1 Raishi Kanetsu (Jutsu List Update) Sat May 24, 2014 6:06 pm
Raishi Kanetsu
A-rank
Kekkai Genkai Jutsu
- Rubber Defense:
- Name: Lava Release: Rubber Defense (熔遁・護謨防衛 ~ Yōton: Gomubōei)
Canon/Custom: Canon.
Rank: D-S.
Type: Defensive.
Element: Yōton.
Range: Within 2m.
Specialty: Ninjutsu.
Duration: 1 post. Lasts until destroyed.
Cooldown: 4 posts.
Description: The user creates a structure with lava--converted into a rubber-like material-- which can be used to guard against enemy's attacks. It can protect against any number of Taijutsu, Kyuujutsu, or Kenjutsu attacks of its rank. It can also reduce the damage of a Ninjutsu, Fuuinjutsu, or Chakra Flow technique by 50% as it breaks. Rubber Defense also can guard against 1 Kyuu, Tai, or Kenjutsu of 1 rank higher; it can also protect against 1 Fuuin/Nin/CF jutsu of lower rank, then reduce another's damage by 50%.
- Magma Terraforming:
- Name: Lava Release: Magma Terrorforming (熔遁・地球化恐怖溶融 ~ Yōton: Chikyū-Kakyōfu Yōyū)
Canon/Custom: Canon.
Rank: B.
Type: Offensive.
Element: Yōton.
Range: 20m.
Specialty: Ninjutsu.
Duration: 3 posts.
Cooldown: 6 posts.
Description: The user will make the required hand seals and then slam their hands to the ground to release chakra. The earth's surface, for up to 20 meters, will start to crack and split as lava veins melt the surface. The heat of the lava starts to destroy the affected terrain. The user is capable of using this lava to create small landforms, as strong as the surrounding earth; these cannot be created in an expedient fashion, and don't particularly function for defense. The lava inflicts second-degree burns, and third-degree burns on the next post if it's still on the target. If the target doesn't escape the jutsu's radius within the first post, their feet will become trapped in the viscous magma, possibly incinerating their feet.
- Pyroclastic Current:
- Name: Lava Release: Pyroclastic Current technique (熔遁・火砕流流しの術 ~ Yōton: Kasairyū Nagashi no Jutsu)
Canon/Custom: Canon.
Rank: C, S.
Type: Offensive.
Element: Yōton.
Range: 10m.
Specialty: Ninjutsu.
Duration: 1 post.
Cooldown: 5 posts.
Description: The user will make the hand seals and then release from their mouth a large amount of ash, laced with lava flecks; it flows outwards across the terrain, expanding in size, covering a width of 15 meters and 5m high as it rapidly spreads across this radius. The wave of ash and molten rock incinerates the terrain as it passes leaving it burnt to ash. On human beings, the ash wave can leave second degree burns at C-rank, all over their body, in addition to countless miniscule lacerations due to the abrasive nature of the ash. At S-rank, anything caught in this cloud is burned to the third degree if not completely charred; anything that's left would be eroded away by the ash.
E RANK
- Supernatural Walking Practice:
- Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
- Transformation Technique:
- Name: Transformation Technique (変化の術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every two posts.
Cooldown: 2 posts after deactivation.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. This gives this technique an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon. Doujutsu and other sensory techniques can easily pick out the use of this jutsu. This, and the fact that the chakra of the user would be active, normal makes it easier for sensing techniques to pick out transformed people. Costs 5 chakra on activation, and an additional 5 chakra every 2 posts.
- Doppelganger Technique:
- Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Create within 5m of the user.
Specialty: Ninjutsu.
Duration: Clones last 4 posts, or until dissipated.
Cooldown: Six posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user. The clones do not disturb the area around them, don't have shadows or body heat, and as such experienced ninja can easily pick them out in applicable situations. The clone has no physical form, and as such cannot attack. When any foreign presence, be it physical or an opponent's jutsu, passes through the clone, be it a fist, a rock or a blade, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
- Substitution Technique:
- Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: Instant
Cooldown: 6 posts
Description: The Substitution Technique is an age-old skill which enables the user to move at speeds beyond readable perception for a fraction of a moment. Switching with a solid item previously mentioned in the thread in place of themselves, the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Though, a skilled user's afterimage is able to show some of the signs of natural impact as if it were solid, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. Though, as they move at such high speeds, it is impossible to coordinate a physical attack in any form. Ninja using Kawarimi, therefore, while being able to maneuver close to an opponent, are unable to set up or follow through with any pre-prepared strike at high speed. (Though it can be used to appear, 'and then' launch an attack, a ninja cannot appear 'in mid strike' as it is impossible to coordinate on such a scale at those speeds.)
- Genjutsu Dissipation:
- Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.- Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 25 chakra for a C-ranked Genjutsu, 40 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 35 chakra for a B-ranked Genjutsu, 50 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 45 chakra for an A-ranked Genjutsu, 60 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 50 chakra for an S-ranked Genjutsu, 80 for unboosted SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 30 chakra to dispel the C-rank jutsu, 10 to dispel the second, and 5 to dispel the third. - Genin: 15 chakra for a D-ranked Genjutsu, 30 for C. Genin cannot dispel B-ranked Genjutsu.
- Generic Sealing Technique:
- Name: Generic Sealing Technique (Han'yōfūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: 2 posts
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use.
The jutsu can be used to either store an item in something or to summon it from something. But it can’t be both.
This jutsu has a variable chakra cost depending on the item summoned from the scroll.- E-Rank: Zero Chakra.
- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop. - E-Rank: Zero Chakra.
- Item Reinforcing Technique:
- Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- D-Rank: Five Chakra.
- Puppet Technique:
- Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: D.
Type: Supplementary
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: 2 posts.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. The condensed chakra takes a hue of variable colour depending on the user. Use of this technique on puppets is only allowed by those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons in a flail or even yo-yo fashion within a 20m radius.
Use on humans is restricted to only human puppets in your locker (you cannot control living people). All chakra strings are able to be cut using a jutsu with substantial force (blunt attacks, cutting, piercing) of C-rank or higher. However, the user can expend 15 chakra to reattach the strings however they see fit.- Three types of strings:
- Multiple control (-5 chakra per turn):
The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at -1 of the user's unaugmented speed and reaction time (meaning jutsu, item and SC buffs/ +1's are not included, but ones from clans are.)
D rank = 2 puppets
C rank = 4
B rank = 6
A rank = 8
S rank = 9
SS rank = 10
Balanced Control (-5 chakra per turn):
Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank.
D-C rank = Max of 2 puppets
B-A rank 4
S-SS rank = 5
Focused control (-5 chakra per turn):
The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's unaugmented speed and reaction times.
C-B rank = 1 Puppet max
A rank and up can use 2.
D RANK
- Small Fire:
- Name: Katon: Komakai Kaki no Jutsu [Fire Style: Small fire]
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Katon
Range: Short (0-5M)
Speciality: Ninjutsu
Duration: 1 post
Cooldown: 3 post
Hand Seals: None
Description: The user spews out their mouth a small fire ball the size of a baseball. This is not a jutsu that will do much damage, but it is used quickly to create some space from an attacking enemy. The disadvantages this jutsu has is that it is not a strong attack , and it has short range. If the jutsu touches bare skin it can leave minor first degree burns. Costs 10 chakra.
- Body Flicker Technique:
- Name: Body Flicker Technique
Canon/Custom : Canon
Rank : D
Type : Supplementary
Element : None
Range :Short(0-5m), Medium(5-15m), Long (15m+)
Specialty : Ninjutsu
Duration : 1 post
Cooldown : 2 post
Description : Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a fight or thread.
- Double Suicide Decapitation:
- Name: Earth Release: Double Suicide Decapitation Technique (土遁・心中斬首の術 ~ Doton: Shinjū Zanshu no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Earth/Doton
Range: 10 meters
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 4 posts
Description:The user buries himself under the ground at 3 meters deep and moves beneath the surface. He or she can move in a 10 m radius at a speed equal to their Speed stat. The objective of this technique is to drag the opponent under the ground along with the user. The victim is buried beneath the ground up to his or her head. He or she remains trapped and unable to move for up to 2 posts if their Strength stat is D-3 or lower. Anyone with Strength C-0 to C-3 will be able to escape after one post, while anyone with Strength stat B rank or higher can escape easily. Once they are buried, the user emerges from the ground once again. Any raiton technique used on the earth can force the user and the victim out of the earth.
- Lava Globs:
- Name: Lava Release: Lava Globs (熔遁・溶岩グロブ ~ Yōton: Yōgan gurobu)
Canon/Custom: Canon
Rank: D
Type: Offensive, Supplementary
Element: Yōton
Range: 10m
Specialty: Ninjutsu
Duration: The attack is instant but when the lava is hardened it is permanent until destroyed for it becomes solid volcanic rock)
Cooldown: 3 posts.
Description: The user releases three globs of small sized (apple) lava at the target. The technique can also be manipulated to block doors and narrow exits using the hardening process of lava to prevent a target from escaping. Each lava glob travels at 15m/s and once molten rock, the jutsu will be treated as D rank doton, and thus have a +1 over suiton and a -1 against raiton. Each lava glob can withstand a single basic shinobi tool (shuriken/senbon/kunai etc) before breaking when hardened. When struck by these globs, they suffer first degree burns.
C RANK
- Flame Bullet:
- Name: Fire Style: Flame Bullet (火遁・炎弾 ~ Katon: Endan)
Canon/Custom: Canon.
Rank: C.
Type: Offensive.
Element: Katon.
Range: 30m.
Specialty: Ninjutsu.
Duration: 1 post. Flames burn for 2 posts after hitting something.
Cooldown: 4 posts after flames disperse.
Description: The user converts chakra in their mouth into fire, and shoots it at the target in the form of a (4m long x 3m wide x 3m tall) flame projectile that moves at 20m/s. On-contact, this results a painful burning sensation on the hit area. Upon impact the jutsu inflicts major 1st degree burns, which intensify to minor 2nd degree burns after the initial post if allowed to continue burning. This technique can be used strategically to let the ninja cut off an escape route, as the Flame Bullet will continue to burn on any surface it hits, even if not normally flammable.
- Great Fireball:
- Name: Fire Style: Great Fireball Jutsu (火遁・豪火球の術 ~ Katon: Gōkakyū no Jutsu)
Canon/Custom: Canon.
Rank: C.
Type: Offensive.
Element: Katon.
Range: 5m-diameter fireball. Projectile range: 40 meters.
Specialty: Ninjutsu.
Duration: 1 post.
Cooldown: 3 posts.
Description: The user forms the Tiger hand seal and breathes deep, filling their throat and lungs with chakra. They then exhale this chakra as a massive orb of roaring flames. The released flames will engulf their target, causing minor second-degree burns to all exposed flesh and first-degree burns to covered areas. The ball of flame will be about 5 meters in diameter, regardless of which form it is used in. When used as a flamethrower, the user exhales a stream of fire which expands into the fireball after 1 meter, and can blast out ground with its pressure and intensity. When, used as a projectile the sphere will travel at 20 mp/s.
- Earth and Stone Dragon:
- Name: Doton: Dosekiryu no Jutsu [Earth Release: Earth and Stone Dragon]
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Doton
Range: 40m
Speciality: Ninjutsu
Duration: Up to two turns
Cooldown: Four turns
Hand Seals: Horse, Dog, Bird, Ox, Snake
Description: The user forms the related hand seals, causing a stone dragon to rise from the stone around the user. The user can manipulate it's movement, making it snake along and chase the opponent. The dragon moves at roughly 20 m/s. On impact, the dragon would cause major external bruising plus possible bone fracture. The cost is 15 for the first turn, and 5 for the second turn if the user chooses to continue it.
- Earth Shore Return:
- Name: Earth Release: Earth Shore Return {土遁・土陸返し ~ Doton: Doroku Gaeshi}
Canon/Custom: Canon
Rank: C
Type: Defensive
Element: Earth/Doton
Range: 4 metres
Specialty: Ninjutsu
Duration: Remainder of thread or until broken.
Cooldown: 5 posts
Description: This is a rather minor Earth Release jutsu. The user must slam his/her hands to the ground, the ground in front of the user will then rise like a trap door,providing defense for the front and stands at 15 ft tall, 7 ft wide. After the wall is made, it will remain in its position until broken. The wall itself isn't very strong, a hard or drilling impact being able to break it while it only covers the front, allowing the enemy to attack from the left, right, or even from above. A sure-fire way to easily destroy it would require paper bombs. It can take 3 D-rank attacks, or 2 C ranks to break. Any C Raiton jutsu can destroy the wall easily.
- Lava Imprison:
- Name: Lava Release: Imprison (Yoton: Ryuuchi)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Yōton
Range: Short, mid and long range.
Specialty: Ninjutsu
Duration: Instant
Cooldown: 4 posts.
Description: The user puts her hand on the ground. The technique will then create a lava geyser that emerges from the soil, and advances directly against the opponent. When the attack hits the target, they will be engulfed with the lava, suffering minor 2nd degree burns before the lava cools and hardens into solid volcanic rock leaving the victim trapped inside. It would require any jutsu of C rank or a strength stat of B rank to break out of the volcanic rock. The eruption will have a diameter of 2 meters and can be used within a maximum range of 10 meters. A suiton jutsu of C rank would be able to cool the lava into volcanic rock before it reaches the target.
- Blazing Shuriken:
- Name: Lava Release: Blazing Shuriken (熔遁・炎天クナイ~ Yōton: Enten Shuriken)
Canon/Custom: Custom
Rank: C-A
Type: Offensive/Supplementary
Element: Yoton|Katon
Range: 2 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description:Focusing chakra into his hands, Raishi transmutes it into molten lava. He then moulds and shapes the lava into 8 shuriken (4 in each hand) and channels katon chakra into them. Although they are made of molten magma, they look like average shuriken and the effects of being hit by these shuriken, depend on how much chakra Raishi channels:
C Rank: When an opponent is hit by any of these shuriken, it causes a little explosion about 20cm around the area that's hit, which causes serious 2nd degree burns. If the shuriken are not thrown for two posts, they cool down, hence becoming like normal shuriken (D rank).
B Rank: When an opponent is hit by these, there is an explosion 30 cm around the area that’s hit, causing 3rd degree burns. If not thrown for two posts, they cool down to sharp C rank projectiles.
A Rank: When an opponent is hit by these, there is an explosion 40 cm around the area hit, causing 4th degree burns. If not thrown for two posts, they cool down to sharp B rank projectiles.
B RANK
- Earth Dragon Bullet:
- [Name: Earth Release: Earth Dragon Bullet (土遁・土龍弾~ Doton: Doryūdan)
Canon/Custom: Canon
Rank: B
Type: Offensive
Element: Earth/Doton
Range: 25 metres
Specialty: Ninjutsu
Duration: 3 post
Cooldown: 6 posts
Description: This technique shapes a large amount of earth into the head of a giant dragon, which then fires balls of mud towards an opponent. Up to 10 mud balls can be fired per post, which hit the opponent with formidable might at a speed of 35 m/s, dealing physical damage enough to severely bruise the targets body and fracture bones on impact.
- Lava Plume:
- Name: 熔火遁: ふんえん {Yō-Katon: Funen ~ Lava-Fire Release: Lava Plume}
Canon/Custom: Custom
Rank: B
Type: Offensive||Supplementary
Element: Yōton||Katon
Range: 40m around Raishi
Specialty: Ninjutsu
Duration: 6 posts (5 chakra each post)
Cooldown: 8 posts after smoke dissipates
Description: Kneading chakra in his stomach, Raishi expels a large volume of volcanic ash and smoke from his mouth, along with many small bits of lava , 20m in every direction around him which spreads quickly in the post that it is created in. The smoke obscures the vision of anyone in its radius, letting them only see about 1m in front of them. In addition, the flecks of lava (about the size of a cookie crisp) fly around in the smoke cloud, causing minor first-degree burns on contact. This jutsu can be blown away by a Fuuton jutsu of equal rank. . The fog has no effect on the user, though if the opponent breathes in the fog for a two posts they will have coughing fits and feel dizzy, not able to think straight, if for 5 posts, they suffocate. Raishi can choose to continue the jutsu for a maximum of 6 posts with a cost of 5 chakra.
- Spectre Apparition Technique:
- Name: Lava Style: Spectre Apparition Technique (Yōton: Yōkai no Jutsu)
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: Lava
Range: 20
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: The user releases a large amount of lava from their mouth, which spreads into a broad, thin sheet as it travels through the air. Since it is shot upwards in an arc so as to descend onto the targets from above, it prevents the intended individuals from jumping up to avoid the attack. A great deal of smoke is created afterwards by the effects of the lava, so should the targets still be alive, a follow-up attack can be conducted while their vision remains obscured. The user can also solidify the lava to create a hard concrete like substance.
At B rank the sheet is 10 meters in diameter and has a range of 20 meters away from the user. It is capable of causing second degree burns and is able to burn through light metals, weak rock, and wood.
A RANK
- Dynamic Doppelgänger Explosion:
- Name: Dynamic Doppelganger Explosion (分身大爆破 ~ Bunshin: Daibakuha)
Canon/Custom: Canon
Rank: A
Type: Offensive
Element: None
Range: 4m explosion. Clone can travel 40m from the user.
Specialty: Ninjutsu
Duration: 1 post to create, lasts until detonated/destroyed.
Cooldown: 10 posts after detonation.
Description: A technique that creates a singular Shadow Clone, indistinguishable from any other normal clone except that it is 2 tiers of speed and strength lower than the user; it costs 45 chakra. It can interact with the physical world and fight alongside the user, but cannot perform jutsu. On a mental whim (not requiring a hand seal) or when 'killed', the clone can detonate itself in a concussive explosion, breaking several bones of anyone within the blast radius. If the clone is making direct contact with someone, this technique is very possibly fatal, as body parts near the point(s) of contact can simply be blown away into indistinguishable pieces.
SUMMON
- Garugha:
- Name: Garugha
Rank: C
Contract Species: D-Rank Contract
Elements: Raiton
Description:
Garugha is slightly bigger than Azaru, being 2 meters tall. He has smooth dark brown fur, with horns protruding out of his shoulder blades. He has blue tribal paint on specific parts of his body, and a full flowing table, that is able to split in four. Garugha has a running gait of 20 m/s, and can leap 6 metres horizontally in a single bound.
Techniques:
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None
Range: Self
Specialty: Ninjutsu
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Lightning Release: Lightning Rod (雷遁・避雷針 ~ Raiton: Hiraishin)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Raiton
Range: Short (Contact)
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: Duration + 3 posts
Description: The user gathers a large amount of lightning at the tip of their snout which then travels down throughout their body, shocking anyone in direct contact with them. The raiton charge is relatively weak, causing only minor 1st degree burns and is mainly used to cause a person to release their grip on you or break contact. This jutsu does not require hand signs.
b]Name:[/b] Grasping Technique
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: None
Range: Close Range
Specialty: Ninjutsu [Gaaza and Garugha only]
Duration: Depends on rank
Cooldown: 3 posts
Description: Garugha uses the tendrils protruding out of his snout, wrapping them around his target, thereby immobilising them. It takes a strength stat of at least D-3 to be able to escape from this hold.
Name: Lightning Release: Flash Forward
Canon/Custom: Custom
Rank: D
Type: Supplementary/Offensive
Element: Raiton
Range: 20 m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: Duration + 3 posts
Description: Garugha channels ration chakra throughout his body, and then moves at speeds of 20 m/s in a flash of lightning. This juts can be used to gain more momentum with physical strikes. He can only travel in one direction when using this juts, and when opponents are hit, they suffer slight 1st degree burns, and get knocked back by 1 meter.
Other: His jaws can exert a crushing pressure of perhaps 10,400 kPa which is sufficient to break open most bones. Also, he has sharp and thick 3 inch claws capable of easily penetrating through flesh, but not bone. The horns protruding out of his shoulder blades, are able to pierce 3 inches into flesh.
- Azaru:
- Name: Azaru
Rank: D
Contract Species: D-Rank Contract
Elements: Katon
Description:
Azaru is a wolf that stands 1 meter tall on all fours. Her fur is white and smooth, over flowing on several joints such as the shoulder blade amongst others, which makes the fur look like wings, and she has a red circular marking on her head. She has a long bushy tail that seems to be burned at the tip. Like most wolves, Azaru has a running gait of 19 m/s, can leap 5 metres horizontally in a single bound.
Techniques:
Name: Fire Style: Coat of Fire
Canon/Custom: Custom
Rank: E
Type: Supplementary/Offensive
Element: Katon
Range: Self
Specialty: Ninjutsu
Duration: 4 posts
Cooldown: 3 posts
Description: This jutsu has many uses, from lighting the way in dark tunnels to being used a s a medium for her other katon jutsu. When activated, flames appear on Azura’s back but they don’t disappear. They just stay there until the jutsu is finished. She can increase and decrease the flames, although not by much. It isn’t a strong flame, therefore if an opponent is hit by this flame, they would get close to 1st degree burns.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: None
Range: Self
Specialty: Ninjutsu
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Hell Needle Barrage
Canon/Custom: Custom
Rank: E
Type: Offensive
Element: Katon
Range: 3 meters
Specialty: Ninjutsu
Duration: 1 posts
Cooldown: 5 posts
Description: By channelling chakra all over her body, Azaru's fur is sharpened and set alight Seconds after doing this, she shoots her sharp needle like fur towards her opponent, with the needles travelling at speeds of 10m/s. If hit by this jutsu, an opponent suffers close to 1st degree burns, with the needles barely penetrating through skin.
Name: Fire Style: Fire Ball Shower
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Katon
Range: 10 m
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 3 posts
Description: Azura’s Coat of Fire jutsu has to be active before she can activate this jutsu. Basically, she jumps in the air and starts to rolling in te air at high speeds with the flame one. This causes the flame to heat up and releases little fireballs from it. These fireballs are the size of tennis balls and she releases 10 in random directions for each post. Once the jutsu is finished, her coat of flame disappears as well and she is unable to use either jutsu for the rest of the battle. If an opponent is hit by just one of these fireballs, they receive a 1st degree burn. on the area hit
Other: Her jaws can exert a crushing pressure of perhaps 10,340 kPa which is sufficient to break open most bones. Also, she has sharp and thick, 2 inch claws capable of easily penetrating through flesh, but not bone.
Last edited by Raishi Kanetsu on Sat Aug 09, 2014 10:46 am; edited 13 times in total