Yoshihiro
B-rank
- Breeze Step:
Name: Wind Release: Breeze Step
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: Self
Specialty: Ninjutsu, Chakra Control
Duration: Instant, effect lasts the same post it was activated.
Cooldown: 3 posts
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 15 m/s up to 15 meters away.
Name: Wind Release: Breeze Step
Origin: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Hand Seals: bending the knees as if preparing to jump or dash.
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs 5 meters upwards, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 30 m/s up to 10 meters away.
Last edited by Yoshihiro on Wed Jan 30, 2019 2:49 pm; edited 5 times in total
Takao
S-rank
Yoshihiro wrote:- Falcon Punch:
Name: Falcon Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon/Raiton
Range: Melee
Specialty: Chakra Flow
Duration: Instant.
Cooldown: 2 posts
Description: The user generates a large amount of Raiton and Futon along one of their arms, creating a tumultuous vortex of energy that quickly forms. With this power created, the user lashes out with a furious blow, releasing the built up energy in a single strike. This attack causes the arm used to punch with to deal cutting as well as piercing damage along with the normal blunt, empowered by the dual elements coating it. This punch aims to punch through a target, or a defensive barrier, being delivered at the same speed as the user's basic strikes in exchange for all-out power. On an unprotected enemy, this blow is powerful enough to fracture bones whilst punching an inch into a normal person's flesh due to the hybrid damage of the ability, the sheer force of the blow being enough to knock an enemy back up to 10 meters away, rendering them airborne in the process. The sound of a bird of prey crying out can be heard as the punch makes contact with an enemy, as well as the chakra around the arm taking a shape similar to a bird.
Name: Falcon Punch/Falcon Strike
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: Melee
Specialty: Ninjutsu
Duration: Instant
Hand Seals: None
Description: The user generates a large amount of Raiton and Futon along one of their arms or a blade to create a tumultuous vortex of energy. With this power created, the user lashes out with a furious blow, releasing the built up energy in a single attack. Due to the hybrid nature of the two elements, the damaging effects of the attack remain same no matter which variant is used. Upon striking a target, the enhanced limb or weapon will cut or pierce 2cm into the target. In addition, the impact of the blow is enough to render an enemy airborne as they are knocked back 10 meters. The sound of a bird of prey crying out can be heard as the punch makes contact with an enemy, as well as the chakra around the attack taking a shape similar to a bird.
- Burial in the Sky:
Name: Wind Release: Burial in the Sky
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Ninjutsu
Duration: Instant
Cooldown: 3 posts
Description: This ability can only be used on an airborne target, one with all its legs/limbs off the ground. The use makes a tiger seal before reaching out with an open hand towards the victim, sending out a fast-moving stream of chakra that travels at the target at 25 m/s up to 25m. Upon making contact, the user 'grabs' the air surrounding the victim before tightly clenching their fist. This command causes the air around the victim to be compressed inwards, crushing the target from every direction with enough sheer pressure and raw power to break bone.
Name: Wind Release: Burial in the Sky
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Ninjutsu.
Hand Seals: Tiger->Grabbing the air in front of the user/Palming the flat of a blade -> slashing the air in front of the user
Description: This ability can only be used on an airborne target. The use makes a tiger seal before reaching out with an open hand towards the victim, sending out a fast-moving stream of chakra that travels at the target at 25 m/s up to 25m. Upon making contact, the user 'grabs' the air surrounding the victim before tightly clenching their fist. This command causes the air around the victim to be compressed inwards, crushing the target from every direction with enough sheer pressure and raw power to instantly create displaced fractures throughout the entire body. Alternatively, by using a sword or bladed weapon, one can palm the flat of the blade before slashing the open air to activate the execute order
- Playful Trickster:
Name: Wind Release: Playful Trickster
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 4m AoE around user
Specialty: Ninjutsu/Chakra flow
Duration: Instant
Cooldown: 3 posts
Description: The user channels a great deal of Futon through one of their legs, sweeping it a tad to release a powerful gust of wind. This gust travels at 20 m/s, encompassing a full circle around the user up to a 4m AoE. The blast of wind travels upwards, dealing major external bruising and knocking those caught in the AoE up to 5 meters straight up into the air. Additionally, this updraft will disrupt the air within this AoE, cancelling out up to a single C-rank air-based weather jutsu such as fog or mist creation.
Name: Wind Release: Playful Trickster
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 10 meter AoE around the user
Specialty: Ninjutsu
Duration: Instant
Hand Seals: None
Description: The user channels a great deal of Futon through one of their legs, sweeping it a tad to release a powerful gust of wind. This gust travels at 25 m/s, encompassing a full circle around the user up to a 10m AoE. The blast of wind travels upwards, dealing 2cm cuts all along the user's body and knocking those caught in the AoE up to 5 meters straight up into the air. Additionally, this updraft will disrupt the air within this AoE, cancelling out up to a single C-rank air-based weather jutsu such as fog or mist creation.
- Laughing Crows:
Name: Wind Release: Laughing Crows
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: 25m
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: The user makes the bird seal, tapping into their Futon. Three normal-sized crows will appear flying above the user, able to soar through the air at speeds of 20 m/s up to 25m away from their master. Over the course of the following three posts, the user may command any of their crows to dive-bomb a target. Upon making physical contact, the wind crow will violently explode, creating a blast of air that deals minor bruising and launches the target 5 meters up into the air in the opposite direction of the explosion. The user can command these crows to attack all at once, one at a time, chain their kamikaze dives together, etc. However, after the duration of this jutsu expires, the crows will fade away and put this ability on cooldown. These crows can also be destroyed prematurely by Katon attacks of D-rank or higher and by C-rank jutsu.
Name: Wind Release: Laughing Crows
Origin: Custom
Rank: C
Type: Offensive
Element: Futon
Range: Up to 25m away from the user's location.
Specialty: Ninjutsu
Duration: 3 posts
Hand Seals: Bird/spinning a blade in a circle in the air along the user's front or side
Description: Upon activation, three normal-sized crows will appear flying above the user, able to soar through the air at speeds of 25 m/s up to 25m away from their master. Over the course of the following three posts, the user may command any of their crows to dive-bomb a target. Upon making physical contact, the wind crow will violently explode, creating a blast of air that deals hairline fractures and launches the target 5 meters up into the air in the opposite direction of the explosion. The user can command these crows to attack all at once, one at a time, chain their kamikaze dives together, etc. However, after the duration of this jutsu expires, the crows will fade away. These crows can also be destroyed prematurely by Katon attacks of D-rank or higher and by other C-rank jutsu.
- Jutsu Name:
Name: Wind Release: Anticipation
Origin: Custom
Rank: C
Type: Defensive Counter/Supplementary
Element: Futon
Range: Self
Specialty: Ninjutsu/Chakra Control
Duration: 2 posts
Cooldown: 3 posts
Description: The user subtly generates an aura of Futon to cover their skin from head to toe. Upon being touched by an enemy with a melee attack or blow by a weapon, a massive blast of concussive wind will erupt at a speed of 25 m/s, robbing them of the chance to have the attack deal real damage in the process. Alongside damaging an enemy with enough wind to possibly give a concussion, the Futon will knock them back into the air up to 10 meters away directly away from the user, rendering them airborne as they are shot back. This elemental coating is invisible to those with less than C-rank perception, while appearing as a green haze to those with more than that.
Name: Wind Release: Anticipation
Origin: Custom
Rank: C
Type: Defensive Counter/Supplementary
Element: Futon
Range: Self/Melee
Specialty: Ninjutsu
Duration: 1 post
Hand Seals: None
Description: The user subtly generates an aura of Futon to cover their skin from head to toe. Upon being touched by an enemy with a melee attack or blow by a weapon, jutsu enhanced or otherwise, a massive blast of concussive wind will erupt at a speed of 25 m/s, robbing them of the chance to have the attack deal real damage in the process. Alongside damaging an enemy with enough wind to cause a hairline fracture, the Futon will knock them back into the air up to 10 meters away directly away from the user, rendering them airborne as they are shot back. This elemental coating appears as a green haze that surrounds the user.
Falcon Punch:- Please change 'instantaneous' to '1 post' in the duration.
- Description still mentions having/using two elements.
Wind Release: Burial in the Sky is Approved.
Wind Release: Playful Trickster is Approved.
Wind Release: Laughing Crows is Approved.
Wind Release: Anticipation is Approved.
Izumi
A-rank
Yoshihiro wrote:- Falcon Punch:
Name: Falcon Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon/Raiton
Range: Melee
Specialty: Chakra Flow
Duration: Instant.
Cooldown: 2 posts
Description: The user generates a large amount of Raiton and Futon along one of their arms, creating a tumultuous vortex of energy that quickly forms. With this power created, the user lashes out with a furious blow, releasing the built up energy in a single strike. This attack causes the arm used to punch with to deal cutting as well as piercing damage along with the normal blunt, empowered by the dual elements coating it. This punch aims to punch through a target, or a defensive barrier, being delivered at the same speed as the user's basic strikes in exchange for all-out power. On an unprotected enemy, this blow is powerful enough to fracture bones whilst punching an inch into a normal person's flesh due to the hybrid damage of the ability, the sheer force of the blow being enough to knock an enemy back up to 10 meters away, rendering them airborne in the process. The sound of a bird of prey crying out can be heard as the punch makes contact with an enemy, as well as the chakra around the arm taking a shape similar to a bird.
Name: Falcon Punch/Falcon Strike
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Futon
Range: Melee
Specialty: Ninjutsu
Duration: 1 post
Hand Seals: None
Description: The user generates a large amount of Futon along one of their arms or a blade to create a tumultuous vortex of energy. With this power created, the user lashes out with a furious blow, releasing the built up energy in a single attack. Upon striking a target, the enhanced limb or weapon will cut 2cm into the target. In addition, the impact of the blow is enough to render an enemy airborne as they are knocked back 10 meters. The sound of a bird of prey crying out can be heard as the punch makes contact with an enemy, as well as the chakra around the attack taking a shape similar to a bird.
- Eager Gust:
Name: Wind Release: Eager Gust
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: Self
Specialty: Chakra Flow
Duration: Instant
Cooldown: 2 posts
Description: A simple technique, the user suddenly charges a desired limb with a rush of Futon. This empowerment allows the limb to complete one action at a speed of 15 m/s higher than they otherwise normally would. Raising an arm to guard against an oncoming attack, form a single hand sign, quick-drawing shuriken, or lashing out with an unexpectedly fast punch or kick are all viable single-movement applications of this jutsu, a simple but strong utility ability.
Name: Wind Release: Eager Gust
Origin: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: Self
Specialty: Ninjutsu
Duration: Instant
Hand Seals: None
Description: A simple technique, the user suddenly charges a desired limb with a rush of Futon. This empowerment allows the limb to complete one action at a speed of 10 m/s higher than they otherwise normally would. Raising an arm to guard against an oncoming attack, form a single hand sign, quick-drawing shuriken, or lashing out with an unexpectedly fast punch or kick are all viable single-action applications of this jutsu, a simple but strong utility ability.
- Sidewinder:
Name: Wind Release: Sidewinder
Canon/Custom: Custom
Rank: D
Type: Offensive/Supplementary
Element: Futon
Range: 2m radius in front of user.
Specialty: Ninjutsu, Chakra Control
Duration: Instant
Cooldown: 3 posts
Description: A more sleight-of-hand ability than an outright attack, the user collects wind chakra in one of their legs before quickly making a small swiping kick in front of them, releasing the energy as they do. The small bluster of wind that forms creates a sudden and strong gust that travels sideways at knee level, moving at 15m/s, is capable of causing would-be attackers to lose their balance or let their legs be swept out from under them unless Supernatural Walking Practice is being used. This ability doesn't require hand symbols, allowing for a quick reaction time in activating the jutsu.
Name: Wind Release: Sidewinder
Origin: Custom
Rank: D
Type: Offensive/Supplementary
Element: Futon
Range: 3m AoE cone in front of the user
Specialty: Ninjutsu
Duration: Instant
Hand Seals: None
Description: A more sleight-of-hand ability than an outright attack, the user collects wind chakra in one of their legs before quickly making a small swiping kick in front of them, releasing the energy as they do. The bluster of wind that forms creates a sudden and strong gust that travels sideways at knee level, moving at 10m/s. It is capable of causing would-be attackers to lose their balance or let their legs be swept out from under them unless Supernatural Walking Practice is being used.
- Breeze Step:
Name: Wind Release: Breeze Step
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: Self
Specialty: Ninjutsu, Chakra Control
Duration: Instant, effect lasts the same post it was activated.
Cooldown: 3 posts
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 15 m/s up to 15 meters away.
Name: Wind Release: Breeze Step
Origin: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Hand Seals: bending the knees as if preparing to jump or dash.
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 30 m/s up to 10 meters away.
There needs to be a climbing limit on Breeze Step. The rest are approved!
Izumi
A-rank
Yoshihiro wrote:- Breeze Step:
Name: Wind Release: Breeze Step
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: Self
Specialty: Ninjutsu, Chakra Control
Duration: Instant, effect lasts the same post it was activated.
Cooldown: 3 posts
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 15 m/s up to 15 meters away.
Name: Wind Release: Breeze Step
Origin: Custom
Rank: D
Type: Supplementary
Element: Futon
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Hand Seals: bending the knees as if preparing to jump or dash.
Description: By balancing the active channeling of chakra towards the feet, as well as honing in on their own chakra control, the user is able to create small bursts of wind to 'step' with. This allows them to run up into the air as if climbing stairs 5 meters upwards, taking three steps before losing the charge in their feet. Alternatively, this ability can be used whilst on the ground to grant a sudden burst of speed in the desired direction, traveling at 30 m/s up to 10 meters away.
Approved
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