1 Kurama Clan Tue Sep 25, 2018 10:27 pm
Hika
D-rank
Clan Name: 鞍馬 Kurama
Location: Konohagakure no Sato.
Specialization: Genjutsu.
Elements: None.
Clan History: The Kurama were once a very prestigous and plentiful clan that resided in Konohagakure during the earliest times of the village's creation. They existed alongside the powerful Senju and Uchiha clans during their struggles for power, though they themselves never involved themselves as a clan in the affairs of the village. Once lead by Murakumo Kurama during the time of the Sandaime Hokage's reign, the clan has since endured generations of hard times and diminishing numbers.
As countless generations have come and gone, the Kurama remain as one of Konohagakure's earliest clans, holding just as much respect amongst the village as the Sarutobi, Senju, and Uchiha clans. Although their numbers are only a fraction of what they used to be, the clan's abilities with genjutsu are just as potent as ever.
Members:
- Murakumo Kurama
- Unkai Kurama
- Uroko Kurama
- Yakumo Kurama
Kekkei Genkai Name: Force of Intent | 意動 Idō
Kekkei Genkai Description: Some members of the Kurama clan are born with the incredible ability to merge reality with illusion. Their genjutsu are used the world over, being masters of mental manipulation and creation of hallucinations both fantastic and subtle.
- A Kurama can take range as a free maximum value on their Genjutsu-only techniques. Deceiving a single descriptor of sensory jutsu is available to them at all ranks of jutsu creation, not just starting at B.
- They can cast genjutsu using hand seals without it costing a mid-effect. (They still must use a max effect to cast genjutsu without hand seals.)
- By paying chakra equal tothe activation cost of a genjutsu minus 10 (to a minimum of 5 chakra), the Kurama can deal physical damage to those already caught in their illusions. They can do so once per technique, per post. Inflicting "illusory damage" to one individual accrues one point of Stress, detailed in the Drawbacks. A B-rank or higher jutsu accrues two points of Stress. Affecting more than one person with the same instance of "illusory damage" doubles the amount of Stress accrued.
The "illusory damage", while perceived as burns, cuts, or other wounds inflicted by the genjutsu, is actually comprised of muscle tears, lingering phantom pain, and bleeding caused by overstimulated nerves and a heart overworked by the delusion of trauma. These injuries are very real, and will continue to be perceived as the type inflicted by the illusion until the victim is no longer under the influence of any of the Kurama's Genjutsu, including being outside the range of any active External Genjutsu they are using. (This persists even after the illusion that dealt the damage ends.)
If you wish for a genjutsu to be able to deal 'real' damage this way, you must add damage values of 1 rank lower than the illusion's rank when creating it. Likewise, any aspect of the damage travels (within the illusion) at the genjutsu's listed speed. If it does not have this information, you cannot make the damage real.
Drawbacks:
- Members cannot start with or learn elements, nor can they take the "Hesitant (Element)" SC. They must take the "Hesitant (Specialization)" SC without balancing it with a negative.
- Despite their prodigious Genjutsu mastery, techniques which are not solely Genjutsu are something that they have always struggled to master. Their techniques which possess a specialization other than Genjutsu must be created using values as if it were 1 rank lower. A Kurama cannot use techniques of a rank higher than their ninja rank if they require a specialization other than Genjutsu.
- Those with this Kekkei Genkai are knowing for otherwise being infirm and incapable of being ninja. Members cannot start with, learn, or train the Taijutsu specialization. Additionally, they must take one of the following Special Characteristics without balancing it: Frail, Hemophilia, Pharmacophobia, Deaf, Blind, Born Ill, or Fatigue.
- Kurama born with such prodigious Genjutsu skills rarely comprehend the capacity of their own mind to create such intricate and potent illusions. Each time they make their illusions 'real' using their Kekkei Genkai, they accrue mental stress that is forced into the back of their subconscious. Over the course of shinobi training, this becomes its own entity, a second personality known as an Ido, after which the ability was named. Stress is measured in 'points' for simplicity, and a Kurama has a stress threshold of 4. This threshold increases by 4 each time they rank up (8 at C-rank, 16 at A-rank, etc.)
Once the Kurama reaches half their Stress threshold (such as 2 at Genin), the walls of what they perceive as 'reality' begin to peel away, revealing the terrors they hide within themselves. They receive a -1 tier to Perception and Dexterity, and an additional -1 tier to each stat at for each 4 points thereafter. Each post the Kurama doesn't suffer a negative effect (including damage) and doesn't use their ability to make genjutsu damage real, their Stress decreases by 1 point.
Once the Kurama hits their Stress threshold, their Ido takes over, removing all stat decreases from this drawback. It can make Genjutsu damage 'real' without an additional chakra cost; however, it will always target the maximum number of individuals possible with every genjutsu, and create real damage for all targets, completely indiscriminate of whether they are allies or enemies. Otherwise, it can complete objectives for the Kurama, and acts in very strict accordance with their written Interests and Motivations - often violently and always in a twisted way. Little trace of the original personality can be detected while it is present. The Ido can be suppressed after 3 posts of internal struggle, or 2 posts if the Kurama is Focused, Strong-Willed, or a Haggler.