Fukai wrote:KKG:
So I'm assuming that the core and it's attachments count as one weapon for the purposes of buying the weapon, could you expand on your code sample so that each individual attachment and the core has it's own app code, so that all of the components of the weapon are separate but still in one group. This is so it is clearly listed what exactly each attachment is (and what damage it does, ect) so that it is much easier to make judgement calls on what exactly these components can transform into.
I'm not sure if I may have portrayed it wrongly, but the Sui Generis Arsenal is supposed to be applied for as a puppet. The only difference is that the Sui Generis Arsenal, instead of having humanoid or animalistic limbs and appendages, has an entire weapon (either whole or broken down into its parts) as its 'Description'.
Assuming that's what you picked up on as well, would I just add the Weapon/Armor/Item template to that portion as well?
Fukai wrote:I would like it mentioned that only the core or one of the attachments are able to have a special ability, so that a bunch of abilities are not crammed into one weapon.
Understood. Will edit after.
Fukai wrote:For the modifications, state that the modification needs to list which component it is bound to.
This is something that I'd like to ask in more detail. What do you mean that they need to be listed which component they are bound to? I had thought that modifications were assigned to each limb(core/attachment) at the start of a thread.
Fukai wrote:For puppetry, the mechanisms are controlled remotely via chakra strings. So state that modifications need to list how they are triggered (flick a switch, ect.) when chakra strings are not active.
Drawbacks:
solid
Jutsu:
Sui Generis Arsenal: Modification
As mentioned above, I would like the modifications bound to one of the components, so there would not neccesarily be a stray modification (as that would be a component). However you can change the wording around so that you may reassemble the modifications to be bound to different components with the words 'if applicable', because if the mod is inbuilt into the component then you wouldn't be able to swap it around without it's component piece.
Sui Generis Arsenal: Synthesis
Awesome jutsu, but remove the SS (if you want to cheat, add an extra chakra cost onto the s rank to achieve the same effect but shh don't tell anyone)
Sui Generis Arsenal: Nonpareil
I can't allow more than A rank here. Also give an explanation and example on how the defensive properties work when the jutsu goes up a rank, e.g. what happens when the jutsu blocks an offensive of it's rank (half used) and then goes up a rank, how much can it block then?
I will address these later after my primary concerns/questions are sated.
Thank you!