1 Daremo[Jutsu Update] Fri Jan 25, 2019 4:07 pm
Daremo
S-rank
- Numbing Agent :
Name: Rejuvenation Art: Numbing Agent
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: Two
Activation: -
Description:
A relatively simply medical ninjutsu that is applicable either by itself or with another technique. Medical chakra is used to block the pain receptors within the body, giving the individual the ‘numb’ characteristic for single post.
Name: Rejuvenation Art: Numbing Agent
Origin: Custom
Rank: B
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: -N/A-
Hand Seals: Serpent -> Boar
Description:
[-20 chakra]
A relatively simple medical ninjutsu which medical chakra is used to block the pain receptors within the body, temporarily giving the applicant the ‘numb’ special characteristic trait for a single instant upon application. This jutsu does not work if the applicant already has the ‘numb’ special characteristic.
- Aggressive Pathogen:
Name: Aggressive Pathogen
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: -
Range: 40m single direction | 15m radius
Specialty: Medical Ninjutsu | Senjutsu
Duration: Instant
Cooldown: Four
Activation: Sage Mode(Pestilences) | Hand Seals: Yin - Yang - Rat
Description:
A supplementary medical technique based on many pathogens ability to disrupt and weaken the immune system. Moulding chakra, the practitioner expels a transparent mist. Coming out as a fine stream, the mist expands into a 15m cloud upon moving two meters away from the practitioner. Moving at 25m/s and covering a max distance of 40 meters before completely dissipating into the air, the area which the cloud moved through is tainted. The cloud targets the individual’s immune system, weakening it. With a weakened immune system, the body becomes more susceptible to pathogens for four posts afterward. The weakening of the immune system translates into ‘Pathogen Art’ jutsus having their affliction sped up by 1 - 3 posts(must be stated oocly upon usage). An example being; a pathogen jutsu that takes four posts to fully take effect will rapidly progress forward by 3 posts while all its effects occurring before then happening simultaneously Armor, jutsus, re-breathers/masks of C-rank or lower does not protect the victims from the mist being absorbed into them. Though dissipated, the area touch is very much tainted and will cause the effect to occur within those who are not infected. The tainted area lasts for two posts afterward. While Futon, lower than the rank of this jutsu, can be used to blow the mist away, it does nothing to prevent the area from being tainted. However, a Futon of equivalent can cleanse the tainted air.
Name: Pathogen Mimicry: Accelerating Pathogen
Origin: Custom
Rank: B
Type: Supplementary
Element: -
Range: 40m(Single Direction) and 20m(radius)
Specialty: Medical Ninjutsu
Duration: 2 posts
Cooldown: -N/A-
Hand Seals: Sage Mode(Pestilence) | Hand Seals: Rat -> Serpent -> Rat
Description:
[-30 chakra]
After entering Sage mode, medical chakra is moulded within the practitioner’s lungs, and expel out of their mouth in a stream of transparent mist. Once it reached two meters away from the practitioner, the mist expands into a 20m radius cloud that moves 50m/s over a max distance of 40 meters before dissipating into the air. The area coming in contact with the mist is infected with medical chakra that targets an individual’s immune system, weakening it. The weakened immune system makes the individual(s) more susceptible to pathogens/disease related techniques for the next three posts, causing the pathogens to grow at an accelerated rate, becoming ‘mature’ quicker than they normally would have. At the start of the technique, the practitioner pre-determines how quickly the pathogens mature, anywhere between 1-3 posts earlier(this must be stated oocly, and can not be changed) than normal.
Armor, jutsus, re-breathers/masks of C-rank or lower does not protect the victims from the mist being absorbed into them. Though dissipated, the area touch is very much tainted and will cause the effect to occur within those who are not infected. The tainted area lasts for two posts afterward. While Futon, lower than the rank of this jutsu, can be used to blow the mist away, it does nothing to prevent the area from being tainted. However, a Futon of equivalent rank can cleanse the tainted air.
Up to two pathogen/disease related techniques can be accelerated within a single target.
- Extremophile Mimicry:
Name: Pathogen Art: Extremophile Mimicry
Origin: Custom
Rank: B
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu - Senjutsu
Duration: 4 posts | Can be Cancelled beforehand
Cooldown: 5 posts
Activation: Sage Mode(Pestilence)
Description:
Pathogen Art: Extremophile is a technique that allows the Sage to live/survive in harsh or unfavorable condition, whereas life would struggle to live, by mimicking the characteristics of certain microorganisms who can thrive in said conditions. The user alters their genetic makeup to the point where a mixture of their chakra and natural energy can be absorbed by cells, and be used in the replaces of actual food, air, and other human necessities needed to survive. No longer does the practitioner needs to breathe or eat due to their chakra is being used as fuel for such activities. Their organs function normally. They will still experience the normal bodily functions(such as using the bathroom to expel waste). They are totally self-sufficient thanks to their energy being absorbed into every fiber of their being, providing the needing energy to keep their body function. This technique allows them to survive in a place deprived of oxygen for whatever reason, toxin/poisonous fields, a vacuum, extreme temperatures, etc. without much trouble, though the damage done to the body itself would need to be taken care of. Furthermore, suffocation/asphyxiation is no longer plausible due to air not being required for the user to live. This does not come without drawback as the user suffers a -1 tier to reaction time, due to the strain on the body, that lasts for 2 posts afterward.
Name: Extremophile Mimicry
Origin: Custom
Rank: B
Type: Supplementary - Defensive
Element: -
Range: Self
Specialty: Medical Ninjutsu - Senjutsu
Duration: 3 posts
Cooldown: -X-
Activation: Sage Mode(Pestilence) | Hand seal: Rat
Description:
[-30 chakra]
Extremophile Mimicry is a technique that allows the Sage to live/survive in harsh or unfavorable condition, whereas life would struggle to live, by mimicking the characteristics of certain microorganisms who can thrive in said conditions. The user alters their genetic makeup to the point where a mixture of their chakra and natural energy can be absorbed by cells, and be used in the replaces of actual food, air, and other human necessities needed to survive. No longer does the practitioner needs to breathe or eat due to their chakra is being used as fuel for such activities. Their organs function normally. They will still experience the normal bodily functions(such as using the bathroom to expel waste). They are totally self-sufficient thanks to their energy being absorbed into every fiber of their being, providing the needing energy to keep their body function. This technique allows them to survive in a place deprived of oxygen for whatever reason, toxin/poisonous fields, a vacuum, extreme temperatures, etc. without much trouble, though the damage done to the body itself would need to be taken care of.
Furthermore, suffocation/asphyxiation is no longer plausible due to air not being required for the user to live. This does not come without drawback as the user suffers a -1 tier to Dexterity, due to the strain on the body, that lasts for 2 posts afterward. When it comes to defending against jutsu based asphyxiation/suffocation, the user won't experience the adverse effects of two jutsus, of the aforemention type, that is equal in rank of this technique.
- Mortal’s Enverate:
Name: Entropy - Mortal’s Enverate
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Self | 45 meters
Specialty: Medical Ninjutsu
Duration: Two Posts
Cooldown: Four Posts
Description:
Inspired by Osteoporosis, Entropy - Mortal’s Enverate is a medical technique that does require hand seals(Tiger -> Ox -> Snake)to activate. Yin enriched chakra, is programmed to weakened the bones, will either be injected to an individual via contact with a limb, or constructed into a five-inch-long senbon, dark green in coloration. The senbon is capable of being thrown at 25 meters per second with the max distance of 45 meters. The effect of this jutsu remains the same no matter the delivery method. Upon contact, the chakra is absorbed by the closest mass of bones and travels throughout the skeleton system, causing the system to become brittle and weak. For the next two turns, any type of movement or jarring force will cause fractures throughout the body that persists to total breakage if the movement is prolonged. This effect lasts for two posts. Medical ninjutsu B-rank heals the damage and removes the effect.
Name: Removal of Vitality
Canon/Custom: Custom
Rank: B
Type: Supplementary - Offensive
Element: -
Range: Self | 45 meters
Specialty: Medical Ninjutsu
Duration: Two Posts
Cooldown: -N/A-
Hand Seals: Hand Seals: Tiger -> Ox -> Snake
Description:
[-25 chakra]
The programmed medical chakra can either by touch, in which medical chakra is injecting into another without any discomfort or pain, or thrown at 50 m/s over a max distance of 40 meters via forming the five inch senbon that is green in coloration. Once contact has been made, the chakra is absorbed into the bone, affecting the entirety of their bone structure almost immediately, causing the bones to become brittle and weak to the point any action results in the bones damaging themselves. Any movement, such as: running, walking, breathing, making hand seals, puts enough strain on the body cause displaced fractures on the action post, opened fractures on the second, and full breaks on the third to the nearest bones of said movement.
- Pestilence Blessing:
Name: Entropy - Pestilence Blessing
Canon/Custom: Custom
Rank: A
Type: Supplementary
Element: -
Range: (Dependant on parent jutsu)
Specialty: Medical Ninjutsu - Ninjutsu
Duration: Instant
Cooldown: Five Posts
Description:
Entropy - Pestilence Blessing is a jutsu that can only be used in combination with another jutsu. Upon activation, the practitioner overcharges the partner technique with additional chakra giving it a +1 in power, but a -1 rank in range(scaled to the lowest value of the rank below it), but cannot exceed over S-rank. Additional, this technique gives that added bonus of corrupting the partner jutsu giving none ‘Entropy’ techniques the additional effect of causing necrosis equivalent to a major 1st degree tissue damage, and making it spread ½ inch across the contact body until heal by a medical jutsu equivalent to the rank of the partner jutsu(which this one is used with) by -1. When used with an ‘Entropy’ technique, their effects are amplified by one additional post, or in the case of triggered effects, activated immediately.
Name: Blight’s Curse
Origin: Custom
Rank: A
Type: Supplementary
Element: -
Range: Self
Specialty: Medical Ninjutsu
Duration: Instant
Cooldown: -N/A-
Activation: Rat -> Serpent, hand seals are added at the need of the partner jutsu
Description:
[-25 chakra]
A technique that is only applicable when combined with another jutsu. The practitioner overcharges a paired technique with additional chakra, giving it a +1 to power, but a -1 rank in ranged(scaled to the next value within what ‘min/mid/max’ range it falls in). Additionally, the chakra corrupts the partner jutsu giving none ‘necrotic’ techniques an additional effect of causing major 1st-degree necrotic tissue damage, along with causing in a 2.5cm radius for two posts. When used with techniques with a 'disease/pathogen descriptor that deal necrosis damage', their effects are amplified by one additional post. Although instant, this technique can not be used again until the duration of the partner technique is finished.
- Spectre of the Plague:
Name: Spectre of the Plague
Canon/Custom: Custom
Rank: A
Type: Offensive-Supplementary
Element: Suiton
Range: Self | 10 meter radius
Specialty: Ninjutsu - Medical Ninjutsu - Senjutsu(Optional)
Duration: Four Posts or Until leaving the Mist
Cooldown: Five Posts
Description:
Specter of the Plague is an advanced technique that requires three hand seals, Rat -> Half-Yang -> Half-Yin, in order for it to be activated. Using their knowledge over the human body, the practitioner moulds necrotic energy throughout themselves, changing their composition int that of a blurry necrotic mist that looks like a specter. If the practitioner already has a mist technique present, they are capable of merging with it. Merging with the mist erases the practitioner’s presence, requiring a perception equivalent to the one required for mist(essential, a mist perception requirement is also applied to the practitioner). While in this form, the practitioner can move at normal speeds, and is capable of sensing everything and everyone in the mist with ridiculous ease. While the practitioner can not use other techniques, unless those specifically states this form, their body, made up of necrotic energy, causes 2nd major degree necrosis damage to those they come within 10 meters of. The damage effects barriers and defensive techniques as any other offensive jutsu would. Specter of the Plague can be used even if there is no mist present, but the duration is short two posts. Furthermore, being comprised of suiton element, doton causes a +1 damage.
Senjutsu: Sage Mode empowers the damage the practitioner can cause while in the necrotic mist form. The practitioner now causes minor 4th-degree necrosis damage to those who they come within 10 meters of.
Name: Miasma Style: Merging with Demonic Vapors
Origin: Custom
Rank: A
Type: Offensive - Supplementary
Element: Suiton
Range: Self
Specialty: Medical Ninjutsu - Ninjutsu
Duration: 3
Cooldown:
Hand Seals: Hand Seals [ Serpent -> Rat-> Serpent]
Description:
[-30 Chakra]
Applying their knowledge of the human body, particularly theirs, the practitioner carefully moulds chakra throughout their system, integrating it with every part of their being, thus giving them control and access to every cell in their body. From here, the composition of the cells are changed, the action causing the practitioner to lose form, turning transparent ghost/specter. If a mist/fog technique is already present, the practitioner is capable of merge with it. Merging with the mist/fog erases from the five senses(sight, sound, taste, touch, and smell). In this form, the practitioner moves at their normal speeds and is capable of sensing everything/everyone in the mist/fog through any of their senses, determine their exact location. While the practitioner can not use other techniques, unless those specifical state being usable while in this form, their body does take on the characteristic of the fog, allowing them to apply any/all damage/debuff at mid values, of this technique’s rank, when coming in contact with another. They themselves interact with defenses like any other offensive technique one. This can be used even if there is no mist present, but the duration is short one post.
- Faux Avatar of the Diseased God:
Name: Entropy: Faux Avatar of the Diseased God
Canon/Custom: Custom
Rank: S
Type: Offensive-Supplementary
Element: -
Range: Self | 30 meters
Specialty: Medical Ninjutsu - Ninjutsu | Senjutsu(Optional)
Duration: Maintainable[-30 chakra | 10 per post]
Cooldown: 6 posts + Maintaince( twice per thread)
Description:
Entropy: Faux Avatar of the Diseased God is an atrocious technique is activated by going through three hand seals, Rat -> Bird -> Horse. the restraints on his chakra is partially unleashed internally. His system is flooded with yin enriched energy, said energy wafting from his body in a light green smoke, and, at the speed of 45 m/s, grows into a ‘ten’ meter shroud. Simultaneously, the energy’s composition begins to change to a necrotic nature; a hallmark of who he is and once was. The once light green chakra transition into a darker hue with a sickly pale green mixed within. By the time of the second hand seal, the shroud shrinks to a meter radius, comforting to the shape of his body, like a typical shroud would. It covers everything below his chin, toward, including hands and feets. Because it is his own chakra, Daremo is not affected by the shroud’s necrotic properties.
Deceptively confined to a ten meter radius, the truth of the matter can only be perceived by those with S-3 perception or having a doujutsu that could perceive chakra, if they aren’t already dead. Instead of the shroud starting confined to a small area, it expanded to encompass a 30-meter radius. Because of the shroud in casing the practitioner, and within the radius, chakra sensing doujutsu will have a harder time predicting their movement and seeing their chakra points. Feedback from sensing the practitioner with a S-rank or lower sensory technique causes the recipient to suffer a massive migraine due to the large qualities of chakra being registered. These are but the side effect of the cloak.
Damage wise, the necrotic cloak causes major 3rd-degree necrotic tissue damage, killing off all the skin cells making up the dermis layer and everything above it. There being a noticeable prudent smell from the blacken and decaying of flesh. Furthermore, for each post afterward, the necrotic damage spreads 3inches with its severity increased to minor 4-degree tissue damage, and continue on spread until heal. Fourth-degree damage is characterized the skin becoming charred, the necrosis having killed off all the cells within the skin, and underlying fat, muscle, and bones.
This technique will result in death if any of the vital areas, specifically the head and upper and lower body, is hit by the technique. When interacting with weapons or non-organic matter(the environment), the energy flows down and over the item/object at a speed of 10 meters per second. With his system being flooded with yin enriched chakra, offensive jutsus is treated as a ‘Entropy’ technique, cause necrotic tissue damage equivalent to a -1 of their ranks along with their normal effects if applicable, or, if the technique already causes necrosis damage it would be able to spread ½ inch every two posts till healed by a medical jutsu equivalent to the jutsu’s rank.
This cloak, as it is, has zero defensive capabilities. It should be apparent, become engulfed within the cloak will result in death.
[Senjutsu]
When Sage Mode is activated during or after the course which "Entropy: Faux Avatar of the Diseased God" is used, the technique becomes empowered by the natural energy. The shroud seemingly vanishes from the user, requiring SS-0 rank Perception to perceive it, and noticed the radius has increased to 50-meters.
Name: Faux Avatar of the Diseased God
Origin: Custom
Rank: S
Type: Offensive-Supplementary
Element: -
Range: 75m radius
Specialty: Medical Ninjutsu - Ninjutsu
Duration: 3
Cooldown:
Hand Seals: Hand Seals [ Rat -> Bird -> Horse]
Description:
The user’s chakra is partially unleashed internally, flooding their system with yin enriched energy that bellows from their body in a cloud of light green smoke, and growing into a ‘ten’ meter shroud at 100 m/s. Simultaneously, the energy’s composition begins to change to a necrotic nature. The light green chakra transitions into a darker hue with specks of pale coloration within. By the time of the second hand seal, the shroud tightly curls around the user, comforting to their body shape. Covering everything below their child, including hands and feet, the practitioner is unaffected by the shroud’s necrotic properties.
Deception is the name of the game for the shroud, as the ten-meter radius is merely a lie, for those with SS-3 perception, or having an S-rank doujutsu that can perceive chakra, will know the truth of the matter. Instead of only being ten meters in radius, the shroud can, at the user’s will, encompasses everything up to 100 meters radius of the user. A shining beacon to those with chakra sensing capabilities, resulting in a sensory technique gaining a +2 when it comes to seeing the user. The magnitude of the chakra overloads the senses of those who sense the scope of the technique, resulting in crippling migraines from the feel of the registered chakra, causing them to suffer -4 tiers perception for two posts.
Unfortunately, it does not end there, everything the necrotic cloak touches is robbed of life. Organisms, no matter the origins of them, all suffer major fourth-degree necrotic damage. All layers of their flesh/muscles/fat having been turned black and eaten away, with their bones becoming brittle and weak as the energy begins to consume the ‘harder’ parts of the body as well. Following the first post, those who survive the initial onslaught will cease to exist, as the intensity of the necrotic energy is increased, turning the remaining parts of their body into a black goo(equivalent to total Incineration).
Death is made even more certain with this technique if any of the vital organs areas are hit. When interacting with weapons or non-organic matter, the energy flows down and over the item/object at a speed of 25m/s, stripping the life out of everything it touches. While the cloak is activated, offensive jutsus are treated as necrotic in nature, and causes necrotic tissue damage equivalent to mid value of their rank alongside their normal effects, or, if the technique already causes necrosis damage, it would begin to spread ½ inch across the body until healed by a medical jutsu of equivalent rank to the other jutsu.
Last edited by Daremo on Sat Jun 22, 2019 8:00 pm; edited 4 times in total