As far as Rhys could tell, nothing had happened since his substitution jutsu had done it's job by transporting him back to his companion and buying some time. Everything that had happened in this fight that had only been going for a few seconds led to this instant. Rhys knew he only had one chance to catch his enemy off guard and hopefully end this fight. The chakra Rhys had been building up in his massive hands, one of which was still painfully wrapped in the weapon he had created earlier, had finally reached it's peak, he channeled all of his collected Doton energy downward in a 5m radius below him that began outside of a 1m cylindrical "safe zone" directly underneath him. Being encased under the earth had proven to have one advantage, the deeper compact ground was more laden with minerals and sediments that were easier for Rhys to magnetize and manipulate than the living organic top soil above. The doton energy erupted out pulverizing the ground further below as Rhys used his collected Jiton energy in his other hand to lift up the newly formed Mag-Sand he had created. This hard earth was far more useful than the grassy dirt above resulting in 3m cubed of mag-sand pushing upward out of the earth as the now pulverized ground below Rhys settled downward the full 3m causing the surface above it in the same radius to sink the same 3m. The earthen cage around Rhys and Reorx crumbled away and the 1m worth that was on and above the spherical "platform" Rhys now stood on had been unaffected by the jutsu, but now gave way to gravity as it crumbled under it's own weight and fell to all sides. Gravity had also taken hold of Reorx in that same instant.
Rhys knew that his plan was a huge risk, but it had to be done. As the earth itself had crumbled and changed it's shape to suit Rhys' will, he would now need his faithful companion to come through for him as well. Just as hard dirt encasing them was stripped away Rhys shouted out a well practiced word as he used all of his strength from the soles of his feet to the palms of his hands to force the young rhinoceros up and behind Rhys.
"RHINOCERTOSS!!! boomed out of Rhys' newly freed mouth as he flung Reorx behind him, Reorx jumped off of Rhys' outstretched hands as he had done dozens of times before and vaulted forward toward the enemy, resulting in a glorious...2m jump. Reorx landed with a thud on the freshly fallen neutralized Mag-Sand that Rhys had let go of after it had breached the surface and the pair had been freed. The familiar feeling of sand beneath his cloven hooves acted as a boon to the adolescent rhinoceros as he charged at the enemy who was only another 8m away. Reorx would attack the right side (the opponent's left) as he had done countless times in training, he lowered his horn as he attempted the gore the enemy shinobi.
The sight of a "flying" rhinoceros adorned in (most of his) golden armor would hopefully buy Rhys at least a second or two. The tremendous effort of launching his faithful companion had taken it's toll and forced Rhys to his down on the solid platform beneath him. The now useless, yet slightly magnetized, Mag-Sand around him had seeped into the gap where Rhys stood burying him up to his thighs, but it was easy enough for him to pull himself out. As he stood, just as Reorx began his charge, Rhys grabbed the large metallic tube on his back by it's strap and took it off with one hand as he spun around in a 180 degree semi-circle and used the momentum to launch the open tube of holding back end first toward the left side of the enemy whom he was now seeing for the first time. Rhys' free hand had been making hand signs to power and control the Jiton chakra he needed to launch the flying tube at a tremendous velocity.
"PUSH!" Rhys shouted as he propelled the already airborne tube toward the left side (opponent's right) of this young shinobi. The close proximity of the tube when Rhys had pushed his chakra out of his outstretched hand caused it to fly 15m/s closing the gap in under a second, just as Reorx should be making his attack. The enemy could try to dodge, but either direction would have a chance to still be in the path's of the oncoming assaults.
Now was the final part of the plan, Rhys charged up the middle as he loosened the chain around his arm and began swinging the weighted ball at it's full 2m length. He would arrive after Reorx and the tube, but only by a second and when he was within 2m Rhys would swing on his opponent if he still remained. Rhys knew his body wouldn't hold up to this amount of strain for long, but hopefully it wouldn't have to.
854/2100
- Rh 195/250 Rx 40/50:
Used/Ended
Name: Magnetic Matter Particles "Mag-sand" Creation
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: Doton/Jiton
Range: 5m radius
Specialty: Ninjitsu
Duration: Maintainable
Cooldown: Duration+2 posts
Description: Rhys makes a series of hand signs that amplify his magnetic chakra flow. He spends the entire post focusing magnetic waves into a 5m cube of the ground directly below him.
These waves amplify the magnetic properties of inorganic matter within and is able to, in a small degree, add magnetic properties to stone and metals that did not have them before.
At the beginning of the next post Rhys holds the magnetic material in place with one hand and channels doton energy with the other to pulverize the targeted area except for a 1m cylindrical pillar where Rhys is standing. The magnetic materical, the "mag-sand", is freed from the surrounding matter and is able to be further manipulated. After this jutsu is ended the material reverts to its natural state usually leaving usually half of the sand with natural magnetic properties.
This jutsu is able to create between 2-4 m-cubed depending on the terrain it is used on.
2: Abundance of organic matter such as grasslands or Forrest.
3:Average terrain of sand or hard earth.
4:High levels of stone, metal, or mineral.
Additionally the nonmagnetic terrain that was destroyed is lowered by the amount of "sand" taken. The remaining matter is unstable and any who stand or move through it may sink or fall.
This jutsu may not be used on water, mud, or organic material.
Name: Magnet Release: Push!
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Jiton
Range: 25m
Specialty: Ninjitsu
Duration: Maintainable
Cooldown: Duration+2
Description: Rhys uses a series of hand signs to create a a focused stream of magnetic waves. This blast can only be seen with sensory Jutsu or doujutsu that can see chakra, and appears as waves of frenzied air moving forward as a constant pushing stream from Rhys's chakra at a speed of 15m/s.
These waves are capable of pushing back up to 200kg worth of solid magnetic material. The strength of the force used depends on the distance the affected matter is to Rhys. Weapons can be disarmed and/or the target will be subject to the knockback effect if they are wearing/carrying affected matter and don't have a high enough strength.
16-25m: The affected item(s) can be pushed back up to 1m. Item(s) held or worn by a target Can be held in place if the target has a strength of at least E-1. Item(s) that hit (or with armor press into) an enemy as a result of this jutsu at this range do negligible damage. Metal weapons that hit an enemy do E-rank damage for that weapon type.
6-15m: The affected item(s) can be pushed back up to 5m. Item(s) held or worn by target can be held in place of the target has a strength of at least D Rank. Item(s) that hit/press an enemy as a result of this jutsu at this range can cause minor bruise or 1/2in cuts. Metal weapons that hit an enemy do a max of D Rank damage for that weapon type.
0-5: The affected item(s) can be pushed back up to 10m. Item(s) held or worn by a target may hold them in place if they have a strength of at least C Rank. Item(s) that hit/press an enemy as a result of this jutsu at this range can cause the same damage as if it were the 6-15m range, but if the target remains in the blast for 3+ posts it increases to major bruises/possible fractures or 1in cuts. Metal weapons that hit an enemy can do a max of C Rank damage for that weapon type.
*Note1* Weapons that hit an enemy as a result of this jutsu can only do up to their own rank in damage.
*Note2* Any shards or projectiles that remain in an enemy for more than 1 post can be pushed further in by this jutsu at a rate of 1/2in per post.
*Note3* If an enemy has a high enough strength to resist the blast but Rhys does not, he will be subject to the knockback effect of the jutsu.
Active:
Name: Basic Suru Sand Armory
Canon/Custom: Custom
Rank: C
Type: KKG
Element: Jiton
Range: 6m radius
Specialty: Ninjutsu KKG
Duration: Contact
Cooldown: 2 posts
Description: This is the basic form of the Kenta family variation of their magnet release bloodline. Rhys uses available mag-sand within a 6m radius to create weapons and armor constructs. It can create any weapon that Rhys has a sub-spec for or that doesn't require Bukijutsu.
These items are held in place by his naturally magnetic chakra as long as he is in contact with them. The use of the weapons are still reliant on Bukijutsu specialization (Except for given weapon exemptions). This jutsu can create any weapon but knowledge of it's use is not given. These constructs are considered C-rank, but as they are of non-solid matter they are not as durable as their standard counterpart. They may be broken by Jutsu of one rank lower than normal [This is requiring two techniques of one rank lower than the item].
One handed weapons take 1m-cubed of Mag-sand.
Two hand weapons take 2m-cubed of Mag-sand.
Individual pieces of armor cost 1m-cubed each to a total of 6m-cubed. This armor counts as it is less durable than a solid and is lightweight because it is held in place by magnetization. Up to 3m-cubed worth of items may be created per use.
*Note* If the Mag-sand used is from the "Mag-sand Creation" Jutsu and loses it's magnetic properties, the entire construct is broken down and must be reformed.