Fuuton
Range: 15 meters
Specialty: Kenjutsu
Duration: 1
Cooldown: 8
Description:
Requires A rank Chakra flow
The user creates a vacuum of air before them with Fuuton chakra, taking two seconds of preparation before using raiton chakra to accelerate their speed to astounding levels for one single attack in a straight line. Moving almost faster than the eye can see.
- The Medic:
Name: Io (Eye-Oh)
Age: 46
Personality:
Io is a solemn individual who takes pride in his work and ability to repair metal as well as flesh and bone. He often seems depressed, as carries a heavy burden on his shoulders. In truth, a long time friend of Seven bells, who does not agree with his methods. Thus is easy to interrogate.
Motivations:
Io is motivated by his long standing friendship with Seven Bells. His childhood friend, though having travelled down a steep slope, he believes in his judgement and is willing to give his life for his friend's cause.
Fears:
He fears for the life of seven bells. He fears that his life has amounted to nothing and that he has truly become the villain in this story.
Other:
Rank: S
Element: Water, Katon
Specialities: SS Medical Ninjutsu, S Taijutsu
Jutsu: All academy jutsu +- Spoiler:
Name: Fire Style: Reforge Jutsu
Canon/Custom: Custom
Rank: S
Type: Supplementary
Element: Fire
Range: Medium
Specialty: Med ninjutsu
Duration: 1
Cooldown: 10
Description:
An S rank technique which using heat and pressure, pulls pieces of broken puppets or equipment together and combines them into proper order, in which the steel heats up to the point where it is malleable and re-attaches/ seals. Resulting in full repair of the item. But all Tai & Kenjutsu connect as if they were 1 rank higher for 3 rounds, due to the softened nature of the steel, but cause 2nd degree burns on contact with exposed flesh for the duration. (No effect on non-steel items)
- Spoiler:
Name: Murder Technique: Fenris Claw
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: N/A
Range: Close
Specialty: Med ninjutsu
Duration: Maintainable (10 chakra for one hand, 15 for two, per turn)
Cooldown: Double maintained duration.
Description:
(Costs 25 chakra, 40 for both hands at once)
The user activated the Chakra scalpel technique and spans their hand out, splitting each of their fingers into a dangerous cutting tool, then enhancing the chakra flow to the area to create deadly 10" claw like apparatus. The claws are capable of ripping deep into skin and through bone with some effort. As well as blocking A rank weapons.
- Spoiler:
Name: Mass Murder Technique
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: N/A
Range: Close
Specialty: Med ninjutsu
Duration: Maintainable (20 chakra per turn)
Cooldown: 4
Description:
Io Expands the Gale claw technique over his arms and along his back and down his spine/ shoulder-blades. From the shoulder-blades, two long wing-like skeletons extend to 5 feet in length. Each opposable, with the same properties of chakra scalpels, able to cut through flesh, bone, and block up to A rank weapons.
- Spoiler:
- Name: Healing Technique: Mark of Fortune
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: Close
Specialty: Medical ninjutsu
Duration: 4
Cooldown: 8
Description:
The user Channels a huge sum of chakra into a single location on their finger and touches it to their forehead. Leaving it there glowing. The radiating chakra pulses over the victim rapidly healing wounds over their body. Wounds heal at a rate of -2 ranks per turn. (Eg. damage from a D-C rank ability will heal in one turn B-A rank ability will heal in two turns, though a fatal wound will render them unconscious for 1 turn, and an S-SS rank skill will heal in 3, though a fatal wound will still render them unconscious for 1 turn. Lethal wounds to the head, or removing the head will not heal.)
- Soldiers of Seven Bells:
Name: Soldiers of Seven Bells
Age: 20-30
General Appearance:
The image of the soldiers of Seven Bells are varied though most of them are surviving missing nin that Seven bells has rallied under his cause. Ten in total.
Personality:
They are as loyal as the rest of Seven bell's forces. But were swayed into joining seven bells by force. Each of them is willing to die for Seven bells, but are driven by their will to live.
Motivations:
The wish to see Seven bell's plans come to fruition. Each of them believing him to be stronger than the Mizukage. Seven bells has protected them, and given the the chance to live. They value their own lives, and will fight anyone to preserve them.
Fears:
They each fear Death, but thay all Fear Seven bells far more. Having seen how his torture methods are violent and brutal.
Other:
Rank: A
Specialities: S Kenjutsu, B Ninjutsu
Elements: S Doton, B Fuuton
Equipment: Fine Katana, Anbu Armour
Jutsu: All academy Jutsu +- Spoiler:
- Name: Doton Shuriken
Canon/Custom: Custom
Rank: B
Type: Offensive,
Element: Doton
Range: Long
Specialty: Ninjutsu
Duration: 1
Cooldown: 4
Description:
The user makes two bull handsignes and stomps the earth. A fuma Shuriken made of earth erupts from the ground to be caught by the user. Throwing the weapon takes considerable strength, and effort. Though impact will cause the hit person to be thrusted back several meters. The cutting edge sharp enough to cut through flesh and muscle, but not bone, causing fractures.
- Spoiler:
- Name: Spiral water bomb
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Fuuton
Range: Long
Specialty: Ninjutsu
Duration: 2
Cooldown: 7
Description:
The user creates a spiralling orb of water to their hand from the moisture in the air, taking a single turn of preparation to form. The Orb can then be thrown at a Single target. The force of the spinning water accelerating the Jutsu until it hits a target. The water then lashes out in a water whip horizontally. Dealing Deep lacerations to everything in 3 meters, capable of cutting tendons and cutting to the bone.
- Spoiler:
- Name: Earth style:Earth Shield Jutsu
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Doton
Range: Close
Specialty: Ninjutsu
Duration: 1
Cooldown: 5
the user raises a foot thick 3 meter high and 5m wide wall of solid rock from the ground capable of blocking B rank or lower techniques or weapons.Description:
Last edited by Ayakashi on Fri Apr 05, 2013 10:34 pm; edited 7 times in total