Main Body: 65 Chakra
Clone 1: 65 Chakra
Clone 2: 65 Chakra
Name: Shadow Doppelganger Technique (Kage Bunshin no Jutsu)
Origin: Canon
Rank: B
Type: Supplementary
Element: None
Range: The clone can be created up to 6 meters away from the user.
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: Three posts after clones are dispersed.
Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below.
The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.
Name: Ice Release: Swallow Snow Strike
(Hyouton: Hitori-Kari)Origin: Library / Canon
Rank: C
Type: Offensive
Element: Hyouton
Range: 5m radius
Specialty: Ninjutsu
Duration: 3
Cool-down: 4
Chakra: 15
Description: The user creates 8 needles which take the shape of razor winged ice-like birds and hurl them at the target. Each needle is only capable of cutting 1/4 inch deep into an opponent. But for 2 turns they seek out their opponents relentlessly within the radius of 5m, intending to deal potentially dozens of lacerations over their entire body. Each of the birds can be destroyed by a single basic strike of B rank strength or higher or by any jutsu of C rank or higher which make contact with the birds. The birds travel at 20mp/s and can turn on a one meter radius, or can stop to fly in place to turn sharply. The knack to this technique lies within the number of projectiles rather in their power.
Name: Wind Release: Air Bullets (Fūton: Kazejuugan)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Fūton
Range: 30 metres
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: A technique where the user fires a barrage of condensed bullets of air. The user forms the bird hand seal, condensing their chakra into several pressurised spheres of wind that the user spits out in rapid succession towards the opponent. These air bullets are transparent spheres, and are roughly 4 inches in diameter. When fired, they travel at roughly 10 m/s. Direct impact by one of these spheres will knock the victim back a meter, tear through light clothing and cause 1-inch cuts at the point of contact. If a bullet passes near the target (within 4 inches from the edge of the bullet), it can leave small lacerations (1/4 inch cuts) on any exposed flesh it comes near. Three bullets are created upon activation, which must be fired in rapid succession. Each additional bullet costs -5 chakra each, with a maximum of 6 that can be fired in total within the duration.
Name: Water Release: Water Palm Blade
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton/Water
Range: 20 Meters
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: User sends out three pressurized crescent shaped flying water slashes out of the palm of their hands that are 1 inch long and 1/4 inch wide that cause 3/4 inch cuts that are sent out at a speed of 25m/s
Name: Water Release: Archerfish
Canon/Custom: Canon
Rank: D-A
Type: Supplementary
Element: Water
Range: long (5 - 40 m³)
Specialty: Ninjutsu
Duration: /
Cooldown: 3-6 posts
Description: This jutsu is nothing else but summoning a large body of water right in front of the users palms. Even though it could soak and surround an enemy if hit directly, it does not have any offensive properties. However it might be used to to extinguish flames or fire jutsu equal to the rank of the jutsu that is used. IE: A-Rank fire techs can only be parried with A-Rank water summon.
Rank | Range (m³) | Speed (m/s) | Chakra | Cooldown |
D | 5 | 15 | 10 | 3 |
C | 10 | 25 | 15 | 4 |
B | 20 | 35 | 20 | 5 |
A | 40 | 45 | 25 | 6 |
Name: Certain-Kill Ice Spears
(Hissatsu Hyōsō )Origin: Library / Canon
Rank: B
Type: Offensive
Element: Hyouton
Range: 10-50m
Speciality: Ninjutsu
Duration: 1
Cool-down: 5
Chakra: 20
Description: The user concentrates an intense amount of hyouton based chakra into the ground below. The area can be chosen while casting the technique. It can either be 50 meters in a direct path forward or within a 10 meter radius around the user.
The hyouton chakra only takes a mere second to form beneath the surface. As the type of attack-field is chosen, spikes start to erupt from the ground at 30mp/s. These large and scary ice spears are 5m long and 1/2m thick in their mass. When they come in contact with their target, the spike can cut up to 2 inches deep into their target and every wound will cause minor 1st degree tissue damage in form of frostbite.
Deep Freeze: This technique is extremely cold. When in contact with water or suiton, the hyouton chakra causes said water to instantly freeze into ice within a 5 meter radius around collision impact and then continues to freeze the remaining body of water as usual. This ice has no specific effect other than it's natural properties. The interaction powers against suiton remain exactly the same.
Name: Wind Release: Vacuum Wave (Fūton: Shinkūha ~ 風遁・真空波)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Fūton
Range: 20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user takes a deep breath and spins as they exhale, compressing the released air into a solitary blade of wind. As it moves outward, it expands, covering a substantial area around the user (blade is 5 meters wide, grows to 10 meters by the end of the jutsu's radius). The resulting blast is large enough to cause grievous injuries to those at even the outer edges of the jutsu's radius. The wind-blade can cut up to 3 inches deep, capable of cutting into bone if it hits the target(s) at point-blank range.