1 Kojima Clan Mon Apr 27, 2015 5:11 pm
Hideyo
D-rank
Symbol:
Clan: Kojima
Kekkei Genkai: Kekkei Genkai Nullification
Elements: Any
Specialization: Any
Location: Wanderer (Shimo no Kuni - Land of Frost)
Clan History: The Kojima clan is not particularly well-known. Originally hailing from Shimogakure [Village Hidden in the Frost], they sought pastures anew when the general population of their home village was dwindled down to a very small few remaining clans that eventually all departed the cold lands in search of bigger villages that would provide more protection for their families. The clan members journeyed for many weeks, eventually coming to rest amongst the outskirts of the generally peaceful Kumogakure no Sato [Village Hidden in the Clouds]. This village, famously difficult to locate, allowed them to exist in peace. Settling only in the outlying areas, they also managed to avoid participating with the shinobi world, as their kekkei genkai often got in the way of the other, more bigger and famous clans of the village. The few ninja they did come into contact with had abhorred their bloodline ability and had no qualms in voicing their opinions. Because of these types of occurrences happening often within the Hidden Cloud, the small Kojima clan retreated back from Kumogakure to maintain a low profile existence on the borders of the Kaminari no Kuni and began to drift out of history and into myth.
Some still remember the Kojima, however, in their homeland of Shimo no Kuni they are well remembered. Occasionally, members have been summoned back to act as mediators when shinobi meetings have been called. That aside, it is rare for members of the Kojima clan to permanently leave his or her hometown to seek their future in the wider world. Of those that have in the past, only one is said to still be alive, and her name has long since been purged from Kojima history. To keep themselves hidden from the world, the clan elders are careful to keep the population of their people at a controlled number, however, there are those even amongst this small group that seek to break away from the traditions imposed upon them. The fact that the clan name and bloodline is known by so very few outside of Shimo no Kuni is undoubtedly something these ‘pioneers’ would wish to change. At the moment, the clan elders retain control and the outside world is blissfully ignorant of the clan's existence.
Kekkei Genkai Description: The mysterious bloodline limit of the Kojima clan, which was applied by the elder clansmen, and is far from an accurate description of the effects it induces. In simplistic terms, this Kekkei Genkai nullifies any bloodline carried abilities in those in relatively close proximity to a clan member. To be more specific, it only disables the ability to 'activate' such Kekkei Genkai when around the Kojima but not negating such abilities upon entering the range. The intricacies of this process have yet to be discovered, but it is generally assumed that this bloodline ability causes interference in the recognition of the other(s) Kekkei Genkai bloodline by the member's own bloodline. Put simply, their bodies cannot access their inherent abilities. This does not remove a Kekkei Genkai or bloodline trait from a target, simply disallows it from being activated once within range, thus negating it to some degree.
- Nullify-able KKGs:
- Any advanced elements (a.k.a. any special elements derived from the combination of elements: Boil, Ice, Lava, etc.)
- Any dojutsu
- Any sensory related KKGs (normal sensory jutsus not requiring a special KKG bloodline such as sensing emotions, sensing chakra/body heat/body synapses/etc., only if related to bloodline. If sensory jutsu is not using/unrelated to a person's kkg sensing ability aforementioned then it is not nullify-able.
- Any KKGs that give +1 rank usage to any elements/specializations.
*Side note: This does not hinder any specialization-related KKGs such as weapon-crafting abilities, pet-combined jutsu like the Inuzuka clan, or puppetry KKG clans. Also doesn't affect any basic five elemental abilities, nor any 'normal' (not relying on stated nullify-able KKG abilities) KKG jutsus that rely on the basic elements/specializations (e.g. Jutsu A's specialty is "___ Clan" renders it nullified, Jutsu B's specialty is "Nin/Buki/Tai/Gen/Med/Sei/Sen/Kug" renders it usable against the Kojima), the same scenario applies to the elemental section of jutsu template; but beyond being stated in those sections, it must not later show in Description of the jutsu that it works because of a kkg that was previously stated as nullify-able. Meaning things like Tsukiyomi needing the Sharingan to work even though it just says Genjutsu as specialization, the Triagram Palms which require Byakugan although only Taijutsu is the listed specialty, or using a sensing technique that requires a passive kkg to be activated upon even though the specific jutsu lists specialty as Nin/Med/etc. but still requires the kkg to be enacted upon.- Any advanced elements (a.k.a. any special elements derived from the combination of elements: Boil, Ice, Lava, etc.)
The effect has a restricted range, which has been found to increase only upon an increase of the person’s chakra pool (each rank up).
- Genin - 5 meters
- Chunin - 10 meters
- Sp. Jonin - 15 meters
- Jonin - 25 meters
- S Rank - 50 meters
The effect has a restricted range, in that anyone within the range of the user become unable to utilize any form of bloodline ability - including (but not limited to) Doujutsu. Beyond the distance, their abilities can be accessed as normal. Whilst this is considered a passive ability in that clansmen cannot control, it will only activate if any shinobi with an affected ability comes within the range. Only then does it begin to drain chakra from the user, with costs per post as such (according to clansman’s rank):
- Genin - 10 chakra per post, Genin cannot negate B rank techniques and higher. +5 chakra when negating non-maintainable C ranks (Optional, the user can choose not to pay to negate these techniques).
- Chunin - 10 chakra per post, Chuunin cannot negate A ranks and higher. +5 chakra when negating non-maintainable B ranks (Optional, the user can choose not to pay to negate these techniques).
- Sp. Jonin - 15 chakra per post, Sp. Jonin cannot negate S ranks and higher. +10 chakra when negating non-maintainable A ranks (Optional, the user can choose not to pay to negate these techniques).
- Jonin - 15 chakra per post, Jonin cannot negate SS ranks. +15 chakra when negating non-maintainable S ranks (Optional, the user can choose not to pay to negate these techniques).
- S-Rank - 30 chakra per post, all ranks can be negated. +15 chakra when negating SS ranks (Optional, the user can choose not to pay to negate these techniques).
As the body enters a pseudo-hyper metabolic state upon recognition of a bloodline carrier, the clan member becomes aware of the loss of chakra and thus the incursion (though cannot attribute further information – such as location – to it). Once enough distance is put between the user and a bloodline carrier, the clansman’s body will automatically return to its dormant state and chakra is no longer taken from the clan member. If absolutely necessary, the user can prematurely force this dormancy upon themselves. However, this will cause the ability to go into ‘hibernation’ and will be locked in this condition for the following 24 hours.
Drawbacks: However potent their nullification abilities may be, it is just as potent to them as well. Others treat their ‘abilities’ like the plague, when they’re discovered, and thus their power is a heavily guarded secret which they do not let on about to anyone outside of their clan and is never talked about in unguarded conversation. Still, even with their bloodline ability, they are only as strong as a normal shinobi as they have no advanced element nor great dojutsu to their name, nor do they wield any amazing prowess with ninjutsu, bukijutsu, or the like with other specializations. In a word, one could say they are average warriors with great hearts and strong minds, if they hone themselves well. Thus when honing their skills a ten percent (10%) increase in wordcount is required for training of all specializations.
One other hindrance in this clan, due to their precious bloodline is the fact that they are incompatible with nature’s chakra. Even if put into hibernation, their bodies can’t hold, nor even take in natural energy. All clan members cannot learn Senjutsu because of this fact.
Another feature to this nullification ability that it was found over the course of the clan’s history that they could not learn nor possess any advanced elemental affinities or use stolen dojutsu for their own gains as their body disagreed with it.
All of the Kojima have a minus in their health due to their abilities is the fact that those abilities that can be nullified can also inflict severe punishment on a Kojima as they are weak to attacks that would otherwise be nullified as shown through this Special Characteristic that is required for all Kojima clan members. This cannot be balanced with a positive SC.
- Kojima Haemophilia:
- Name: Kojima Haemophilia
Type: Negative
Description: For the Kojima, this genetic condition arises when the body comes into contact with any harmful Nullify-able techniques. Their blood takes longer to clot, and as such, even small cuts will continue to bleed violently for a longer period of time until sealed by burning or by stitching. In addition, the user requires suturing/cauterizing and twice as much bandaging as a regular person to prevent bleeding. Medical jutsu used to stop bleeding must pay an extra 5 chakra for small cuts, and 10 chakra for large gashes.
All of the Kojima suffer from their ability, as it drains them whenever one with nullify-able abilities is within their respective ranges, requiring the clan’s Fatigue SC to be taken without a positive to balance it out.
- Kojima Fatigue:
- Name: Kojima Fatigue
Type: Negative
Description: All Kojima clan members must take this. Whenever a nullify-able PC is in range of an non-dormant Nullification member, they begin to fatigue as their chakra levels are constantly drained. Does not take effect until one is within range. They cannot endure long periods of extensive Nullification activity without tiring quickly, and the individual often sleeps for longer periods of time afterwards. Described as a ‘draining feeling’ and the like when in effect.
Members: (Members of the clan can be updated here)
Kekkei Genkai Jutsu:
- Spoiler:
- Name: Dormancy Technique (休眠 の 術 ~ Kyuumin no Jutsu)
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: None
Range:
Specialty:
Duration: Once per thread
Cooldown: Once per thread (if moving to a connected/linked thread, +3 posts from finish of previous thread)
Description: Although the Nullification kkg will automatically return to its dormant state when a bloodline carrier is no longer within its range, there may be situations where finding such space is problematic. If absolutely necessary, the user can prematurely force this state upon themselves. Many generations of Kojima passed before it was discovered that they could turn their own bloodline on itself. By taking a few moments to focus the ability inwards, a clan member can suppress the nullification field and its effect. However, doing so will cause the ability to go into ‘hibernation’ and will be locked in the dormant condition for the following 24 hours (or for systems sake--the thread).
Last edited by Hideyo on Thu May 07, 2015 11:33 am; edited 3 times in total