1 Myōsome Wed Apr 13, 2016 4:38 am
Gen
D-rank
Symbol:
Myōsome Clan: 妙染一族, Myōsome Ichizoku
Myōsome Clan: 妙染一族, Myōsome Ichizoku
Kekkei Genkai: Advanced Chakra Control, Dark Release ⌠高度チャクラ制・冥遁, Kōdo Chakra-Sei: Meiton⌡
Elements: None.
Specialization: Ninjutsu or Fūinjutsu.
Location: (Scattered) Ronin only.
Clan History: This Bloodline began first as a Hiden, practiced in its imperfect form by a loosely-bound group of people: otherwise non-notable ninja who shared a desire to know more about the secrets of chakra. Their development of various techniques was upset by the Second Shinobi World War, although the heavy and widespread conflict of the Third served as a perfect time for the gang to collect test subjects and further their research into the workings of their new - and forbidden - jutsu. Three months after the Third Shinobi War ended, the stronghold they had managed to keep until then was destroyed by the rubble dislodged in the Tragedy of Yosuga Pass. Nearly a decade passed, and one of their ilk had his Kekkei Genkai stripped from him, though the manifestation was not as potent as a natural user of the style, even if the thief's chakra certainly made his techniques impressive. In the centuries that followed, however, they branched out, staying hidden underground. Few lived to see their techniques and tell the tale, and even those have been lost to history's weave.
Struggling out of the raging sea of time, their blood is fortified. It's filled with hate, with resentment. With longing.
Kekkei Genkai Description: Dark Release is a misnomer, as it is not an advanced nature transformation. Rather, it is pure control over mental and physical energies; as such, putting it in the name and having "KKG" in the Specialization section of a jutsu is enough to distinguish a technique as using Meiton.
This unadulterated form of chakra control is so strong that it can even control the chakra of others, allowing them to perform shape manipulation on chakra that is not theirs; this is demonstrated most clearly in their Divine Possession technique. (They cannot control others' chakra without a jutsu, obviously.) Most often, however, it controls the flow of mental and physical energies belonging to others by directing it into the caster, "stealing" their chakra straight from their bodies.
- Senjutsu has no bearing on Meiton absorption techniques, as their methods absorb chakra, attempting to bypass natural energy; Meiton jutsu that absorb other jutsu, or other Supplementary Meiton techniques that affect jutsu, can ignore Senjutsu's +1 interaction bonus.
- Dark Release requires users have a mark on their palm, as this is the primary entrance to the secondary chakra pool. Ninjutsu users, however, can make jutsu that absorb directly through the mouth so long as their technique also required hand seals, or has some sort of drawback. Fūinjutsu and Medical users can inscribe a second Body Seal on their other palm as well, at a ninja rank of B or higher.
- The foremost ability of Meiton is to absorb chakra; this extraneous chakra is stored in a secondary chakra pool, which is only usable by other Dark Release techniques; it is henceforth referred to as Dark Chakra, and the Dark Chakra Pool. Any jutsu type can incorporate the process of Meiton: as a result, any jutsu with a speed, power, and range lower than maximum for the rank or a drawback of some sort (moderator judgement on both), can drain a small amount of the victim's chakra at the same time as it executes its primary aim, as an additional effect listed in the jutsu. This auxiliary effect begins at D-rank jutsu (drains 5) and increases to 10 at B and 15 at S.
- If chakra absorption is the main effect of a technique, it can drain chakra equal to its own cost +5. Maintainable techniques can drain chakra equal to the maintenance cost +5 per post, or half the maintenance cost per hit (so a -5 maintenance cost would take 2 hits to drain 5 from the victim); drawbacks can increase this number, but not by more than 5 over the normal amount.
- Dark Chakra is used exclusively as a secondary cost for techniques such as Dark Release: Judgement, and stealing chakra from others does not replenish the caster's normal reserves in any way, or confer any other positive effects (unless specifically stated in a jutsu). Because they stole it from someone else, users of Meiton cannot actually mould the chakra in another way after they have deconstructed it. Thus, they cannot use it for the activation costs of techniques. They can, however, infuse techniques of their own with stolen chakra, essentially "pumping up" an already structured technique by simply giving it more "fuel". By paying Dark Chakra equal to the activation cost -5, the caster can increase one of the attributes of a jutsu (speed, range, power, auxiliary) up to the next rank's equivalent. While multiple attributes can be boosted, one attribute cannot be increased more than once this way. If a jutsu has two of its attributes increased, it interacts with other jutsu as if it was a rank higher. Each jutsu that is able to be 'pumped up' must be applied for as such, with the modified damage/range/speeds/etc. included.
- Elemental techniques absorbed by Dark Release, or the chakra of someone maintaining an elemental technique, will grant the wielder Elemental Dark Chakra. (The amount of each element's chakra that has been absorbed should be noted.) If the caster 'pumps up' their own jutsu using Elemental Dark Chakra, the technique interacts as if it were that element.
- Meiton defensive jutsu that grant the caster Dark Chakra can only block 1 technique of equal rank or 2 of 1 rank lower, but they absorb all traces of the absorbed jutsu, reducing collateral damage to zero. Jutsu that do not grant the caster Dark Chakra but still neutralize other jutsu may block 1 technique of 1 rank higher, 1 technique of equal rank, or 2 of 1 rank lower.
- Being devoid of elements and thus never actually needing to devote time to learning how to use them, those of this clan have extra time to learn new disciplines and further their knowledge of the ones they possess. Myōsome start with three Specializations, and may train their Quaternary to S-rank, for 6000 and 9000 words respectively.
- A wielder of Dark Release will only fall unconscious from chakra exhaustion when their normal reserves are below 10 and their Dark Chakra is below 20.
- People of this lineage tend to be rather....eccentric, that word taken as it will be. They can begin with a fourth positive Special Characteristic, but must balance it with two negative SCs instead of one.
Drawbacks:
- Centuries of research have led to the current adaptation of Meiton. The extensive biological experimentation has resulted in either an unfortunate mutation or a certain...resistance to further intercession. Myōsome have Pharmacophobic or Hemophilic bodies, and must take one of the associated negative SCs without balancing it with a positive. Strangely, even females from this bloodline can be Hemophiliacs.
- Due to their constant absorption of others' elements and the myriad chakras passing through their system, over time it warped their own ability to create Nature Transformation. Myōsome do not start with, nor can they ever learn, an element. This does not stop them from using others', it simply means they cannot generate the change in nature by themselves.
- Myōsome start out not being able to control chakra very well at all, not just that of others. Their secondary and tertiary Specializations start at D-rank, and their primary at C-rank.
- The Dark Chakra pool cannot be used for the primary cost of casting jutsu.
- Advanced Releases from other Kekkei Genkai cannot be stolen properly, since those from this clan lack the ability to recompose two natures into one again, or to create a single advanced nature; however, they can steal one of the Advanced Element's base natures if it possesses one.
- The Dark Chakra pool starts every thread empty, and must be filled manually by absorbing chakra. A Myōsome has the following limits to their Dark chakra pool:
D-rank - 30 chakra
C-rank - 60 chakra
B-rank - 90 chakra
A-rank - 120 chakra
S-rank - 150 chakra
SS-rank - 180 chakra
If more chakra is absorbed than one's secondary chakra pool can accommodate, it violently ruptures, causing moderate internal bleeding if it was just over one's limit, or severe hemorrhaging if it was 30 or more chakra over the limit. It will also cause hemorrhaging if the chakra limit was reached all at once (with one absorption) If one's chakra pool ruptures at all, it is rendered useless for the remainder of the thread. Meiton jutsu whose primary purpose is absorption will fail to activate if the secondary chakra pool ruptures. - Absorbing Senjutsu into one's chakra pool without having the ability to wield it oneself can end quite badly. Absorbing a Senjutsu technique deals damage to the Myōsome of the technique's rank -2, which is generally constrained to the place where they absorbed it; through the hand seal would deal damage to the arm's muscles, and through the mouth would injure one's organs. Repeated absorption of Senjutsu, however, allows the injury to spread further and further.
- Due to their inclination to absorb it so easily with their Meiton, Myōsome have less endurance towards Ninjutsu, taking 1 rank higher in damage from opponents' attacks that primarily use Ninjutsu as their offense. (Offensive techniques that use Ninjutsu for support, such as Crescent Moon Dance or a speed boost, do not gain this advantage.)
Members: None currently.
Kekkei Genkai Jutsu:
- Dark Release - Black Hole:
Name: Dark Release, Inhaling Maw ⌠冥遁・吸穴孔, Meiton: Kyūketsukō⌡
Canon/Custom: Canon.
Rank: C.
Type: Supplementary | Defensive
Element: None.
Range: 30m.
Specialty: Ninjutsu or Fūinjutsu.
Duration: 3 posts.
Cooldown: Duration +2 posts.
Description: The core technique of Dark Release, this jutsu allows the user to absorb the chakra composing a jutsu. This technique is activated by holding the hand with the Meiton marking in the direction of the technique they wish to absorb. Ninjutsu users can begin this technique by inhaling continuously.
This technique does not work on purely internal enhancements (such as to the muscles or nerves) made by Taijutsu or Medical Ninjutsu.
This technique costs the same amount of chakra as the technique that is attempted to be absorbed, but can only absorb a jutsu of one rank higher than the caster's own rank.
This technique's absorption is accomplished by deconstructing the physical forms of jutsu into the chakra that composed them and demoulding that chakra into its basic form, stripping it of most of its special properties and eliminating the jutsu altogether. Melee-range jutsu absorbed by this technique have their trajectory stopped and their kinetic energy dispersed (as seen above). Techniques that are absorbed by this jutsu will have their chakra cost stored inside the caster's Dark Chakra pool.
- Code:
[b]Name:[/b] [img]http://i.imgur.com/y7wmThZ.png[/img] Dark Release, Inhaling Maw ⌠冥遁・吸穴孔, [i]Meiton: Kyūketsukō[/i]⌡
[b]Canon/Custom:[/b] Canon.
[b]Rank:[/b] C.
[b]Type:[/b] Supplementary | Defensive
[b]Element:[/b] None.
[b]Range:[/b] 30m.
[b]Specialty:[/b] Ninjutsu or Fūinjutsu.
[b]Duration:[/b] 3 posts.
[b]Cooldown:[/b] Duration +2 posts.
[b]Description:[/b] The core technique of Dark Release, this jutsu allows the user to absorb the chakra composing a jutsu. This technique is activated by holding the hand with the Meiton marking in the direction of the technique they wish to absorb. Ninjutsu users can begin this technique by inhaling continuously.
This technique does not work on purely internal enhancements (such as to the muscles or nerves) made by Taijutsu or Medical Ninjutsu.
This technique costs the same amount of chakra as the technique that is attempted to be absorbed, but can only absorb a jutsu of one rank higher than the caster's own rank. Once the caster begins absorption, they can adjust the amount of chakra to use to absorb the technique, as this jutsu 'threads' their chakra through the technique, giving them a feel for its composition.
This technique's absorption is accomplished by deconstructing the physical forms of jutsu into the chakra that composed them and demoulding that chakra into its basic form, stripping it of most of its special properties and eliminating the jutsu altogether. Melee-range jutsu absorbed by this technique have their trajectory stopped and their kinetic energy dispersed (as seen above). Techniques that are absorbed by this jutsu will have their chakra cost stored inside the caster's Dark Chakra pool.
- Dark Release - Judgement:
As used by Hiruko, with an unnamed Konoha-nin's Katon.
Name: Dark Release, Wicked Self-Destruction Extraction ⌠冥遁・邪自滅斗 , Meiton: Jajimento⌡
Canon/Custom:
Rank: C.
Type: Offensive.
Element: None.
Range: Cone that reaches out to 35m, up to 6m diameter at farthest point (3m diameter at 10m).
Specialty: Ninjutsu or Fūinjutsu.
Duration: Instant.
Cooldown: None.
Description: The caster unleashes a torrent of chakra in a lethal wave of pure force, distinguishable only by the debris it kicks up in its destructive path and the distortion in the air it makes. The attack, launched from an outstretched hand or a limb that has just punched or kicked, travels at 20m/s, able to force targets back to the edge of the technique's range, dealing widespread minor bruising. It seems to wreak more havoc on the surroundings than its actual targets, ripping up normal earth and even uprooting trees.- Chakra Infusion:
- If 10 Dark Chakra is pumped into this jutsu, the caster can increase one of its qualities.
- The shockwave's speed increases to 30m/s.
- The range increases to 70m, and the cone width to 12m at farthest point (6m at 35m).
- The shockwave deals widespread major bruising.
- The additional effects granted by Elemental Infusion are boosted, as seen below.
- The shockwave's speed increases to 30m/s.
- Elemental Infusion:
- If 15 elemental Dark Chakra is pumped into this jutsu, it gains an additional effect based on the element used, and also interacts with other jutsu as if it were that element. This jutsu may only contain one element. (The elemental Dark Chakra may also be used for one Chakra Infusion as above.)
- Katon: Manifests as blue flames. Victims are set on fire, and gain minor first-degree burns on all exposed points of contact, and E-rank or lower cloth-based armor (or mundane clothing) begins to burn. Rolling or dousing with water can extinguish the flames, but if they are not put out by the next post of the victim, the burns increase to major first-degree. With a Chakra Infusion boosting it, the fire burns through D-rank armor as well.
- Fūton: Manifests as a shadowy-purple hazy wind blast. Victims are lacerated 1/4 inch deep on areas of contact not protected by D-rank armor, roughly 2in apart at minimum. With a Chakra Infusion boosting it, the wind blades slash even through C-rank armor.
- Raiton: Manifests as an expanding web of red lightning. Victims gain first-degree electrical burns on all exposed points of contact. They are treated as having the Numb SC for the next three posts. When boosted by a Chakra Infusion, their Reaction Time drops by one tier as well for the same duration.
- Doton: Manifests by slamming a hand to or stomping the ground, as deep orange streaks of light emerge from the cracking earth; it promptly explodes into debris that damages on the way up and on the way down; it reaches a height equal to the max cone width of this jutsu, rising and falling at the same speed as the base jutsu. Targets that cannot get away from the rain of debris are then trapped under the rubble, requiring C-0 strength to shift it off themselves (or a D-rank/2 E-rank jutsu blasting the rubble away). When boosted by a Chakra Infusion, the Strength and jutsu ranks required to shift the rubble are increased by one.
- Suiton: Manifests as a jet of brackish liquid. It stays for 3 posts after being ejected, or until at least a C-rank Suiton is used to wash it all away. Those who were hit, and all parts of the ground or surroundings that were exposed, become slippery and unable to keep traction. Supernatural Walking Practice is necessary to traverse these areas or keep a hold on anything (if the hands or an item were hit). With a Chakra Infusion, the liquid persists for 5 posts and a B-rank Suiton must be used to wash it away.
- Katon: Manifests as blue flames. Victims are set on fire, and gain minor first-degree burns on all exposed points of contact, and E-rank or lower cloth-based armor (or mundane clothing) begins to burn. Rolling or dousing with water can extinguish the flames, but if they are not put out by the next post of the victim, the burns increase to major first-degree. With a Chakra Infusion boosting it, the fire burns through D-rank armor as well.
- Code:
[b]Name:[/b] [img]http://i.imgur.com/y7wmThZ.png[/img] Dark Release, Wicked Self-Destruction Extraction ⌠冥遁・邪自滅斗 , [i]Meiton: Jajimento[/i]⌡
[b]Canon/Custom:[/b]
[b]Rank:[/b] C.
[b]Type:[/b] Offensive.
[b]Element:[/b] None.
[b]Range:[/b] Cone that reaches out to 35m, up to 6m diameter at farthest point (3m diameter at 10m).
[b]Specialty:[/b] Ninjutsu or Fūinjutsu.
[b]Duration:[/b] Instant.
[b]Cooldown:[/b] None.
[b]Description:[/b] The caster unleashes a torrent of chakra in a lethal wave of pure force, distinguishable only by the debris it kicks up in its destructive path and the distortion in the air it makes. The attack, launched from an outstretched hand or a limb that has just punched or kicked, travels at 20m/s, able to force targets back to the edge of the technique's range, dealing widespread minor bruising. It seems to wreak more havoc on the surroundings than its actual targets, ripping up normal earth and even uprooting trees.
[spoiler=Chakra Infusion]If 10 Dark Chakra is pumped into this jutsu, the caster can increase one of its qualities.
[list][*]The shockwave's speed increases to 30m/s.
[*]The range increases to 70m, and the cone width to 12m at farthest point (6m at 35m).
[*]The shockwave deals widespread major bruising.
[*]The additional effects granted by Elemental Infusion are boosted, as seen below.[/list][/spoiler]
[spoiler=Elemental Infusion]If 15 elemental Dark Chakra is pumped into this jutsu, it gains an additional effect based on the element used, and also interacts with other jutsu as if it were that element. (The elemental Dark Chakra may also be used for Chakra Infusion as above.)
[list][*][u]Katon:[/u] Manifests as blue flames. Victims are set on fire, and gain minor first-degree burns on all exposed points of contact, and E-rank or lower cloth-based armor (or mundane clothing) begins to burn. Rolling or dousing with water can extinguish the flames, but if they are not put out by the next post of the victim, the burns increase to major first-degree. With a Chakra Infusion boosting it, the fire burns through D-rank armor as well.
[*][u]Fūton:[/u] Manifests as a shadowy-purple hazy wind blast. Victims are lacerated 1/4 inch deep on areas of contact not protected by D-rank armor, roughly 2in apart at minimum. With a Chakra Infusion boosting it, the wind blades slash even through C-rank armor.
[*][u]Raiton:[/u] Manifests as an expanding web of red lightning. Victims gain first-degree electrical burns on all exposed points of contact. They are treated as having the Numb SC for the next three posts. When boosted by a Chakra Infusion, their Reaction Time drops by one tier as well for the same duration.
[*][u]Doton:[/u] Manifests by slamming a hand to or stomping the ground, as deep orange streaks of light emerge from the cracking earth; it promptly explodes into debris that damages on the way up and on the way down; it reaches a height equal to the max cone width of this jutsu, rising and falling at the same speed as the base jutsu. Targets that cannot get away from the rain of debris are then trapped under the rubble, requiring C-0 strength to shift it off themselves (or a D-rank/2 E-rank jutsu blasting the rubble away). When boosted by a Chakra Infusion, the Strength and jutsu ranks required to shift the rubble are increased by one.
[*][u]Suiton:[/u] Manifests as a jet of brackish liquid. It stays for 3 posts after being ejected, or until at least a C-rank Suiton is used to wash it all away. Those who were hit, and all parts of the ground or surroundings that were exposed, become slippery and unable to keep traction. Supernatural Walking Practice is necessary to traverse these areas or keep a hold on anything (if the hands or an item were hit). With a Chakra Infusion, the liquid persists for 5 posts and a B-rank Suiton must be used to wash it away.[/list]
[/spoiler]
- Dark Release - Dominion:
- Name: Dark Release, Divine Possession ⌠冥遁・憑神 Meiton: Tsukigami⌡
Divine Possession used en masse against a single massive casting of Shadow Clones.
Canon/Custom: Custom.
Rank: C-S.
Type: Supplementary.
Element: None.
Range: 6m radius, 3m tall. +2m radius and +1m height per rank up.
Specialty: Ninjutsu.
Duration: -5 chakra per post.
Cooldown: Duration, plus three posts.
Description: The technique wherein a Myōsome can apply shape manipulation to chakra that doesn't belong to them. This technique is released as a dome/wall-shaped pulse of shadowy chakra moving outwards at 20m/s, +5m/s per rank up. Because of this, the 'blind spot' of this technique is directly above the user in about a 1m radius. For its short existence, the pulse can repel to the perimeter of the technique, anyone the user chooses if they have Endurance, Strength, and Speed that are all of tier-3 or lower of this technique's rank. This causes no damage by itself.
On contact with a technique of equal or lower rank, this technique can 'infect' that technique's chakra with their own; by 'injecting' their chakra into a technique, they can use it to exert influence over the technique from within, almost as if strings were sewn into it and tugging at it; as it takes over the "master controls", so to speak, the caster does not have to explicitly know how to make a jutsu work to achieve its end result. This gives them complete control over the jutsu, only to the extent that they know what it does.
For example, the caster can control physical constructs and puppet strings, but without knowing the jutsu's functions or being versed in Kugutsu, they could not control other facets of the construct or puppet aside from its very basic and obvious movements and weaponry. This technique may also control the path of chakra-based projectiles in this way. They can near-telekinetically control a chakra-created construct or projectile, even stopping it in place; in almost any case, the speed of their control of a normally stationary object is not enough to cause any more than minor temporary pain via physical impact. However, any damaging potential and speed the controlled jutsu has is retained.
This technique is typically only done with jutsu that create objects or constructs that they can easily physically move and control, as the user cannot control a jutsu if they don't even know what it does. (However, they can stop whatever a jutsu does if they can't control it directly.) Techniques that surround a person's body but are not a larger construct, such as armors and auras with tangible presence, cannot be controlled to manipulate a person's movement, but can be forced to stop. It takes Strength of tier-3 of the controlled jutsu's rank to force it to move against the Meiton user's control, and even then only at -1 rank of their natural Speed, with all other bonuses temporarily negated. Of course, they can simply deign to exit that aura/armor/etc if possible. When used on clone-type jutsu, the clones dissipate en masse if they were all from the same jutsu; attempting to take physical control while the original caster's duplicated mind is still conscious causes the entire jutsu to fall apart. (If there are multiple types of clones, Shadow Clones will be dispersed first.)
The jutsu that is controlled by this technique cannot be forcibly deactivated by the original caster for 1 post after the user wrests command of it; any jutsu, even Instant-duration techniques, can be controlled past their normal expiration this way. (If the original caster runs out of chakra or is otherwise incapacitated beyond the point to control their chakra, then the jutsu deactivates regardless.)- Chakra Infusion:
- By infusing Dark Chakra equal to the activation cost -5 into this technique, the Dark Release user can extend the period the original jutsu caster cannot deactivate their technique by 1. It also increases the rank of stats needed to resist being pushed back by 1.
- Code:
[b]Name:[/b] [img]http://i.imgur.com/y7wmThZ.png[/img] Dark Release, Divine Possession ⌠冥遁・憑神 [i]Meiton: Tsukigami[/i]⌡
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] C-S.
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] 6m radius, 3m tall. +2m radius and +1m height per rank up.
[b]Specialty:[/b] Ninjutsu.
[b]Duration:[/b] -5 chakra per post.
[b]Cooldown:[/b] Duration, plus three posts.
[b]Description:[/b] The technique wherein a Myōsome can apply shape manipulation to chakra that doesn't belong to them. This technique is released as a dome/wall-shaped pulse of shadowy chakra moving outwards at 20m/s, +5m/s per rank up. Because of this, the 'blind spot' of this technique is directly above the user in about a 1m radius. For its short existence, the pulse can repel to the perimeter of the technique, anyone the user chooses if they have Endurance, Strength, and Speed that are all of tier-3 or lower of this technique's rank. This causes no damage by itself.
On contact with a technique of equal or lower rank, this technique can 'infect' that technique's chakra with their own; by 'injecting' their chakra into a technique, they can use it to exert influence over the technique from within, almost as if strings were sewn into it and tugging at it; as it takes over the "master controls", so to speak, the caster does not have to explicitly know how to make a jutsu work to achieve its end result. This gives them complete control over the jutsu, only to the extent that they know what it does.
For example, the caster can control physical constructs and puppet strings, but without knowing the jutsu's functions or being versed in Kugutsu, they could not control other facets of the construct or puppet aside from its very basic and obvious movements and weaponry. This technique may also control the path of chakra-based projectiles in this way. They can near-telekinetically control a chakra-created construct or projectile, even stopping it in place; in almost any case, the speed of their control of a normally stationary object is not enough to cause any more than minor temporary pain via physical impact. However, [u]any damaging potential and speed the controlled jutsu has is retained[/u].
This technique is typically only done with jutsu that create objects or constructs that they can easily physically move and control, as the user cannot control a jutsu if they don't even know what it does. (However, they can stop whatever a jutsu does if they can't control it directly.) Techniques that surround a person's body but are not a larger construct, such as armors and auras with tangible presence, cannot be controlled to manipulate a person's movement, but can be forced to stop. It takes Strength of tier-3 of the controlled jutsu's rank to force it to move against the Meiton user's control, and even then only at -1 [u]rank[/u] of their natural Speed, with all other bonuses temporarily negated. Of course, they can simply deign to exit that aura/armor/etc if possible. When used on clone-type jutsu, the clones dissipate en masse if they were all from the same jutsu; attempting to take physical control while the original caster's duplicated mind is still conscious causes the entire jutsu to fall apart. (If there are multiple types of clones, Shadow Clones will be dispersed first.)
The jutsu that is controlled by this technique cannot be forcibly deactivated by the original caster for 1 post after the user wrests command of it; any jutsu, even Instant-duration techniques, can be controlled past their normal expiration this way. (If the original caster runs out of chakra or is otherwise incapacitated beyond the point to control their chakra, then the jutsu deactivates regardless.)
[spoiler=Chakra Infusion]By infusing Dark Chakra equal to the activation cost -5 into this technique, the Dark Release user can extend the period the original jutsu caster cannot deactivate their technique by 1. It also increases the rank of stats needed to resist being pushed back by 1.[/spoiler]
- Dark Release - Gluttony:
Name: Dark Release, Drink Dry ⌠冥遁・飲み干す, Meiton: Nomihosu⌡
Canon/Custom: Custom.
Rank: C
Type: Supplementary.
Element: None.
Range: 25m.
Specialty: Ninjutsu or Fūinjutsu
Duration: 1 post. Can be maintained for 5 chakra/post.
Cooldown: Duration plus two posts.
Description: Another basic application of Dark Release, this technique drains physical and mental energies directly from a victim. By simply opening the hand with their Meiton marking to their desired target, the caster begins to drain them of their mental and physical energies. On the first post, the caster drains them of 20 chakra. If they choose to maintain this technique, the caster can drain 10 chakra on each subsequent post. All chakra stolen with this technique is added to the caster's Dark Chakra pool.
This technique, when cast with Ninjutsu, may also be activated with the Horse seal, and then inhaling. If concentrating on the target's location, this technique will take their chakra. The caster may also tilt their head upward and absorb from the person nearest to themselves. This technique has the additional effect of creating a 'link' between the caster and target, allowing the caster to know the position of their 'prey' relative to themselves so long as they keep draining chakra.
- Code:
[b]Name:[/b] [img]http://i.imgur.com/y7wmThZ.png[/img] Dark Release, Drink Dry ⌠冥遁・飲み干す, [i]Meiton: Nomihosu[/i]⌡
[b]Canon/Custom:[/b] Custom.
[b]Rank:[/b] C
[b]Type:[/b] Supplementary.
[b]Element:[/b] None.
[b]Range:[/b] 25m.
[b]Specialty:[/b] Ninjutsu or Fūinjutsu
[b]Duration:[/b] 1 post. Can be maintained for 5 chakra/post.
[b]Cooldown:[/b] Duration plus two posts.
[b]Description:[/b] Another basic application of Dark Release, this technique drains physical and mental energies directly from a victim. By simply opening the hand with their Meiton marking to their desired target, the caster begins to drain them of their mental and physical energies. On the first post, the caster drains them of 20 chakra. If they choose to maintain this technique, the caster can drain 10 chakra on each subsequent post. All chakra stolen with this technique is added to the caster's Dark Chakra pool.
This technique, when cast with Ninjutsu, may also be activated with the Horse seal, and then inhaling. If concentrating on the target's location, this technique will take their chakra. The caster may also tilt their head upward and absorb from the person nearest to themselves. This technique has the additional effect of creating a 'link' between the caster and target, allowing the caster to know the position of their 'prey' relative to themselves so long as they keep draining chakra.
Last edited by Gen on Thu Aug 04, 2016 12:44 pm; edited 24 times in total