Verdandi: 140 Chakra.
Clone 1: 135 Chakra.
Final preparation for:Name: Water Style: Erosive lake (Suiton: Fuhai no mizūmi)
Canon/Custom: Custom
Rank: B-rank
Type: Supplementary
Element: Water (Suiton)
Range: 12 m Radius
Specialty: Ninjutsu
Duration: 1 post prep, Indefinite activation
Cooldown: 4 Posts
Description: The user sends a wave of their chakra into the ground that breaks up the earth and soil for going 7 meters deep allowing trapped ground water to rise to the surface while softening it with the only indication showing as the ground getting moist, after the prep post the user can weave the boar hand-seal in order to collapse the ground underneath the target's feet at a speed of 30m/s causing them to fall while the water dense earth falls on top of the target stunning them for one post before there able to get back onto the surface due to the heavy soil becoming nothing but mush. This jutsu is avoidable through A rank Speed or Reaction time as well as a jutsu that can re-solidify the ground or create a temporary footing.
Name: Shadow Doppelganger Technique (Kage Bunshin no Jutsu)
Origin: Canon
Rank: B
Type: Supplementary
Element: None
Range: The clone can be created up to 6 meters away from the user.
Specialty: Ninjutsu
Duration: Until all clones are dispersed
Cooldown: Three posts after clones are dispersed.
Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below.
The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.
Name: Puppet Technique (Kugutsu no Jutsu)
Origin: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.
5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
- 3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control:
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets
D rank = 3
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control:
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
E-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control:
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times.
E-C rank = 1 Puppet max
B-SS rank = 2