1 round 2 plot myshuns Thu Apr 21, 2016 7:53 pm
Fukai
D-rank
Mission name: Investigate Kurakura
Mission rank: B Anbu
Objective: Investigate the town
Location: Tsuchi no Kuni wilderness
Reward: 300 ryo
Mission description: There have been some some strange reports to come out of the trading post of Kurakura town. Go have a look to see what is up. Take the Subterra junior squad on their first real mission.
Mission details: You are given charge of 8 genin level shinobi to use as you see fit. Unknown to you, the town has been occupied. After entering the town, you will be ambushed by 25 genin level bandits with D-1 stats and an assorted range of D rank swords and knives. Once the majority of the bandits have been dealt with, 4 chuunin level guard imposters will attack. They have C-2 stats and B rank hammers and great axes. If all enemies are dealt with, you will see a guard imposter escaping the town.
Name: Subterra junior operatives (8)
Age: 10 - 14
General Appearance: Most of them are big for their age, and clad in light leather armour and robes.
Personality: Dutiful and subservant.
Motivations: To serve their master and their village
Fears: Failure, the death of their comrades.
Abilities: Capable of basic reconnaisance, and are able to use two jutsu (both of these are in my own jutsu list)
Mission name: Defend the town
Mission rank: B
Objective: Stop the bandits from destroying the town and hurting the residents
Location: Tsuchi no Kuni wilderness
Reward: 300
Mission description: One of the bandits have escaped and are most likely calling for reinforcements. You cannot leave the town to defend for itself.
Mission details: Two hours after the ambush, thirty genin level bandits and a sp. jounin level leader will show up. The bandits have D-1 stats and D rank knives and swords. 10 of the bandits will be able to use C and D rank katon library jutsu. The leader will be able to use A rank and lower katon and doton library jutsu. The first phase of the attack will be the bandits with katon jutsu bombarding the walls with fire. The second phase will be the bandits attempting to scale the walls with the supernatural walking practice or trying to break through the iron gate.
Mission rank: B Anbu
Objective: Investigate the town
Location: Tsuchi no Kuni wilderness
Reward: 300 ryo
Mission description: There have been some some strange reports to come out of the trading post of Kurakura town. Go have a look to see what is up. Take the Subterra junior squad on their first real mission.
Mission details: You are given charge of 8 genin level shinobi to use as you see fit. Unknown to you, the town has been occupied. After entering the town, you will be ambushed by 25 genin level bandits with D-1 stats and an assorted range of D rank swords and knives. Once the majority of the bandits have been dealt with, 4 chuunin level guard imposters will attack. They have C-2 stats and B rank hammers and great axes. If all enemies are dealt with, you will see a guard imposter escaping the town.
Name: Subterra junior operatives (8)
Age: 10 - 14
General Appearance: Most of them are big for their age, and clad in light leather armour and robes.
Personality: Dutiful and subservant.
Motivations: To serve their master and their village
Fears: Failure, the death of their comrades.
Abilities: Capable of basic reconnaisance, and are able to use two jutsu (both of these are in my own jutsu list)
- jutsu:
- Name: Phantom Style: Advanced Combos
Canon/Custom: Custom
Rank: C
Type: Offensive/Defensive
Element: -
Range: 5m
Specialty: Bukijutsu
Duration: 3 posts
Cooldown: 5 posts
Description: Due to the years upon years of intensive training that a member of the Fantomusodo clan endures, they have perfected weapon dueling combinations. With the help of a chakra burst in their muscles, the user can fight with such perfect technique that it will throw the opponent off balance and cut down the time between actions.
This jutsu can only be used within 5 metres of the target. Once used, Fukai's point to point speed will increase by 5m/s. This technique can block a jutsu used in close range from an opponent who has up to one rank higher in reaction time. If a jutsu or strike is blocked during the duration, the user will gain a once off additional 5m/s for the duration.
Name: Phantom Style: Exorcism
Canon/Custom: Custom
Rank: C
Type: Defensive
Element: -
Range: Self
Specialty: Bukijutsu
Duration: 4 posts
Cooldown: Duration +2
Description: Fukai has found that he is able to get rid of an opponents surrounding chakra by aggressively bursting his own into the vicinity. The user touches chakra directly with his weapon or indirectly by touching the object or body that it presides. He then will instantly force his own chakra out to push out and nullify enemy jutsu. This can be used to defend against or nullify/disrupt jutsu during the duration. 1 B rank/2 C rank/4 D rank (In this interaction, one jutsu of higher rank counts as two of lower). Projectiles and objects that are in motion and have chakra that is removed in this way lose their velocity (enhanced shuriken fall to the ground, mokuton plants stop growing). After a jutsu is nullified by this jutsu, it is put on cooldown.
Mission name: Defend the town
Mission rank: B
Objective: Stop the bandits from destroying the town and hurting the residents
Location: Tsuchi no Kuni wilderness
Reward: 300
Mission description: One of the bandits have escaped and are most likely calling for reinforcements. You cannot leave the town to defend for itself.
Mission details: Two hours after the ambush, thirty genin level bandits and a sp. jounin level leader will show up. The bandits have D-1 stats and D rank knives and swords. 10 of the bandits will be able to use C and D rank katon library jutsu. The leader will be able to use A rank and lower katon and doton library jutsu. The first phase of the attack will be the bandits with katon jutsu bombarding the walls with fire. The second phase will be the bandits attempting to scale the walls with the supernatural walking practice or trying to break through the iron gate.