1 Myrddin {Jutsu Update} Tue May 14, 2019 4:43 am
Myrddin
A-rank
Registry
- Heavenly Guard:
Old Version
Name: Heavenly Guards (Tengoku no seijin - 天国の聖人)
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: Fuuton
Range: 25m
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: 3 posts after all clones are dispersed.
Description: The user weaves the signs Dog > Monkey > Bird > Bird > Monkey, forming translucent copies of themselves. This technique has a base cost of 15 chakra to create two guards, and the user may spend 10 chakra to add an extra clone, up to a total of 5 clones (however, this may only be done at the casting of the jutsu, not during its duration). Each of these clones have the speed and reaction time stats of the user -2 tiers, however have no other stats. These clones may not attack, and exist entirely to take attacks on behalf of the user - when the user sees an attack coming, the nearest available clone will move to intercept. Each clone can take up to 1 D rank.
New Version
Name: Heavenly Guard (Tengoku no seijin - 天国の聖人)
Origin: Custom
Rank: C
Type: Defensive
Element: Fūton
Range: 25m
Specialty: Ninjutsu
Duration: 1 post
Activation: Hand Seals ~ Dog, Monkey, Bird, Monkey, Dog
Description: The User concentrates their chakra creating a single 15 meter tall translucent Fūton image of themselves in a knelt defensive position up to 25 meters away from them, this image cannot attack or move nor does it possess chakra and is solely for Defensive purposes protecting all that stand behind it. The defense blocks or otherwise defends against only one jutsu of equal rank, one rank lower, or one rank higher.
- Afterimage Clones:
Old Version
Name: Zanzō Bunshin (残像分身 ~ Afterimage Clone)
Canon/Custom: Canon
Rank: B-Rank
Type: Supplementary
Element: N/A
Range: 6 meter Radius
Specialty: Ninjutsu
Duration: Maintainable
Cooldown: 2x maintained
Description: After forming the Tiger Dog and Rat Handseals the user will begin to move at 35m/s in short bursts, no more than 14 bursts allowing him to be in the same clone up to twice per post. As the user moves around the opponent seven afterimages will begin to form, these afterimages would look to be just as corporal as the real thing and all move at the same time and do the exact same thing making it harder for the opponent to find the user within the images. These images do not have a mass and can not deal damage. The user can move between his afterimages, and deliver attacks and since the images all move in unison it is nearly impossible for the opponent to pinpoint his true location. A radii blast that would hit all the clones at the same time would disrupt his movement and the clones would fade. Chakra sensory techniques would be able to distinguish between the afterimages and the real person as the images have no chakra signature, however that does not mean they would be able to keep up with his movements. (Those with B-3 or higher in perception will be able to keep up with the users movements and therefore be able to see the real one without the need of chakra sensing.)
New Version
Name: Afterimage Clones (Zanzō Bunshin ~ 残像分身)
Origin: Canon
Rank: B
Type: Supplementary
Element: N/A
Range: 20m Radius
Specialty: Ninjutsu
Duration: 1 Post
Activation: Handseals ~ Tiger, Dog, Rat
Description: Coating their body in chakra as they move the user begin making drastic and rapid changes in directions with the help of the chakra, leaving behind afterimages of them behind as they do so creating up to 10 afterimages these images cannot leave the spot they were created, however once the tenth afterimage is created the user can choose to allow the first one created to fade so that a new one can form in a different location so long as it is within a 20m radius range of this technique's origin or they can re-enter the already created images maintaining their appearance and not allowing them to fade. These afterimages look to be just as corporal as the real thing and while they cannot move from the spot they were created, they all move in unison with the original as far as facial expressions/arm movement/direction looking/etc. making it harder to pinpoint the user without some sort of chakra sensing or other extrasensory perception, these afterimages however do not have a mass nor can they interact with the physical world. The user is able to move at their base speed using the chakra to both assist in the rapid change in direction without losing momentum as well as leaving the afterimage of themselves behind, however due to the focus required to maintain the images appearance the user suffers from a 2-teir reduction to their strength stat, additionally the user is limited to the use of only 1 additional jutsu used within the same post in conjunction with this technique.
- Wind God Bomb:
Old Version
Name: Kazejin no Bakudan (風神 の 爆弾 ~ Bomb of the Wind God)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 15m
Specialty: Nin-Taijutsu
Duration: 2 posts
Cooldown: 4 posts
Description: Flowing Fuuton chakra into their heel and touching it to the ground, the user is burst upwards at 20mps to intercept a single mid-air target within 15m. Performing a single rotation and bringing their heel down upon them with enough force to fracture bone. flowing the chakra stored in their heel around the victim, they become 'charged' with a sort of external fuuton 'bomb.' upon impact with the earth from this technique or force from a B rank or higher technique the 'bomb' goes off, dealing major internal bruising and fractured bones to everything within a 1' diameter from the point of impact.
New Version
Name: Wind God Bomb (Kazejin Bakudan ~ 風神爆弾)
Origin: Custom
Rank: B
Type: Offensive
Element: Fūton
Range: 25 Meters
Specialty: Taijutsu
Duration: 1 Post
Activation: Inhaling a breath
Description: Flowing Fūton chakra into their heel and touching it to the ground, the user blasts upwards at a rate of 25m/s. Most often used to intercept a single mid-air target within 25m. Performing a single rotation and bringing their heel down upon the target with enough force to fracture bone. flowing the chakra stored in their heel into the target, they become 'charged' with a sort of internal Fūton 'bomb.' upon impact with the earth from this technique the 'bomb' goes off causing internal bruising and hairline fractures to bones within a 2cm diameter from the point of impact, however this internal explosion also damages the victims Chakra pathway creating a rip in the pathway which causes the chakra to bleed out at a rate of 10 chakra per post until healed.
- Blinding Flare:
Old Version
Name: Waraiyasa (藁癒さ ~ Blinding Flare)
Canon/Custom: Custom
Rank: B-Rank
Type: Supplementary
Element: N/A
Range: 10 meter Radius
Specialty: Ninjutsu
Duration: Instant
Cooldown: 4 post
Description: A simple manipulation of chakra. After the user successfully manipulates a small amount of chakra into a solid blue glowing orb of chakra, they are able to throw the orb up into the air and make the chakra burst into a bright, blinding light that lasts for a few seconds. This light is strong enough to blind the opponents that are within the range of the blast whose eyes are not shielded at the time of detonation for a full post, those looking directly at the orb at the time of detonation suffer an additional post of blindness. watery irratiated eyes for two posts after blindness ends (can only see blurry shapes, cannot make out any details). The flash is bright enough that it can alert those in the area (outside the blast radius), allowing thread intervention following thread intervention rules.
New Version
Name: Blinding Flare (Waraiyasa ~ 藁癒さ)
Origin: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: 20m Radius
Specialty: Ninjutsu
Duration: 2 Post
Activation: Handseals ~ Boar, Horse
Description: Flowing Chakra into one of their hands molding and shaping it into a solid blue glowing orb of chakra the size of their palm. Once released the orb launches into the air at a rate of 10m/s before exploding in a blinding flash of light that is strong enough to blind all those within a 20 meter radius of the blast for 2 Post, Those with B-Rank or below Perception suffers for an additional post of only being able to see blurry shapes and cannot make out any details.
- Wind Wall:
Old Version
Name: Kaze Kabe (風壁 - Wind Wall)
Canon/Custom: Custom
Rank: B
Type: Defensive
Element: Fūton
Range: 5 meters
Specialty: Ninjutsu
Duration: 2 Posts
Cooldown: 4 Posts
Description: The User charges chakra into one of their hands before lifting it and releasing a pulse of Fūton chakra allowing it to manipulate and mix with the air to form a 5 meter wide by 5 meter tall wall that is 2 meters thick up to 5 meters in front of where their palm was facing. This wall is capable of withstanding up to the equivalent of 2 B-Rank attacks before breaking, and remains without needing to continue pumping chakra into it until broken.
New Version
Name: Wind Wall (Kazekabe ~ 風壁)
Origin: Custom
Rank: B
Type: Defensive
Element: Fūton
Range: 5 Meters
Specialty: Ninjutsu
Duration: 1 Post
Activation: Handseal ~ Ox
Description: The user charges chakra into their hand lifting it and releasing a pulse of Fūton chakra from their hand moving at 10m/s mixing with the air to form a 5 meter wide by 5 meter tall wall that is 2 meters thick solid wall of air. The defense blocks or otherwise defends against only one jutsu of equal rank, one rank lower, or one rank higher.
- Divine Protective Wind:
Old Version
Name: Kazekago (風加護 ~ Divine Protective Wind )
Canon/Custom: Custom
Rank: A-Rank
Type: Defensive
Element: Fūton
Range: 5m Radius
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: A defensive technique that allows the user to shield themselves in a sphere of swirling compressed wind chakra. As this technique was designed without the usage of hand seals in mind and it relies more heavily upon chakra control than most other skills. Practitioners of this technique release chakra from all around them similar to Wind sense only compressing it to manifest spiraling barrier of air, capable of protecting the user from both physical and chakra-based assaults. The barrier is capable of withstanding up to an S-Rank jutsu, however no matter the rank of the jutsu it blocks once that single technique ends it dissipates.
New Version
Name: Divine Protective Wind (Kazekago ~ 風加護)
Origin: Custom
Rank: A
Type: Defensive
Element: Fūton
Range: 3m Radius
Specialty: Ninjutsu
Duration: 1 Post
Activation: Handseal ~ Seal of Confrontation
Description: A defensive technique that allows the user to shield themselves in a sphere of swirling compressed wind chakra. As this technique was designed without the usage of hand seals in mind and it relies more heavily upon chakra control than most other skills. Dropping their hand to their side they release a burst of chakra that mixes with the air causing it to rapidly spin around the user at 80m/s, protecting the user from both physical and chakra enhanced assaults. The defense blocks or otherwise defends against only one jutsu of equal rank, one rank lower, or one rank higher.
Last edited by Myrddin on Sun Jun 09, 2019 2:59 pm; edited 1 time in total