1 The Yatogami Clan~! Wed Dec 17, 2014 4:43 am
Shinya
D-rank
Clan: Yatogami
Kekkei Genkai: Swordsman's Sixth Sense[AKA: SSS]
Elements: [player's choice]
Specialization: [Player's choice/Bukijutsu advised]
Location: Scattered
Clan History:
Kekkei Genkai Description:
The clansmen were always the talk of the greatest clans in all eras and generations, not only does this clan hail from the earliest moments in the history of all shinobi, but their powers made them all the more popular, and not only their powers shone the light on them but their ability to age many many more years than a normal human, their record was set on 300 years, but their semi-Imortality is nothing compared to their passive abilities, they've been known for their abilities to age to an insane amount of year, but not for their true powers.
Plot: They are capable of sharing their past with people, in order to explain situations easier, they may only look into the eyes of the person, to flash those memories into their heads.
The clans greatest power lies in their motion detecting ability, while people need to utilize their chakra or bring out their chakra these shinobi need nothing of the like. Many people that encountered them described being around them as something difficult due to the pressure around them, that reason is easily explained; their chakra roams around them in an area of ten meters radius, that area allows them to detect any type of movement as if a huge blanket covers the area of 10 meters around them(radius). Whenever anything moves they detect it with ease and in doing so they are capable of sensing movement as it happens, and attacks as they occur, and the location of a moving target. The range of this ability(10 meters radius) increases by 5 at each rank higher than genin, and can also be lengthened by paying 20 chakra for an extra ten meters.(This ability only detects/senses physical objects/forms)
Clansmen are masters of physical art; when dealing with taijutsu and any melee-only weapons, whether using or defending against, they gain one tier in reaction time.
Drawbacks: The clansmen were always the talk of the greatest clans in all eras and generations, not only does this clan hail from the earliest moments in the history of all shinobi, but their powers made them all the more popular, and not only their powers shone the light on them but their ability to age many many more years than a normal human, their record was set on 300 years, but their semi-Imortality is nothing compared to their passive abilities, they've been known for their abilities to age to an insane amount of year, but not for their true powers.
Plot: They are capable of sharing their past with people, in order to explain situations easier, they may only look into the eyes of the person, to flash those memories into their heads.
The clans greatest power lies in their motion detecting ability, while people need to utilize their chakra or bring out their chakra these shinobi need nothing of the like. Many people that encountered them described being around them as something difficult due to the pressure around them, that reason is easily explained; their chakra roams around them in an area of ten meters radius, that area allows them to detect any type of movement as if a huge blanket covers the area of 10 meters around them(radius). Whenever anything moves they detect it with ease and in doing so they are capable of sensing movement as it happens, and attacks as they occur, and the location of a moving target. The range of this ability(10 meters radius) increases by 5 at each rank higher than genin, and can also be lengthened by paying 20 chakra for an extra ten meters.(This ability only detects/senses physical objects/forms)
Clansmen are masters of physical art; when dealing with taijutsu and any melee-only weapons, whether using or defending against, they gain one tier in reaction time.
While they are capable of sensing physical movement, they're completely incapable of sensing still objects/bodies, or of sensing chakra techniques that do not host a physical body, rendering them vulnerable to them, in fact, Ninjutsu deals +1 damage against them, any type of attack that hosts no physical structure is capable of cutting through the sensory with not much of an effort, in fact with no effort at all.
Stealth techniques of a higher rank or of an equal rank can hide from the user, they are quite bothersome to the clansmen, even with their aura of detection they can't sense them.
They find Kugutsu to be a horrid specialization, they decline it and react terribly to it, receiving -1 to reaction time when dealing with them.
Not only is that Kugutsu an annoying insect to them, but Ninjutsu is also hard to follow for them striking them with a -1 in reaction time when dealing with it.
Clansmen always favored fuuton techniques over anything else, but never favored it when it's put against them, their sensory detects the motion an opponent's fuuton jutsu puts into the air almost too well, rendering it useless for a number of posts after the jutsu is cast.
D-Rank Fuuton: 1 Post cooldown
C-Rank Fuuton: 2 Post cooldown
B-Rank Fuuton: 4 Post cooldown
A-Rank Fuuton: 7 Post cooldown
S-Rank Fuuton: 10post cooldown
SS-Rank Fuuton: You're probably dead anyway (15 posts cooldown)
You also MUST take this SC for anyone planning on joining the clan
(without balancing it):
Name: Foolish Spender
Type: Negative
Description: This individual is so bad when it comes to money, that it's actually funny, they waste their time AND money on the pachinko, and they hate taking alot of money from jobs they do, thus, the losers receive -10% from all mission, they also have to pay 10% more for all equipment(don't try to be smart and take haggler it's not allowed.)
- SC Coding:
- Code:
[b]Name:[/b] Foolish Spender
[b]Type:[/b] Negative
[b]Description:[/b] This individual is so bad when it comes to money, that it's actually funny, they waste their time AND money on the pachinko, and they hate taking alot of money from jobs they do, thus, the losers receive -10% from all mission, they also have to pay 10% more for all equipment(don't try to be smart and take haggler it's not allowed.)
Members: Shinya Yatogami
Kekkei Genkai Jutsu:
- Swordsman glare:
Name: Swordsman glare
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: N/A
Range: 25 meters
Specialty: N/A [Clan KKG]
Duration: Instant
Cooldown: 5
Description: By sending out violent chakra from their bodies all beings in front of the user are stunned for 1 turn assuming they're in range of course, the speed of this jutsu matches the speed of the user but cannot exceed the speed of a B-rank technique, this technique deals no damage.
- Prisoner's Plea:
Name: Prisoner's Plea
Canon/Custom: Custom
Rank: B
Type: Offensive/Defensive
Element: N/A
Range: 1 meter radius
Specialty: Bukijutsu
Duration: Instant
Cooldown: 5 posts
Description: This jutsu can only be used when the user is stunned, or imprisoned by another technique/ability and only when the user has their weapon in hand. The user releases a burst of chakra that releases the user from stuns and/or paralyzation.
- Swordsman's Plea:
Name: Swordsman's Plea
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: N/A
Range: Weapons blade length
Specialty: KKG
Duration: Instant
Cooldown: 4
Description: To activate this effect, a condition must be fulfilled; the user must be at half of their chakra pool, only then can this jutsu be activated. Using this technique will increase the aptitude of the weapons user, enabling them to use the next jutsu, at a single rank higher than the user's limit(Genin can use B-Rank). However, the activation cost is increased by '5 chakra'.
- Secret Style:
Name: Secret Style: Art of the deceptive deception: Secret Blade
Canon/Custom: Custom
Rank: D-S
Type: Offensive/Defensive
Element: N/A
Range: N/A
Specialty: Bukijutsu: Kenjutsu
Duration: Maintainable
Cooldown: 5 posts+maintained posts
Description: The user uses this technique in order to create any number of swords(one at a time) should it break, in order to replace a sword one must pay a certain amount of chakra. But what's special about these swords, is that they're invisible to the naked eye. Can only be seen by dojutsu or by a chakra sensory technique, or by suitable perception(details listed below). If the opponent has tier 2, they take -1 to reaction time when confronting a user with the blade.- The swords: All swords forged are 120 centimeters long. All swords dissolve if hit with a technique of the same rank.
- Sensory techniques of equal or of a higher rank to the swords can detect them.
- A ninja with a perception of 'one rank higher' than the activated level of the jutsu is able to see the outline of the swords.
D Rank - 1/4 inch cuts/5 chakra per post/5 chakra to recreate
C Rank - 1 inch cuts/5 chakra per post/5 chakra to recreate
B Rank - 2 inch cuts/5 chakra per post/10 chakra to recreate
A Rank - Can cut or pierce directly through an individual/10 chakra per post/15 chakra to recreate
S Rank - Able to rend people apart with ease/15 chakra per post/20 chakra to recreate- The swords: All swords forged are 120 centimeters long. All swords dissolve if hit with a technique of the same rank.
Last edited by Shinya on Fri Apr 24, 2015 3:30 am; edited 28 times in total