1 Kyara Clan Wed Oct 24, 2018 10:41 am
Kisei
B-rank
Clan Name: Kyara
Location: Scattered
Specialization: Non-specified
Elements: Non-specified
Clan History:
"What is the true nature of the human condition? Who can say. One thing is for certain. We will fight for the next day."
The Kyara clan is treated as less of a clan and more of a phenomenon, similar to the Jiengen in that manner. Approximately two hundred years ago there appeared special individuals. Their own lives were varied, one a common merchant, another a ninja in training, another a housewife. Though they all exhibited one quality: The ability to persevere through death. One tripped down the stairs and broke her neck, another was incinerated by a stray fireball jutsu, you get the point. Though not a second later they would rise as if nothing happened, coming back even better than before. Such miracles were written off at the time as just that, freak miracles. That was until about ten years ago when a child by the name of Charra Kyara went mad after an attack on her small village by one of the great ninja nations left them with nothing. Charra went after the hidden villages, assassinating important and influential figures by pretending to be an orphan and getting in the good graces of the figure in question; then proceeding to brutally slaughter the entire household in their sleep. They were confirmed to have been killed dozens on dozens of times but they would always come back, more murderous and unstable every time. For a long time it was speculated that Charra was a vengeful spirit or a wraith of some kind. It was not until she was captured by the Hidden Leaf village and sentenced to death that their true powers were discovered.
"Eight times... This shouldn't be possible."
Eight times they had to kill Charra. It was revealed that this serial murderer had the ability to resurrect their body, so long as their wrath and will to live remained intact. Charra also explained that the real nature of their power lies in hell, in Naraka. Revealed to them when a dark mimic of themselves appeared to them when their home was destroyed. Whether their words hold any truth to them at all, no one but Charra themself knows. So, in the dungeons they killed Charra one more time, hoping to force them to give up, however this next resurrection was different. Before anyone could tell what happened next, the entire institute that held Charra turned silent, and the child murderer walked out of the prision, soaked in the blood of a hundred of prisoners. Thankfully, due to the good judgement of one of the elite ninja, a platoon of experienced jounin was ready to take on Charra. It was a brutal battle but eventually, after killing her nine times that day, the demon child was finally put down.
A similarly powered people fitting the description and conditions observed for Charra's resurrection abilities were rounded up over time by the Hidden Villages and the great nations, and isolated around different heavily watched towns specifically built for them. For who would want to repeat the terror of Charra? Recently however a new leader had emerged from these 'Kyara compounds' and organized a popular peace movement among the Kyara 'clan', easing tensions somewhat. Though which will persevere: The serial murderer's memory, or this pacifist road they travel on now?
Members: "Charra" Kyara, Kurisuku Kyara
Kekkei Genkai Name: 決意 Ketsui | Determination
Kekkei Genkai Description:
The Kyara clans members hold a special kind of power inside of them. The power of unmatched resolve, the power to force fate to one's whims by sheer willpower. Their strength is such that not even death can reap their souls. Befitting their reputation of unrivaled determination all clans members receive the Strong Willed special characteristic without the need to balance it.
- The Power of LV
Their power of determination has been proven time and time again to not simply be the product of a secret technique, but something of how their chakra network is more closely linked to their psychological state of mind. Generally, the more focused, determined, they are, the more powerful they become.
Mechanically, a Kyara gains 'LV points' in set amounts in the following scenarios at the start every post those scenarios are true. For requirements such as 'inflict injuries', since those would be revealed on the opponent's post, you'd gain the LV points on their turn. Note that you don't start with any LV points and gain it based on your actions inside of the thread, additionally LV points don't carry over to other threads. The exception to this being 'Permanent' LV points which is what you start with at the beginning of any given thread, however they are expended like normal LV points.
- How to Increase LV guide (for dummies):
- In a thread with ongoing combat (+1)
- Actively fighting in combat (+2 per post fighting, maximum of +8)
- Having the Strong Willed SC (+1)
- Actively fighting despite being disadvantaged: Missing limbs (+1 per missing limbs), outnumbered, outclassed by a whole ninja rank higher than yours (+2 per rank difference). Stacks with 'Actively Fighting'(1, +1 per condition met)
- In a plot thread or major site event: Chuunin exams, invasions, event missions, etc. (+2)
- Defeating/Killing a enemy: can be human (PC) or pet. (+6 on defeat)
- Incapacitating a hostile, winning a fighting encounter, without causing direct harm/damage to them. (+10)
- Killing a Player character or defeating at least an S ranked summon/pet (+3 permanent LV [Kill] | +2 permanent LV [Defeat]) If the thing killed/defeated is not a PC, reduce permanent LV gain by 1.
- Recovering from injuries with healing effects (+1 for C rank equivalent | +2 for B & A rank | +3 for S)
- Inflicting an injury (+1 for C rank equivalent | +2 for B & A rank | +3 for S)
- Receive an injury: At least C rank damage. (+1 for C rank equivalent | +2 for B & A rank | +3 for S) If this is self inflicted damage, reduce the gains by 1, unless C rank damage was taken.
- Suffocating, Bleeding out, Paralyzed: (+3 per true condition)
- Missing the five natural senses. This does not include sensory loss given by special characteristics taken at character creation. (+1 for every missing sense)
- Dodging an attack that would put you into the lethal damage threshold/kill you. (+3)
- Reaching the lethal threshold, or taking instant kill damage. This is applied the instant it happens.(+20)
*Note, conditions for 'Actively Fighting' will be false if running away from battle continuously for 2 posts in a row, (one post trying to escape, the next post continuing to run away. The LV gain for 'Actively Fighting' is disabled on the end of that post. Dodging in Close Quarters combat, as well as trading attacks at a distance, including dodging, are counted as actively fighting. Just to clarify.- In a thread with ongoing combat (+1)
It is assumed that the values add cumulatively together until stated otherwise. I.e if you received an S-rank jutsu and were thrust into the lethal damage threshold you would gain 23 LV points. Through a great deal of training, Kyara clan members are able to gain what’s known as permanent LV, which they start with at the beginning of the thread. This Permanent LV functions identically to normal LV with a few differences and bonuses. Every Kyara gains 20 permanent LV at every rank. (Plot / SS-rank characters may break this maximum LV cap, starting with and/or reaching absurd levels of LV if allowed.)
• LV Up
As noted before the Ketsui is a potent physical energy founded in Naraka, if you believe Charra’s claims. As one grows stronger with their Ketsui so to does their physical abilities. Thus clan members can recieve a small bonus based on how much permanent LV they have. A Kyara clans member may choose 1 at B and S rank.
- Choose one stat, for every 40 permanent LV you have add +1 to that stat. This is a unique buff that doesn’t count against passive sources of increasing stats.
- Your movement speed increases by 5m/s every 20 current LV, (including permanent LV) at all times. This is added after other modifiers and can exceed the speed cap.
- Can perform a Hysterical Strength or Movement Burst, listed in the stats guideline, without any of the normal penalties associated with their use, once for every 20 permanent LV you have. This resets to full use by the end of a thread or a The Undying is used.
- After The Undying is used, recover 20% of your permanent LV, rounding up to the nearest 5. This only takes effect on the first use of The Undying.
• THE ABSOLUTE | DETERMINATION
As a Kyara builds up power in their Ketsui, they are able to convert this into vital physical energy for a number of means.
- The Absolute:
- Name | Description | LV Point Cost~D-rank~
- Reset Vigor | Revitalizing the body's muscles the movement speed of the Kyara increases by 2m/s for every LV consumed. (Maximum of +100m/s) Lasts five posts but decreases by one for every 5 LV put into this. Minimum duration of 1 post. Additionally it cannot surpass the values of the maximum jutsu rank you are able to cast. So D-rank Kyara can only enhance their speed to the max speed of C-rank jutsu.| [LV: Min - 1 LV | Max - 50 LV]
- Power of the Neo | +1 to a chosen stat (Max of +3 total), can change boosted stat(s) with a lowered LV cost once per post. Lasts two posts, but duration is increased by one for every two times the stats are switched. This isn't affected by the passive limit but does count for the active limit of +8 to all stats. | [LV: 15 per +1] [LV: 10 to change stats]
- Head On! | Steeling themselves against attack they project their will outward, hardening their body against attack. This protection begins at D-rank, reducing the equivalent damage from items and jutsu that they would take for that post to E-rank proportions; scales up to S-rank protection. Though protection can be strengthened with more LV. Something to be aware of is that since this intensely tenses the muscles, the Kyara’s Speed, Strength and Dexterity is reduced by -2 tiers for two posts afterwards. | [LV: 30 + 15 per rank above D. Also drains 15 chakra for every source of damage reduced by more than two ranks this way.] (Limited to 3 times per thread and using protection one rank higher than ninja rank)
~B-rank~- Heart “Break” | Instantly break one jutsu of one rank lower than their ninja rank, with the object or limb breaking the jutsu receiving -2 ranks in damage, if the jutsu has any damage values. Not changing the max/mid/min values, i.e if an S-rank had maximum damage, the damage would be -2 ranks but at the maximum value for the new rank. (Must be in physical contact or be affected by it directly to break). Though if the jutsu is mentally based and is affecting multiple individuals, unless the jutsu broken says that it is dispelled when one person breaks out or suggests otherwise, the jutsu’s effect is only broken on the Kyara. [LV: 55]
- The Undying | This can only be activated when the Kyara possesses at least 90 LV points, and pays 30 chakra. Accelerating the body's natural healing ability and fortifying it with their LV to push it to its absolute limit. Regenerating from all damage that they have, barring missing limbs, however those can be reattached if held to the point of injury when this ability is activated. Burns, cuts, bruises, failed organs, etc, are repaired to a perfectly healthy state. Lastly if used while in the Lethal DamageThreshold they are pushed out of that state and completely recover. This can be activated instantly if thrust into the Lethal Damage Threshold or taking instant kill damage while possessing all the activation requirements. Negating the instant death with their full recovery if the latter. [LV: 90 & 50 Chakra.]
~A-rank~- Hack and Slash, The Geno-starter | Letting the chaos and evil of Naraka flow through them for a moment. On their attack they make they can make another that occurs at +4 to their dexterity, almost looking instant in comparison to their first attack. Lasts until an attack is made or until the end of user’s next post. [LV: 45 & 25 Chakra]
~S-rank~- 999999 | The one of the signature powers of the Kyara. Their next attack is infused with such a high amount of Ketsui that the attack begins to glow. After striking the target, a 30 meter diameter explosion is set off and the damage that they took, minus resistances, is dealt to everything in that area as well as the target once again, as elementless damage. The Kyara is immune to this damage. [LV: 100 LV & 40 chakra]
- Reset Vigor | Revitalizing the body's muscles the movement speed of the Kyara increases by 2m/s for every LV consumed. (Maximum of +100m/s) Lasts five posts but decreases by one for every 5 LV put into this. Minimum duration of 1 post. Additionally it cannot surpass the values of the maximum jutsu rank you are able to cast. So D-rank Kyara can only enhance their speed to the max speed of C-rank jutsu.| [LV: Min - 1 LV | Max - 50 LV]
Drawbacks:
- Loss of Diversity: For some reason their kekkei genkai interferes with their chakra network’s ability to change the nature of their chakra, with their Kekkei genkai taking over it. Kyara clan members are only able to learn one one element, and only up to A-rank.
- Too Determined: The power of Ketsui is an incredible one, however not one tailor made for humans it seems. The more LV points someone builds up the obvious the side effects of this power become. These negatives come into play when the Kyara has enough LV points to meet the thresholds. They remain active until the LV levels are lowered below the listed thresholds. An important thing to note is that this only applies to non-permanent LV points. So if a member had 125 permanent LV and 35 non-permanent LV points they only take drawbacks from the drawback of having 35 LV points.
- Too Determined:
- 40 LV: Gain the One Track Mind negative SC
- 65 LV: Current chakra is drained by 10 per post
- 75 LV: Take irresistible minimum value C-rank tissue damage every post. Outward effects of trauma vary from person to person but usually black matter melts from eyes like tears or in extreme cases the face begins melting.
- 40 LV: Gain the One Track Mind negative SC
- Reset Dependent: The members of the Kyara clan are dependent on their ability to repel death to heal. Due to this reliance they developed a body that is somewhat resistant to medical techniques, and must take the Pharmacophobia SC without balancing it.
- THE UNDYING: Some short comings if this technique however is that it leaves the body somewhat defenseless as it is focuses on recovery rather than defense. For the rest of the thread after THE UNDYING is used the endurance of the user is reduced by 4 tiers. Though this does not stack after multiple instances of THE UNDYING in one thread.
- 99999: After draining such a large amount of their Ketsui in one attack the Kyara becomes extremely exhausted. As this was created with the intent to kill that which they could not outlast, the Kyara isn’t supposed to fight for much longer after having used it. If not immediately killed by usage of this with the chakra drain, the Kyara cannot use jutsu up to 2 ranks below their ninja rank for the rest of the thread. (Meaning they are forced to use B-rank jutsu or below). Additionally they suffer a -4 to dexterity, perception, and speed for the rest of the thread.
Last edited by Kisei on Mon Jun 24, 2019 6:19 pm; edited 26 times in total