1 Toshiko Uzumaki [Jutsu List Update] Tue Jul 08, 2014 7:44 pm
Toshiko Uzumaki
D-rank
Academy Jutsu
D-Rank Jutsu
C-Rank Jutsu
- Spoiler:
- Name: Transformation Technique (変化の
術 ~ Henge no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Ninjutsu.
Duration: -5 every other post.
Cooldown: Duration +1 post.
Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that.
Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Clones can go up to 15 meters away from the user before dispersing.
Specialty: Ninjutsu.
Duration: Clones last until dissipated or cancelled.
Cooldown: Five posts after all clones are dispersed.
Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones.
Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: One prepared item in the user's clear line of sight.
Speciality: Ninjutsu.
Duration: 1 post preparation. Infinite postponement, Instant activation.
Cooldown: 6 posts after activation.
Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished.
Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai)
Canon/Custom: Canon.
Rank: E.
Type: Defensive/Supplementary.
Element: None.
Range: Self.
Specialty: Genjutsu.
Duration: Instantaneous.
Cooldown: 4 posts.
Description:A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs.
Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank.
Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Taijutsu (Chakra Flow).
Duration: -5 chakra every 3 posts (every 2 posts if using on water).
Cooldown: None.
Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater.
Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: Direct contact.
Specialty: Fūinjutsu.
Duration: Instantaneous.
Cooldown: None.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand.
The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both.
This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character.
This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
E-Rank: Zero Chakra.
D-Rank: Zero Chakra.
C-Rank: Five Chakra.
B-Rank: Five Chakra.
A-Rank: Ten Chakra.
S-Rank: Ten Chakra.
SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop.
Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術)
Canon/Custom: Custom.
Rank: E.
Type: Supplementary.
Element: None.
Range: Self.
Specialty: Bukijutsu (Chakra Flow).
Duration: One post.
Cooldown: Five posts.
Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
D-Rank: Five Chakra.
C-Rank: Five Chakra.
B-Rank: Ten Chakra.
A-Rank: Ten Chakra.
S-Rank: Fifteen Chakra.
SS-Rank: Twenty Chakra.
Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術)
Canon/Custom: Canon.
Rank: E.
Type: Supplementary.
Element: None.
Range: 50m.
Specialty: Kugutsu.
Duration: -5 per post.
Cooldown: Duration +1 post.
Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user.
Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
The user pays a certain amount of chakra upon activation to determine the strings' durability; if severed the strings can be reattached to the same target for 15 chakra.
5 chakra = D-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
10 chakra = C-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
15 chakra = B-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
20 chakra = A-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
25 chakra = S-rank jutsu that cause blunt-force, cutting, or piercing damage can break the strings.
D-Rank Jutsu
- Spoiler:
Name: Ninja Art: Tile Shuriken (忍法・瓦手裏剣 ~ Ninpō: Kawara Shuriken)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: None
Range: Can make shuriken from any point 4m from the user.
Specialty: Ninjutsu
Duration: Instant
Cooldown: 2 posts
Description: By making a string of hand seals (Dragon → Rat → Horse → Tiger), the user extends their chakra to nearby objects; they can be flat, such as tiles for shuriken, or longer items can be used as kunai. These are then compressed, sharpened, and levitated all at the same time; then, they are launched at the target. While the user cannot control them beyond this point, the utility of this technique being able to weaponize the surroundings is a very handy tool. The objects used can pierce up to 3/4 inch into the target; up to 10 objects can be turned into weapons.
Name: Temporary Paralysis Technique (金縛りの術 ~ Kanashibari no Jutsu)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: None
Range: One target within 10 meters.
Specialty: Ninjutsu
Duration: 2 posts
Cooldown: 4 posts
Description: Temporary Paralysis Technique is a technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time by binding their arms to their torso and chaining their legs together, which allows the user to either strike again, or take the target into custody. This jutsu will only work on people who are below your rank (so a Chuunin using this jutsu could not use it on another Chuunin, but could do so against a Genin). The user of this technique must either state the name of the ability aloud or as form a string of hand seals (Monkey → Horse → Dragon → Tiger → Ox → Rat → Snake). The air around the target will be disturbed very slightly as the "chains" move into place, giving the victim a chance to dodge the technique. This technique can be overpowered with raw physical strength: an individual with C-0 strength can force themselves free, breaking the ability. (Those with D-3 strength can also do so, but it takes a few moments to do so.)
Name: Fire Style: Misty Flame Dance (火遁・霞炎舞 ~ Katon: Kasumi Enbu)
Canon/Custom: Canon.
Rank: D.
Type: Supplementary.
Element: Katon.
Range: 10 cubic meters of gas, expelled in front of the user.
Specialty: Ninjutsu.
Duration: The cloud lasts for 2 posts before dissipating. Ignition causes an instant fireball.
Cooldown: 5 posts
Description: The user breathes deep, filling their mouth and throat with chakra. They then convert this chakra into a gaseous substance which they exhale rapidly. This gas is highly flammable, and is impossible to see without a Doujutsu. It does however, have a very distinct noxious odor. When exposed to a spark, it ignites, creating a large fireball that causes first-degree burns. This technique can be combined with another Fire Release jutsu to increase its degree of burns by 1 degree. The gas spreads at a rate of 5m/s, as do the flames when it's ignited.
Name: Lightning Style: Lightning Strike
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: Lightning
Range: 15m
Specialty: Ninjitsu
Duration: 1 post
Cooldown: 3 post cooldown
Description: Toshiko creates an electric current in his palm using his chakra, and then fires it from his hand towards the opponent. If hit directly, the opponent suffers a 3/4 inch deep cut and sends a shockwave through the opponent's body. The shockwave lasts for 2 posts.
Name: Fire Style: Fire Palm Jutsu
Canon/Custom: Custom
Rank: D
Type: Ninjutsu
Element: Fire
Range: 15m
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 3 post cooldown
Description: Toshiko focuses his chakra into both palms, and then claps them together. Both of his hands are engulfed in his chakra flames, and he holds out both of his palms forward sending a blast of fire directly at the opponent going at 15m/s. If hit, the opponent suffers moderate 1st degree burns on impact.
C-Rank Jutsu
- Spoiler:
- Name: Fire Style: Phoenix Flower Jutsu (火遁・鳳仙火の術 ~ Katon: Hōsenka no Jutsu)
Canon/Custom: Canon.
Rank: C.
Type: Offensive.
Element: Katon.
Range: 15 meters.
Specialty: Ninjutsu.
Duration: 1 post.
Cooldown: 4 posts.
Description: The user inhales deeply, flooding their throat and mouth with chakra. They then expel this chakra in the form of ten tiny spheres of fire. These spheres all travel at 10m/s, and are about the size of a basketball. On impact, each small fireball deals first-degree burns. Projectiles can also be hidden inside the fireballs, though any cuts from them are cauterized. While this is a C-rank technique, it produces many small spheres which each function as E-rank projectile jutsu (meaning 4 of them can break one D-rank defense).
Name: Lightning Release: Javelin (雷遁・槍 ~ Raiton: Yari)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Raiton
Range: 15m
Specialty: Ninjutsu
Duration: Instantaneous
Cooldown: 5 posts
Description: After weaving the appropriate sequence of hand signs the user generates raiton chakra from their bodies, creating 3 small (about 2 feet in length) spear shaped masses of lightning around them (one above their head and one at each side). These spear-like projectiles can be fired at will, either individually or all at once and are capable of intercepting C-rank projectiles and below. When fired they travel slightly faster than the speed of a thrown kunai and when fired at an enemy they can pierce 1 inch deep into unprotected flesh while dealing slight shock damage/2nd degree burns at the point of contact. The user can also choose to concentrate all three bolts into his/her hand rather than fire them individually, creating a longer (5 feet) spear shaped bolt. This bolt must be thrown like a javelin and travels at the same speed as the smaller versions. The higher concentration of chakra makes the jutsu capable of piercing C-rank defenses or below as well as piercing 2 inches into flesh and dealing shock damage/2nd degree burns.
Name: Fire Style: Dragon Fire Jutsu (火遁・龍火の術 ~ Katon: Ryūka no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Katon
Range: Without Wire: 5 meters | With Wire: 40 meters
Specialty: Ninjutsu
Duration: 1 post. -5 chakra for one more post (flamethrower)
Cooldown: 3 posts
Description: The user forms the Tiger hand seal, filling their throat and lungs with chakra. They then exhale it in a small (max 1m diameter, cone-shaped) stream of intense flames that cause major second-degree burns on impact. While it can be used as an overt flamethrower-type offense (travelling 15m/s), its true strength is revealed when it's combined with wire (needs to be bought separately). The user can channel this attack down the surface of a series of wires, allowing for long range precision strikes that concentrate the technique's power to a single conflagration 2m in diameter, causing minor second-degree burns.
Name: Fire Style: Great Fireball Jutsu (火遁・豪火球の術 ~ Katon: Gōkakyū no Jutsu)
Canon/Custom: Canon.
Rank: C.
Type: Offensive.
Element: Katon.
Range: 5m-diameter fireball. Projectile range: 40 meters.
Specialty: Ninjutsu.
Duration: 1 post.
Cooldown: 3 posts.
Description: The user forms the Tiger hand seal and breathes deep, filling their throat and lungs with chakra. They then exhale this chakra as a massive orb of roaring flames. The released flames will engulf their target, causing minor second-degree burns to all exposed flesh and first-degree burns to covered areas. The ball of flame will be about 5 meters in diameter, regardless of which form it is used in. When used as a flamethrower, the user exhales a stream of fire which expands into the fireball after 1 meter, and can blast out ground with its pressure and intensity. When, used as a projectile the sphere will travel at 20 mp/s.
Name: Fire Style: Fire Clone Technique (火遁・火分身の術 ~ Katon: Katon Bunshin no Jutsu)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Katon / Fire
Range: Clones cannot travel more than 30m away from the user.
Specialty: Ninjutsu
Duration: Until clones are destroyed or cancelled
Cooldown: 4 posts
Description: The Water Clone Jutsu is similar to the Shadow Clone Jutsu except it creates clones out of fire that have one-tenth of the original person's chakra - taking after the initial activation cost of this technique has been deducted from the user's chakra pool. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the fire clones are injured enough they will revert back to their original element before dispelling. Fire clones are capable of only using katon jutsu provided they have enough chakra to cast it. Regular jutsu cooldowns apply - if a technique is used by one clone, it cannot immediately be used by another clone. A maximum of six clones may be created at any one time. The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause the equivalence of a C rank technique in physical damage [major bruising, 1-2 inch cuts, etc.] or a C-rank/2 D-Rank offensive jutsu. The user may willingly disperse a clone - returning any chakra the clone has left to the user - but this can only be done under the condition that the clone is not under direct attack. Clones which have been dispersed by other means - ie. taking damage - do not return any chakra to the user.
Name: Seinaru tate
Canon/Custom: Custom
Rank: C-rank
Type: Defensive
Element: None
Range: 2m around the user
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: Toshiko forms the tiger hand seal, focusing his chakra into both hands and then claps both hands on the ground. A cylinder cone covers him entirely, encasing him inside. If a opponent attempts to strike him while in this cone with a jutsu, the dome will absorb the jutsu and fire it directly back at the opponent. absorbing can only be done once. This dome can be broken by two jutsu of the same level, or one jutsu of a higher level if not absorbing and can only absorb one attack or equal or lower rank.
Name: Jaguar boots
Canon/Custom: Custom
Rank: C-rank
Type: Supplementary
Element: None
Range:None
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 5 posts
Description: Toshiko channels chakra underneath his feet, and then they coat both feet in a blue aura of chakra that enhance his speed abilities, adding 1 tier to his speed for the duration of 3 posts at the cost of 2 from his perception
Last edited by Toshiko Uzumaki on Fri Oct 17, 2014 5:54 pm; edited 1 time in total