1 Battle on the Bridge [Izumi vs Kisei] Thu Feb 15, 2018 4:33 am
Izumi
A-rank
- Battle on the Bridge:
Bridges are a common sight in Kumogakure, where one might liken the city sections hanging atop their tall spires as islands amongst a hanging archipelago. However, one of the bridges in particular has been rigged for the event. Beginning as a 15.5m wide and 150m long bridge with a small 5m radii pagoda in its center, the bridge holds a nasty surprise hidden from all competitors. At the beginning of the second round after the battle begins, 2.5 meters of either side of the bridge will fall away as it has been rigged to do so, making the bridge more narrow and with no visible net beneath you. Then again after another round this process will repeat. Until finally, on the next round, the bridge will fall away leaving it only a ½ meter wide. A ninja falling will naturally result in loss.
The long wait after the end of her trials was finally over. Izumi was coming into this battle rested and healthy. The only injury Izumi had sustained up to this point was a relatively minor cut on her left shoulder that had long since been healed. The young fiery haired woman was wearing her typical battle clothing, leather pants, leather boots, and a tight fitting long sleeved shirt with a tight fitting sports bra that kept her jiggly bits well in place. Izumi had faced much deadlier opponents already. Izumi was not trying to discount her competition it was simply true that the proctors that hunted her down and the Chunin who patrolled the building that her and Hanza infiltrated were of a higher caliber than any genin could hope to be. Izumi felt oddly calm, the hardships and challenges she had faced up to this point in her life had prepared her. Although only a young woman of sixteen, she had seen horrors that some might go a lifetime without experiencing. Her home village was razed, she had rushed through the streets seeing burning bodies, neighbors killing neighbors, she had even witnessed a child dying in her arms. Izumi had the nerves of someone far beyond her years at this point. While it was only a singular battle, it had changed her.
Izumi and her would be opponent were standing on opposite sides of a long, wide bridge. Izumi's vision of her opponent was obscured by a tall pagoda in the middle of it. The building wasn't nearly as wide as the bridge, being only about ten meters across. Izumi had a handful of ideas up her sleeve for battle plans, almost all of which involved fire. A PA system could be heard introducing the contest, "Ladies and gentlemen, fight number three of the Chunin exams is about to begin. Our combatants are: Izumi Karisuma representing the Mist Village and Kisei Ushinatta representing the Leaf." The man would begin counting down from five. As soon as the man finished his countdown, Izumi was off towards the pagoda. As Izumi ran, she removed her shirt, flowing a bit of chakra into it as she ran and threw it on the ground about thirty five meters from where she began. As the young woman ran, two copies of herself would appear at her side. Izumi and her dopplegangers were about twenty meters from the pagoda when they would stop standing side-by-side. Izumi was the furthest to her left, her two clones standing on her right hand side. All three were grinning, waiting for the young man who was to be her quarry to show himself.
448 Words.
- 115/150:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Fire Style: Fire Clone Technique (火遁・火分身の術 ~ Katon: Katon Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Katon / Fire
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of fire that have one-tenth of the original person's chakra - taking after the initial activation cost of this technique has been deducted from the user's chakra pool. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to their original element before dispelling. Fire clones are capable of only using katon jutsu provided they have enough chakra to cast it. Regular jutsu cooldowns apply - if a technique is used by one clone, it cannot immediately be used by another clone. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause the equivalence of a C rank technique in physical damage [major bruising, 1-2 inch cuts, etc.] or a C-rank/2 D-Rank offensive jutsu. The user may willingly disperse a clone - returning any chakra the clone has left to the user - but this can only be done under the condition that the clone is not under direct attack. Clones which have been dispersed by other means - ie. taking damage - do not return any chakra to the user.